Factored out drawing code into separate file
Getty Ritter
8 years ago
| 9 | 9 | base = {}, |
| 10 | 10 | entity = {}, |
| 11 | 11 | } |
| 12 | for x = 0, consts.boardWidth do | |
| 13 | for y = 0, consts.boardHeight do | |
| 12 | for x = 0, consts.boardWidth - 1 do | |
| 13 | for y = 0, consts.boardHeight - 1 do | |
| 14 | 14 | t.base[x * consts.boardWidth + y] = tile.getTile('grass') |
| 15 | 15 | t.entity[x * consts.boardWidth + y] = nil |
| 16 | 16 | end |
| 1 | local consts = require 'constants' | |
| 2 | ||
| 3 | function drawAll(state) | |
| 4 | -- create a canvas to blit to | |
| 5 | love.graphics.setCanvas(state.canvas) | |
| 6 | ||
| 7 | -- draw the board background | |
| 8 | for x = 0, consts.boardWidth - 1 do | |
| 9 | for y = 0, consts.boardHeight - 1 do | |
| 10 | state.board:lookup(x, y):draw(x, y, state.t) | |
| 11 | end | |
| 12 | end | |
| 13 | ||
| 14 | -- draw the entities | |
| 15 | for x = 0, consts.boardWidth - 1 do | |
| 16 | for y = 0, consts.boardHeight - 1 do | |
| 17 | -- if the character is in this space, draw it first | |
| 18 | -- XXX: extend this to mobile entities in general | |
| 19 | local sX, sY = state.char:gameCoords() | |
| 20 | if sX == x and sY == y then | |
| 21 | state.char:draw() | |
| 22 | end | |
| 23 | -- if an entity is in this space, draw it | |
| 24 | local e = state.board:lookupEntity(x, y) | |
| 25 | if e then e:draw(x, y, state.t) end | |
| 26 | end | |
| 27 | end | |
| 28 | ||
| 29 | -- if we've got dialogue up, then show that, too | |
| 30 | -- XXX: factor this out! | |
| 31 | if state.message then | |
| 32 | love.graphics.setColor(255, 255, 255) | |
| 33 | local w = consts.boardWidth * consts.tileSize | |
| 34 | local h = consts.boardHeight * consts.tileSize / 2 | |
| 35 | love.graphics.rectangle('fill', 8, 8 + h, w - 16, h - 16) | |
| 36 | love.graphics.setColor(0, 0, 0) | |
| 37 | love.graphics.print(state.message, 12, h + 12) | |
| 38 | end | |
| 39 | ||
| 40 | -- print the debug message | |
| 41 | love.graphics.setColor(255, 255, 255) | |
| 42 | love.graphics.print(debug, 8, 8) | |
| 43 | ||
| 44 | love.graphics.setCanvas() | |
| 45 | -- blank out the screen | |
| 46 | love.graphics.setColor(255, 255, 255) | |
| 47 | love.graphics.rectangle('fill', 0, 0, | |
| 48 | love.graphics.getWidth(), | |
| 49 | love.graphics.getHeight()) | |
| 50 | ||
| 51 | love.graphics.setColor(255, 255, 255) | |
| 52 | ||
| 53 | -- blit the smaller canvas back onto the larger screen | |
| 54 | love.graphics.draw(state.canvas, 0, 0, 0, 2, 2) | |
| 55 | ||
| 56 | end | |
| 57 | ||
| 58 | return { drawAll = drawAll } |
| 4 | 4 | local tile = require 'tile' |
| 5 | 5 | local event = require 'event' |
| 6 | 6 | local menu = require 'menu' |
| 7 | local draw = require 'draw' | |
| 7 | 8 | local state = {} |
| 8 | 9 | |
| 9 | 10 | local sprites = {} |
| 68 | 69 | end |
| 69 | 70 | |
| 70 | 71 | function love.draw() |
| 71 | love.graphics.setColor(0, 0, 0) | |
| 72 | love.graphics.rectangle('fill', 0, 0, | |
| 73 | love.graphics.getWidth(), | |
| 74 | love.graphics.getHeight()) | |
| 75 | ||
| 76 | love.graphics.setColor(255, 255, 255) | |
| 77 | ||
| 78 | love.graphics.setCanvas(state.canvas) | |
| 79 | ||
| 80 | for x = 0, consts.boardWidth, 1 do | |
| 81 | for y = 0, consts.boardHeight, 1 do | |
| 82 | state.board:lookup(x, y):draw(x, y, state.t) | |
| 83 | end | |
| 84 | end | |
| 85 | ||
| 86 | for x = 0, consts.boardWidth, 1 do | |
| 87 | for y = 0, consts.boardHeight, 1 do | |
| 88 | local e = state.board:lookupEntity(x, y) | |
| 89 | if e then e:draw(x, y, state.t) end | |
| 90 | local sX, sY = state.char:gameCoords() | |
| 91 | if sX == x and sY == y then | |
| 92 | state.char:draw() | |
| 93 | end | |
| 94 | end | |
| 95 | end | |
| 96 | ||
| 97 | if state.message then | |
| 98 | local w = consts.boardWidth * consts.tileSize | |
| 99 | local h = consts.boardHeight * consts.tileSize / 2 | |
| 100 | love.graphics.rectangle('fill', 8, 8 + h, w - 16, h - 16) | |
| 101 | love.graphics.setColor(0, 0, 0) | |
| 102 | love.graphics.print(state.message, 12, h + 12) | |
| 103 | end | |
| 104 | ||
| 105 | love.graphics.print(debug, 8, 8) | |
| 106 | ||
| 107 | love.graphics.setCanvas() | |
| 108 | ||
| 109 | love.graphics.setColor(255, 255, 255) | |
| 110 | love.graphics.rectangle('fill', 0, 0, | |
| 111 | love.graphics.getWidth(), | |
| 112 | love.graphics.getHeight()) | |
| 113 | ||
| 114 | love.graphics.draw(state.canvas, 0, 0, 0, 2, 2) | |
| 72 | draw.drawAll(state) | |
| 115 | 73 | end |