Swapped loadstring for load
Getty Ritter
7 years ago
24 | 24 |
function loadBoard(filename)
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25 | 25 |
local f = io.open(filename)
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26 | 26 |
if f then
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27 | |
data = loadstring('return ' .. f:read('*all'))()
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| 27 |
data = load('return ' .. f:read('*all'))()
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28 | 28 |
local t = {
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29 | 29 |
base = {},
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30 | 30 |
entity = {},
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6 | 6 |
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7 | 7 |
function Entity:new(state, x, y, name)
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8 | 8 |
local file = io.open('entities/' .. name .. '.lua')
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9 | |
local char_data = loadstring('return' .. file:read('*all'))()
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| 9 |
local char_data = load('return' .. file:read('*all'))()
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10 | 10 |
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11 | 11 |
local sprites = {}
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12 | 12 |
for name, sprite in pairs(char_data.sprites) do
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13 | 13 |
local f = io.open('tiles/' .. name .. '.lua')
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14 | 14 |
local t
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15 | 15 |
if f then
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16 | |
t = loadstring('return' .. f:read('*all'))()
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| 16 |
t = load('return' .. f:read('*all'))()
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17 | 17 |
f:close()
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18 | 18 |
if t.animation then
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19 | 19 |
t.totalFrames = #t.animation
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