| 8 | 8 | 
                  \newcommand{\BaseLoad}{7}
                  
                 | 
              
| 9 | 9 | 
                  \newcommand{\Damage}{4}
                  
                 | 
              
| 10 | 10 | 
                  
                  
                 | 
              
 | 11 | 
                
                  \newcommand{\Names}{
                  
                 | 
              
 | 12 | 
                
                    Elf: Byakuren, Enkirash, Fenfaril, Halwyr, Lautrec, Lilliastre,
                  
                 | 
              
 | 13 | 
                
                    Phirosalle, Quelann
                  
                 | 
              
 | 14 | 
                
                  
                  
                 | 
              
 | 15 | 
                
                    Human: Aldara, Avon, Logan, Marisa, Morgan, Ovid, Rath, Vitus, Uri,
                  
                 | 
              
 | 16 | 
                
                    Xeno, Ysolde
                  
                 | 
              
 | 17 | 
                
                  
                  
                 | 
              
 | 18 | 
                
                    Rihamm: GRAAH
                  
                 | 
              
 | 19 | 
                
                  }
                  
                 | 
              
 | 20 | 
                
                  
                  
                 | 
              
 | 21 | 
                
                  \newcommand{\Look}{
                  
                 | 
              
 | 22 | 
                
                    Styled Hair, Wild Hair, or Pointed Hat
                  
                 | 
              
 | 23 | 
                
                  
                  
                 | 
              
 | 24 | 
                
                    Worn Robes, Stylish Robes, or Strange Robes
                  
                 | 
              
 | 25 | 
                
                  
                  
                 | 
              
 | 26 | 
                
                    Pudgy Body, Creepy Body, or Thin Body
                  
                 | 
              
 | 27 | 
                
                  }
                  
                 | 
              
 | 28 | 
                
                  
                  
                 | 
              
| 11 | 29 | 
                  \begin{document}
                  
                 | 
              
| 12 | 30 | 
                  \openup -0.2em
                  
                 | 
              
| 13 | 31 | 
                  
                  
                 | 
              
| 14 | 32 | 
                  \charbanner
                  
                 | 
              
| 15 | 33 | 
                  
                  
                 | 
              
| 16 |  | 
                  \begin{multicols}{2}
                  
                 | 
              
 | 34 | 
                
                  \begin{minipage}[t]{3.2in}
                  
                 | 
              
| 17 | 35 | 
                  \leftbanner{Folk}
                  
                 | 
              
| 18 | 36 | 
                  
                  
                 | 
              
| 19 | 37 | 
                  \begin{amove}{Elf}
                  
                 | 
              
| 20 |  | 
                    Whenever \textbf{a magical effect happens close by}, you can feel
                  
                 | 
              
 | 38 | 
                
                    Whenever \condition{a magical effect happens close by}, you can feel
                  
                 | 
              
| 21 | 39 | 
                    it, and tell roughly which direction and how far it is from you.
                  
                 | 
              
| 22 | 40 | 
                  \end{amove}
                  
                 | 
              
| 23 | 41 | 
                  
                  
                 | 
              
| 24 | 42 | 
                  \begin{amove}{Human}
                  
                 | 
              
| 25 |  | 
                    When you \textbf{Parley}, you can always offer to cast a spell as
                  
                 | 
              
 | 43 | 
                
                    When you \condition{Parley}, you can always offer to cast a spell as
                  
                 | 
              
| 26 | 44 | 
                    Leverage.
                  
                 | 
              
| 27 | 45 | 
                  \end{amove}
                  
                 | 
              
| 28 | 46 | 
                  
                  
                 | 
              
            
              
                 | 
              
            
          | 51 | 69 | 
                  \leftbanner{Bonds}
                  
                 | 
              
| 52 | 70 | 
                  
                  
                 | 
              
| 53 | 71 | 
                  \vfill\null
                  
                 | 
              
| 54 |  | 
                  \columnbreak
                  
                 | 
              
 | 72 | 
                
                  \end{minipage}
                  
                 | 
              
 | 73 | 
                
                  \begin{minipage}[t]{4.6in}
                  
                 | 
              
| 55 | 74 | 
                  
                  
                 | 
              
| 56 | 75 | 
                  \rightbanner{Starting Moves}
                  
                 | 
              
| 57 | 76 | 
                  
                  
                 | 
              
| 58 | 77 | 
                  \begin{basicmove}{Arcane Learning}
                  
                 | 
              
| 59 |  | 
                    You are a font of esoteric knowledge. When you \textbf{Spout Lore or
                  
                 | 
              
| 60 |  | 
                      Discern Realities about something magical or otherwise arcane}, on
                  
                 | 
              
| 61 |  | 
                    a 10+ the GM will also tell you a little-known secret about the
                  
                 | 
              
| 62 |  | 
                    subject.
                  
                 | 
              
 | 78 | 
                
                    You are a font of esoteric knowledge. When you
                  
                 | 
              
 | 79 | 
                
                    \condition{\move{Spout Lore} or \move{Discern Realities} about
                  
                 | 
              
 | 80 | 
                
                      something magical or otherwise arcane}, on a 10+ the GM will also
                  
                 | 
              
 | 81 | 
                
                    tell you a little-known secret about the subject.
                  
                 | 
              
| 63 | 82 | 
                  \end{basicmove}
                  
                 | 
              
| 64 | 83 | 
                  
                  
                 | 
              
| 65 | 84 | 
                  \begin{basicmove}{Cast a Spell (INT)}
                  
                 | 
              
| 66 |  | 
                    When you weave a spell to help solve a problem, describe it and roll
                  
                 | 
              
| 67 |  | 
                    +INT. Spells cast this way can never deal damage
                  
                 | 
              
 | 85 | 
                
                    When you \condition{weave a spell to help solve a problem}, describe
                  
                 | 
              
 | 86 | 
                
                    it and roll +INT. Spells cast this way can never deal damage
                  
                 | 
              
| 68 | 87 | 
                    directly. \onSuccess, the spell certainly helps, but choose
                  
                 | 
              
| 69 | 88 | 
                    one. \onPartial, the spell takes effect, but the choose two:
                  
                 | 
              
| 70 | 89 | 
                    \begin{itemize}
                  
                 | 
              
| 71 |  | 
                    \item Your spell won't last long - you'll need to hurry to take
                  
                 | 
              
 | 90 | 
                
                    \item Your spell won't last long---you'll need to hurry to take
                  
                 | 
              
| 72 | 91 | 
                      advantage of it.
                  
                 | 
              
| 73 | 92 | 
                    \item Your spell affects either much more or much less than you
                  
                 | 
              
| 74 | 93 | 
                      wanted it to.
                  
                 | 
              
            
              
                 | 
              
            
          | 89 | 108 | 
                    list, and record it below. There is more information on Spell Foci
                  
                 | 
              
| 90 | 109 | 
                    on the attached page.
                  
                 | 
              
| 91 | 110 | 
                  
                  
                 | 
              
| 92 |  | 
                    When you \textbf{weave a spell that is Aligned to your Focus}, your
                  
                 | 
              
| 93 |  | 
                    modifier to the roll can't be less than +1. When you \textbf{weave a
                  
                 | 
              
| 94 |  | 
                      spell that is neither Aligned nor Opposed to your Focus}, take -1
                  
                 | 
              
| 95 |  | 
                    to the roll. \textbf{You can never weave a spell if it is Opposed to
                  
                 | 
              
| 96 |  | 
                      your focus}.
                  
                 | 
              
 | 111 | 
                
                    When you \condition{weave a spell that is Aligned to your Focus},
                  
                 | 
              
 | 112 | 
                
                    your modifier to the roll can't be less than +1. When you
                  
                 | 
              
 | 113 | 
                
                    \condition{weave a spell that is neither Aligned nor Opposed to your
                  
                 | 
              
 | 114 | 
                
                      Focus}, take -1 to the roll. \condition{You can never weave a
                  
                 | 
              
 | 115 | 
                
                      spell if it is Opposed to your focus}.
                  
                 | 
              
| 97 | 116 | 
                  
                  
                 | 
              
| 98 | 117 | 
                    \begin{quote}
                  
                 | 
              
| 99 | 118 | 
                    \textbf{Focus:} \hrulefill\ \textbf{Look:} \hrulefill \\
                  
                 | 
              
            
              
                 | 
              
            
          | 104 | 123 | 
                  \end{basicmove}
                  
                 | 
              
| 105 | 124 | 
                  
                  
                 | 
              
| 106 | 125 | 
                  \vfill\null
                  
                 | 
              
| 107 |  | 
                  \end{multicols}
                  
                 | 
              
| 108 |  | 
                  
                  
                 | 
              
| 109 |  | 
                  \widebanner{Spellcasting}
                  
                 | 
              
 | 126 | 
                
                  \end{minipage}
                  
                 | 
              
| 110 | 127 | 
                  
                  
                 | 
              
| 111 | 128 | 
                  Choose either \textbf{Black Magic} or \textbf{Counterspell} to start
                  
                 | 
              
| 112 | 129 | 
                  with. You can take the other as an Advance when you Level Up.
                  
                 | 
              
            
              
                 | 
              
            
          | 114 | 131 | 
                  \begin{multicols}{2}
                  
                 | 
              
| 115 | 132 | 
                  
                  
                 | 
              
| 116 | 133 | 
                  \begin{amove}{Black Magic (INT)}
                  
                 | 
              
| 117 |  | 
                    When you \textbf{weave a spell to inflict pain}, choose two tags and
                  
                 | 
              
| 118 |  | 
                    roll +INT. If you do not pick any Range tags, the Range defaults to
                  
                 | 
              
| 119 |  | 
                    Hand. \textbf{On a hit}, deal 1d8 damage. \textbf{On a 7-9}, also
                  
                 | 
              
| 120 |  | 
                    choose 1:
                  
                 | 
              
 | 134 | 
                
                    When you \condition{weave a spell to inflict pain}, choose two tags
                  
                 | 
              
 | 135 | 
                
                    and roll +INT. If you do not pick any Range tags, the Range defaults
                  
                 | 
              
 | 136 | 
                
                    to \itag{hand}. \onHit, deal 1d8 damage. \onPartial, also choose 1:
                  
                 | 
              
| 121 | 137 | 
                    \begin{itemize}
                  
                 | 
              
| 122 | 138 | 
                    \item You draw unwanted attention or put someone in a spot.
                  
                 | 
              
| 123 |  | 
                    \item The GM removes a non-range tag of their choice, and you deal -1 damage.
                  
                 | 
              
 | 139 | 
                
                    \item The GM removes a non-range tag of their choice, and you deal
                  
                 | 
              
 | 140 | 
                
                      -1 damage.
                  
                 | 
              
| 124 | 141 | 
                    \item The casting saps your energy. You take -1 ongoing to INT until
                  
                 | 
              
| 125 | 142 | 
                      you have a few minutes to clear your head.
                  
                 | 
              
| 126 | 143 | 
                    \end{itemize}
                  
                 | 
              
| 127 | 144 | 
                  
                  
                 | 
              
| 128 |  | 
                    \textbf{Tags}: \textit{Reach, Near, Debilitating (-1 damage), Elemental
                  
                 | 
              
| 129 |  | 
                    (choose 1), Forceful, Piercing 1, Subtle, Two Targets (-1 damage)}
                  
                 | 
              
| 130 |  | 
                  \end{amove}
                  
                 | 
              
| 131 |  | 
                  
                  
                 | 
              
 | 145 | 
                
                    \textbf{Tags}: \itag{reach}, \itag{near}, \itag{debilitating (-1
                  
                 | 
              
 | 146 | 
                
                      damage)}, \itag{elemental} (choose 1), \itag{forceful},
                  
                 | 
              
 | 147 | 
                
                    \ntag{1}{piercing}, \itag{subtle}, \itag{two targets (-1 damage)}
                  
                 | 
              
 | 148 | 
                
                  \end{amove}
                  
                 | 
              
 | 149 | 
                
                  
                  
                 | 
              
 | 150 | 
                
                  \vfill\null
                  
                 | 
              
| 132 | 151 | 
                  \columnbreak
                  
                 | 
              
| 133 | 152 | 
                  
                  
                 | 
              
| 134 | 153 | 
                  \begin{amove}{Counterspell (INT)}
                  
                 | 
              
            
              
                 | 
              
            
          | 138 | 157 | 
                    \item The spell deals no damage.
                  
                 | 
              
| 139 | 158 | 
                    \item The spell's effects are superficial and temporary.
                  
                 | 
              
| 140 | 159 | 
                    \item You take +1 forward against the caster.
                  
                 | 
              
| 141 |  | 
                    \item Use \textbf{Black Magic} against the caster immediately, even
                  
                 | 
              
 | 160 | 
                
                    \item Use \move{Black Magic} against the caster immediately, even
                  
                 | 
              
| 142 | 161 | 
                      if you don't have the move. You don't need to specify a Range tag.
                  
                 | 
              
| 143 | 162 | 
                    \end{itemize}
                  
                 | 
              
| 144 | 163 | 
                  \end{amove}
                  
                 | 
              
| 145 | 164 | 
                  
                  
                 | 
              
 | 165 | 
                
                  \vfill\null
                  
                 | 
              
| 146 | 166 | 
                  \end{multicols}
                  
                 | 
              
| 147 | 167 | 
                  
                  
                 | 
              
 | 168 | 
                
                  \charlower
                  
                 | 
              
 | 169 | 
                
                  
                  
                 | 
              
| 148 | 170 | 
                  \clearpage
                  
                 | 
              
| 149 | 171 | 
                  
                  
                 | 
              
| 150 | 172 | 
                  \gearbanner
                  
                 | 
              
| 151 | 173 | 
                  
                  
                 | 
              
| 152 | 174 | 
                  \begin{multicols}{2}
                  
                 | 
              
| 153 | 175 | 
                  
                  
                 | 
              
| 154 |  | 
                    Your Load is 7+STR. You start with dungeon rations (5 uses, 1
                  
                 | 
              
| 155 |  | 
                    weight) and an indestructible arcane treasure through which you draw
                  
                 | 
              
| 156 |  | 
                    power (such as a wand, crown, or book) describe it (1 weight).
                  
                 | 
              
 | 176 | 
                
                    \yourLoad{7}. You start with dungeon rations (\uses{5},
                  
                 | 
              
 | 177 | 
                
                    \weight{1}) and an indestructible arcane treasure through which you
                  
                 | 
              
 | 178 | 
                
                    draw power (such as a wand, crown, or book) describe it (\weight{1}).
                  
                 | 
              
| 157 | 179 | 
                  
                  
                 | 
              
| 158 | 180 | 
                    Choose your defenses:
                  
                 | 
              
| 159 | 181 | 
                    \begin{choices}
                  
                 | 
              
| 160 |  | 
                    \item Leather armor (1 armor, 1 weight)
                  
                 | 
              
| 161 |  | 
                    \item Bag of books (5 uses, 2 weight) and 3 healing potions
                  
                 | 
              
 | 182 | 
                
                    \item Leather armor (\armor{1}, \weight{1})
                  
                 | 
              
 | 183 | 
                
                    \item Bag of books (\uses{5}, \weight{2}) and 3 healing potions
                  
                 | 
              
| 162 | 184 | 
                    \end{choices}
                  
                 | 
              
| 163 | 185 | 
                  
                  
                 | 
              
| 164 | 186 | 
                    Choose your weapon:
                  
                 | 
              
| 165 | 187 | 
                    \begin{choices}
                  
                 | 
              
| 166 |  | 
                    \item Dagger (hand, 1 weight)
                  
                 | 
              
| 167 |  | 
                    \item Staff (close, two-handed, 1 weight)
                  
                 | 
              
 | 188 | 
                
                    \item Dagger (\itag{hand}, \weight{1})
                  
                 | 
              
 | 189 | 
                
                    \item Staff (\itag{close}, \itag{two-handed}, \weight{1})
                  
                 | 
              
| 168 | 190 | 
                    \end{choices}
                  
                 | 
              
| 169 | 191 | 
                  
                  
                 | 
              
| 170 | 192 | 
                  \columnbreak
                  
                 | 
              
            
              
                 | 
              
            
          | 184 | 206 | 
                  
                  
                 | 
              
| 185 | 207 | 
                  \begin{multicols}{2}
                  
                 | 
              
| 186 | 208 | 
                  
                  
                 | 
              
| 187 |  | 
                  When you \textbf{gain a level from 2--5}, choose from these moves.
                  
                 | 
              
 | 209 | 
                
                  \firstAdvances
                  
                 | 
              
| 188 | 210 | 
                  
                  
                 | 
              
| 189 | 211 | 
                  \begin{amove}{Arcane Ward}
                  
                 | 
              
| 190 |  | 
                    You have +2 Armor against magical attacks, and nearby allies have +1
                  
                 | 
              
| 191 |  | 
                    Armor against magical attacks.
                  
                 | 
              
 | 212 | 
                
                    You have \armor{+2} against magical attacks, and nearby allies have
                  
                 | 
              
 | 213 | 
                
                    \armor{+1} against magical attacks.
                  
                 | 
              
| 192 | 214 | 
                  \end{amove}
                  
                 | 
              
| 193 | 215 | 
                  
                  
                 | 
              
| 194 | 216 | 
                  \begin{amove}{Battle Mage}
                  
                 | 
              
| 195 |  | 
                    Add the following tags to the Black Magic list: Close, Area (-2
                  
                 | 
              
| 196 |  | 
                    damage), Messy (+1d4 damage), Piercing 2. In addition, selecting a
                  
                 | 
              
| 197 |  | 
                    Range tag for your Black Magic does not count as one of your two tag
                  
                 | 
              
| 198 |  | 
                    choices.
                  
                 | 
              
 | 217 | 
                
                    Add the following tags to the \move{Black Magic} list: \itag{close},
                  
                 | 
              
 | 218 | 
                
                    \itag{area} (-2 damage), \itag{messy} (+1d4 damage),
                  
                 | 
              
 | 219 | 
                
                    \ntag{2}{piercing}. In addition, selecting a Range tag for your
                  
                 | 
              
 | 220 | 
                
                    move{Black Magic} does not count as one of your two tag choices.
                  
                 | 
              
| 199 | 221 | 
                  \end{amove}
                  
                 | 
              
| 200 | 222 | 
                  
                  
                 | 
              
| 201 | 223 | 
                  \begin{amove}{Enchanter}
                  
                 | 
              
| 202 |  | 
                    When you have time and safety with an item in a place of power, you
                  
                 | 
              
| 203 |  | 
                    may weave a spell to imbue it with magical power. Describe what kind
                  
                 | 
              
| 204 |  | 
                    of magic you want to imbue the item with, then roll
                  
                 | 
              
| 205 |  | 
                    +INT. \onSuccess, choose two. \onPartial, choose one.
                  
                 | 
              
 | 224 | 
                
                    When you \condition{have time and safety with an item in a place of
                  
                 | 
              
 | 225 | 
                
                      power}, you may weave a spell to imbue it with magical
                  
                 | 
              
 | 226 | 
                
                    power. Describe what kind of magic you want to imbue the item with,
                  
                 | 
              
 | 227 | 
                
                    then roll +INT. \onSuccess, choose two. \onPartial, choose one.
                  
                 | 
              
| 206 | 228 | 
                    \begin{itemize}
                  
                 | 
              
| 207 | 229 | 
                    \item The enchantment is permanent.
                  
                 | 
              
| 208 | 230 | 
                    \item The enchantment has no unknown side effects.
                  
                 | 
              
| 209 | 231 | 
                    \item The enchantment does not have a weird limitation.
                  
                 | 
              
| 210 | 232 | 
                    \end{itemize}
                  
                 | 
              
| 211 | 233 | 
                  
                  
                 | 
              
| 212 |  | 
                    On a miss, the item you made is cursed. The GM will let you know the
                  
                 | 
              
 | 234 | 
                
                    \onMiss, the item you made is cursed. The GM will let you know the
                  
                 | 
              
| 213 | 235 | 
                    nature of the curse, but only after it is too late.
                  
                 | 
              
| 214 | 236 | 
                  \end{amove}
                  
                 | 
              
| 215 | 237 | 
                  
                  
                 | 
              
| 216 | 238 | 
                  \begin{amove}{Impressive Counterspell}
                  
                 | 
              
| 217 |  | 
                    When you use \textbf{Counterspell} and roll a 12+, choose 3 options.
                  
                 | 
              
 | 239 | 
                
                    \onMassiveSuccessFor{Counterspell}, choose 3 options.
                  
                 | 
              
| 218 | 240 | 
                  \end{amove}
                  
                 | 
              
| 219 | 241 | 
                  
                  
                 | 
              
| 220 | 242 | 
                  \begin{amove}{Know-It-All}
                  
                 | 
              
| 221 | 243 | 
                    When another player’s character comes to you for advice and you tell
                  
                 | 
              
| 222 |  | 
                    them what you think is best, they get +1 forward when following your
                  
                 | 
              
| 223 |  | 
                    advice and you mark experience if they do.
                  
                 | 
              
 | 244 | 
                
                    them what you think is best, they get \forward{+1} when following
                  
                 | 
              
 | 245 | 
                
                    your advice and you mark experience if they do.
                  
                 | 
              
| 224 | 246 | 
                  \end{amove}
                  
                 | 
              
| 225 | 247 | 
                  
                  
                 | 
              
| 226 | 248 | 
                  \begin{amove}{Logical}
                  
                 | 
              
| 227 |  | 
                    When you use strict deduction to analyze your surroundings, you can
                  
                 | 
              
| 228 |  | 
                    Discern Realities with INT instead of WIS.
                  
                 | 
              
 | 249 | 
                
                    When you \condition{use strict deduction to analyze your
                  
                 | 
              
 | 250 | 
                
                      surroundings}, you can \move{Discern Realities} with INT instead
                  
                 | 
              
 | 251 | 
                
                    of WIS.
                  
                 | 
              
| 229 | 252 | 
                  \end{amove}
                  
                 | 
              
| 230 | 253 | 
                  
                  
                 | 
              
| 231 | 254 | 
                  \begin{amove}{Multiclass Dabbler}
                  
                 | 
              
            
              
                 | 
              
            
          | 242 | 265 | 
                  
                  
                 | 
              
| 243 | 266 | 
                  
                  
                 | 
              
| 244 | 267 | 
                  \begin{amove}{Ritual}
                  
                 | 
              
| 245 |  | 
                    When you draw on a place of power to create a magical effect, tell
                  
                 | 
              
| 246 |  | 
                    the GM what you’re trying to achieve. Ritual effects are always
                  
                 | 
              
| 247 |  | 
                    possible, but the GM will give you one to four of the following
                  
                 | 
              
| 248 |  | 
                    conditions:
                  
                 | 
              
 | 268 | 
                
                    When you \condition{draw on a place of power to create a magical
                  
                 | 
              
 | 269 | 
                
                      effect}, tell the GM what you’re trying to achieve. Ritual effects
                  
                 | 
              
 | 270 | 
                
                    are always possible, but the GM will give you one to four of the
                  
                 | 
              
 | 271 | 
                
                    following conditions:
                  
                 | 
              
| 249 | 272 | 
                    \begin{itemize}
                  
                 | 
              
| 250 | 273 | 
                    \item It’s going to take days/weeks/months
                  
                 | 
              
| 251 |  | 
                    \item First you must \hrulefill
                  
                 | 
              
 | 274 | 
                
                    \item First you must \blank
                  
                 | 
              
| 252 | 275 | 
                    \item The result will be a lesser version, unreliable or limited
                  
                 | 
              
| 253 |  | 
                    \item It will need help from \hrulefill
                  
                 | 
              
 | 276 | 
                
                    \item It will need help from \blank
                  
                 | 
              
| 254 | 277 | 
                    \item It will require a lot of money
                  
                 | 
              
| 255 |  | 
                    \item You’ll have to disenchant \hrulefill\ to do it
                  
                 | 
              
| 256 |  | 
                    \item You and your allies will risk danger from \hrulefill
                  
                 | 
              
 | 278 | 
                
                    \item You’ll have to disenchant \blank\ to do it
                  
                 | 
              
 | 279 | 
                
                    \item You and your allies will risk danger from \blank
                  
                 | 
              
| 257 | 280 | 
                    \end{itemize}
                  
                 | 
              
| 258 | 281 | 
                  \end{amove}
                  
                 | 
              
| 259 | 282 | 
                  
                  
                 | 
              
| 260 | 283 | 
                  \columnbreak
                  
                 | 
              
| 261 | 284 | 
                  
                  
                 | 
              
| 262 | 285 | 
                  \begin{amove}{Spellweaver}
                  
                 | 
              
| 263 |  | 
                    When you roll a 12+ on \move{Cast a Spell}, your spell defies
                  
                 | 
              
| 264 |  | 
                    expectations, helping above and beyond what you intended. Choose
                  
                 | 
              
| 265 |  | 
                    nothing from the list.
                  
                 | 
              
| 266 |  | 
                  \end{amove}
                  
                 | 
              
| 267 |  | 
                  
                  
                 | 
              
| 268 |  | 
                  \ 
                  
                 | 
              
| 269 |  | 
                  
                  
                 | 
              
| 270 |  | 
                  When you \textbf{gain a level from 6--10}, choose from these moves or
                  
                 | 
              
| 271 |  | 
                  the level 2--5 moves.
                  
                 | 
              
 | 286 | 
                
                    \onMassiveSuccessFor{Cast a Spell}, your spell defies expectations,
                  
                 | 
              
 | 287 | 
                
                    helping above and beyond what you intended. Choose nothing from the
                  
                 | 
              
 | 288 | 
                
                    list.
                  
                 | 
              
 | 289 | 
                
                  \end{amove}
                  
                 | 
              
 | 290 | 
                
                  
                  
                 | 
              
 | 291 | 
                
                  \secondAdvances
                  
                 | 
              
| 272 | 292 | 
                  
                  
                 | 
              
| 273 | 293 | 
                  \begin{amove}{Arcane Armor}
                  
                 | 
              
| 274 |  | 
                    \textbf{Replaces}: Arcane Ward
                  
                 | 
              
| 275 |  | 
                  
                  
                 | 
              
| 276 |  | 
                    You have +4 Armor against magical attacks, and nearby allies have +2
                  
                 | 
              
| 277 |  | 
                    Armor against magical attacks.
                  
                 | 
              
 | 294 | 
                
                    \textbf{Replaces}: \move{Arcane Ward}
                  
                 | 
              
 | 295 | 
                
                  
                  
                 | 
              
 | 296 | 
                
                    You have \armor{+4} against magical attacks, and nearby allies have
                  
                 | 
              
 | 297 | 
                
                    \armor{+2} against magical attacks.
                  
                 | 
              
| 278 | 298 | 
                  \end{amove}
                  
                 | 
              
| 279 | 299 | 
                  
                  
                 | 
              
| 280 | 300 | 
                  \begin{amove}{Archmage}
                  
                 | 
              
| 281 |  | 
                    \textbf{Requires}: Prodigy
                  
                 | 
              
 | 301 | 
                
                    \textbf{Requires}: \move{Prodigy}
                  
                 | 
              
| 282 | 302 | 
                  
                  
                 | 
              
| 283 | 303 | 
                    Select a Focus other than the one you have or the one you selected
                  
                 | 
              
| 284 | 304 | 
                    for Prodigy, and add one of its Aligned elements and one of its
                  
                 | 
              
            
              
                 | 
              
            
          | 292 | 312 | 
                  \end{amove}
                  
                 | 
              
| 293 | 313 | 
                  
                  
                 | 
              
| 294 | 314 | 
                  \begin{amove}{Enchanter's Soul}
                  
                 | 
              
| 295 |  | 
                    \textbf{Requires}: Enchanter
                  
                 | 
              
| 296 |  | 
                  
                  
                 | 
              
| 297 |  | 
                    When you \textbf{have time and safety with a magic item in a place
                  
                 | 
              
| 298 |  | 
                      of power}, you can empower that item so that the next time you use
                  
                 | 
              
| 299 |  | 
                    it, its effects are amplifed. The GM will tell you exactly how.
                  
                 | 
              
 | 315 | 
                
                    \textbf{Requires}: \move{Enchanter}
                  
                 | 
              
 | 316 | 
                
                  
                  
                 | 
              
 | 317 | 
                
                    When you \condition{have time and safety with a magic item in a
                  
                 | 
              
 | 318 | 
                
                      place of power}, you can empower that item so that the next time
                  
                 | 
              
 | 319 | 
                
                    you use it, its effects are amplifed. The GM will tell you exactly
                  
                 | 
              
 | 320 | 
                
                    how.
                  
                 | 
              
| 300 | 321 | 
                  \end{amove}
                  
                 | 
              
| 301 | 322 | 
                  
                  
                 | 
              
| 302 | 323 | 
                  \begin{amove}{Highly Logical}
                  
                 | 
              
| 303 |  | 
                    \textbf{Replaces}: Logical
                  
                 | 
              
| 304 |  | 
                  
                  
                 | 
              
| 305 |  | 
                    When you \textbf{use strict deduction to analyze your surroundings},
                  
                 | 
              
| 306 |  | 
                    you can Discern Realities with +INT instead of +WIS. \textbf{On a
                  
                 | 
              
| 307 |  | 
                      12+}, you get to ask the GM any three questions, not limited by
                  
                 | 
              
| 308 |  | 
                    the list.
                  
                 | 
              
 | 324 | 
                
                    \textbf{Replaces}: \move{Logical}
                  
                 | 
              
 | 325 | 
                
                  
                  
                 | 
              
 | 326 | 
                
                    When you \condition{use strict deduction to analyze your
                  
                 | 
              
 | 327 | 
                
                      surroundings}, you can \move{Discern Realities} with +INT instead
                  
                 | 
              
 | 328 | 
                
                    of +WIS. \onMassiveSuccess, you get to ask the GM any three
                  
                 | 
              
 | 329 | 
                
                    questions, not limited by the list.
                  
                 | 
              
| 309 | 330 | 
                  \end{amove}
                  
                 | 
              
| 310 | 331 | 
                  
                  
                 | 
              
| 311 | 332 | 
                  \begin{amove}{Perfect Counterspell}
                  
                 | 
              
| 312 |  | 
                    Add the following to your list of Counterspell options:
                  
                 | 
              
 | 333 | 
                
                    Add the following to your list of \move{Counterspell} options:
                  
                 | 
              
| 313 | 334 | 
                    \begin{itemize}
                  
                 | 
              
| 314 | 335 | 
                    \item The enemy's spell affects its caster at full strength.
                  
                 | 
              
| 315 | 336 | 
                    \end{itemize}
                  
                 | 
              
| 316 | 337 | 
                  \end{amove}
                  
                 | 
              
| 317 | 338 | 
                  
                  
                 | 
              
| 318 | 339 | 
                  \begin{amove}{Reflexive Counterspell}
                  
                 | 
              
| 319 |  | 
                    \textbf{Requires}: Impressive Counterspell
                  
                 | 
              
| 320 |  | 
                  
                  
                 | 
              
| 321 |  | 
                    When you use Counterspell, choose one additional option, even on a
                  
                 | 
              
| 322 |  | 
                    6-.
                  
                 | 
              
 | 340 | 
                
                    \textbf{Requires}: \move{Impressive Counterspell}
                  
                 | 
              
 | 341 | 
                
                  
                  
                 | 
              
 | 342 | 
                
                    When you use \move{Counterspell}, choose one additional option, even
                  
                 | 
              
 | 343 | 
                
                    on a 6-.
                  
                 | 
              
| 323 | 344 | 
                  \end{amove}
                  
                 | 
              
| 324 | 345 | 
                  
                  
                 | 
              
| 325 | 346 | 
                  \begin{amove}{Ritual Master}
                  
                 | 
              
            
              
                 | 
              
            
          | 340 | 361 | 
                  \begin{amove}{War Mage}
                  
                 | 
              
| 341 | 362 | 
                    \textbf{Requires}: \move{Battle Mage}
                  
                 | 
              
| 342 | 363 | 
                  
                  
                 | 
              
| 343 |  | 
                    Add the following tags to the \move{Black Magic} list: \textit{Far,
                  
                 | 
              
| 344 |  | 
                      Messy (+1d8 damage), Piercing 3, Three Targets (-2 damage)}. In
                  
                 | 
              
| 345 |  | 
                    addition, you choose three tags instead of two.
                  
                 | 
              
 | 364 | 
                
                    Add the following tags to the \move{Black Magic} list: \itag{far},
                  
                 | 
              
 | 365 | 
                
                    \itag{messy} (+1d8 damage), \ntag{3}{piercing}, \itag{three targets}
                  
                 | 
              
 | 366 | 
                
                    (-2 damage). In addition, you choose three tags instead of two.
                  
                 | 
              
| 346 | 367 | 
                  \end{amove}
                  
                 | 
              
| 347 | 368 | 
                  
                  
                 | 
              
| 348 | 369 | 
                  \vfill\null
                  
                 | 
              
            
              
                 | 
              
            
          | 356 | 377 | 
                  
                  
                 | 
              
| 357 | 378 | 
                  \widebanner{The Elements of a Spell Focus}
                  
                 | 
              
| 358 | 379 | 
                  
                  
                 | 
              
| 359 |  | 
                  Your Spell Focus is the crux of your Mage's power - it is that element
                  
                 | 
              
 | 380 | 
                
                  Your Spell Focus is the crux of your Mage's power---it is that element
                  
                 | 
              
| 360 | 381 | 
                  around which their abilities gravitate, and determines what sort of
                  
                 | 
              
| 361 | 382 | 
                  magic they can use well and what sorts of magic they
                  
                 | 
              
| 362 | 383 | 
                  really... can't. Each Spell Focus is made up of a number of elements,
                  
                 | 
              
            
              
                 | 
              
            
          | 366 | 387 | 
                  \begin{basicmove}{Focus}
                  
                 | 
              
| 367 | 388 | 
                    Your Focus is the name of the brand of magic you have consigned
                  
                 | 
              
| 368 | 389 | 
                    yourself to. It is a thematic bind that ties your powers into a
                  
                 | 
              
| 369 |  | 
                    cohesive whole. Your Focus must always begin with the word "The,"
                  
                 | 
              
| 370 |  | 
                    this is important for magic.
                  
                 | 
              
 | 390 | 
                
                    cohesive whole. Your Focus must always begin with the word
                  
                 | 
              
 | 391 | 
                
                    ``The''---this is important for magic.
                  
                 | 
              
| 371 | 392 | 
                  \end{basicmove}
                  
                 | 
              
| 372 | 393 | 
                  
                  
                 | 
              
| 373 | 394 | 
                  \begin{basicmove}{Aligned Elements}
                  
                 | 
              
| 374 | 395 | 
                    The Aligned elements of a focus are those that define your Mage's
                  
                 | 
              
| 375 | 396 | 
                    specialty.  Each Focus has 3 Aligned options, which form an outline
                  
                 | 
              
| 376 |  | 
                    for what kind of spells you excel at. When you \textbf{Cast a
                  
                 | 
              
| 377 |  | 
                      Spell}, if the spell you describe falls within one or more of your
                  
                 | 
              
| 378 |  | 
                    Aligned options, then the minimum bonus your roll can have is
                  
                 | 
              
| 379 |  | 
                    +1. This also applies to the Black Magic and Counterspell moves,
                  
                 | 
              
| 380 |  | 
                    when applicable.
                  
                 | 
              
 | 397 | 
                
                    for what kind of spells you excel at. When you \move{Cast a Spell},
                  
                 | 
              
 | 398 | 
                
                    if the spell you describe falls within one or more of your Aligned
                  
                 | 
              
 | 399 | 
                
                    options, then the minimum bonus your roll can have is +1. This also
                  
                 | 
              
 | 400 | 
                
                    applies to the Black Magic and Counterspell moves, when applicable.
                  
                 | 
              
| 381 | 401 | 
                  
                  
                 | 
              
| 382 | 402 | 
                    The Mage can still cast spells that fall outside of these Aligned
                  
                 | 
              
| 383 | 403 | 
                    elements. If they do, however, they take -1 to the roll. The Mage's
                  
                 | 
              
            
              
                 | 
              
            
          | 395 | 415 | 
                  
                  
                 | 
              
| 396 | 416 | 
                  \begin{basicmove}{Opposed Elements}
                  
                 | 
              
| 397 | 417 | 
                    The Opposed elements of a focus are those that define your Mage's
                  
                 | 
              
| 398 |  | 
                    limits.  Each Focus has 2 Opposed options - one of which that
                  
                 | 
              
 | 418 | 
                
                    limits.  Each Focus has 2 Opposed options---one of which that
                  
                 | 
              
| 399 | 419 | 
                    prohibits you from using magic towards a certain ends, and another
                  
                 | 
              
| 400 | 420 | 
                    that prohibits you from using magic with certain methods. For
                  
                 | 
              
| 401 | 421 | 
                    example, The Dragon's Opposed elements are "Healing or Repairing"
                  
                 | 
              
            
              
                 | 
              
            
          | 491 | 511 | 
                  \item[Opposed:] Break the Facade, Using Brute Force
                  
                 | 
              
| 492 | 512 | 
                  \end{description}
                  
                 | 
              
| 493 | 513 | 
                  
                  
                 | 
              
| 494 |  | 
                  \
                  
                 | 
              
 | 514 | 
                
                  
                  
                 | 
              
 | 515 | 
                
                  \columnbreak
                  
                 | 
              
| 495 | 516 | 
                  
                  
                 | 
              
| 496 | 517 | 
                  \begin{description}
                  
                 | 
              
| 497 | 518 | 
                  \item[Focus:] The Stars
                  
                 |