gdritter repos chalcedony-playbooks / 083ab8b
Macros for load, among other things Getty Ritter 5 years ago
17 changed file(s) with 173 addition(s) and 148 deletion(s). Collapse all Expand all
110110 \end{basicmove}
111111
112112 \begin{basicmove}{Field Test (INT)}
113 When you use one of your Gadgets to get out of a tight spot,
114 describe what it does and roll +INT. On a hit, it works as expected,
115 but choose 1. On a 7-9, choose 2 instead:
113 When you \condition{use one of your Gadgets to get out of a tight
114 spot}, describe what it does and roll +INT. \onHit, it works as
115 expected, but choose 1. \onPartial, choose 2 instead:
116116 \begin{itemize}
117117 \item The Gadget's effects won't last long - you'll need to hurry to
118118 take advantage of it.
126126
127127
128128 \begin{basicmove}{Jury-Rig (INT)}
129 When you quickly fix, repurpose, or fabricate a device on the spot,
130 describe what you're doing with it and roll +INT. \onSuccess, it'll
131 hold together just as long as you need it to. On a 7-9, choose one:
129 When you \condition{quickly fix, repurpose, or fabricate a device on
130 the spot}, describe what you're doing with it and roll
131 +INT. \onSuccess, it'll hold together just as long as you need it
132 to. \onPartial, choose one:
132133 \begin{itemize}
133134 \item It'll work, but not for long. You'll need to hurry to take
134135 advantage of it.
160161
161162 \begin{multicols}{2}
162163
163 Your Load is 9+STR. You start with Dungeon Rations (\uses{5},
164 \yourLoad{9}. You start with Dungeon Rations (\uses{5},
164165 \weight{1}), your Gadgets (\weight{1} each), a toolkit (\weight{1}), and
165166 7 Coin. Choose two:
166167 \begin{choices}
207208 \end{amove}
208209
209210 \begin{amove}{Eureka! I've Got It!}
210 When you roll a 12+ on Field Test, your Gadget defies expectations,
211 \onMassiveSuccessFor{Field Test}, your Gadget defies expectations,
211212 its effects going above and beyond what your theories
212213 predicted. Choose nothing from the list.
213214 \end{amove}
270271 \end{amove}
271272
272273 \begin{amove}{Forcefield Upgrade}
273 \textbf{Replaces}: Etheric Field
274 \textbf{Replaces}: \move{Etheric Field}
274275
275276 You have +Armor equal to your held Charge.
276277 \end{amove}
277278
278279 \begin{amove}{Highly Logical}
279 \textbf{Replaces}: Logical
280
281 When you use strict deduction to analyze your surroundings, you can
282 Discern Realities with +INT instead of +WIS. On a 12+, you get to
283 ask the GM any three questions, not limited by the list.
280 \textbf{Replaces}: \move{Logical}
281
282 When you \condition{use strict deduction to analyze your
283 surroundings}, you can Discern Realities with +INT instead of
284 +WIS. \onmassiveSuccess, you get to ask the GM any three questions,
285 not limited by the list.
284286 \end{amove}
285287
286288 \begin{amove}{I'll Make My Own Friends}
193193 \newcommand{\onHit}{\textbf{On a 7+}}
194194 \newcommand{\onMiss}{\textbf{On a miss}}
195195
196 \newcommand{\onMassiveSuccessFor}[1]{%
197 When you use \move{#1} and \textbf{roll a 12+}}
198
196199 \newcommand{\firstAdvances}{$\triangleright$ When you \textbf{gain a
197200 level from 2--5}, choose from these moves.}
198201 \newcommand{\secondAdvances}{$\triangleright$ When you \textbf{gain a
178178 \begin{multicols}{2}
179179
180180 \begin{quote}
181 Your Load is 10+STR. You carry dungeon rations (\ntag{5}{uses},
181 \yourLoad{10}. You carry dungeon rations (\ntag{5}{uses},
182182 \ntag{1}{weight}) and some symbol of the divine, describe it
183183 (\ntag{0}{weight}). Choose your defenses:
184184
164164 \begin{multicols}{2}
165165
166166 \begin{quote}
167 Your Load is 15 + STR. You start with your collection
167 \yourLoad{15}. You start with your collection
168168 (\weight{5}), dungeon rations (\uses{5}, \weight{1}), and
169169 adventuring gear (\uses{5}, \weight{1}).
170170
170170 \begin{multicols}{2}
171171
172172 \begin{quote}
173 Your load is 6+STR. You carry some token of your land, describe
173 \yourLoad{6}. You carry some token of your land, describe
174174 it. Choose your defenses:
175175 \begin{choices}
176176 \item Hide armor (\ntag{1}{armor}, \ntag{1}{weight})
133133 \begin{multicols}{2}
134134
135135 \begin{quote}
136 Your load is 10+STR. You start with two sets of dungeon rations
136 \yourLoad{12}. You start with two sets of dungeon rations
137137 (each has 5 uses, 1 weight), leather armor (1 armor, 1 weight),
138138 and 10 coins. Choose your weapon:
139139
167167
168168 \begin{quote}
169169
170 Your load is 12+STR. You carry your signature weapon and dungeon
171 rations (\ntag{5}{uses}, \ntag{1}{weight}). Choose your defenses:
170 \yourLoad{12}. You carry your signature weapon and dungeon rations
171 (\ntag{5}{uses}, \ntag{1}{weight}). Choose your defenses:
172172
173173 \begin{choices}
174174 \item Chainmail (\ntag{1}{armor}, \ntag{1}{weight}) and
161161
162162 \begin{multicols}{2}
163163
164 Your Load is 6+STR. You start with dungeon rations (\uses{5},
164 \yourLoad{6}. You start with dungeon rations (\uses{5},
165165 \weight{1}) and the lantern that your will-o'-the-wisp lives in
166166 (\weight{1}).
167167
+125
-104
mage.tex less more
88 \newcommand{\BaseLoad}{7}
99 \newcommand{\Damage}{4}
1010
11 \newcommand{\Names}{
12 Elf: Byakuren, Enkirash, Fenfaril, Halwyr, Lautrec, Lilliastre,
13 Phirosalle, Quelann
14
15 Human: Aldara, Avon, Logan, Marisa, Morgan, Ovid, Rath, Vitus, Uri,
16 Xeno, Ysolde
17
18 Rihamm: GRAAH
19 }
20
21 \newcommand{\Look}{
22 Styled Hair, Wild Hair, or Pointed Hat
23
24 Worn Robes, Stylish Robes, or Strange Robes
25
26 Pudgy Body, Creepy Body, or Thin Body
27 }
28
1129 \begin{document}
1230 \openup -0.2em
1331
1432 \charbanner
1533
16 \begin{multicols}{2}
34 \begin{minipage}[t]{3.2in}
1735 \leftbanner{Folk}
1836
1937 \begin{amove}{Elf}
20 Whenever \textbf{a magical effect happens close by}, you can feel
38 Whenever \condition{a magical effect happens close by}, you can feel
2139 it, and tell roughly which direction and how far it is from you.
2240 \end{amove}
2341
2442 \begin{amove}{Human}
25 When you \textbf{Parley}, you can always offer to cast a spell as
43 When you \condition{Parley}, you can always offer to cast a spell as
2644 Leverage.
2745 \end{amove}
2846
5169 \leftbanner{Bonds}
5270
5371 \vfill\null
54 \columnbreak
72 \end{minipage}
73 \begin{minipage}[t]{4.6in}
5574
5675 \rightbanner{Starting Moves}
5776
5877 \begin{basicmove}{Arcane Learning}
59 You are a font of esoteric knowledge. When you \textbf{Spout Lore or
60 Discern Realities about something magical or otherwise arcane}, on
61 a 10+ the GM will also tell you a little-known secret about the
62 subject.
78 You are a font of esoteric knowledge. When you
79 \condition{\move{Spout Lore} or \move{Discern Realities} about
80 something magical or otherwise arcane}, on a 10+ the GM will also
81 tell you a little-known secret about the subject.
6382 \end{basicmove}
6483
6584 \begin{basicmove}{Cast a Spell (INT)}
66 When you weave a spell to help solve a problem, describe it and roll
67 +INT. Spells cast this way can never deal damage
85 When you \condition{weave a spell to help solve a problem}, describe
86 it and roll +INT. Spells cast this way can never deal damage
6887 directly. \onSuccess, the spell certainly helps, but choose
6988 one. \onPartial, the spell takes effect, but the choose two:
7089 \begin{itemize}
71 \item Your spell won't last long - you'll need to hurry to take
90 \item Your spell won't last long---you'll need to hurry to take
7291 advantage of it.
7392 \item Your spell affects either much more or much less than you
7493 wanted it to.
89108 list, and record it below. There is more information on Spell Foci
90109 on the attached page.
91110
92 When you \textbf{weave a spell that is Aligned to your Focus}, your
93 modifier to the roll can't be less than +1. When you \textbf{weave a
94 spell that is neither Aligned nor Opposed to your Focus}, take -1
95 to the roll. \textbf{You can never weave a spell if it is Opposed to
96 your focus}.
111 When you \condition{weave a spell that is Aligned to your Focus},
112 your modifier to the roll can't be less than +1. When you
113 \condition{weave a spell that is neither Aligned nor Opposed to your
114 Focus}, take -1 to the roll. \condition{You can never weave a
115 spell if it is Opposed to your focus}.
97116
98117 \begin{quote}
99118 \textbf{Focus:} \hrulefill\ \textbf{Look:} \hrulefill \\
104123 \end{basicmove}
105124
106125 \vfill\null
107 \end{multicols}
108
109 \widebanner{Spellcasting}
126 \end{minipage}
110127
111128 Choose either \textbf{Black Magic} or \textbf{Counterspell} to start
112129 with. You can take the other as an Advance when you Level Up.
114131 \begin{multicols}{2}
115132
116133 \begin{amove}{Black Magic (INT)}
117 When you \textbf{weave a spell to inflict pain}, choose two tags and
118 roll +INT. If you do not pick any Range tags, the Range defaults to
119 Hand. \textbf{On a hit}, deal 1d8 damage. \textbf{On a 7-9}, also
120 choose 1:
134 When you \condition{weave a spell to inflict pain}, choose two tags
135 and roll +INT. If you do not pick any Range tags, the Range defaults
136 to \itag{hand}. \onHit, deal 1d8 damage. \onPartial, also choose 1:
121137 \begin{itemize}
122138 \item You draw unwanted attention or put someone in a spot.
123 \item The GM removes a non-range tag of their choice, and you deal -1 damage.
139 \item The GM removes a non-range tag of their choice, and you deal
140 -1 damage.
124141 \item The casting saps your energy. You take -1 ongoing to INT until
125142 you have a few minutes to clear your head.
126143 \end{itemize}
127144
128 \textbf{Tags}: \textit{Reach, Near, Debilitating (-1 damage), Elemental
129 (choose 1), Forceful, Piercing 1, Subtle, Two Targets (-1 damage)}
130 \end{amove}
131
145 \textbf{Tags}: \itag{reach}, \itag{near}, \itag{debilitating (-1
146 damage)}, \itag{elemental} (choose 1), \itag{forceful},
147 \ntag{1}{piercing}, \itag{subtle}, \itag{two targets (-1 damage)}
148 \end{amove}
149
150 \vfill\null
132151 \columnbreak
133152
134153 \begin{amove}{Counterspell (INT)}
138157 \item The spell deals no damage.
139158 \item The spell's effects are superficial and temporary.
140159 \item You take +1 forward against the caster.
141 \item Use \textbf{Black Magic} against the caster immediately, even
160 \item Use \move{Black Magic} against the caster immediately, even
142161 if you don't have the move. You don't need to specify a Range tag.
143162 \end{itemize}
144163 \end{amove}
145164
165 \vfill\null
146166 \end{multicols}
147167
168 \charlower
169
148170 \clearpage
149171
150172 \gearbanner
151173
152174 \begin{multicols}{2}
153175
154 Your Load is 7+STR. You start with dungeon rations (5 uses, 1
155 weight) and an indestructible arcane treasure through which you draw
156 power (such as a wand, crown, or book) describe it (1 weight).
176 \yourLoad{7}. You start with dungeon rations (\uses{5},
177 \weight{1}) and an indestructible arcane treasure through which you
178 draw power (such as a wand, crown, or book) describe it (\weight{1}).
157179
158180 Choose your defenses:
159181 \begin{choices}
160 \item Leather armor (1 armor, 1 weight)
161 \item Bag of books (5 uses, 2 weight) and 3 healing potions
182 \item Leather armor (\armor{1}, \weight{1})
183 \item Bag of books (\uses{5}, \weight{2}) and 3 healing potions
162184 \end{choices}
163185
164186 Choose your weapon:
165187 \begin{choices}
166 \item Dagger (hand, 1 weight)
167 \item Staff (close, two-handed, 1 weight)
188 \item Dagger (\itag{hand}, \weight{1})
189 \item Staff (\itag{close}, \itag{two-handed}, \weight{1})
168190 \end{choices}
169191
170192 \columnbreak
184206
185207 \begin{multicols}{2}
186208
187 When you \textbf{gain a level from 2--5}, choose from these moves.
209 \firstAdvances
188210
189211 \begin{amove}{Arcane Ward}
190 You have +2 Armor against magical attacks, and nearby allies have +1
191 Armor against magical attacks.
212 You have \armor{+2} against magical attacks, and nearby allies have
213 \armor{+1} against magical attacks.
192214 \end{amove}
193215
194216 \begin{amove}{Battle Mage}
195 Add the following tags to the Black Magic list: Close, Area (-2
196 damage), Messy (+1d4 damage), Piercing 2. In addition, selecting a
197 Range tag for your Black Magic does not count as one of your two tag
198 choices.
217 Add the following tags to the \move{Black Magic} list: \itag{close},
218 \itag{area} (-2 damage), \itag{messy} (+1d4 damage),
219 \ntag{2}{piercing}. In addition, selecting a Range tag for your
220 move{Black Magic} does not count as one of your two tag choices.
199221 \end{amove}
200222
201223 \begin{amove}{Enchanter}
202 When you have time and safety with an item in a place of power, you
203 may weave a spell to imbue it with magical power. Describe what kind
204 of magic you want to imbue the item with, then roll
205 +INT. \onSuccess, choose two. \onPartial, choose one.
224 When you \condition{have time and safety with an item in a place of
225 power}, you may weave a spell to imbue it with magical
226 power. Describe what kind of magic you want to imbue the item with,
227 then roll +INT. \onSuccess, choose two. \onPartial, choose one.
206228 \begin{itemize}
207229 \item The enchantment is permanent.
208230 \item The enchantment has no unknown side effects.
209231 \item The enchantment does not have a weird limitation.
210232 \end{itemize}
211233
212 On a miss, the item you made is cursed. The GM will let you know the
234 \onMiss, the item you made is cursed. The GM will let you know the
213235 nature of the curse, but only after it is too late.
214236 \end{amove}
215237
216238 \begin{amove}{Impressive Counterspell}
217 When you use \textbf{Counterspell} and roll a 12+, choose 3 options.
239 \onMassiveSuccessFor{Counterspell}, choose 3 options.
218240 \end{amove}
219241
220242 \begin{amove}{Know-It-All}
221243 When another player’s character comes to you for advice and you tell
222 them what you think is best, they get +1 forward when following your
223 advice and you mark experience if they do.
244 them what you think is best, they get \forward{+1} when following
245 your advice and you mark experience if they do.
224246 \end{amove}
225247
226248 \begin{amove}{Logical}
227 When you use strict deduction to analyze your surroundings, you can
228 Discern Realities with INT instead of WIS.
249 When you \condition{use strict deduction to analyze your
250 surroundings}, you can \move{Discern Realities} with INT instead
251 of WIS.
229252 \end{amove}
230253
231254 \begin{amove}{Multiclass Dabbler}
242265
243266
244267 \begin{amove}{Ritual}
245 When you draw on a place of power to create a magical effect, tell
246 the GM what you’re trying to achieve. Ritual effects are always
247 possible, but the GM will give you one to four of the following
248 conditions:
268 When you \condition{draw on a place of power to create a magical
269 effect}, tell the GM what you’re trying to achieve. Ritual effects
270 are always possible, but the GM will give you one to four of the
271 following conditions:
249272 \begin{itemize}
250273 \item It’s going to take days/weeks/months
251 \item First you must \hrulefill
274 \item First you must \blank
252275 \item The result will be a lesser version, unreliable or limited
253 \item It will need help from \hrulefill
276 \item It will need help from \blank
254277 \item It will require a lot of money
255 \item You’ll have to disenchant \hrulefill\ to do it
256 \item You and your allies will risk danger from \hrulefill
278 \item You’ll have to disenchant \blank\ to do it
279 \item You and your allies will risk danger from \blank
257280 \end{itemize}
258281 \end{amove}
259282
260283 \columnbreak
261284
262285 \begin{amove}{Spellweaver}
263 When you roll a 12+ on \move{Cast a Spell}, your spell defies
264 expectations, helping above and beyond what you intended. Choose
265 nothing from the list.
266 \end{amove}
267
268 \
269
270 When you \textbf{gain a level from 6--10}, choose from these moves or
271 the level 2--5 moves.
286 \onMassiveSuccessFor{Cast a Spell}, your spell defies expectations,
287 helping above and beyond what you intended. Choose nothing from the
288 list.
289 \end{amove}
290
291 \secondAdvances
272292
273293 \begin{amove}{Arcane Armor}
274 \textbf{Replaces}: Arcane Ward
275
276 You have +4 Armor against magical attacks, and nearby allies have +2
277 Armor against magical attacks.
294 \textbf{Replaces}: \move{Arcane Ward}
295
296 You have \armor{+4} against magical attacks, and nearby allies have
297 \armor{+2} against magical attacks.
278298 \end{amove}
279299
280300 \begin{amove}{Archmage}
281 \textbf{Requires}: Prodigy
301 \textbf{Requires}: \move{Prodigy}
282302
283303 Select a Focus other than the one you have or the one you selected
284304 for Prodigy, and add one of its Aligned elements and one of its
292312 \end{amove}
293313
294314 \begin{amove}{Enchanter's Soul}
295 \textbf{Requires}: Enchanter
296
297 When you \textbf{have time and safety with a magic item in a place
298 of power}, you can empower that item so that the next time you use
299 it, its effects are amplifed. The GM will tell you exactly how.
315 \textbf{Requires}: \move{Enchanter}
316
317 When you \condition{have time and safety with a magic item in a
318 place of power}, you can empower that item so that the next time
319 you use it, its effects are amplifed. The GM will tell you exactly
320 how.
300321 \end{amove}
301322
302323 \begin{amove}{Highly Logical}
303 \textbf{Replaces}: Logical
304
305 When you \textbf{use strict deduction to analyze your surroundings},
306 you can Discern Realities with +INT instead of +WIS. \textbf{On a
307 12+}, you get to ask the GM any three questions, not limited by
308 the list.
324 \textbf{Replaces}: \move{Logical}
325
326 When you \condition{use strict deduction to analyze your
327 surroundings}, you can \move{Discern Realities} with +INT instead
328 of +WIS. \onMassiveSuccess, you get to ask the GM any three
329 questions, not limited by the list.
309330 \end{amove}
310331
311332 \begin{amove}{Perfect Counterspell}
312 Add the following to your list of Counterspell options:
333 Add the following to your list of \move{Counterspell} options:
313334 \begin{itemize}
314335 \item The enemy's spell affects its caster at full strength.
315336 \end{itemize}
316337 \end{amove}
317338
318339 \begin{amove}{Reflexive Counterspell}
319 \textbf{Requires}: Impressive Counterspell
320
321 When you use Counterspell, choose one additional option, even on a
322 6-.
340 \textbf{Requires}: \move{Impressive Counterspell}
341
342 When you use \move{Counterspell}, choose one additional option, even
343 on a 6-.
323344 \end{amove}
324345
325346 \begin{amove}{Ritual Master}
340361 \begin{amove}{War Mage}
341362 \textbf{Requires}: \move{Battle Mage}
342363
343 Add the following tags to the \move{Black Magic} list: \textit{Far,
344 Messy (+1d8 damage), Piercing 3, Three Targets (-2 damage)}. In
345 addition, you choose three tags instead of two.
364 Add the following tags to the \move{Black Magic} list: \itag{far},
365 \itag{messy} (+1d8 damage), \ntag{3}{piercing}, \itag{three targets}
366 (-2 damage). In addition, you choose three tags instead of two.
346367 \end{amove}
347368
348369 \vfill\null
356377
357378 \widebanner{The Elements of a Spell Focus}
358379
359 Your Spell Focus is the crux of your Mage's power - it is that element
380 Your Spell Focus is the crux of your Mage's power---it is that element
360381 around which their abilities gravitate, and determines what sort of
361382 magic they can use well and what sorts of magic they
362383 really... can't. Each Spell Focus is made up of a number of elements,
366387 \begin{basicmove}{Focus}
367388 Your Focus is the name of the brand of magic you have consigned
368389 yourself to. It is a thematic bind that ties your powers into a
369 cohesive whole. Your Focus must always begin with the word "The,"
370 this is important for magic.
390 cohesive whole. Your Focus must always begin with the word
391 ``The''---this is important for magic.
371392 \end{basicmove}
372393
373394 \begin{basicmove}{Aligned Elements}
374395 The Aligned elements of a focus are those that define your Mage's
375396 specialty. Each Focus has 3 Aligned options, which form an outline
376 for what kind of spells you excel at. When you \textbf{Cast a
377 Spell}, if the spell you describe falls within one or more of your
378 Aligned options, then the minimum bonus your roll can have is
379 +1. This also applies to the Black Magic and Counterspell moves,
380 when applicable.
397 for what kind of spells you excel at. When you \move{Cast a Spell},
398 if the spell you describe falls within one or more of your Aligned
399 options, then the minimum bonus your roll can have is +1. This also
400 applies to the Black Magic and Counterspell moves, when applicable.
381401
382402 The Mage can still cast spells that fall outside of these Aligned
383403 elements. If they do, however, they take -1 to the roll. The Mage's
395415
396416 \begin{basicmove}{Opposed Elements}
397417 The Opposed elements of a focus are those that define your Mage's
398 limits. Each Focus has 2 Opposed options - one of which that
418 limits. Each Focus has 2 Opposed options---one of which that
399419 prohibits you from using magic towards a certain ends, and another
400420 that prohibits you from using magic with certain methods. For
401421 example, The Dragon's Opposed elements are "Healing or Repairing"
491511 \item[Opposed:] Break the Facade, Using Brute Force
492512 \end{description}
493513
494 \
514
515 \columnbreak
495516
496517 \begin{description}
497518 \item[Focus:] The Stars
8181 \begin{multicols}{2}
8282
8383 \begin{quote}
84 Your load is 8+STR.
84 \yourLoad{8}.
8585 \end{quote}
8686
8787 \
141141 \begin{multicols}{2}
142142
143143 \begin{quote}
144 Your load is 12+STR. You start with dungeon rations
144 \yourLoad{12}. You start with dungeon rations
145145 (\ntag{5}{uses}, \ntag{1}{weight}), scale armor (\ntag{2}{armor},
146146 \ntag{3}{weight}), and some mark of faith, describe it
147147 (\ntag{0}{weight}). Choose your weapon:
305305
306306
307307 \begin{amove}{Gaze Not Upon Him}
308 When you use Invocation and get a result of 12+, your deity's
309 magnificence inspires awe from all who see it. Allies take +1
310 forward and NPCs cower in awe, fear, or ecstacy, as is appropriate.
308 \onMassiveSuccessFor{Invocation}, your deity's magnificence inspires
309 awe from all who see it. Allies take +1 forward and NPCs cower in
310 awe, fear, or ecstacy, as is appropriate.
311311 \end{amove}
312312
313313
173173
174174 \begin{quote}
175175
176 Your Load is 11+STR. You start with dungeon rations (\uses{5},
176 \yourLoad{11}. You start with dungeon rations (\uses{5},
177177 \weight{1}), leather armor (\armor{1}, \weight{1}), and a bundle of
178178 arrows (\ammo{3}, \weight{1}). Choose your armament:
179179
145145 \gearbanner
146146
147147 \begin{multicols}{2}
148 Your Load is 9 +STR. You start with dungeon rations (\uses{5},
149 \weight{1}) and a memento from your cataclysm (\weight{0}), describe it.
148 \yourLoad{9}. You start with dungeon rations (\uses{5}, \weight{1})
149 and a memento from your cataclysm (\weight{0}), describe it.
150150
151151 Choose one:
152152 \begin{choices}
269269 \begin{amove}{Defy Fate}
270270 \textbf{Replaces}: \move{Defy Opposition}
271271
272 When you \move{Defy Danger}, \textbf{on a 12+}, you excel beyond all
272 \onMassiveSuccessFor{Defy Danger}, you excel beyond all
273273 expectation. Instead of merely defying the danger, you circumvent,
274274 route, or negate the danger as a threat at all. If you defied an
275275 enemy's move, that enemy will no longer use that move, realizing it
329329
330330 \begin{amove}{You Shall Not Pass}
331331 You can spend 2-hold from \move{Defend} to glare at an approaching
332 enemy, stopping them in their tracks. When you roll a 12+ on
333 \move{Defend}, gain 5 hold.
332 enemy, stopping them in their tracks. \onMassiveSuccessFor{Defend},
333 gain 5 hold.
334334 \end{amove}
335335
336336
153153 \gearbanner
154154
155155 \begin{multicols}{2}
156 Your load is 9+STR. You start with dungeon rations (\uses{5},
157 \weight{1}), leather armor (\armor{1}, \weight{1}), 3 uses of your
158 chosen poison, and 10 coins. Choose your arms:
156 \yourLoad{9}. You start with dungeon rations (\uses{5}, \weight{1}),
157 leather armor (\armor{1}, \weight{1}), 3 uses of your chosen poison,
158 and 10 coins. Choose your arms:
159159
160160 \begin{choices}
161161 \item Dagger (\itag{hand}, \weight{1}) and short sword
282282 \end{amove}
283283
284284 \begin{amove}{Evasion}
285 When you \move{Defy Danger} \textbf{on a 12+}, you transcend the
286 danger. You not only do what you set out to, but the GM will offer
287 you a better outcome, true beauty, or a moment of grace.
285 \onMassiveSuccessFor{Defy Danger}, you transcend the danger. You not
286 only do what you set out to, but the GM will offer you a better
287 outcome, true beauty, or a moment of grace.
288288 \end{amove}
289289
290290 \begin{amove}{Strong Arm, True Aim}
200200 \end{amove}
201201
202202 \begin{amove}{Broom Mastery}
203 When you roll a 12+ on the \move{Broomstick} move, the flight is
204 free of danger and you get there unexpectedly quickly. Choose
205 nothing from the list.
203 \onMassiveSuccessFor{Broomstick}, the flight is free of danger and
204 you get there unexpectedly quickly. Choose nothing from the list.
206205 \end{amove}
207206
208207 \begin{amove}{Customized Broomstick}
383382 \begin{amove}{Witch's Mastery}
384383 \textbf{Requires}: \move{Witchcraft}
385384
386 When you roll a 12+ on \move{Witchcraft}, your spell defies
385 \onMassiveSuccessFor{Witchcraft}, your spell defies
387386 expectations, helping above and beyond what you intended. Choose
388387 nothing from the list.
389388 \end{amove}
154154
155155 \begin{multicols}{2}
156156
157 Your load is 7+STR. You start with your spellbook (\weight{1}) and
158 dungeon rations (\uses{5}, \weight{1}). Choose your defenses:
157 \yourLoad{7}. You start with your spellbook (\weight{1}) and dungeon
158 rations (\uses{5}, \weight{1}). Choose your defenses:
159159
160160 \begin{choices}
161161 \item Leather armor (\armor{1}, \weight{1})