mystical tag + circles rule
Getty Ritter
6 years ago
96 | 96 | roll +Bond with them. \onSuccess, they take +1 or -2, your |
97 | 97 | choice. \onPartial, you also expose yourself to danger, retribution, |
98 | 98 | or cost. |
99 | \end{basicmove} | |
100 | ||
101 | \begin{basicmove}{Circles} | |
102 | When \condition{you go looking for someone you know}, Roll | |
103 | +CHA. \onSuccess, choose 2. \onPartial, choose one. | |
104 | ||
105 | \begin{itemize} | |
106 | \item You don't owe them a favour | |
107 | \item They're not already in some sort of trouble | |
108 | \item They don't have a dangerous secret | |
109 | \end{itemize} | |
110 | ||
111 | \onMiss, you might wish you'd never found them in the first place. | |
99 | 112 | \end{basicmove} |
100 | 113 | |
101 | 114 | \end{multicols} |
580 | 593 | \itag{awkward}: It’s unwieldy and tough to use. |
581 | 594 | |
582 | 595 | \itag{+bonus}: It modifies your effectiveness in a specified |
583 | situation. It might be “+1 forward to spout lore” or “-1 ongoing to | |
584 | hack and slash.” | |
596 | situation. It might be ``+1 forward to spout lore'' or ``-1 ongoing | |
597 | to \move{Hack and Slash}.'' | |
585 | 598 | |
586 | 599 | \ntag{n}{coins}: How much it costs to buy, normally. If the cost |
587 | includes “-Charisma” a little negotiation subtracts the haggler’s Charisma | |
588 | score (not modifier) from the price. | |
600 | includes ``-Charisma'', a little negotiation subtracts the haggler’s | |
601 | Charisma score (not modifier) from the price. | |
589 | 602 | |
590 | 603 | \itag{dangerous}: It’s easy to get in trouble with it. If you |
591 | 604 | interact with it without proper precautions the GM may freely invoke |
632 | 645 | \itag{messy}: It does damage in a particularly destructive way, |
633 | 646 | ripping people and things apart. |
634 | 647 | |
648 | \itag{mystical}: It requires strange knowledge to use properly. When | |
649 | you \move{Hack and Slack} or \move{Volley} with a weapon with this | |
650 | tag, use INT instead of STR or DEX. | |
651 | ||
635 | 652 | \ntag{n}{piercing}: It goes right through armor. When you deal |
636 | 653 | damage with n piercing, you subtract n from the enemy’s armor for |
637 | 654 | that attack. |
638 | 655 | |
639 | \itag{precise}: It rewards careful strikes. You use DEX to hack and | |
640 | slash with this weapon, not STR. | |
656 | \itag{precise}: It rewards careful strikes. When you \move{Hack and | |
657 | Slash} with this weapon, use DEX instead of INT. | |
641 | 658 | |
642 | 659 | \itag{reload}: After you attack with it, it takes more than a moment |
643 | 660 | to reset for another attack. |
645 | 662 | \itag{stun}: When you attack with it, it does stun damage instead of |
646 | 663 | normal damage. |
647 | 664 | |
648 | \itag{thrown}: Throw it at someone to hurt them. If you volley with | |
649 | this weapon, you can’t choose to mark off ammo on a 7–9; once you | |
650 |
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665 | \itag{thrown}: Throw it at someone to hurt them. If you | |
666 | \move{Volley} with this weapon, you can’t choose to mark off ammo on | |
667 | a 7–9; once you throw it, it’s gone until you can recover it. | |
651 | 668 | \end{basicmove} |
652 | 669 | |
653 | 670 | \columnbreak |