gdritter repos chalcedony-playbooks / 1924b54
Add unfinished Ranger playbook Rosencrantz 6 years ago
1 changed file(s) with 453 addition(s) and 0 deletion(s). Collapse all Expand all
1 \documentclass[8pt]{extarticle}
2 \usepackage{color}
3 \usepackage{lmodern}
4 \usepackage{amssymb,amsmath}
5 \usepackage{ifxetex,ifluatex}
6 \usepackage{anyfontsize}
7 \usepackage[percent]{overpic}
8 \usepackage[margin=0.5in]{geometry}
9 \usepackage{multicol}
10 \setlength{\columnsep}{0.05cm}
11 \usepackage[T1]{fontenc}
12 \usepackage[utf8]{inputenc}
13 \usepackage{fontspec} % For loading fonts
14 \usepackage{titlesec}
15 \setmainfont{PT Serif}
16 \newfontfamily\headingfont[]{Metamorphous}
17 \titleformat*{\section}{\LARGE\headingfont}
18 \titleformat*{\subsection}{\Large\headingfont}
19
20 \newenvironment{amove}[1]
21 {\Checkbox{6pt}\ {\headingfont #1}\begin{quote}
22 }
23 {\end{quote}
24 }
25
26 \newenvironment{basicmove}[1]
27 {\begin{quote}{\headingfont #1}\begin{quote}
28 }
29 {\end{quote}\end{quote}
30 }
31
32 \newenvironment{choices}[1]
33 {#1
34
35 \begin{quote}
36 }
37 {\end{quote}
38 }
39
40 \newcommand{\choice}{\Checkbox{6pt} }
41
42 \pagestyle{empty}
43 \IfFileExists{upquote.sty}{\usepackage{upquote}}{}
44 % use microtype if available
45 \IfFileExists{microtype.sty}{%
46 \usepackage[]{microtype}
47 \UseMicrotypeSet[protrusion]{basicmath} % disable protrusion for tt fonts
48 }{}
49 \PassOptionsToPackage{hyphens}{url} % url is loaded by hyperref
50
51 \makeatother
52 % Scale images if necessary, so that they will not overflow the page
53 % margins by default, and it is still possible to overwrite the defaults
54 % using explicit options in \includegraphics[width, height, ...]{}
55 \setkeys{Gin}{width=\maxwidth,height=\maxheight,keepaspectratio}
56 \IfFileExists{parskip.sty}{%
57 \usepackage{parskip}
58 }{% else
59 \setlength{\parindent}{0pt}
60 \setlength{\parskip}{6pt plus 2pt minus 1pt}
61 }
62 \setlength{\emergencystretch}{3em} % prevent overfull lines
63 \providecommand{\tightlist}{%
64 \setlength{\itemsep}{0pt}\setlength{\parskip}{0pt}}
65 \setcounter{secnumdepth}{0}
66 % Redefines (sub)paragraphs to behave more like sections
67 \ifx\paragraph\undefined\else
68 \let\oldparagraph\paragraph
69 \renewcommand{\paragraph}[1]{\oldparagraph{#1}\mbox{}}
70 \fi
71 \ifx\subparagraph\undefined\else
72 \let\oldsubparagraph\subparagraph
73 \renewcommand{\subparagraph}[1]{\oldsubparagraph{#1}\mbox{}}
74 \fi
75
76 % set default figure placement to htbp
77 \makeatletter
78 \def\fps@figure{htbp}
79 \makeatother
80
81
82 \date{}
83
84 \usepackage{etoolbox}
85 \patchcmd{\quote}{\rightmargin}{\leftmargin 1em \rightmargin}{}{}
86
87 \usepackage{tikz}
88 \newcommand{\Checkbox}[1]{\tikz{\path[draw=black] (0,0) rectangle (#1,#1);}}
89
90 % Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number)
91 \newcommand{\Class}{Ranger}
92 \newcommand{\BaseHP}{8}
93 \newcommand{\BaseLoad}{11}
94 \newcommand{\Damage}{8}
95
96 % Don't replace here, replace before every section
97 \newcommand{\SectionTitle}{4}
98
99
100
101
102 \begin{document}
103 \openup -0.3em
104
105 \input{figuras/TopBanner}
106 %\input{figuras/TopBanner10Plus} %Use this instead when damage dice has 10 or more faces
107
108 \begin{multicols}{2}
109 \renewcommand{\SectionTitle}{\headingfont Folk}
110 \input{figuras/LeftBanner}
111
112 \begin{amove}{Elf}
113 When you \textbf{undertake a perilous journey through wilderness},
114 whatever job you take you succeed as if you rolled a 10+.
115 \end{amove}
116
117 \begin{amove}{Human}
118 When \textbf{you pray for guidance, even for a moment, and ask,
119 ``What here is dangerous to me?''} the GM will tell you, honestly.
120 \end{amove}
121
122 \begin{amove}{Kitt}
123 When you \textbf{Discern Realities} in the wilderness while trying
124 to observe the natural world, you succeed as if you had rolled a
125 10+.
126 \end{amove}
127
128 \
129
130 \renewcommand{\SectionTitle}{\headingfont Alignment}
131 \input{figuras/LeftBanner}
132
133 \begin{amove}{Chaotic}
134 Free someone from literal or figurative bonds.
135 \end{amove}
136
137 \begin{amove}{Good}
138 Endanger yourself to combat an unnatural threat.
139 \end{amove}
140
141 \begin{amove}{Neutral}
142 Help an animal or spirit of the wild.
143 \end{amove}
144
145 \
146
147 \renewcommand{\SectionTitle}{\headingfont Bonds}
148 \input{figuras/LeftBanner}
149
150 \begin{quote}
151 \textbf{V:}\enspace\hrulefill
152
153 \enspace\hrulefill
154
155 \textbf{V:}\enspace\hrulefill
156
157 \enspace\hrulefill
158
159 \textbf{V:}\enspace\hrulefill
160
161 \enspace\hrulefill
162
163 \textbf{V:}\enspace\hrulefill
164
165 \enspace\hrulefill
166
167 \textbf{V:}\enspace\hrulefill
168
169 \enspace\hrulefill
170 \end{quote}
171
172
173 \vfill\null
174 \columnbreak
175
176
177 \renewcommand{\SectionTitle}{\headingfont Starting Moves}
178 \input{figuras/RightBanner}
179
180 \begin{basicmove}{Hunt and Track (CHA)}
181 When you \textbf{follow a trail of clues left behind by passing
182 creatures}, roll +WIS. \textbf{On a 7+}, you follow the creature's
183 trail until there's a significant change in its direction or mode of
184 travel. \textbf{On a 10+}, you also choose 1:
185 \begin{itemize}
186 \item Gain a useful bit of information about your quarry, the GM will tell you what
187 \item Determine what caused the trail to end
188 \end{itemize}
189 \end{basicmove}
190
191 \begin{basicmove}{Called Shot}
192 When you \textbf{attack a defenseless or surprised enemy at range},
193 you can choose to deal your damage or name your target and roll
194 +DEX.
195
196 \textbf{Head}: \textbf{on a 7--9}, they do nothing but stand and
197 drool for a few moments. \textbf{On a 10+}, as 7--9, plus your damage.
198
199 \textbf{Arms}: \textbf{on a 7--9}, they drop anything they're
200 holding. \textbf{On a 10+}, as 7--9, plus your damage.
201
202 \textbf{Legs}: \textbf{on a 7--9}, they're hobbled and
203 slow-moving. \textbf{On a 10+}, as 7--9, plus your damage.
204 \end{basicmove}
205
206 \begin{basicmove}{Animal Companion}
207 You have a supernatural connection with a loyal animal. You can't
208 talk to it per se, but it always acts as you wish it to. Name your
209 animal companion and choose a species:
210
211 \begin{multicols}{4}
212 \choice wolf \\
213 \choice cougar \\
214 \choice bear \\
215 \choice eagle \\
216 \choice dog \\
217 \choice hawk \\
218 \choice cat \\
219 \choice owl \\
220 \choice pigeon\\
221 \choice rat \\
222 \choice mule
223 \end{multicols}
224
225 Choose a base:
226 \begin{quote}
227 \choice Ferocity +1, Cunning +1, 1 Armor, Instinct +1 \\
228 \choice Ferocity +2, Cunning +2, 0 Armor, Instinct +1 \\
229 \choice Ferocity +1, Cunning +2, 1 Armor, Instinct +1 \\
230 \choice Ferocity +3, Cunning +1, 1 Armor, Instinct +2 \\
231 \end{quote}
232
233 Choose as many strengths as its ferocity:
234
235 \begin{multicols}{4}
236 \choice fast \\
237 \choice burly \\
238 \choice huge \\
239 \choice calm \\
240 \choice adaptable \\
241 \choice quick reflexes \\
242 \choice tireless \\
243 \choice camouflage \\
244 \choice ferocious \\
245 \choice intimidating \\
246 \choice keen senses \\
247 \choice stealthy
248 \end{multicols}
249
250 Your animal companion is trained to fight humanoids. Choose as many
251 additional trainings as its cunning:
252
253 \begin{multicols}{4}
254 \choice fast \\
255 \choice burly \\
256 \choice huge \\
257 \choice calm \\
258 \choice adaptable \\
259 \choice quick reflexes \\
260 \choice tireless \\
261 \choice camouflage \\
262 \choice ferocious \\
263 \choice intimidating \\
264 \choice keen senses \\
265 \choice stealthy
266 \end{multicols}
267
268 Choose as many weaknesses as its instinct:
269
270 XXXX
271 \end{basicmove}
272
273 \begin{basicmove}{Command}
274 When you work with your animal companion on something it's trained
275 in:
276
277 \begin{itemize}
278 \item ...and you attack the same target, add its ferocity to your damage
279 \item ...and you track, add its cunning to your roll
280 \item ...and you take damage, add its armor to your armor
281 \item ...and you discern realities, add its cunning to your roll
282 \item ...and you parley, add its cunning to your roll
283 \item ...and someone interferes with you, add its instinct to their roll
284 \end{itemize}
285 \end{basicmove}
286
287
288 \vfill\null
289 \end{multicols}
290 \clearpage
291
292 \renewcommand{\SectionTitle}{\headingfont Gear}
293 \input{figuras/RightBannerEquipment}
294
295 \begin{multicols}{2}
296
297 \begin{quote}
298 Your load is 12+STR. You start with dungeon rations (5 uses, 1
299 weight), scale armor (2 armor, 3 weight), and some mark of faith,
300 describe it (0 weight). Choose your weapon:
301
302 \begin{quote}
303 \choice Halberd (reach, +1 damage, two-handed, 2 weight)
304
305 \choice Long sword (close, +1 damage, 1 weight) and shield (+1
306 armor, 2 weight)
307 \end{quote}
308
309 Choose one:
310
311 \begin{quote}
312 \choice Adventuring gear (1 weight)
313
314 \choice Dungeon rations (1 weight) and healing potion (0 weight)
315 \end{quote}
316
317 \end{quote}
318
319 \
320
321 \columnbreak
322
323 \
324
325 \end{multicols}
326
327 \begin{multicols}{2}
328 \renewcommand{\SectionTitle}{\headingfont Advanced Moves (2-5)}
329 \input{figuras/LeftBanner}
330
331 When you \textbf{gain a level from 2--5}, choose from these moves.
332
333 \
334
335 You may take this move only if it is your first advancement.
336 Half-Elven
337
338 Somewhere in your lineage lies mixed blood and it begins to show its presence. You gain the elf starting move if you took the human one at character creation or vice versa.
339
340 When you gain a level from 2-5, choose from these moves.
341 \begin{amove}{Wild Empathy}
342 You can speak with and understand animals.
343 \end{amove}
344
345 \begin{amove}{Familiar Prey}
346 When you spout lore about a monster you use WIS instead of INT.
347 \end{amove}
348
349 \begin{amove}{Viper’s Strike}
350 When you strike an enemy with two weapons at once, add an extra 1d4 damage for your off-hand strike.
351 \end{amove}
352
353 \begin{amove}{Camouflage}
354 When you keep still in natural surroundings, enemies never spot you until you make a movement.
355 \end{amove}
356
357 \begin{amove}{Man’s Best Friend}
358 When you allow your animal companion to take a blow that was meant for you, the damage is negated and your animal companion’s ferocity becomes 0. If its ferocity is already 0 you can’t use this ability. When you have a few hours of rest with your animal companion its ferocity returns to normal.
359 \end{amove}
360
361 \begin{amove}{Blot Out the Sun}
362 When you volley you may spend extra ammo before rolling. For each point of ammo spent you may choose an extra target. Roll once and apply damage to all targets.
363 \end{amove}
364
365 \begin{amove}{Well-Trained}
366 Choose another training for your animal companion.
367 \end{amove}
368
369 \begin{amove}{God Amidst the Wastes}
370 Dedicate yourself to a deity (name a new one or choose one that’s already been established). You gain the commune and cast a spell cleric moves. When you select this move, treat yourself as a cleric of level 1 for using spells. Every time you gain a level thereafter, increase your effective cleric level by 1.
371 \end{amove}
372
373 \begin{amove}{Follow Me}
374 When you undertake a perilous journey you can take two roles. You make a separate roll for each. FIX ME FOR CH
375 \end{amove}
376
377 \begin{amove}{A Safe Place}
378 When you set the watch for the night, everyone takes +1 to take watch.
379 \end{amove}
380
381
382 \vfill\null
383 \columnbreak
384
385 \renewcommand{\SectionTitle}{\headingfont Advanced Moves (6-10)}
386 \input{figuras/RightBanner}
387
388 When you \textbf{gain a level from 6--10}, choose from these moves or
389 the level 2--5 moves.
390
391 \
392
393 \begin{amove}{Wild Speech}
394
395 \textbf{Replaces}: Wild Empathy
396 You can speak with and understand any non-magical, non-planar creature.
397 \end{amove}
398
399 \begin{amove}{Hunter’s Prey}
400 \textbf{Replaces}: Familiar Prey
401
402 When you spout lore about a monster you use WIS instead of INT. On a
403 12+, in addition to the normal effects, you get to ask the GM any one
404 question about the subject.
405 \end{amove}
406
407 \begin{amove}{Viper’s Fangs}
408 \textbf{Replaces}: Viper’s Strike
409
410 When you strike an enemy with two weapons at once, add an extra 1d8
411 damage for your off-hand strike.
412 \end{amove}
413
414 \begin{amove}{Smaug’s Belly}
415 When you know your target’s weakest point your arrows have 2 piercing.
416 \end{amove}
417
418 \begin{amove}{Strider}
419 \textbf{Replaces}: Follow Me
420
421 When you undertake a perilous journey you can take two roles. Roll
422 twice and use the better result for both roles.
423 \end{amove}
424
425 \begin{amove}{A Safer Place}
426 \textbf{Replaces}: A Safe Place
427
428 When you set the watch for the night everyone takes +1 to take
429 watch. After a night in camp when you set the watch everyone takes +1
430 forward.
431 \end{amove}
432
433 \begin{amove}{Observant}
434 When you hunt and track, on a hit you may also ask one question
435 about the creature you are tracking from the discern realities list
436 for free.
437 \end{amove}
438
439 \begin{amove}{Special Trick}
440 Choose a move from another class. So long as you are working with
441 your animal companion you have access to that move.
442 \end{amove}
443
444 \begin{amove}{Unnatural Ally}
445 Your animal companion is a monster, not an animal. Describe it. Give
446 it +2 ferocity and +1 instinct, plus a new training.
447 \end{amove}
448
449
450 \vfill\null
451 \end{multicols}
452
453 \end{document}