gdritter repos chalcedony-playbooks / 21eb34b
Use \ongoing macro pervasively Getty Ritter 5 years ago
7 changed file(s) with 20 addition(s) and 19 deletion(s). Collapse all Expand all
156156 \begin{itemize}
157157 \item You draw unwelcome attention or put yourself in a spot. The GM
158158 will tell you how.
159 \item Your casting distances you from your deity---take -1 ongoing
159 \item Your casting distances you from your deity---take \ongoing{-1}
160160 to cast a spell until the next time you \move{Commune}.
161161 \item After you cast it, the spell is revoked by your deity. You
162162 cannot cast the spell again until you \move{Commune} and have it
413413
414414 \begin{multicols}{2}
415415 \begin{aspell}{Bless}{Ongoing}
416 Your deity smiles upon a combatant of your choice. They take +1
417 ongoing so long as battle continues and they stand and
416 Your deity smiles upon a combatant of your choice. They take
417 \ongoing{+1} so long as battle continues and they stand and
418418 fight. While this spell is ongoing you take -1 to cast a spell.
419419 \end{aspell}
420420
255255 \end{amove}
256256
257257 \begin{amove}{Formcrafter}
258 When you use \move{Shapeshifter} choose a stat: you take +1 ongoing
259 to rolls using that stat while shifted. The GM will choose a stat,
260 too: you take -1 ongoing to rolls using that stat while shifted.
258 When you use \move{Shapeshifter} choose a stat: you take
259 \ongoing{+1} to rolls using that stat while shifted. The GM will
260 choose a stat, too: you take \ongoing{-1} to rolls using that stat
261 while shifted.
261262 \end{amove}
262263
263264 \begin{amove}{Elemental Mastery}
293294 \begin{amove}{Doppelgänger’s Dance}
294295 You are able to study the essence of specific individuals to take
295296 their exact form, including men, elves, or the like. Suppressing
296 your tell is possible, but if you do, take -1 ongoing until you
297 your tell is possible, but if you do, take \ongoing{-1} until you
297298 return to your own form.
298299 \end{amove}
299300
328328
329329 \begin{amove}{Sympathy for the Devil}
330330 When you \condition{would deal damage to an enemy}, you can choose
331 instead to deal no damage, and instead take +1 ongoing to all
331 instead to deal no damage, and instead take \ongoing{+1} to all
332332 \move{Defy Danger} rolls associated with that enemy.
333333 \end{amove}
334334
129129 \item Ignore all effects of the attack, other than damage. You are
130130 not moved, set on fire, poisoned, restrained, or anything else the
131131 attack would have done to you.
132 \item Take +1 ongoing against the cause of this damage until you
132 \item Take \ongoing{+1} against the cause of this damage until you
133133 have conquered it.
134134 \end{itemize}
135135 \end{basicmove}
920920 one of the following:
921921 \begin{itemize}
922922 \item Choose a move the Vehicle has. It loses that move.
923 \item -1 ongoing to Control.
924 \item -1 ongoing to Armor.
925 \item -1 or -2 ongoing to Passengers. If this brings the Passenger
926 stat below the number of people on board, someone just lost their
927 seat.
923 \item \ongoing{-1} to Control.
924 \item \ongoing{-1} to Armor.
925 \item \ongoing{-1} or \ongoing{-2} to Passengers. If this brings the
926 Passenger stat below the number of people on board, someone just
927 lost their seat.
928928 \item There’s a problem---a bad wheel, a broken rudder, or something
929929 else you’ll need to deal with to keep the vehicle working
930930 properly.
937937 roll +INT. \onSuccess, choose two. \onPartial, choose one:
938938 \begin{itemize}
939939 \item The vehicle regains the use of one Move.
940 \item The vehicle suffers one less ongoing penalty.
940 \item The vehicle removs a current penalty
941941 \item You repair any onboard equipment which requires it.
942942 \item You give the vehicle a temporary boost, granting the pilot
943943 \forward{+1} on the next roll involving Control.
8989 \item You draw unwanted attention or put someone in a spot
9090 \item The GM removes a non-range tag of their choice, and you deal
9191 -1 damage
92 \item The spell drains your energy. You take -1 ongoing to INT until
92 \item The spell drains your energy. You take \ongoing{-1} to INT until
9393 you have a few minutes to clear your head
9494 \end{itemize}
9595
109109 \item A threat is waiting for you when you get there
110110 \item The broom misbehaves, and it takes a while to get where you want
111111 \item Your landing is better described as a crash
112 \item The ride numbs your body: you take -1 ongoing to DEX until you
112 \item The ride numbs your body: you take \ongoing{-1} to DEX until you
113113 have a few minutes to stretch your legs
114114 \end{itemize}
115115 \end{basicmove}
276276 now an NPC
277277 \item Your spell has strange and unwanted side effects
278278 \item You draw unwanted attention to yourself or an ally
279 \item The spell drains your energy---you take -1 ongoing to INT
279 \item The spell drains your energy---you take \ongoing{-1} to INT
280280 until you have a few minutes to clear your head
281281 \end{itemize}
282282 \end{amove}
108108 \item You draw unwelcome attention or put yourself in a spot. The GM
109109 will tell you how.
110110 \item The spell disturbs the fabric of reality
111 as it is cast—take -1 ongoing to cast a spell until the next time
111 as it is cast—take \ongoing{-1} to cast a spell until the next time
112112 you Prepare Spells.
113113 \item After it is cast, the spell is forgotten. You cannot cast the
114114 spell again until you prepare spells.