Add paladin playbook
Getty Ritter
6 years ago
1 | \documentclass[8pt]{extarticle} | |
2 | \usepackage{color} | |
3 | \usepackage{lmodern} | |
4 | \usepackage{amssymb,amsmath} | |
5 | \usepackage{ifxetex,ifluatex} | |
6 | \usepackage{anyfontsize} | |
7 | \usepackage[percent]{overpic} | |
8 | \usepackage[margin=0.5in]{geometry} | |
9 | \usepackage{multicol} | |
10 | \setlength{\columnsep}{0.05cm} | |
11 | \usepackage[T1]{fontenc} | |
12 | \usepackage[utf8]{inputenc} | |
13 | \usepackage{fontspec} % For loading fonts | |
14 | \usepackage{titlesec} | |
15 | \setmainfont{PT Serif} | |
16 | \newfontfamily\headingfont[]{Metamorphous} | |
17 | \titleformat*{\section}{\LARGE\headingfont} | |
18 | \titleformat*{\subsection}{\Large\headingfont} | |
19 | ||
20 | \newenvironment{amove}[1] | |
21 | {\Checkbox{6pt}\ {\headingfont #1}\begin{quote} | |
22 | } | |
23 | {\end{quote} | |
24 | } | |
25 | ||
26 | \newenvironment{basicmove}[1] | |
27 | {\begin{quote}{\headingfont #1}\begin{quote} | |
28 | } | |
29 | {\end{quote}\end{quote} | |
30 | } | |
31 | ||
32 | \newenvironment{choices}[1] | |
33 | {#1 | |
34 | ||
35 | \begin{quote} | |
36 | } | |
37 | {\end{quote} | |
38 | } | |
39 | ||
40 | \newcommand{\choice}{\Checkbox{6pt} } | |
41 | ||
42 | \pagestyle{empty} | |
43 | \IfFileExists{upquote.sty}{\usepackage{upquote}}{} | |
44 | % use microtype if available | |
45 | \IfFileExists{microtype.sty}{% | |
46 | \usepackage[]{microtype} | |
47 | \UseMicrotypeSet[protrusion]{basicmath} % disable protrusion for tt fonts | |
48 | }{} | |
49 | \PassOptionsToPackage{hyphens}{url} % url is loaded by hyperref | |
50 | ||
51 | \makeatother | |
52 | % Scale images if necessary, so that they will not overflow the page | |
53 | % margins by default, and it is still possible to overwrite the defaults | |
54 | % using explicit options in \includegraphics[width, height, ...]{} | |
55 | \setkeys{Gin}{width=\maxwidth,height=\maxheight,keepaspectratio} | |
56 | \IfFileExists{parskip.sty}{% | |
57 | \usepackage{parskip} | |
58 | }{% else | |
59 | \setlength{\parindent}{0pt} | |
60 | \setlength{\parskip}{6pt plus 2pt minus 1pt} | |
61 | } | |
62 | \setlength{\emergencystretch}{3em} % prevent overfull lines | |
63 | \providecommand{\tightlist}{% | |
64 | \setlength{\itemsep}{0pt}\setlength{\parskip}{0pt}} | |
65 | \setcounter{secnumdepth}{0} | |
66 | % Redefines (sub)paragraphs to behave more like sections | |
67 | \ifx\paragraph\undefined\else | |
68 | \let\oldparagraph\paragraph | |
69 | \renewcommand{\paragraph}[1]{\oldparagraph{#1}\mbox{}} | |
70 | \fi | |
71 | \ifx\subparagraph\undefined\else | |
72 | \let\oldsubparagraph\subparagraph | |
73 | \renewcommand{\subparagraph}[1]{\oldsubparagraph{#1}\mbox{}} | |
74 | \fi | |
75 | ||
76 | % set default figure placement to htbp | |
77 | \makeatletter | |
78 | \def\fps@figure{htbp} | |
79 | \makeatother | |
80 | ||
81 | ||
82 | \date{} | |
83 | ||
84 | \usepackage{etoolbox} | |
85 | \patchcmd{\quote}{\rightmargin}{\leftmargin 1em \rightmargin}{}{} | |
86 | ||
87 | \usepackage{tikz} | |
88 | \newcommand{\Checkbox}[1]{\tikz{\path[draw=black] (0,0) rectangle (#1,#1);}} | |
89 | ||
90 | % Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number) | |
91 | \newcommand{\Class}{Paladin} | |
92 | \newcommand{\BaseHP}{10} | |
93 | \newcommand{\BaseLoad}{12} | |
94 | \newcommand{\Damage}{10} | |
95 | ||
96 | % Don't replace here, replace before every section | |
97 | \newcommand{\SectionTitle}{4} | |
98 | ||
99 | ||
100 | ||
101 | ||
102 | \begin{document} | |
103 | \openup -0.3em | |
104 | ||
105 | \input{figuras/TopBanner} | |
106 | %\input{figuras/TopBanner10Plus} %Use this instead when damage dice has 10 or more faces | |
107 | ||
108 | \begin{multicols}{2} | |
109 | \renewcommand{\SectionTitle}{\headingfont Folk} | |
110 | \input{figuras/LeftBanner} | |
111 | ||
112 | \begin{amove}{Human} | |
113 | When you \textbf{pray for guidance, even for a moment, and ask, | |
114 | ``What here is evil?''} the GM will tell you, honestly. | |
115 | \end{amove} | |
116 | ||
117 | \begin{amove}{Orc} | |
118 | When \textbf{you pray for guidance, even for a moment, and ask, | |
119 | ``What here is dangerous to me?''} the GM will tell you, honestly. | |
120 | \end{amove} | |
121 | ||
122 | \ | |
123 | ||
124 | \renewcommand{\SectionTitle}{\headingfont Alignment} | |
125 | \input{figuras/LeftBanner} | |
126 | ||
127 | \begin{amove}{Lawful} | |
128 | Deny mercy to a criminal or unbeliever. | |
129 | \end{amove} | |
130 | ||
131 | \begin{amove}{Good} | |
132 | Endanger yourself to protect someone weaker than you. | |
133 | \end{amove} | |
134 | ||
135 | \ | |
136 | ||
137 | \renewcommand{\SectionTitle}{\headingfont Bonds} | |
138 | \input{figuras/LeftBanner} | |
139 | ||
140 | \begin{quote} | |
141 | \textbf{V:}\enspace\hrulefill | |
142 | ||
143 | \enspace\hrulefill | |
144 | ||
145 | \textbf{V:}\enspace\hrulefill | |
146 | ||
147 | \enspace\hrulefill | |
148 | ||
149 | \textbf{V:}\enspace\hrulefill | |
150 | ||
151 | \enspace\hrulefill | |
152 | ||
153 | \textbf{V:}\enspace\hrulefill | |
154 | ||
155 | \enspace\hrulefill | |
156 | ||
157 | \textbf{V:}\enspace\hrulefill | |
158 | ||
159 | \enspace\hrulefill | |
160 | \end{quote} | |
161 | ||
162 | ||
163 | \vfill\null | |
164 | \columnbreak | |
165 | ||
166 | ||
167 | \renewcommand{\SectionTitle}{\headingfont Starting Moves} | |
168 | \input{figuras/RightBanner} | |
169 | ||
170 | \begin{basicmove}{Lay on Hands (CHA)} | |
171 | ||
172 | When you touch someone, skin to skin, and pray for their well-being, | |
173 | roll+CHA. \textbf{On a 10+}, you heal 1d8 damage or remove one | |
174 | disease. \textbf{On a 7–9}, they are healed, but the damage or | |
175 | disease is transferred to you. | |
176 | \end{basicmove} | |
177 | ||
178 | \begin{basicmove}{Armored} | |
179 | You ignore the clumsy tag on armor you wear. | |
180 | \end{basicmove} | |
181 | ||
182 | \begin{basicmove}{I Am the Law} | |
183 | When you give an NPC an order based on your divine authority, roll+CHA. \textbf{On a 7+}, they choose one: | |
184 | ||
185 | • Do what you say | |
186 | ||
187 | • Back away cautiously, then flee | |
188 | ||
189 | • Attack you | |
190 | ||
191 | \textbf{On a 10+}, you also take +1 forward against them. \textbf{On a | |
192 | miss}, they do as they please and you take -1 forward against them. | |
193 | \end{basicmove} | |
194 | ||
195 | \begin{basicmove}{Quest} | |
196 | When you dedicate yourself to a mission through prayer and ritual | |
197 | cleansing, state what you set out to do: | |
198 | ||
199 | • Slay \_\_\_\_\_, a great blight on the land | |
200 | ||
201 | • Defend \_\_\_\_\_ from the iniquities that beset them | |
202 | ||
203 | • Discover the truth of \_\_\_\_\_ | |
204 | ||
205 | Then choose up to two boons: | |
206 | ||
207 | • An unwavering sense of direction to \_\_\_\_\_ | |
208 | ||
209 | • Invulnerability to \_\_\_\_\_ (e.g., edged weapons, fire, enchantment, etc.) | |
210 | ||
211 | • A mark of divine authority | |
212 | ||
213 | • Senses that pierce lies | |
214 | ||
215 | • A voice that transcends language | |
216 | ||
217 | • A freedom from hunger, thirst, and sleep | |
218 | ||
219 | The GM will then tell you what vow or vows is required of you to | |
220 | maintain your blessing: | |
221 | ||
222 | • Honor (forbidden: cowardly tactics and tricks) | |
223 | ||
224 | • Temperance (forbidden: gluttony in food, drink, and pleasure of the flesh) | |
225 | ||
226 | • Piety (required: observance of daily holy services) | |
227 | ||
228 | • Valor (forbidden: suffering an evil creature to live) | |
229 | ||
230 | • Truth (forbidden: lies) | |
231 | ||
232 | • Hospitality (required: comfort to those in need, no matter who they are) | |
233 | \end{basicmove} | |
234 | ||
235 | ||
236 | ||
237 | \vfill\null | |
238 | \end{multicols} | |
239 | \clearpage | |
240 | ||
241 | \renewcommand{\SectionTitle}{\headingfont Gear} | |
242 | \input{figuras/RightBannerEquipment} | |
243 | ||
244 | \begin{multicols}{2} | |
245 | ||
246 | \begin{quote} | |
247 | Your load is 12+STR. You start with dungeon rations (5 uses, 1 | |
248 | weight), scale armor (2 armor, 3 weight), and some mark of faith, | |
249 | describe it (0 weight). Choose your weapon: | |
250 | ||
251 | \begin{quote} | |
252 | \choice Halberd (reach, +1 damage, two-handed, 2 weight) | |
253 | ||
254 | \choice Long sword (close, +1 damage, 1 weight) and shield (+1 | |
255 | armor, 2 weight) | |
256 | \end{quote} | |
257 | ||
258 | Choose one: | |
259 | ||
260 | \begin{quote} | |
261 | \choice Adventuring gear (1 weight) | |
262 | ||
263 | \choice Dungeon rations (1 weight) and healing potion (0 weight) | |
264 | \end{quote} | |
265 | ||
266 | \end{quote} | |
267 | ||
268 | \ | |
269 | ||
270 | \columnbreak | |
271 | ||
272 | \ | |
273 | ||
274 | \end{multicols} | |
275 | ||
276 | \begin{multicols}{2} | |
277 | \renewcommand{\SectionTitle}{\headingfont Advanced Moves (2-5)} | |
278 | \input{figuras/LeftBanner} | |
279 | ||
280 | When you \textbf{gain a level from 2--5}, choose from these moves. | |
281 | ||
282 | \ | |
283 | ||
284 | \begin{amove}{Divine Favor} | |
285 | Dedicate yourself to a deity (name a new one or choose one that’s | |
286 | already been established). You gain the commune and cast a spell | |
287 | cleric moves. When you select this move, treat yourself as a cleric | |
288 | of level 1 for using spells. Every time you gain a level thereafter, | |
289 | increase your effective cleric level by 1. | |
290 | \end{amove} | |
291 | ||
292 | \begin{amove}{Bloody Aegis} | |
293 | When you take damage you can grit your teeth and accept the blow. If | |
294 | you do you take no damage but instead suffer a debility of your | |
295 | choice. If you already have all six debilities you can’t use this | |
296 | move. | |
297 | \end{amove} | |
298 | ||
299 | \begin{amove}{Smite} | |
300 | While on a quest you deal +1d4 damage. | |
301 | \end{amove} | |
302 | ||
303 | \begin{amove}{Exterminatus} | |
304 | When you speak aloud your promise to defeat an enemy, you deal +2d4 | |
305 | damage against that enemy and -4 damage against anyone else. This | |
306 | effect lasts until the enemy is defeated. If you fail to defeat the | |
307 | enemy or give up the fight, you can admit your failure, but the | |
308 | effect continues until you find a way to redeem yourself. | |
309 | \end{amove} | |
310 | ||
311 | \begin{amove}{Charge!} | |
312 | When you lead the charge into combat, those you lead take +1 | |
313 | forward. | |
314 | \end{amove} | |
315 | ||
316 | \begin{amove}{Staunch Defender} | |
317 | When you defend you always get +1 hold, even on a 6-. | |
318 | \end{amove} | |
319 | ||
320 | \begin{amove}{Setup Strike} | |
321 | When you hack and slash, choose an ally. Their next attack against | |
322 | your target does +1d4 damage. | |
323 | \end{amove} | |
324 | ||
325 | \begin{amove}{Holy Protection} | |
326 | You get +1 armor while on a quest. | |
327 | \end{amove} | |
328 | ||
329 | \begin{amove}{Voice of Authority} | |
330 | Take +1 to order hirelings. | |
331 | \end{amove} | |
332 | ||
333 | \begin{amove}{Hospitaller} | |
334 | When you heal an ally, you heal +1d8 damage. | |
335 | \end{amove} | |
336 | ||
337 | ||
338 | \vfill\null | |
339 | \columnbreak | |
340 | ||
341 | \renewcommand{\SectionTitle}{\headingfont Advanced Moves (6-10)} | |
342 | \input{figuras/RightBanner} | |
343 | ||
344 | When you \textbf{gain a level from 6--10}, choose from these moves or | |
345 | the level 2--5 moves. | |
346 | ||
347 | \ | |
348 | ||
349 | \begin{amove}{Evidence of Faith} | |
350 | \textbf{Requires}: Divine Favor | |
351 | ||
352 | When you see divine magic as it happens, you can ask the GM which | |
353 | deity granted the spell and its effects. Take +1 when acting on the | |
354 | answers. | |
355 | \end{amove} | |
356 | ||
357 | \begin{amove}{Holy Smite} | |
358 | \textbf{Replaces}: Smite | |
359 | ||
360 | While on a quest you deal +1d8 damage. | |
361 | \end{amove} | |
362 | ||
363 | \begin{amove}{Ever Onward} | |
364 | \textbf{Replaces}: Charge! | |
365 | ||
366 | When you lead the charge into combat, those you lead take +1 forward | |
367 | and +2 armor forward. | |
368 | \end{amove} | |
369 | ||
370 | \begin{amove}{Impervious Defender} | |
371 | \textbf{Replaces}: Staunch Defender | |
372 | ||
373 | When you defend you always get +1 hold, even on a 6-. When you get a | |
374 | 12+ to defend instead of getting hold the nearest attacking creature | |
375 | is stymied giving you a clear advantage, the GM will describe it. | |
376 | \end{amove} | |
377 | ||
378 | \begin{amove}{Tandem Strike} | |
379 | \textbf{Replaces}: Setup Strike | |
380 | ||
381 | When you hack and slash, choose an ally. Their next attack against | |
382 | your target does +1d4 damage and they take +1 forward against them. | |
383 | \end{amove} | |
384 | ||
385 | \begin{amove}{Divine Protection} | |
386 | \textbf{Replaces}: Holy Protection | |
387 | ||
388 | You get +2 armor while on a quest. | |
389 | \end{amove} | |
390 | ||
391 | \begin{amove}{Divine Authority} | |
392 | \textbf{Replaces}: Voice of Authority | |
393 | ||
394 | Take +1 to order hirelings. When you roll a 12+ the hireling | |
395 | transcends their moment of fear and doubt and carries out your order | |
396 | with particular effectiveness or efficiency. | |
397 | \end{amove} | |
398 | ||
399 | \begin{amove}{Perfect Hospitaller} | |
400 | \textbf{Replaces}: Hospitaller | |
401 | ||
402 | When you heal an ally, you heal +2d8 damage. | |
403 | \end{amove} | |
404 | ||
405 | \begin{amove}{Indomitable} | |
406 | When you suffer a debility (even through Bloody Aegis) take +1 | |
407 | forward against whatever caused it. | |
408 | \end{amove} | |
409 | ||
410 | \begin{amove}{Perfect Knight} | |
411 | When you quest you choose three boons instead of two. | |
412 | \end{amove} | |
413 | ||
414 | ||
415 | \vfill\null | |
416 | \end{multicols} | |
417 | ||
418 | \end{document} |