gdritter repos chalcedony-playbooks / 2767fab
Add paladin playbook Getty Ritter 5 years ago
1 changed file(s) with 418 addition(s) and 0 deletion(s). Collapse all Expand all
1 \documentclass[8pt]{extarticle}
2 \usepackage{color}
3 \usepackage{lmodern}
4 \usepackage{amssymb,amsmath}
5 \usepackage{ifxetex,ifluatex}
6 \usepackage{anyfontsize}
7 \usepackage[percent]{overpic}
8 \usepackage[margin=0.5in]{geometry}
9 \usepackage{multicol}
10 \setlength{\columnsep}{0.05cm}
11 \usepackage[T1]{fontenc}
12 \usepackage[utf8]{inputenc}
13 \usepackage{fontspec} % For loading fonts
14 \usepackage{titlesec}
15 \setmainfont{PT Serif}
16 \newfontfamily\headingfont[]{Metamorphous}
17 \titleformat*{\section}{\LARGE\headingfont}
18 \titleformat*{\subsection}{\Large\headingfont}
19
20 \newenvironment{amove}[1]
21 {\Checkbox{6pt}\ {\headingfont #1}\begin{quote}
22 }
23 {\end{quote}
24 }
25
26 \newenvironment{basicmove}[1]
27 {\begin{quote}{\headingfont #1}\begin{quote}
28 }
29 {\end{quote}\end{quote}
30 }
31
32 \newenvironment{choices}[1]
33 {#1
34
35 \begin{quote}
36 }
37 {\end{quote}
38 }
39
40 \newcommand{\choice}{\Checkbox{6pt} }
41
42 \pagestyle{empty}
43 \IfFileExists{upquote.sty}{\usepackage{upquote}}{}
44 % use microtype if available
45 \IfFileExists{microtype.sty}{%
46 \usepackage[]{microtype}
47 \UseMicrotypeSet[protrusion]{basicmath} % disable protrusion for tt fonts
48 }{}
49 \PassOptionsToPackage{hyphens}{url} % url is loaded by hyperref
50
51 \makeatother
52 % Scale images if necessary, so that they will not overflow the page
53 % margins by default, and it is still possible to overwrite the defaults
54 % using explicit options in \includegraphics[width, height, ...]{}
55 \setkeys{Gin}{width=\maxwidth,height=\maxheight,keepaspectratio}
56 \IfFileExists{parskip.sty}{%
57 \usepackage{parskip}
58 }{% else
59 \setlength{\parindent}{0pt}
60 \setlength{\parskip}{6pt plus 2pt minus 1pt}
61 }
62 \setlength{\emergencystretch}{3em} % prevent overfull lines
63 \providecommand{\tightlist}{%
64 \setlength{\itemsep}{0pt}\setlength{\parskip}{0pt}}
65 \setcounter{secnumdepth}{0}
66 % Redefines (sub)paragraphs to behave more like sections
67 \ifx\paragraph\undefined\else
68 \let\oldparagraph\paragraph
69 \renewcommand{\paragraph}[1]{\oldparagraph{#1}\mbox{}}
70 \fi
71 \ifx\subparagraph\undefined\else
72 \let\oldsubparagraph\subparagraph
73 \renewcommand{\subparagraph}[1]{\oldsubparagraph{#1}\mbox{}}
74 \fi
75
76 % set default figure placement to htbp
77 \makeatletter
78 \def\fps@figure{htbp}
79 \makeatother
80
81
82 \date{}
83
84 \usepackage{etoolbox}
85 \patchcmd{\quote}{\rightmargin}{\leftmargin 1em \rightmargin}{}{}
86
87 \usepackage{tikz}
88 \newcommand{\Checkbox}[1]{\tikz{\path[draw=black] (0,0) rectangle (#1,#1);}}
89
90 % Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number)
91 \newcommand{\Class}{Paladin}
92 \newcommand{\BaseHP}{10}
93 \newcommand{\BaseLoad}{12}
94 \newcommand{\Damage}{10}
95
96 % Don't replace here, replace before every section
97 \newcommand{\SectionTitle}{4}
98
99
100
101
102 \begin{document}
103 \openup -0.3em
104
105 \input{figuras/TopBanner}
106 %\input{figuras/TopBanner10Plus} %Use this instead when damage dice has 10 or more faces
107
108 \begin{multicols}{2}
109 \renewcommand{\SectionTitle}{\headingfont Folk}
110 \input{figuras/LeftBanner}
111
112 \begin{amove}{Human}
113 When you \textbf{pray for guidance, even for a moment, and ask,
114 ``What here is evil?''} the GM will tell you, honestly.
115 \end{amove}
116
117 \begin{amove}{Orc}
118 When \textbf{you pray for guidance, even for a moment, and ask,
119 ``What here is dangerous to me?''} the GM will tell you, honestly.
120 \end{amove}
121
122 \
123
124 \renewcommand{\SectionTitle}{\headingfont Alignment}
125 \input{figuras/LeftBanner}
126
127 \begin{amove}{Lawful}
128 Deny mercy to a criminal or unbeliever.
129 \end{amove}
130
131 \begin{amove}{Good}
132 Endanger yourself to protect someone weaker than you.
133 \end{amove}
134
135 \
136
137 \renewcommand{\SectionTitle}{\headingfont Bonds}
138 \input{figuras/LeftBanner}
139
140 \begin{quote}
141 \textbf{V:}\enspace\hrulefill
142
143 \enspace\hrulefill
144
145 \textbf{V:}\enspace\hrulefill
146
147 \enspace\hrulefill
148
149 \textbf{V:}\enspace\hrulefill
150
151 \enspace\hrulefill
152
153 \textbf{V:}\enspace\hrulefill
154
155 \enspace\hrulefill
156
157 \textbf{V:}\enspace\hrulefill
158
159 \enspace\hrulefill
160 \end{quote}
161
162
163 \vfill\null
164 \columnbreak
165
166
167 \renewcommand{\SectionTitle}{\headingfont Starting Moves}
168 \input{figuras/RightBanner}
169
170 \begin{basicmove}{Lay on Hands (CHA)}
171
172 When you touch someone, skin to skin, and pray for their well-being,
173 roll+CHA. \textbf{On a 10+}, you heal 1d8 damage or remove one
174 disease. \textbf{On a 7–9}, they are healed, but the damage or
175 disease is transferred to you.
176 \end{basicmove}
177
178 \begin{basicmove}{Armored}
179 You ignore the clumsy tag on armor you wear.
180 \end{basicmove}
181
182 \begin{basicmove}{I Am the Law}
183 When you give an NPC an order based on your divine authority, roll+CHA. \textbf{On a 7+}, they choose one:
184
185 • Do what you say
186
187 • Back away cautiously, then flee
188
189 • Attack you
190
191 \textbf{On a 10+}, you also take +1 forward against them. \textbf{On a
192 miss}, they do as they please and you take -1 forward against them.
193 \end{basicmove}
194
195 \begin{basicmove}{Quest}
196 When you dedicate yourself to a mission through prayer and ritual
197 cleansing, state what you set out to do:
198
199 • Slay \_\_\_\_\_, a great blight on the land
200
201 • Defend \_\_\_\_\_ from the iniquities that beset them
202
203 • Discover the truth of \_\_\_\_\_
204
205 Then choose up to two boons:
206
207 • An unwavering sense of direction to \_\_\_\_\_
208
209 • Invulnerability to \_\_\_\_\_ (e.g., edged weapons, fire, enchantment, etc.)
210
211 • A mark of divine authority
212
213 • Senses that pierce lies
214
215 • A voice that transcends language
216
217 • A freedom from hunger, thirst, and sleep
218
219 The GM will then tell you what vow or vows is required of you to
220 maintain your blessing:
221
222 • Honor (forbidden: cowardly tactics and tricks)
223
224 • Temperance (forbidden: gluttony in food, drink, and pleasure of the flesh)
225
226 • Piety (required: observance of daily holy services)
227
228 • Valor (forbidden: suffering an evil creature to live)
229
230 • Truth (forbidden: lies)
231
232 • Hospitality (required: comfort to those in need, no matter who they are)
233 \end{basicmove}
234
235
236
237 \vfill\null
238 \end{multicols}
239 \clearpage
240
241 \renewcommand{\SectionTitle}{\headingfont Gear}
242 \input{figuras/RightBannerEquipment}
243
244 \begin{multicols}{2}
245
246 \begin{quote}
247 Your load is 12+STR. You start with dungeon rations (5 uses, 1
248 weight), scale armor (2 armor, 3 weight), and some mark of faith,
249 describe it (0 weight). Choose your weapon:
250
251 \begin{quote}
252 \choice Halberd (reach, +1 damage, two-handed, 2 weight)
253
254 \choice Long sword (close, +1 damage, 1 weight) and shield (+1
255 armor, 2 weight)
256 \end{quote}
257
258 Choose one:
259
260 \begin{quote}
261 \choice Adventuring gear (1 weight)
262
263 \choice Dungeon rations (1 weight) and healing potion (0 weight)
264 \end{quote}
265
266 \end{quote}
267
268 \
269
270 \columnbreak
271
272 \
273
274 \end{multicols}
275
276 \begin{multicols}{2}
277 \renewcommand{\SectionTitle}{\headingfont Advanced Moves (2-5)}
278 \input{figuras/LeftBanner}
279
280 When you \textbf{gain a level from 2--5}, choose from these moves.
281
282 \
283
284 \begin{amove}{Divine Favor}
285 Dedicate yourself to a deity (name a new one or choose one that’s
286 already been established). You gain the commune and cast a spell
287 cleric moves. When you select this move, treat yourself as a cleric
288 of level 1 for using spells. Every time you gain a level thereafter,
289 increase your effective cleric level by 1.
290 \end{amove}
291
292 \begin{amove}{Bloody Aegis}
293 When you take damage you can grit your teeth and accept the blow. If
294 you do you take no damage but instead suffer a debility of your
295 choice. If you already have all six debilities you can’t use this
296 move.
297 \end{amove}
298
299 \begin{amove}{Smite}
300 While on a quest you deal +1d4 damage.
301 \end{amove}
302
303 \begin{amove}{Exterminatus}
304 When you speak aloud your promise to defeat an enemy, you deal +2d4
305 damage against that enemy and -4 damage against anyone else. This
306 effect lasts until the enemy is defeated. If you fail to defeat the
307 enemy or give up the fight, you can admit your failure, but the
308 effect continues until you find a way to redeem yourself.
309 \end{amove}
310
311 \begin{amove}{Charge!}
312 When you lead the charge into combat, those you lead take +1
313 forward.
314 \end{amove}
315
316 \begin{amove}{Staunch Defender}
317 When you defend you always get +1 hold, even on a 6-.
318 \end{amove}
319
320 \begin{amove}{Setup Strike}
321 When you hack and slash, choose an ally. Their next attack against
322 your target does +1d4 damage.
323 \end{amove}
324
325 \begin{amove}{Holy Protection}
326 You get +1 armor while on a quest.
327 \end{amove}
328
329 \begin{amove}{Voice of Authority}
330 Take +1 to order hirelings.
331 \end{amove}
332
333 \begin{amove}{Hospitaller}
334 When you heal an ally, you heal +1d8 damage.
335 \end{amove}
336
337
338 \vfill\null
339 \columnbreak
340
341 \renewcommand{\SectionTitle}{\headingfont Advanced Moves (6-10)}
342 \input{figuras/RightBanner}
343
344 When you \textbf{gain a level from 6--10}, choose from these moves or
345 the level 2--5 moves.
346
347 \
348
349 \begin{amove}{Evidence of Faith}
350 \textbf{Requires}: Divine Favor
351
352 When you see divine magic as it happens, you can ask the GM which
353 deity granted the spell and its effects. Take +1 when acting on the
354 answers.
355 \end{amove}
356
357 \begin{amove}{Holy Smite}
358 \textbf{Replaces}: Smite
359
360 While on a quest you deal +1d8 damage.
361 \end{amove}
362
363 \begin{amove}{Ever Onward}
364 \textbf{Replaces}: Charge!
365
366 When you lead the charge into combat, those you lead take +1 forward
367 and +2 armor forward.
368 \end{amove}
369
370 \begin{amove}{Impervious Defender}
371 \textbf{Replaces}: Staunch Defender
372
373 When you defend you always get +1 hold, even on a 6-. When you get a
374 12+ to defend instead of getting hold the nearest attacking creature
375 is stymied giving you a clear advantage, the GM will describe it.
376 \end{amove}
377
378 \begin{amove}{Tandem Strike}
379 \textbf{Replaces}: Setup Strike
380
381 When you hack and slash, choose an ally. Their next attack against
382 your target does +1d4 damage and they take +1 forward against them.
383 \end{amove}
384
385 \begin{amove}{Divine Protection}
386 \textbf{Replaces}: Holy Protection
387
388 You get +2 armor while on a quest.
389 \end{amove}
390
391 \begin{amove}{Divine Authority}
392 \textbf{Replaces}: Voice of Authority
393
394 Take +1 to order hirelings. When you roll a 12+ the hireling
395 transcends their moment of fear and doubt and carries out your order
396 with particular effectiveness or efficiency.
397 \end{amove}
398
399 \begin{amove}{Perfect Hospitaller}
400 \textbf{Replaces}: Hospitaller
401
402 When you heal an ally, you heal +2d8 damage.
403 \end{amove}
404
405 \begin{amove}{Indomitable}
406 When you suffer a debility (even through Bloody Aegis) take +1
407 forward against whatever caused it.
408 \end{amove}
409
410 \begin{amove}{Perfect Knight}
411 When you quest you choose three boons instead of two.
412 \end{amove}
413
414
415 \vfill\null
416 \end{multicols}
417
418 \end{document}