gdritter repos chalcedony-playbooks / 27a00e1
More brainstorming on merchant and farmer Getty Ritter 6 years ago
2 changed file(s) with 195 addition(s) and 39 deletion(s). Collapse all Expand all
33
44 \newcommand{\Class}{Farmer}
55 \newcommand{\BaseHP}{8}
6 \newcommand{\BaseLoad}{14}
6 \newcommand{\BaseLoad}{10}
77 \newcommand{\Damage}{6}
88
99 \begin{document}
2121 \end{amove}
2222
2323 \begin{amove}{Human}
24 You've farmed through harsh winters and can withstand missing some
25 meals. If a move tells you to mark off a ration, you can ignore it
26 and take -1 forward instead.
24 You've toiled in the field through the hottest summers and the
25 coldest winters. When you \textbf{Defy Danger} associated with
26 extreme heat or extreme cold, take +1.
2727 \end{amove}
2828
2929 \begin{amove}{Rihamm}
5252 \
5353
5454 \leftbanner{Bonds}
55
56 \begin{quote}
57 \textbf{V:}\enspace\hrulefill
58
59 \enspace\hrulefill
60
61 \textbf{V:}\enspace\hrulefill
62
63 \enspace\hrulefill
64
65 \textbf{V:}\enspace\hrulefill
66
67 \enspace\hrulefill
68
69 \textbf{V:}\enspace\hrulefill
70
71 \enspace\hrulefill
72
73 \textbf{V:}\enspace\hrulefill
74
75 \enspace\hrulefill
76 \end{quote}
77
7855
7956 \vfill\null
8057 \columnbreak
128105 instead of 1d4 on a success.
129106 \end{basicmove}
130107
108 \begin{basicmove}{Good Eats}
109 When you \textbf{spend time making a delicious feast from the foods
110 you have on hand}, describe what sort of delicious meal you're
111 making, mark off as many rations as people you're cooking for, and
112 roll +WIS. \textbf{On a 10+}, choose 2 from the list
113 below. \textbf{On a 7--9}, choose 1. \textbf{On a miss}, everyone is
114 full but underwhelmed: take -1 forward due to the dismal reception
115 of your feast.
116 \begin{itemize}
117 \item The feast is filling. The next time those present \textbf{Make
118 Camp}, they do not need to \textbf{Manage Provisions}.
119 \item The feast is soothing. Everyone who eats the feast heals 2 HP.
120 \item The feast is energizing. Everyone who eats the feast takes +1
121 forward.
122 \end{itemize}
123 \end{basicmove}
131124
132125 \vfill\null
133126 \end{multicols}
138131 \begin{multicols}{2}
139132
140133 \begin{quote}
141 Your load is 15+STR. You start with two sets of dungeon rations
134 Your load is 10+STR. You start with two sets of dungeon rations
142135 (each has 5 uses, 1 weight), and leather armor (1 armor, 1
143136 weight), and 10 coins. Choose your weapon:
144137
145138 \begin{quote}
146 \choice Shillelagh (close, 2 weight)
139 \choice Shillelagh (close, 2 weight) \\
147140 \choice Knife (hand, 2 weight)
148141 \end{quote}
149142
185178 Choose one move from the \textbf{Ranger} or \textbf{Druid} playbooks.
186179 \end{amove}
187180
188 \begin{amove}{My Back is Broad}
189 \end{amove}
190
191 \begin{amove}{But It's A-Hurtin'}
192
181 \begin{amove}{Salt of the Earth}
182 When you \textbf{Spout Lore} about the natural world you can use WIS
183 instead of INT.
184 \end{amove}
185
186 \begin{amove}{Man's Best Friend}
187 When you \textbf{allow one of your beasts to take a blow that was
188 meant for you}, the damage is negated and your beast is
189 temporarily incapacitated. If it is already incapacitated you can't
190 use this ability. When you have a few hours of rest with your beast,
191 its ferocity returns to normal.
192 \end{amove}
193
194 \begin{amove}{Ol' Fashioned Fisticuffs}
195 When you \textbf{fight with just your fists}, do +1 damage. (Note:
196 your fists are tough from years on the farm, but you're still a
197 farmer, not a monk. Your fists still can't punch through plate
198 armor!)
199 \end{amove}
200
201 \begin{amove}{My Back Is Broad}
202 When you \textbf{take damage from an enemy}, select one of your
203 allies. That ally takes +1 forward to attack the enemy.
193204 \end{amove}
194205
195206 \begin{amove}{Stardew Valley}
198209 ration.
199210 \end{amove}
200211
201 \begin{amove}{Harvest Moon}
202 You can mark off a ration you carry on behalf of one other member of
203 your party.
204 \end{amove}
205
206212
207213 \vfill\null
208214 \columnbreak
213219 the level 2--5 moves.
214220
215221 \begin{amove}{Menagerie}
222 \textbf{Requires}: Friend to Beasts
223
216224 Choose another beast to accompany you from the \textbf{Beasts of
217225 Burden} move.
226 \end{amove}
227
228 \begin{amove}{Gourmand}
229 Add the following option to the \textbf{Good Eats} move:
230 \begin{itemize}
231 \item The feast is sublime. For the next several hours, the location
232 in which the feast took place can serve as a \textbf{place of
233 power} for a wizard or mage.
234 \end{itemize}
218235 \end{amove}
219236
220237 \begin{amove}{Harvest Moon}
222239 +1 forward.
223240 \end{amove}
224241
242 \begin{amove}{Tavern Brawler}
243 \textbf{Requires}: Ol' Fashioned Fisticuffs
244
245 When you \textbf{fight with just your fists and you're outnumbered},
246 do +2 damage.
247 \end{amove}
248
249 \begin{amove}{But It's A-Hurtin'}
250 \textbf{Replaces}: My Back is Broad
251
252 When you \textbf{take damage from an enemy}, select one of your
253 allies. That ally gets +1 forward to attack the enemy as well as +1
254 forward to damage that enemy.
255 \end{amove}
225256
226257 \vfill\null
227258 \end{multicols}
1 \documentclass[8pt]{extarticle}
2 \input{assets/prelude}
3
4 \newcommand{\Class}{Merchant}
5 \newcommand{\BaseHP}{6}
6 \newcommand{\BaseLoad}{9}
7 \newcommand{\Damage}{4}
8
9 \begin{document}
10 \openup -0.2em
11
12 \charbanner
13
14 \begin{multicols}{2}
15 \leftbanner{Folk}
16
17 \begin{amove}{Elf}
18 You know the academics and historians of the universities. You get
19 the \textbf{Bookseller} connection in addition to any others you
20 choose.
21 \end{amove}
22
23 \begin{amove}{Human}
24 You know the artisans and tradespeople of the city. You get the
25 \textbf{Home Goods} connection in addition to any others you choose.
26 \end{amove}
27
28 \begin{amove}{Kitt}
29 You know the trappers and hunters on the outskirts of the city. You
30 get the \textbf{Hunted Goods} connection in addition to any others
31 you choose.
32 \end{amove}
33
34 \
35
36 \leftbanner{Drive}
37
38 \begin{amove}{???}
39 foo
40 \end{amove}
41
42 \begin{amove}{???}
43 bar
44 \end{amove}
45
46 \begin{amove}{???}
47 baz
48 \end{amove}
49
50
51 \
52
53 \leftbanner{Bonds}
54
55
56 \vfill\null
57 \columnbreak
58
59
60 \rightbanner{Starting Moves}
61
62 \begin{basicmove}{Capital}
63 You begin with 3 Capital. When in a city large enough to have a
64 market, you can once per day exchange 1 Capital for 100 gold, or
65 exchange 100 gold for 1 Capital.
66 \end{basicmove}
67
68 \begin{basicmove}{Connections}
69 You have connections who can supply you with goods that you can then
70 sell at the market. Choose two of the following categories: you can
71 always \textbf{Buy in Bulk} from them.
72 \end{basicmove}
73
74 \vfill\null
75 \end{multicols}
76 \clearpage
77
78 \gearbanner
79
80 \begin{multicols}{2}
81
82 \begin{quote}
83 Your load is 8+STR.
84 \end{quote}
85
86 \
87
88 \columnbreak
89
90 \
91
92 \end{multicols}
93
94 \begin{multicols}{2}
95 \leftbanner{Advanced Moves (2-5)}
96
97 When you \textbf{gain a level from 2--5}, choose from these moves.
98
99 \begin{amove}{The Deals Warlock}
100 foo
101 \end{amove}
102
103 \begin{amove}{Wager}
104 foo
105 \end{amove}
106
107 \begin{amove}{Spice and Wolf}
108 When you \textbf{escort a valuable trade good through the dangerous
109 wilderness}, you can take +1 to rolls to \textbf{Take a Perilous
110 Journey.}
111 \end{amove}
112
113 \vfill\null
114 \columnbreak
115
116 \rightbanner{Advanced Moves (6-10)}
117
118 When you \textbf{gain a level from 6--10}, choose from these moves or
119 the level 2--5 moves.
120
121
122 \vfill\null
123 \end{multicols}
124
125 \end{document}