52 | 52 |
\
|
53 | 53 |
|
54 | 54 |
\leftbanner{Bonds}
|
55 | |
|
56 | |
\begin{quote}
|
57 | |
\textbf{V:}\enspace\hrulefill
|
58 | |
|
59 | |
\enspace\hrulefill
|
60 | |
|
61 | |
\textbf{V:}\enspace\hrulefill
|
62 | |
|
63 | |
\enspace\hrulefill
|
64 | |
|
65 | |
\textbf{V:}\enspace\hrulefill
|
66 | |
|
67 | |
\enspace\hrulefill
|
68 | |
|
69 | |
\textbf{V:}\enspace\hrulefill
|
70 | |
|
71 | |
\enspace\hrulefill
|
72 | |
|
73 | |
\textbf{V:}\enspace\hrulefill
|
74 | |
|
75 | |
\enspace\hrulefill
|
76 | |
\end{quote}
|
77 | |
|
78 | 55 |
|
79 | 56 |
\vfill\null
|
80 | 57 |
\columnbreak
|
|
179 | 156 |
\end{multicols}
|
180 | 157 |
|
181 | 158 |
\begin{multicols}{2}
|
182 | |
\leftbanner{Advanced Moves (2-5)}
|
183 | |
When you \textbf{gain a level from 2--5}, choose from these moves.
|
| 159 |
\firstAdvances
|
184 | 160 |
|
185 | 161 |
\begin{amove}{Carrying Harness}
|
186 | 162 |
You affix mechanical tools, plates, chains, and flippy gizmos to
|
|
244 | 220 |
\end{amove}
|
245 | 221 |
|
246 | 222 |
\begin{amove}{Rocket Man}
|
247 | |
When you need to be somewhere really quickly, roll +DEX. On a hit,
|
248 | |
you are there the moment before you need to be. On a 7-9, also
|
249 | |
choose one:
|
250 | |
\begin{itemize}
|
251 | |
\item You needed a burst of speed to get there in time - spend 1
|
| 223 |
When you \condition{need to be somewhere really quickly}, roll
|
| 224 |
+DEX. \onHit, you are there the moment before you need to
|
| 225 |
be. \onPartial, also choose one:
|
| 226 |
\begin{itemize}
|
| 227 |
\item You needed a burst of speed to get there in time---spend 1
|
252 | 228 |
Charge.
|
253 | 229 |
\item Your reckless charge puts you in a tight spot.
|
254 | 230 |
\end{itemize}
|
|
260 | 236 |
|
261 | 237 |
\columnbreak
|
262 | 238 |
|
263 | |
\rightbanner{Advanced Moves (6-10)}
|
264 | |
|
265 | |
When you \textbf{gain a level from 6--10}, choose from these moves or
|
266 | |
the level 2--5 moves.
|
| 239 |
\secondAdvances
|
267 | 240 |
|
268 | 241 |
\begin{amove}{A Little Trick I Picked Up}
|
269 | 242 |
Gain one non-multiclass move from the Thief, Mage, or Wizard class
|
|
287 | 260 |
|
288 | 261 |
\begin{amove}{I'll Make My Own Friends}
|
289 | 262 |
When you spend some downtime assembling a robotic hireling, roll
|
290 | |
+INT. \onSuccess, it has +3 Loyalty and 5 points worth of
|
291 | |
skills, divided as you see fit. \textbf{On a 7-9}, it has +2
|
292 | |
Loyalty and 3 points worth of skills, divided as you see fit.
|
293 | |
\textbf{On a miss}, it has +1 Loyalty and 1 point in a skill of the
|
294 | |
GM's choosing. In any case, your new hireling has "Cost: Regular
|
295 | |
repairs and fine-tuning."
|
| 263 |
+INT. \onSuccess, it has +3 Loyalty and 5 points worth of skills,
|
| 264 |
divided as you see fit. \onPartial, it has +2 Loyalty and 3 points
|
| 265 |
worth of skills, divided as you see fit. \onMiss, it has +1 Loyalty
|
| 266 |
and 1 point in a skill of the GM's choosing. In any case, your new
|
| 267 |
hireling has "Cost: Regular repairs and fine-tuning."
|
296 | 268 |
\end{amove}
|
297 | 269 |
|
298 | 270 |
\begin{amove}{Increased Voltage}
|