Be consistent with spaces and pluses
Getty Ritter
6 years ago
200 | 200 | need the moment you need it, if it's somewhere he can get it for |
201 | 201 | you. You never need to reload or dig through your pouches in a |
202 | 202 | tight spot. |
203 | \item[Guard:] You take +1 ongoing when you \move{Defend}. | |
204 | \item[Research:] You take +1 ongoing to \move{Spout Lore}. | |
203 | \item[Guard:] You take \ongoing{+1} when you \move{Defend}. | |
204 | \item[Research:] You take \ongoing{+1} to \move{Spout Lore}. | |
205 | 205 | \item[Scout:] When you \move{Undertake a Perilous Journey}, you |
206 | 206 | simultaneously \move{Navigate} and \move{Scout Ahead}. |
207 | 207 | \end{description} |
288 | 288 | |
289 | 289 | \begin{amove}{Reputation} |
290 | 290 | When you \condition{first meet someone who’s heard songs about you}, |
291 |
roll |
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291 | roll +CHA. \onSuccess, tell the GM two things they’ve heard about | |
292 | 292 | you. \onPartial, tell the GM one thing they’ve heard, and the GM |
293 | 293 | tells you one thing. |
294 | 294 | \end{amove} |
149 | 149 | \begin{basicmove}{Cast a Spell} |
150 | 150 | |
151 | 151 | When you \condition{unleash a spell granted to you by your deity}, |
152 |
roll |
|
152 | roll +WIS. \onSuccess, the spell is successfully cast and your | |
153 | 153 | deity does not revoke the spell, so you may cast it |
154 | 154 | again. \onPartial, the spell is cast, but choose one: |
155 | 155 |
259 | 259 | 6-}, you may spend 1-Luck and re-roll. \condition{If you get a 7+ |
260 | 260 | on the re-roll}, explain how you succeeded only through sheer |
261 | 261 | luck. However, your luck can run out. When you \condition{hold |
262 |
0-Luck}, you take |
|
262 | 0-Luck}, you take \ongoing{-1} to all rolls until you gain more. | |
263 | 263 | \end{amove} |
264 | 264 | |
265 | 265 | \begin{amove}{Obsessive Dabbler} |
86 | 86 | |
87 | 87 | \begin{basicmove}{Bend Bars, Lift Gates} |
88 | 88 | When you \condition{use pure strength to destroy an inanimate obstacle}, |
89 |
roll |
|
89 | roll +STR. \onSuccess, choose 3. \onPartial, choose 2. | |
90 | 90 | |
91 | 91 | \begin{itemize} |
92 | 92 | \item It doesn’t take a very long time |
209 | 209 | When you \condition{consult the spirits that reside within your |
210 | 210 | signature weapon}, they will give you an insight relating to the |
211 | 211 | current situation, and might ask you some questions in return, |
212 |
roll |
|
212 | roll +CHA. \onSuccess, the GM will give you good detail. \onPartial, | |
213 | 213 | the GM will give you an impression. |
214 | 214 | \end{amove} |
215 | 215 | |
281 | 281 | \begin{amove}{Evil Eye} |
282 | 282 | \moveRequires{Seeing Red} |
283 | 283 | |
284 |
When you \condition{enter combat}, roll |
|
284 | When you \condition{enter combat}, roll +CHA. \onSuccess, hold | |
285 | 285 | 2. \onPartial, hold 1. Spend your hold to make eye contact with an |
286 | 286 | NPC present, who freezes or flinches and can’t act until you break |
287 | 287 | it off. \onMiss, your enemies immediately identify you as their |
309 | 309 | \end{amove} |
310 | 310 | |
311 | 311 | \begin{amove}{Through Death’s Eyes} |
312 |
When you \condition{go into battle}, roll |
|
312 | When you \condition{go into battle}, roll +WIS. \onSuccess, name | |
313 | 313 | someone who will live and someone who will die. \onPartial, name |
314 | 314 | someone who will live or someone who will die. Name NPCs, not player |
315 | 315 | characters. The GM will make your vision come true, if it’s even |
94 | 94 | wanted it to. |
95 | 95 | \item Your spell has unforeseen side effects, and might draw |
96 | 96 | unwanted attention. |
97 | \item The casting saps your energy. You take -1 ongoing to INT until | |
98 | you have a few minutes to clear your head. | |
97 | \item The casting saps your energy. You take \ongoing{-1} to INT | |
98 | until you have a few minutes to clear your head. | |
99 | 99 | \end{itemize} |
100 | 100 | |
101 | 101 | On a miss, something's gone horribly wrong. Your spell may well have |
141 | 141 | \item You draw unwanted attention or put someone in a spot. |
142 | 142 | \item The GM removes a non-range tag of their choice, and you deal |
143 | 143 | -1 damage. |
144 | \item The casting saps your energy. You take -1 ongoing to INT until | |
145 | you have a few minutes to clear your head. | |
144 | \item The casting saps your energy. You take \ongoing{-1} to INT | |
145 | until you have a few minutes to clear your head. | |
146 | 146 | \end{itemize} |
147 | 147 | |
148 | 148 | \directive{Tags}: \itag{reach}, \itag{near}, \itag{debilitating (-1 |
68 | 68 | |
69 | 69 | \begin{basicmove}{Lay on Hands (CHA)} |
70 | 70 | When you \condition{touch someone, skin to skin, and pray for their |
71 |
well-being}, roll |
|
71 | well-being}, roll +CHA. \onSuccess, you heal 1d8 damage or remove | |
72 | 72 | one disease. \onPartial, they are healed, but the damage or disease |
73 | 73 | is transferred to you. |
74 | 74 | \end{basicmove} |
81 | 81 | |
82 | 82 | \begin{basicmove}{I Am the Law} |
83 | 83 | When you \condition{give an NPC an order based on your divine |
84 |
authority}, roll |
|
84 | authority}, roll +CHA. \onPartial, they choose one: | |
85 | 85 | |
86 | 86 | \begin{itemize} |
87 | 87 | \item Do what you say |
99 | 99 | \begin{basicmove}{Backstab} |
100 | 100 | When you \condition{attack a surprised or defenseless enemy with a |
101 | 101 | melee weapon}, you can choose to deal your damage or |
102 |
roll |
|
102 | roll +DEX. \onSuccess, choose two. \onPartial, choose one. | |
103 | 103 | |
104 | 104 | \begin{itemize} |
105 | 105 | \item You don’t get into melee with them |
46 | 46 | |
47 | 47 | \begin{basicmove}{Defend} |
48 | 48 | When you \condition{stand in defense of a person, item, or location |
49 |
under attack}, roll |
|
49 | under attack}, roll +CON. \onSuccess, hold 3. \onPartial, hold | |
50 | 50 | 1. So long as you stand in defense, when you or the thing you defend |
51 | 51 | is attacked you may spend hold, 1 for 1, to choose an option: |
52 | 52 | \begin{itemize} |
100 | 100 | |
101 | 101 | \begin{basicmove}{Cast a Spell (INT)} |
102 | 102 | When you \condition{release a spell you’ve prepared}, |
103 |
roll |
|
103 | roll +INT. \onSuccess, the spell is successfully cast and you do not | |
104 | 104 | forget the spell—you may cast it again later. \onPartial, the spell |
105 | 105 | is cast, but choose one: |
106 | 106 |