gdritter repos chalcedony-playbooks / 2ffe670
Be consistent with spaces and pluses Getty Ritter 5 years ago
10 changed file(s) with 18 addition(s) and 18 deletion(s). Collapse all Expand all
200200 need the moment you need it, if it's somewhere he can get it for
201201 you. You never need to reload or dig through your pouches in a
202202 tight spot.
203 \item[Guard:] You take +1 ongoing when you \move{Defend}.
204 \item[Research:] You take +1 ongoing to \move{Spout Lore}.
203 \item[Guard:] You take \ongoing{+1} when you \move{Defend}.
204 \item[Research:] You take \ongoing{+1} to \move{Spout Lore}.
205205 \item[Scout:] When you \move{Undertake a Perilous Journey}, you
206206 simultaneously \move{Navigate} and \move{Scout Ahead}.
207207 \end{description}
288288
289289 \begin{amove}{Reputation}
290290 When you \condition{first meet someone who’s heard songs about you},
291 roll+Cha. \onSuccess, tell the GM two things they’ve heard about
291 roll +CHA. \onSuccess, tell the GM two things they’ve heard about
292292 you. \onPartial, tell the GM one thing they’ve heard, and the GM
293293 tells you one thing.
294294 \end{amove}
149149 \begin{basicmove}{Cast a Spell}
150150
151151 When you \condition{unleash a spell granted to you by your deity},
152 roll+WIS. \onSuccess, the spell is successfully cast and your
152 roll +WIS. \onSuccess, the spell is successfully cast and your
153153 deity does not revoke the spell, so you may cast it
154154 again. \onPartial, the spell is cast, but choose one:
155155
259259 6-}, you may spend 1-Luck and re-roll. \condition{If you get a 7+
260260 on the re-roll}, explain how you succeeded only through sheer
261261 luck. However, your luck can run out. When you \condition{hold
262 0-Luck}, you take -1 ongoing to all rolls until you gain more.
262 0-Luck}, you take \ongoing{-1} to all rolls until you gain more.
263263 \end{amove}
264264
265265 \begin{amove}{Obsessive Dabbler}
8686
8787 \begin{basicmove}{Bend Bars, Lift Gates}
8888 When you \condition{use pure strength to destroy an inanimate obstacle},
89 roll+STR. \onSuccess, choose 3. \onPartial, choose 2.
89 roll +STR. \onSuccess, choose 3. \onPartial, choose 2.
9090
9191 \begin{itemize}
9292 \item It doesn’t take a very long time
209209 When you \condition{consult the spirits that reside within your
210210 signature weapon}, they will give you an insight relating to the
211211 current situation, and might ask you some questions in return,
212 roll+CHA. \onSuccess, the GM will give you good detail. \onPartial,
212 roll +CHA. \onSuccess, the GM will give you good detail. \onPartial,
213213 the GM will give you an impression.
214214 \end{amove}
215215
281281 \begin{amove}{Evil Eye}
282282 \moveRequires{Seeing Red}
283283
284 When you \condition{enter combat}, roll+CHA. \onSuccess, hold
284 When you \condition{enter combat}, roll +CHA. \onSuccess, hold
285285 2. \onPartial, hold 1. Spend your hold to make eye contact with an
286286 NPC present, who freezes or flinches and can’t act until you break
287287 it off. \onMiss, your enemies immediately identify you as their
309309 \end{amove}
310310
311311 \begin{amove}{Through Death’s Eyes}
312 When you \condition{go into battle}, roll+WIS. \onSuccess, name
312 When you \condition{go into battle}, roll +WIS. \onSuccess, name
313313 someone who will live and someone who will die. \onPartial, name
314314 someone who will live or someone who will die. Name NPCs, not player
315315 characters. The GM will make your vision come true, if it’s even
9494 wanted it to.
9595 \item Your spell has unforeseen side effects, and might draw
9696 unwanted attention.
97 \item The casting saps your energy. You take -1 ongoing to INT until
98 you have a few minutes to clear your head.
97 \item The casting saps your energy. You take \ongoing{-1} to INT
98 until you have a few minutes to clear your head.
9999 \end{itemize}
100100
101101 On a miss, something's gone horribly wrong. Your spell may well have
141141 \item You draw unwanted attention or put someone in a spot.
142142 \item The GM removes a non-range tag of their choice, and you deal
143143 -1 damage.
144 \item The casting saps your energy. You take -1 ongoing to INT until
145 you have a few minutes to clear your head.
144 \item The casting saps your energy. You take \ongoing{-1} to INT
145 until you have a few minutes to clear your head.
146146 \end{itemize}
147147
148148 \directive{Tags}: \itag{reach}, \itag{near}, \itag{debilitating (-1
6868
6969 \begin{basicmove}{Lay on Hands (CHA)}
7070 When you \condition{touch someone, skin to skin, and pray for their
71 well-being}, roll+CHA. \onSuccess, you heal 1d8 damage or remove
71 well-being}, roll +CHA. \onSuccess, you heal 1d8 damage or remove
7272 one disease. \onPartial, they are healed, but the damage or disease
7373 is transferred to you.
7474 \end{basicmove}
8181
8282 \begin{basicmove}{I Am the Law}
8383 When you \condition{give an NPC an order based on your divine
84 authority}, roll+CHA. \onPartial, they choose one:
84 authority}, roll +CHA. \onPartial, they choose one:
8585
8686 \begin{itemize}
8787 \item Do what you say
9999 \begin{basicmove}{Backstab}
100100 When you \condition{attack a surprised or defenseless enemy with a
101101 melee weapon}, you can choose to deal your damage or
102 roll+DEX. \onSuccess, choose two. \onPartial, choose one.
102 roll +DEX. \onSuccess, choose two. \onPartial, choose one.
103103
104104 \begin{itemize}
105105 \item You don’t get into melee with them
4646
4747 \begin{basicmove}{Defend}
4848 When you \condition{stand in defense of a person, item, or location
49 under attack}, roll+CON. \onSuccess, hold 3. \onPartial, hold
49 under attack}, roll +CON. \onSuccess, hold 3. \onPartial, hold
5050 1. So long as you stand in defense, when you or the thing you defend
5151 is attacked you may spend hold, 1 for 1, to choose an option:
5252 \begin{itemize}
100100
101101 \begin{basicmove}{Cast a Spell (INT)}
102102 When you \condition{release a spell you’ve prepared},
103 roll+INT. \onSuccess, the spell is successfully cast and you do not
103 roll +INT. \onSuccess, the spell is successfully cast and you do not
104104 forget the spell—you may cast it again later. \onPartial, the spell
105105 is cast, but choose one:
106106