gdritter repos chalcedony-playbooks / 3483312
Added tags and a few other updates Getty Ritter 5 years ago
4 changed file(s) with 162 addition(s) and 8 deletion(s). Collapse all Expand all
207207 level from 6--10}, choose from these moves or the level 2--5
208208 moves.}
209209
210 \newcommand{\blank}{\underline{\phantom{born on a mountain}}}
210 \newcommand{\blank}{\underline{\phantom{mountain}}}
211211 \newcommand{\directive}[1]{\textbf{#1}}
1515 Human: Aldara, Avon, Logan, Marisa, Morgan, Ovid, Rath, Vitus, Uri,
1616 Xeno, Ysolde
1717
18 Rihamm: GRAAH
19 }
18 Rihamm: Aremin, Yuqedem, Ulsodumm, Yaqi, Epremis, Almudra, Samun,
19 Dremm }
2020
2121 \newcommand{\Look}{
2222 Styled Hair, Wild Hair, or Pointed Hat
4545 \end{amove}
4646
4747 \begin{amove}{Rihamm}
48 GRAAH
48 When you \condition{\move{Cast A Spell} to help someone or something
49 dear to you avoid danger}, take +1.
4950 \end{amove}
5051
5152 \
351352 \end{amove}
352353
353354 \begin{amove}{Spell Mastery}
354 \moveRequires{Spellweaver}
355 \moveRequires{Spellweaver}
355356
356357 When you roll a 10+ on \move{Cast a Spell}, you do not need to
357 select any options from the list. On a 7-9, choose only one option
358 select any options from the list. \onPartial, choose only one option
358359 from the list.
359360 \end{amove}
360361
1515 \hangindent=0.2in Human: Wesley, Brinton, Jon, Sara, Hawthorn, Elise, Clarke, Lenore,
1616 Piotr, Dahlia, Carmine
1717
18 \hangindent=0.2in Orc: GRAAH
19 }
18 \hangindent=0.2in Orc: Shâsurk, Kiprun, An-Grugûm, Trûblîrg, Bhigum,
19 An-Taglurt, Ishugarg, Akalum }
2020
2121 \newcommand{\Look}{
2222 Kind Eyes, Sharp Eyes, or Sad Eyes
561561
562562 \vfill\null
563563 \end{multicols}
564 \clearpage
565
566 \topbanner{Tags}
567
568
569 \begin{multicols}{2}
570
571 \begin{basicmove}{General Equipment Tags}
572
573 These are general tags that can apply to just about any piece of
574 gear. You’ll see them on armor, weapons or general adventuring
575 tools.
576
577 \itag{applied}: It’s only useful when carefully applied to a person
578 or to something they eat or drink.
579
580 \itag{awkward}: It’s unwieldy and tough to use.
581
582 \itag{+bonus}: It modifies your effectiveness in a specified
583 situation. It might be “+1 forward to spout lore” or “-1 ongoing to
584 hack and slash.”
585
586 \ntag{n}{coins}: How much it costs to buy, normally. If the cost
587 includes “-Charisma” a little negotiation subtracts the haggler’s Charisma
588 score (not modifier) from the price.
589
590 \itag{dangerous}: It’s easy to get in trouble with it. If you
591 interact with it without proper precautions the GM may freely invoke
592 the consequences of your foolish actions.
593
594 \itag{ration}: It’s edible, more or less.
595
596 \itag{requires}: It’s only useful to certain people. If you don’t
597 meet the requirements it works poorly, if at all.
598
599 \itag{slow}: It takes minutes or more to use.
600
601 \itag{touch}: It’s used by touching it to the target’s skin.
602
603 \itag{two-handed}: It takes two hands to use it effectively.
604
605 \weight{n}: Count the listed amount against your
606 Load. Something with no listed weight isn’t designed to be
607 carried. 100 coins in standard denominations is 1 weight. The same
608 value in gems or fine art may be lighter or heavier.
609
610 \itag{worn}: To use it, you have to be wearing it.
611
612 \uses{n}: It can only be used n times.
613 \end{basicmove}
614
615 \begin{basicmove}{Weapon Tags}
616 Weapons may have tags that are primarily there to help you describe
617 them (like \itag{rusty} or \itag{glowing}) but these tags have a
618 specific, mechanical effect.
619
620 \ammo{n}: It counts as ammunition for appropriate ranged
621 weapons. The number indicated does not represent individual arrows
622 or sling stones, but represents what you have left on hand.
623
624 \itag{forceful}: It can knock someone back a pace, maybe even off
625 their feet.
626
627 \ntag{+n}{damage}: It is particularly harmful to your enemies. When
628 you deal damage, you add n to it.
629
630 \ntag{ignores armor}: Don’t subtract armor from the damage taken.
631
632 \itag{messy}: It does damage in a particularly destructive way,
633 ripping people and things apart.
634
635 \ntag{n}{piercing}: It goes right through armor. When you deal
636 damage with n piercing, you subtract n from the enemy’s armor for
637 that attack.
638
639 \itag{precise}: It rewards careful strikes. You use DEX to hack and
640 slash with this weapon, not STR.
641
642 \itag{reload}: After you attack with it, it takes more than a moment
643 to reset for another attack.
644
645 \itag{stun}: When you attack with it, it does stun damage instead of
646 normal damage.
647
648 \itag{thrown}: Throw it at someone to hurt them. If you volley with
649 this weapon, you can’t choose to mark off ammo on a 7–9; once you
650 throw it, it’s gone until you can recover it.
651 \end{basicmove}
652
653 \columnbreak
654
655 \begin{basicmove}{Range Tags}
656 Weapons have tags to indicate the range at which they are useful.
657 Dungeon World doesn’t inflict penalties or grant bonuses for
658 “optimal range” or the like, but if your weapon says \itag{hand} and
659 an enemy is ten yards away, a player would have a hard time
660 justifying using that weapon against him.
661
662 \itag{hand}: It’s useful for attacking something within your reach,
663 no further.
664
665 \itag{close}: It’s useful for attacking something at arm’s reach
666 plus a foot or two.
667
668 \itag{reach}: It’s useful for attacking something that’s several
669 feet away— maybe as far as ten.
670
671 \itag{near}: It’s useful for attacking if you can see the whites of
672 their eyes.
673
674 \itag{far}: It’s useful for attacking something in shouting
675 distance.
676 \end{basicmove}
677
678 \begin{basicmove}{Gadget and Spell Tags}
679 Some playbooks (including the Witch, the Mage, and the Artificer)
680 will allow you to select tags to associate with a spell you cast
681 (for the Witch and the Mage) or the gadgets you create (for the
682 Artificer). These sometimes include the other tags above, like
683 \itag{forceful} or \ntag{2}{piercing}, but some tags are specific to
684 spells and gadgets.
685
686 \itag{+2 armor vs \blank}: It gives you armor when you're being
687 damaged by something specific, and not against all kinds of
688 damage. For example, \itag{+2 armor fire} will protect you against
689 magical and non-magical fire, \itag{+2 armor vs. ammo} will protect
690 you from ranged weapons, or \itag{+2 armor vs. environment} will
691 protect you from sudden falls or rubble.
692
693 \itag{elemental (\blank)}: It deals damage associated with a
694 particular element. For example, \itag{elemental (fire)},
695 \itag{elemental (ice)}, or \itag{elemental (electric)}.
696
697 \itag{alternate movement(\blank)}: It allows you to move from place
698 to place using the listed method, which might affect the places you
699 can get to, or how easy or fast it is to get to those places . For
700 example, \itag{alternate movement(hover)}, \itag{alternate
701 movement(jumping)}, \itag{alternate movement(climbing)},
702 \itag{alternate movement (swimming)}, or \itag{alternate
703 movement(ethereal)}.
704
705 \itag{debilitating (n damage)}: It will stun, slow, or weaken an
706 enemy hit by it, in a method you describe, but it will do less
707 damage as specified by the modifier (such as \itag{debilitating
708 (half damage)} or \itag{debilitating (-1 damage)}).
709
710 \itag{n targets (n damage)}: It will apply to more enemies than
711 usual, but it will do less damage as specified by the modifier (such
712 as \itag{2 targets (half damage)} or \itag{2 targets (-1
713 damage)}).
714 \end{basicmove}
715
716 \end{multicols}
564717
565718 \end{document}