Updated paladin sheet
Getty Ritter
7 years ago
| 7 | 7 | \newcommand{\BaseLoad}{12} |
| 8 | 8 | \newcommand{\Damage}{10} |
| 9 | 9 | |
| 10 | \newcommand{\Names}{ | |
| 11 | ||
| 12 | \hangindent=0.2in Human: Thaddeus, Augustine, Lux, Cassius, Hadrian, Lucia, Octavia, | |
| 13 | Regulus, Valeria, Sanguinus, Titanius | |
| 14 | ||
| 15 | \hangindent=0.2in Orc: Ikhîgurk, Ugagrish, Pitûsh, Ikâpikun, | |
| 16 | Lugan-An, Akîsishurk, Sûghan, Gaphuprâsh } | |
| 17 | ||
| 18 | \newcommand{\Look}{ | |
| 19 | Kind Eyes, Fiery Eyes, or Glowing Eyes | |
| 20 | ||
| 21 | Helmet, Styled Hair, or Bald | |
| 22 | ||
| 23 | Worn Holy Symbol or Fancy Holy Symbol | |
| 24 | ||
| 25 | Fit Body, Bulky Body, or Thin Body | |
| 26 | } | |
| 27 | ||
| 10 | 28 | \begin{document} |
| 11 | 29 | \openup -0.2em |
| 12 | 30 | |
| 13 | 31 | \charbanner |
| 14 | 32 | |
| 15 |
\begin{m |
|
| 33 | \begin{minipage}[t]{3.2in} | |
| 16 | 34 | \leftbanner{Folk} |
| 17 | 35 | |
| 18 | 36 | \begin{amove}{Human} |
| 19 |
When you \ |
|
| 37 | When you \condition{pray for guidance, even for a moment, and ask, | |
| 20 | 38 | ``What here is evil?''} the GM will tell you, honestly. |
| 21 | 39 | \end{amove} |
| 22 | 40 | |
| 23 | 41 | \begin{amove}{Orc} |
| 24 |
When \ |
|
| 42 | When \condition{you pray for guidance, even for a moment, and ask, | |
| 25 | 43 | ``What here is dangerous to me?''} the GM will tell you, honestly. |
| 26 | 44 | \end{amove} |
| 27 | 45 | |
| 41 | 59 | |
| 42 | 60 | \leftbanner{Bonds} |
| 43 | 61 | |
| 44 | \begin{quote} | |
| 45 | \textbf{V:}\enspace\hrulefill | |
| 46 | ||
| 47 | \enspace\hrulefill | |
| 48 | ||
| 49 | \textbf{V:}\enspace\hrulefill | |
| 50 | ||
| 51 | \enspace\hrulefill | |
| 52 | ||
| 53 | \textbf{V:}\enspace\hrulefill | |
| 54 | ||
| 55 | \enspace\hrulefill | |
| 56 | ||
| 57 | \textbf{V:}\enspace\hrulefill | |
| 58 | ||
| 59 | \enspace\hrulefill | |
| 60 | ||
| 61 | \textbf{V:}\enspace\hrulefill | |
| 62 | ||
| 63 | \enspace\hrulefill | |
| 62 | \vfill\null | |
| 63 | \end{minipage} | |
| 64 | \begin{minipage}[t]{4.6in} | |
| 65 | ||
| 66 | ||
| 67 | \rightbanner{Starting Moves} | |
| 68 | ||
| 69 | \begin{basicmove}{Lay on Hands (CHA)} | |
| 70 | When you \condition{touch someone, skin to skin, and pray for their | |
| 71 | well-being}, roll+CHA. \onSuccess, you heal 1d8 damage or remove | |
| 72 | one disease. \onPartial, they are healed, but the damage or disease | |
| 73 | is transferred to you. | |
| 74 | \end{basicmove} | |
| 75 | \ | |
| 76 | ||
| 77 | \begin{basicmove}{Armored} | |
| 78 | You ignore the \itag{clumsy} tag on armor you wear. | |
| 79 | \end{basicmove} | |
| 80 | \ | |
| 81 | ||
| 82 | \begin{basicmove}{I Am the Law} | |
| 83 | When you \condition{give an NPC an order based on your divine | |
| 84 | authority}, roll+CHA. \onPartial, they choose one: | |
| 85 | ||
| 86 | \begin{itemize} | |
| 87 | \item Do what you say | |
| 88 | \item Back away cautiously, then flee | |
| 89 | \item Attack you | |
| 90 | \end{itemize} | |
| 91 | ||
| 92 | \onSuccess, you also take +1 forward against them. \onMiss, they do | |
| 93 | as they please and you take -1 forward against them. | |
| 94 | \end{basicmove} | |
| 95 | \ | |
| 96 | ||
| 97 | \begin{basicmove}{Quest} | |
| 98 | When you \condition{dedicate yourself to a mission through prayer | |
| 99 | and ritual cleansing}, state what you set out to do: | |
| 100 | ||
| 101 | \begin{itemize} | |
| 102 | \item Slay \blank, a great blight on the land | |
| 103 | \item Defend \blank\ from the iniquities that beset them | |
| 104 | \item Discover the truth of \blank | |
| 105 | \end{itemize} | |
| 106 | ||
| 107 | Then choose up to two boons: | |
| 108 | ||
| 109 | \begin{itemize} | |
| 110 | \item An unwavering sense of direction to \blank | |
| 111 | \item Invulnerability to \blank\ (e.g., edged weapons, fire, enchantment, etc.) | |
| 112 | \item A mark of divine authority | |
| 113 | \item Senses that pierce lies | |
| 114 | \item A voice that transcends language | |
| 115 | \item A freedom from hunger, thirst, and sleep | |
| 116 | \end{itemize} | |
| 117 | ||
| 118 | The GM will then tell you what vow or vows is required of you to | |
| 119 | maintain your blessing: | |
| 120 | ||
| 121 | \begin{itemize} | |
| 122 | \item Honor (forbidden: cowardly tactics and tricks) | |
| 123 | \item Temperance (forbidden: gluttony in food, drink, and pleasure of the flesh) | |
| 124 | \item Piety (required: observance of daily holy services) | |
| 125 | \item Valor (forbidden: suffering an evil creature to live) | |
| 126 | \item Truth (forbidden: lies) | |
| 127 | \item Hospitality (required: comfort to those in need, no matter who they are) | |
| 128 | \end{itemize} | |
| 129 | ||
| 130 | \end{basicmove} | |
| 131 | ||
| 132 | ||
| 133 | ||
| 134 | \vfill\null | |
| 135 | \end{minipage} | |
| 136 | \charlower | |
| 137 | \clearpage | |
| 138 | ||
| 139 | \gearbanner | |
| 140 | ||
| 141 | \begin{multicols}{2} | |
| 142 | ||
| 143 | \begin{quote} | |
| 144 | Your load is 12+STR. You start with dungeon rations | |
| 145 | (\ntag{5}{uses}, \ntag{1}{weight}), scale armor (\ntag{2}{armor}, | |
| 146 | \ntag{3}{weight}), and some mark of faith, describe it | |
| 147 | (\ntag{0}{weight}). Choose your weapon: | |
| 148 | ||
| 149 | \begin{quote} | |
| 150 | \choice Halberd (\itag{reach}, \ntag{+1}{damage}, | |
| 151 | \itag{two-handed}, \ntag{2}{weight}) | |
| 152 | ||
| 153 | \choice Long sword (\itag{close}, \ntag{+1}{damage}, | |
| 154 | \ntag{1}{weight}) and shield (\ntag{+1}{armor}, | |
| 155 | \ntag{2}{weight}) | |
| 156 | \end{quote} | |
| 157 | ||
| 158 | Choose one: | |
| 159 | ||
| 160 | \begin{quote} | |
| 161 | \choice Adventuring gear (\ntag{1}{weight}) | |
| 162 | ||
| 163 | \choice Dungeon rations (\ntag{1}{weight}) and healing potion (\ntag{0}{weight}) | |
| 164 | \end{quote} | |
| 165 | ||
| 64 | 166 | \end{quote} |
| 167 | ||
| 168 | \ | |
| 169 | ||
| 170 | \columnbreak | |
| 171 | ||
| 172 | \ | |
| 173 | ||
| 174 | \end{multicols} | |
| 175 | ||
| 176 | \widebanner{Advanced Moves} | |
| 177 | ||
| 178 | \begin{multicols}{2} | |
| 179 | ||
| 180 | \firstAdvances | |
| 181 | ||
| 182 | \begin{amove}{Divine Favor} | |
| 183 | Dedicate yourself to a deity (name a new one or choose one that’s | |
| 184 | already been established). You gain the \move{Commune} and | |
| 185 | \move{Cast a Spell} Cleric moves. When you select this move, treat | |
| 186 | yourself as a Cleric of level 1 for using spells. Every time you | |
| 187 | gain a level thereafter, increase your effective cleric level by 1. | |
| 188 | \end{amove} | |
| 189 | ||
| 190 | \begin{amove}{Bloody Aegis} | |
| 191 | When you \condition{take damage} you can grit your teeth and accept | |
| 192 | the blow. If you do you take no damage but instead suffer a debility | |
| 193 | of your choice. If you already have all six debilities you can’t use | |
| 194 | this move. | |
| 195 | \end{amove} | |
| 196 | ||
| 197 | \begin{amove}{Smite} | |
| 198 | While on a \move{Quest} you deal +1d4 damage. | |
| 199 | \end{amove} | |
| 200 | ||
| 201 | \begin{amove}{Exterminatus} | |
| 202 | When you \condition{speak aloud your promise to defeat an enemy}, | |
| 203 | you deal +2d4 damage against that enemy and -4 damage against anyone | |
| 204 | else. This effect lasts until the enemy is defeated. If you fail to | |
| 205 | defeat the enemy or give up the fight, you can admit your failure, | |
| 206 | but the effect continues until you find a way to redeem yourself. | |
| 207 | \end{amove} | |
| 208 | ||
| 209 | \begin{amove}{Charge!} | |
| 210 | When you \condition{lead the charge into combat}, those you lead | |
| 211 | take +1 forward. | |
| 212 | \end{amove} | |
| 213 | ||
| 214 | \begin{amove}{Staunch Defender} | |
| 215 | When you \move{Defend} you always get +1 hold, even on a 6-. | |
| 216 | \end{amove} | |
| 217 | ||
| 218 | \begin{amove}{Setup Strike} | |
| 219 | When you \move{Hack and Slash}, choose an ally. Their next attack | |
| 220 | against your target does +1d4 damage. | |
| 221 | \end{amove} | |
| 222 | ||
| 223 | \begin{amove}{Holy Protection} | |
| 224 | You get \ntag{+1}{armor} while on a \move{Quest}. | |
| 225 | \end{amove} | |
| 226 | ||
| 227 | \begin{amove}{Voice of Authority} | |
| 228 | Take +1 to order hirelings. | |
| 229 | \end{amove} | |
| 230 | ||
| 231 | \begin{amove}{Hospitaller} | |
| 232 | When you \condition{heal an ally}, you heal +1d8 damage. | |
| 233 | \end{amove} | |
| 65 | 234 | |
| 66 | 235 | |
| 67 | 236 | \vfill\null |
| 68 | 237 | \columnbreak |
| 69 | 238 | |
| 70 | ||
| 71 | \rightbanner{Starting Moves} | |
| 72 | ||
| 73 | \begin{basicmove}{Lay on Hands (CHA)} | |
| 74 | When you touch someone, skin to skin, and pray for their well-being, | |
| 75 | roll+CHA. \textbf{On a 10+}, you heal 1d8 damage or remove one | |
| 76 | disease. \textbf{On a 7–9}, they are healed, but the damage or | |
| 77 | disease is transferred to you. | |
| 78 | \end{basicmove} | |
| 79 | ||
| 80 | \begin{basicmove}{Armored} | |
| 81 | You ignore the clumsy tag on armor you wear. | |
| 82 | \end{basicmove} | |
| 83 | ||
| 84 | \begin{basicmove}{I Am the Law} | |
| 85 | When you give an NPC an order based on your divine authority, roll+CHA. \textbf{On a 7+}, they choose one: | |
| 86 | ||
| 87 | • Do what you say | |
| 88 | ||
| 89 | • Back away cautiously, then flee | |
| 90 | ||
| 91 | • Attack you | |
| 92 | ||
| 93 | \textbf{On a 10+}, you also take +1 forward against them. \textbf{On a | |
| 94 | miss}, they do as they please and you take -1 forward against them. | |
| 95 | \end{basicmove} | |
| 96 | ||
| 97 | \begin{basicmove}{Quest} | |
| 98 | When you dedicate yourself to a mission through prayer and ritual | |
| 99 | cleansing, state what you set out to do: | |
| 100 | ||
| 101 | • Slay \_\_\_\_\_, a great blight on the land | |
| 102 | ||
| 103 | • Defend \_\_\_\_\_ from the iniquities that beset them | |
| 104 | ||
| 105 | • Discover the truth of \_\_\_\_\_ | |
| 106 | ||
| 107 | Then choose up to two boons: | |
| 108 | ||
| 109 | • An unwavering sense of direction to \_\_\_\_\_ | |
| 110 | ||
| 111 | • Invulnerability to \_\_\_\_\_ (e.g., edged weapons, fire, enchantment, etc.) | |
| 112 | ||
| 113 | • A mark of divine authority | |
| 114 | ||
| 115 | • Senses that pierce lies | |
| 116 | ||
| 117 | • A voice that transcends language | |
| 118 | ||
| 119 | • A freedom from hunger, thirst, and sleep | |
| 120 | ||
| 121 | The GM will then tell you what vow or vows is required of you to | |
| 122 | maintain your blessing: | |
| 123 | ||
| 124 | • Honor (forbidden: cowardly tactics and tricks) | |
| 125 | ||
| 126 | • Temperance (forbidden: gluttony in food, drink, and pleasure of the flesh) | |
| 127 | ||
| 128 | • Piety (required: observance of daily holy services) | |
| 129 | ||
| 130 | • Valor (forbidden: suffering an evil creature to live) | |
| 131 | ||
| 132 | • Truth (forbidden: lies) | |
| 133 | ||
| 134 | • Hospitality (required: comfort to those in need, no matter who they are) | |
| 135 | \end{basicmove} | |
| 136 | ||
| 137 | ||
| 138 | ||
| 139 | \vfill\null | |
| 140 | \end{multicols} | |
| 141 | \clearpage | |
| 142 | ||
| 143 | \gearbanner | |
| 144 | ||
| 145 | \begin{multicols}{2} | |
| 146 | ||
| 147 | \begin{quote} | |
| 148 | Your load is 12+STR. You start with dungeon rations (5 uses, 1 | |
| 149 | weight), scale armor (2 armor, 3 weight), and some mark of faith, | |
| 150 | describe it (0 weight). Choose your weapon: | |
| 151 | ||
| 152 | \begin{quote} | |
| 153 | \choice Halberd (reach, +1 damage, two-handed, 2 weight) | |
| 154 | ||
| 155 | \choice Long sword (close, +1 damage, 1 weight) and shield (+1 | |
| 156 | armor, 2 weight) | |
| 157 | \end{quote} | |
| 158 | ||
| 159 | Choose one: | |
| 160 | ||
| 161 | \begin{quote} | |
| 162 | \choice Adventuring gear (1 weight) | |
| 163 | ||
| 164 | \choice Dungeon rations (1 weight) and healing potion (0 weight) | |
| 165 | \end{quote} | |
| 166 | ||
| 167 | \end{quote} | |
| 168 | ||
| 169 | \ | |
| 170 | ||
| 171 | \columnbreak | |
| 172 | ||
| 173 | \ | |
| 174 | ||
| 175 | \end{multicols} | |
| 176 | ||
| 177 | \begin{multicols}{2} | |
| 178 | \leftbanner{Advanced Moves (2-5)} | |
| 179 | ||
| 180 | When you \textbf{gain a level from 2--5}, choose from these moves. | |
| 181 | ||
| 182 | \ | |
| 183 | ||
| 184 | \begin{amove}{Divine Favor} | |
| 185 | Dedicate yourself to a deity (name a new one or choose one that’s | |
| 186 | already been established). You gain the commune and cast a spell | |
| 187 | cleric moves. When you select this move, treat yourself as a cleric | |
| 188 | of level 1 for using spells. Every time you gain a level thereafter, | |
| 189 | increase your effective cleric level by 1. | |
| 190 | \end{amove} | |
| 191 | ||
| 192 | \begin{amove}{Bloody Aegis} | |
| 193 | When you take damage you can grit your teeth and accept the blow. If | |
| 194 | you do you take no damage but instead suffer a debility of your | |
| 195 | choice. If you already have all six debilities you can’t use this | |
| 196 | move. | |
| 197 | \end{amove} | |
| 198 | ||
| 199 | \begin{amove}{Smite} | |
| 200 | While on a quest you deal +1d4 damage. | |
| 201 | \end{amove} | |
| 202 | ||
| 203 | \begin{amove}{Exterminatus} | |
| 204 | When you speak aloud your promise to defeat an enemy, you deal +2d4 | |
| 205 | damage against that enemy and -4 damage against anyone else. This | |
| 206 | effect lasts until the enemy is defeated. If you fail to defeat the | |
| 207 | enemy or give up the fight, you can admit your failure, but the | |
| 208 | effect continues until you find a way to redeem yourself. | |
| 209 | \end{amove} | |
| 210 | ||
| 211 | \begin{amove}{Charge!} | |
| 212 | When you lead the charge into combat, those you lead take +1 | |
| 213 | forward. | |
| 214 | \end{amove} | |
| 215 | ||
| 216 | \begin{amove}{Staunch Defender} | |
| 217 | When you defend you always get +1 hold, even on a 6-. | |
| 218 | \end{amove} | |
| 219 | ||
| 220 | \begin{amove}{Setup Strike} | |
| 221 | When you hack and slash, choose an ally. Their next attack against | |
| 222 | your target does +1d4 damage. | |
| 223 | \end{amove} | |
| 224 | ||
| 225 | \begin{amove}{Holy Protection} | |
| 226 | You get +1 armor while on a quest. | |
| 227 | \end{amove} | |
| 228 | ||
| 229 | \begin{amove}{Voice of Authority} | |
| 230 | Take +1 to order hirelings. | |
| 231 | \end{amove} | |
| 232 | ||
| 233 | \begin{amove}{Hospitaller} | |
| 234 | When you heal an ally, you heal +1d8 damage. | |
| 235 | \end{amove} | |
| 236 | ||
| 237 | ||
| 238 | \vfill\null | |
| 239 | \columnbreak | |
| 240 | ||
| 241 | \rightbanner{Advanced Moves (6-10)} | |
| 242 | ||
| 243 | When you \textbf{gain a level from 6--10}, choose from these moves or | |
| 244 | the level 2--5 moves. | |
| 245 | ||
| 246 |
\ |
|
| 239 | \secondAdvances | |
| 247 | 240 | |
| 248 | 241 | \begin{amove}{Evidence of Faith} |
| 249 | \textbf{Requires}: Divine Favor | |
| 250 | ||
| 251 | When you see divine magic as it happens, you can ask the GM which | |
| 252 | deity granted the spell and its effects. Take +1 when acting on the | |
| 253 |
|
|
| 242 | \textbf{Requires}: \move{Divine Favor} | |
| 243 | ||
| 244 | When you \condition{see divine magic as it happens}, you can ask the | |
| 245 | GM which deity granted the spell and its effects. Take +1 when | |
| 246 | acting on the answers. | |
| 254 | 247 | \end{amove} |
| 255 | 248 | |
| 256 | 249 | \begin{amove}{Holy Smite} |
| 257 | \textbf{Replaces}: Smite | |
| 258 | ||
| 259 |
|
|
| 250 | \textbf{Replaces}: \move{Smite} | |
| 251 | ||
| 252 | While on a \move{Quest} you deal +1d8 damage. | |
| 260 | 253 | \end{amove} |
| 261 | 254 | |
| 262 | 255 | \begin{amove}{Ever Onward} |
| 263 | \textbf{Replaces}: Charge! | |
| 264 | ||
| 265 | When you lead the charge into combat, those you lead take +1 forward | |
| 266 | and +2 armor forward. | |
| 256 | \textbf{Replaces}: \move{Charge!} | |
| 257 | ||
| 258 | When you \condition{lead the charge into combat}, those you lead take +1 forward | |
| 259 | and \ntag{+2}{armor} forward. | |
| 267 | 260 | \end{amove} |
| 268 | 261 | |
| 269 | 262 | \begin{amove}{Impervious Defender} |
| 270 | \textbf{Replaces}: Staunch Defender | |
| 271 | ||
| 272 | When you defend you always get +1 hold, even on a 6-. When you get a | |
| 273 | 12+ to defend instead of getting hold the nearest attacking creature | |
| 274 |
|
|
| 263 | \textbf{Replaces}: \move{Staunch Defender} | |
| 264 | ||
| 265 | When you \move{Defend} you always get +1 hold, even on a 6-. When | |
| 266 | you get a 12+ to \move{Defend} instead of getting hold the nearest | |
| 267 | attacking creature is stymied giving you a clear advantage, the GM | |
| 268 | will describe it. | |
| 275 | 269 | \end{amove} |
| 276 | 270 | |
| 277 | 271 | \begin{amove}{Tandem Strike} |
| 278 | \textbf{Replaces}: Setup Strike | |
| 279 | ||
| 280 | When you hack and slash, choose an ally. Their next attack against | |
| 281 | your target does +1d4 damage and they take +1 forward against them. | |
| 272 | \textbf{Replaces}: \move{Setup Strike} | |
| 273 | ||
| 274 | When you \move{Hack and Slash}, choose an ally. Their next attack | |
| 275 | against your target does +1d4 damage and they take +1 forward | |
| 276 | against them. | |
| 282 | 277 | \end{amove} |
| 283 | 278 | |
| 284 | 279 | \begin{amove}{Divine Protection} |
| 285 | \textbf{Replaces}: Holy Protection | |
| 286 | ||
| 287 |
|
|
| 280 | \textbf{Replaces}: \move{Holy Protection} | |
| 281 | ||
| 282 | You get \ntag{+2}{armor} while on a \move{Quest}. | |
| 288 | 283 | \end{amove} |
| 289 | 284 | |
| 290 | 285 | \begin{amove}{Divine Authority} |
| 291 |
\textbf{Replaces}: |
|
| 286 | \textbf{Replaces}: \move{Voice of Authority} | |
| 292 | 287 | |
| 293 | 288 | Take +1 to order hirelings. When you roll a 12+ the hireling |
| 294 | 289 | transcends their moment of fear and doubt and carries out your order |
| 296 | 291 | \end{amove} |
| 297 | 292 | |
| 298 | 293 | \begin{amove}{Perfect Hospitaller} |
| 299 | \textbf{Replaces}: Hospitaller | |
| 300 | ||
| 301 |
|
|
| 294 | \textbf{Replaces}: \move{Hospitaller} | |
| 295 | ||
| 296 | When you \condition{heal an ally}, you heal +2d8 damage. | |
| 302 | 297 | \end{amove} |
| 303 | 298 | |
| 304 | 299 | \begin{amove}{Indomitable} |
| 305 | When you suffer a debility (even through Bloody Aegis) take +1 | |
| 306 | forward against whatever caused it. | |
| 300 | When you suffer a debility (even through \move{Bloody Aegis}) take | |
| 301 | +1 forward against whatever caused it. | |
| 307 | 302 | \end{amove} |
| 308 | 303 | |
| 309 | 304 | \begin{amove}{Perfect Knight} |
| 310 |
When you |
|
| 305 | When you \move{Quest} you choose three boons instead of two. | |
| 311 | 306 | \end{amove} |
| 312 | 307 | |
| 313 | 308 | |