Updated paladin sheet
Getty Ritter
6 years ago
7 | 7 | \newcommand{\BaseLoad}{12} |
8 | 8 | \newcommand{\Damage}{10} |
9 | 9 | |
10 | \newcommand{\Names}{ | |
11 | ||
12 | \hangindent=0.2in Human: Thaddeus, Augustine, Lux, Cassius, Hadrian, Lucia, Octavia, | |
13 | Regulus, Valeria, Sanguinus, Titanius | |
14 | ||
15 | \hangindent=0.2in Orc: Ikhîgurk, Ugagrish, Pitûsh, Ikâpikun, | |
16 | Lugan-An, Akîsishurk, Sûghan, Gaphuprâsh } | |
17 | ||
18 | \newcommand{\Look}{ | |
19 | Kind Eyes, Fiery Eyes, or Glowing Eyes | |
20 | ||
21 | Helmet, Styled Hair, or Bald | |
22 | ||
23 | Worn Holy Symbol or Fancy Holy Symbol | |
24 | ||
25 | Fit Body, Bulky Body, or Thin Body | |
26 | } | |
27 | ||
10 | 28 | \begin{document} |
11 | 29 | \openup -0.2em |
12 | 30 | |
13 | 31 | \charbanner |
14 | 32 | |
15 |
\begin{m |
|
33 | \begin{minipage}[t]{3.2in} | |
16 | 34 | \leftbanner{Folk} |
17 | 35 | |
18 | 36 | \begin{amove}{Human} |
19 |
When you \ |
|
37 | When you \condition{pray for guidance, even for a moment, and ask, | |
20 | 38 | ``What here is evil?''} the GM will tell you, honestly. |
21 | 39 | \end{amove} |
22 | 40 | |
23 | 41 | \begin{amove}{Orc} |
24 |
When \ |
|
42 | When \condition{you pray for guidance, even for a moment, and ask, | |
25 | 43 | ``What here is dangerous to me?''} the GM will tell you, honestly. |
26 | 44 | \end{amove} |
27 | 45 | |
41 | 59 | |
42 | 60 | \leftbanner{Bonds} |
43 | 61 | |
44 | \begin{quote} | |
45 | \textbf{V:}\enspace\hrulefill | |
46 | ||
47 | \enspace\hrulefill | |
48 | ||
49 | \textbf{V:}\enspace\hrulefill | |
50 | ||
51 | \enspace\hrulefill | |
52 | ||
53 | \textbf{V:}\enspace\hrulefill | |
54 | ||
55 | \enspace\hrulefill | |
56 | ||
57 | \textbf{V:}\enspace\hrulefill | |
58 | ||
59 | \enspace\hrulefill | |
60 | ||
61 | \textbf{V:}\enspace\hrulefill | |
62 | ||
63 | \enspace\hrulefill | |
62 | \vfill\null | |
63 | \end{minipage} | |
64 | \begin{minipage}[t]{4.6in} | |
65 | ||
66 | ||
67 | \rightbanner{Starting Moves} | |
68 | ||
69 | \begin{basicmove}{Lay on Hands (CHA)} | |
70 | When you \condition{touch someone, skin to skin, and pray for their | |
71 | well-being}, roll+CHA. \onSuccess, you heal 1d8 damage or remove | |
72 | one disease. \onPartial, they are healed, but the damage or disease | |
73 | is transferred to you. | |
74 | \end{basicmove} | |
75 | \ | |
76 | ||
77 | \begin{basicmove}{Armored} | |
78 | You ignore the \itag{clumsy} tag on armor you wear. | |
79 | \end{basicmove} | |
80 | \ | |
81 | ||
82 | \begin{basicmove}{I Am the Law} | |
83 | When you \condition{give an NPC an order based on your divine | |
84 | authority}, roll+CHA. \onPartial, they choose one: | |
85 | ||
86 | \begin{itemize} | |
87 | \item Do what you say | |
88 | \item Back away cautiously, then flee | |
89 | \item Attack you | |
90 | \end{itemize} | |
91 | ||
92 | \onSuccess, you also take +1 forward against them. \onMiss, they do | |
93 | as they please and you take -1 forward against them. | |
94 | \end{basicmove} | |
95 | \ | |
96 | ||
97 | \begin{basicmove}{Quest} | |
98 | When you \condition{dedicate yourself to a mission through prayer | |
99 | and ritual cleansing}, state what you set out to do: | |
100 | ||
101 | \begin{itemize} | |
102 | \item Slay \blank, a great blight on the land | |
103 | \item Defend \blank\ from the iniquities that beset them | |
104 | \item Discover the truth of \blank | |
105 | \end{itemize} | |
106 | ||
107 | Then choose up to two boons: | |
108 | ||
109 | \begin{itemize} | |
110 | \item An unwavering sense of direction to \blank | |
111 | \item Invulnerability to \blank\ (e.g., edged weapons, fire, enchantment, etc.) | |
112 | \item A mark of divine authority | |
113 | \item Senses that pierce lies | |
114 | \item A voice that transcends language | |
115 | \item A freedom from hunger, thirst, and sleep | |
116 | \end{itemize} | |
117 | ||
118 | The GM will then tell you what vow or vows is required of you to | |
119 | maintain your blessing: | |
120 | ||
121 | \begin{itemize} | |
122 | \item Honor (forbidden: cowardly tactics and tricks) | |
123 | \item Temperance (forbidden: gluttony in food, drink, and pleasure of the flesh) | |
124 | \item Piety (required: observance of daily holy services) | |
125 | \item Valor (forbidden: suffering an evil creature to live) | |
126 | \item Truth (forbidden: lies) | |
127 | \item Hospitality (required: comfort to those in need, no matter who they are) | |
128 | \end{itemize} | |
129 | ||
130 | \end{basicmove} | |
131 | ||
132 | ||
133 | ||
134 | \vfill\null | |
135 | \end{minipage} | |
136 | \charlower | |
137 | \clearpage | |
138 | ||
139 | \gearbanner | |
140 | ||
141 | \begin{multicols}{2} | |
142 | ||
143 | \begin{quote} | |
144 | Your load is 12+STR. You start with dungeon rations | |
145 | (\ntag{5}{uses}, \ntag{1}{weight}), scale armor (\ntag{2}{armor}, | |
146 | \ntag{3}{weight}), and some mark of faith, describe it | |
147 | (\ntag{0}{weight}). Choose your weapon: | |
148 | ||
149 | \begin{quote} | |
150 | \choice Halberd (\itag{reach}, \ntag{+1}{damage}, | |
151 | \itag{two-handed}, \ntag{2}{weight}) | |
152 | ||
153 | \choice Long sword (\itag{close}, \ntag{+1}{damage}, | |
154 | \ntag{1}{weight}) and shield (\ntag{+1}{armor}, | |
155 | \ntag{2}{weight}) | |
156 | \end{quote} | |
157 | ||
158 | Choose one: | |
159 | ||
160 | \begin{quote} | |
161 | \choice Adventuring gear (\ntag{1}{weight}) | |
162 | ||
163 | \choice Dungeon rations (\ntag{1}{weight}) and healing potion (\ntag{0}{weight}) | |
164 | \end{quote} | |
165 | ||
64 | 166 | \end{quote} |
167 | ||
168 | \ | |
169 | ||
170 | \columnbreak | |
171 | ||
172 | \ | |
173 | ||
174 | \end{multicols} | |
175 | ||
176 | \widebanner{Advanced Moves} | |
177 | ||
178 | \begin{multicols}{2} | |
179 | ||
180 | \firstAdvances | |
181 | ||
182 | \begin{amove}{Divine Favor} | |
183 | Dedicate yourself to a deity (name a new one or choose one that’s | |
184 | already been established). You gain the \move{Commune} and | |
185 | \move{Cast a Spell} Cleric moves. When you select this move, treat | |
186 | yourself as a Cleric of level 1 for using spells. Every time you | |
187 | gain a level thereafter, increase your effective cleric level by 1. | |
188 | \end{amove} | |
189 | ||
190 | \begin{amove}{Bloody Aegis} | |
191 | When you \condition{take damage} you can grit your teeth and accept | |
192 | the blow. If you do you take no damage but instead suffer a debility | |
193 | of your choice. If you already have all six debilities you can’t use | |
194 | this move. | |
195 | \end{amove} | |
196 | ||
197 | \begin{amove}{Smite} | |
198 | While on a \move{Quest} you deal +1d4 damage. | |
199 | \end{amove} | |
200 | ||
201 | \begin{amove}{Exterminatus} | |
202 | When you \condition{speak aloud your promise to defeat an enemy}, | |
203 | you deal +2d4 damage against that enemy and -4 damage against anyone | |
204 | else. This effect lasts until the enemy is defeated. If you fail to | |
205 | defeat the enemy or give up the fight, you can admit your failure, | |
206 | but the effect continues until you find a way to redeem yourself. | |
207 | \end{amove} | |
208 | ||
209 | \begin{amove}{Charge!} | |
210 | When you \condition{lead the charge into combat}, those you lead | |
211 | take +1 forward. | |
212 | \end{amove} | |
213 | ||
214 | \begin{amove}{Staunch Defender} | |
215 | When you \move{Defend} you always get +1 hold, even on a 6-. | |
216 | \end{amove} | |
217 | ||
218 | \begin{amove}{Setup Strike} | |
219 | When you \move{Hack and Slash}, choose an ally. Their next attack | |
220 | against your target does +1d4 damage. | |
221 | \end{amove} | |
222 | ||
223 | \begin{amove}{Holy Protection} | |
224 | You get \ntag{+1}{armor} while on a \move{Quest}. | |
225 | \end{amove} | |
226 | ||
227 | \begin{amove}{Voice of Authority} | |
228 | Take +1 to order hirelings. | |
229 | \end{amove} | |
230 | ||
231 | \begin{amove}{Hospitaller} | |
232 | When you \condition{heal an ally}, you heal +1d8 damage. | |
233 | \end{amove} | |
65 | 234 | |
66 | 235 | |
67 | 236 | \vfill\null |
68 | 237 | \columnbreak |
69 | 238 | |
70 | ||
71 | \rightbanner{Starting Moves} | |
72 | ||
73 | \begin{basicmove}{Lay on Hands (CHA)} | |
74 | When you touch someone, skin to skin, and pray for their well-being, | |
75 | roll+CHA. \textbf{On a 10+}, you heal 1d8 damage or remove one | |
76 | disease. \textbf{On a 7–9}, they are healed, but the damage or | |
77 | disease is transferred to you. | |
78 | \end{basicmove} | |
79 | ||
80 | \begin{basicmove}{Armored} | |
81 | You ignore the clumsy tag on armor you wear. | |
82 | \end{basicmove} | |
83 | ||
84 | \begin{basicmove}{I Am the Law} | |
85 | When you give an NPC an order based on your divine authority, roll+CHA. \textbf{On a 7+}, they choose one: | |
86 | ||
87 | • Do what you say | |
88 | ||
89 | • Back away cautiously, then flee | |
90 | ||
91 | • Attack you | |
92 | ||
93 | \textbf{On a 10+}, you also take +1 forward against them. \textbf{On a | |
94 | miss}, they do as they please and you take -1 forward against them. | |
95 | \end{basicmove} | |
96 | ||
97 | \begin{basicmove}{Quest} | |
98 | When you dedicate yourself to a mission through prayer and ritual | |
99 | cleansing, state what you set out to do: | |
100 | ||
101 | • Slay \_\_\_\_\_, a great blight on the land | |
102 | ||
103 | • Defend \_\_\_\_\_ from the iniquities that beset them | |
104 | ||
105 | • Discover the truth of \_\_\_\_\_ | |
106 | ||
107 | Then choose up to two boons: | |
108 | ||
109 | • An unwavering sense of direction to \_\_\_\_\_ | |
110 | ||
111 | • Invulnerability to \_\_\_\_\_ (e.g., edged weapons, fire, enchantment, etc.) | |
112 | ||
113 | • A mark of divine authority | |
114 | ||
115 | • Senses that pierce lies | |
116 | ||
117 | • A voice that transcends language | |
118 | ||
119 | • A freedom from hunger, thirst, and sleep | |
120 | ||
121 | The GM will then tell you what vow or vows is required of you to | |
122 | maintain your blessing: | |
123 | ||
124 | • Honor (forbidden: cowardly tactics and tricks) | |
125 | ||
126 | • Temperance (forbidden: gluttony in food, drink, and pleasure of the flesh) | |
127 | ||
128 | • Piety (required: observance of daily holy services) | |
129 | ||
130 | • Valor (forbidden: suffering an evil creature to live) | |
131 | ||
132 | • Truth (forbidden: lies) | |
133 | ||
134 | • Hospitality (required: comfort to those in need, no matter who they are) | |
135 | \end{basicmove} | |
136 | ||
137 | ||
138 | ||
139 | \vfill\null | |
140 | \end{multicols} | |
141 | \clearpage | |
142 | ||
143 | \gearbanner | |
144 | ||
145 | \begin{multicols}{2} | |
146 | ||
147 | \begin{quote} | |
148 | Your load is 12+STR. You start with dungeon rations (5 uses, 1 | |
149 | weight), scale armor (2 armor, 3 weight), and some mark of faith, | |
150 | describe it (0 weight). Choose your weapon: | |
151 | ||
152 | \begin{quote} | |
153 | \choice Halberd (reach, +1 damage, two-handed, 2 weight) | |
154 | ||
155 | \choice Long sword (close, +1 damage, 1 weight) and shield (+1 | |
156 | armor, 2 weight) | |
157 | \end{quote} | |
158 | ||
159 | Choose one: | |
160 | ||
161 | \begin{quote} | |
162 | \choice Adventuring gear (1 weight) | |
163 | ||
164 | \choice Dungeon rations (1 weight) and healing potion (0 weight) | |
165 | \end{quote} | |
166 | ||
167 | \end{quote} | |
168 | ||
169 | \ | |
170 | ||
171 | \columnbreak | |
172 | ||
173 | \ | |
174 | ||
175 | \end{multicols} | |
176 | ||
177 | \begin{multicols}{2} | |
178 | \leftbanner{Advanced Moves (2-5)} | |
179 | ||
180 | When you \textbf{gain a level from 2--5}, choose from these moves. | |
181 | ||
182 | \ | |
183 | ||
184 | \begin{amove}{Divine Favor} | |
185 | Dedicate yourself to a deity (name a new one or choose one that’s | |
186 | already been established). You gain the commune and cast a spell | |
187 | cleric moves. When you select this move, treat yourself as a cleric | |
188 | of level 1 for using spells. Every time you gain a level thereafter, | |
189 | increase your effective cleric level by 1. | |
190 | \end{amove} | |
191 | ||
192 | \begin{amove}{Bloody Aegis} | |
193 | When you take damage you can grit your teeth and accept the blow. If | |
194 | you do you take no damage but instead suffer a debility of your | |
195 | choice. If you already have all six debilities you can’t use this | |
196 | move. | |
197 | \end{amove} | |
198 | ||
199 | \begin{amove}{Smite} | |
200 | While on a quest you deal +1d4 damage. | |
201 | \end{amove} | |
202 | ||
203 | \begin{amove}{Exterminatus} | |
204 | When you speak aloud your promise to defeat an enemy, you deal +2d4 | |
205 | damage against that enemy and -4 damage against anyone else. This | |
206 | effect lasts until the enemy is defeated. If you fail to defeat the | |
207 | enemy or give up the fight, you can admit your failure, but the | |
208 | effect continues until you find a way to redeem yourself. | |
209 | \end{amove} | |
210 | ||
211 | \begin{amove}{Charge!} | |
212 | When you lead the charge into combat, those you lead take +1 | |
213 | forward. | |
214 | \end{amove} | |
215 | ||
216 | \begin{amove}{Staunch Defender} | |
217 | When you defend you always get +1 hold, even on a 6-. | |
218 | \end{amove} | |
219 | ||
220 | \begin{amove}{Setup Strike} | |
221 | When you hack and slash, choose an ally. Their next attack against | |
222 | your target does +1d4 damage. | |
223 | \end{amove} | |
224 | ||
225 | \begin{amove}{Holy Protection} | |
226 | You get +1 armor while on a quest. | |
227 | \end{amove} | |
228 | ||
229 | \begin{amove}{Voice of Authority} | |
230 | Take +1 to order hirelings. | |
231 | \end{amove} | |
232 | ||
233 | \begin{amove}{Hospitaller} | |
234 | When you heal an ally, you heal +1d8 damage. | |
235 | \end{amove} | |
236 | ||
237 | ||
238 | \vfill\null | |
239 | \columnbreak | |
240 | ||
241 | \rightbanner{Advanced Moves (6-10)} | |
242 | ||
243 | When you \textbf{gain a level from 6--10}, choose from these moves or | |
244 | the level 2--5 moves. | |
245 | ||
246 |
\ |
|
239 | \secondAdvances | |
247 | 240 | |
248 | 241 | \begin{amove}{Evidence of Faith} |
249 | \textbf{Requires}: Divine Favor | |
250 | ||
251 | When you see divine magic as it happens, you can ask the GM which | |
252 | deity granted the spell and its effects. Take +1 when acting on the | |
253 |
|
|
242 | \textbf{Requires}: \move{Divine Favor} | |
243 | ||
244 | When you \condition{see divine magic as it happens}, you can ask the | |
245 | GM which deity granted the spell and its effects. Take +1 when | |
246 | acting on the answers. | |
254 | 247 | \end{amove} |
255 | 248 | |
256 | 249 | \begin{amove}{Holy Smite} |
257 | \textbf{Replaces}: Smite | |
258 | ||
259 |
|
|
250 | \textbf{Replaces}: \move{Smite} | |
251 | ||
252 | While on a \move{Quest} you deal +1d8 damage. | |
260 | 253 | \end{amove} |
261 | 254 | |
262 | 255 | \begin{amove}{Ever Onward} |
263 | \textbf{Replaces}: Charge! | |
264 | ||
265 | When you lead the charge into combat, those you lead take +1 forward | |
266 | and +2 armor forward. | |
256 | \textbf{Replaces}: \move{Charge!} | |
257 | ||
258 | When you \condition{lead the charge into combat}, those you lead take +1 forward | |
259 | and \ntag{+2}{armor} forward. | |
267 | 260 | \end{amove} |
268 | 261 | |
269 | 262 | \begin{amove}{Impervious Defender} |
270 | \textbf{Replaces}: Staunch Defender | |
271 | ||
272 | When you defend you always get +1 hold, even on a 6-. When you get a | |
273 | 12+ to defend instead of getting hold the nearest attacking creature | |
274 |
|
|
263 | \textbf{Replaces}: \move{Staunch Defender} | |
264 | ||
265 | When you \move{Defend} you always get +1 hold, even on a 6-. When | |
266 | you get a 12+ to \move{Defend} instead of getting hold the nearest | |
267 | attacking creature is stymied giving you a clear advantage, the GM | |
268 | will describe it. | |
275 | 269 | \end{amove} |
276 | 270 | |
277 | 271 | \begin{amove}{Tandem Strike} |
278 | \textbf{Replaces}: Setup Strike | |
279 | ||
280 | When you hack and slash, choose an ally. Their next attack against | |
281 | your target does +1d4 damage and they take +1 forward against them. | |
272 | \textbf{Replaces}: \move{Setup Strike} | |
273 | ||
274 | When you \move{Hack and Slash}, choose an ally. Their next attack | |
275 | against your target does +1d4 damage and they take +1 forward | |
276 | against them. | |
282 | 277 | \end{amove} |
283 | 278 | |
284 | 279 | \begin{amove}{Divine Protection} |
285 | \textbf{Replaces}: Holy Protection | |
286 | ||
287 |
|
|
280 | \textbf{Replaces}: \move{Holy Protection} | |
281 | ||
282 | You get \ntag{+2}{armor} while on a \move{Quest}. | |
288 | 283 | \end{amove} |
289 | 284 | |
290 | 285 | \begin{amove}{Divine Authority} |
291 |
\textbf{Replaces}: |
|
286 | \textbf{Replaces}: \move{Voice of Authority} | |
292 | 287 | |
293 | 288 | Take +1 to order hirelings. When you roll a 12+ the hireling |
294 | 289 | transcends their moment of fear and doubt and carries out your order |
296 | 291 | \end{amove} |
297 | 292 | |
298 | 293 | \begin{amove}{Perfect Hospitaller} |
299 | \textbf{Replaces}: Hospitaller | |
300 | ||
301 |
|
|
294 | \textbf{Replaces}: \move{Hospitaller} | |
295 | ||
296 | When you \condition{heal an ally}, you heal +2d8 damage. | |
302 | 297 | \end{amove} |
303 | 298 | |
304 | 299 | \begin{amove}{Indomitable} |
305 | When you suffer a debility (even through Bloody Aegis) take +1 | |
306 | forward against whatever caused it. | |
300 | When you suffer a debility (even through \move{Bloody Aegis}) take | |
301 | +1 forward against whatever caused it. | |
307 | 302 | \end{amove} |
308 | 303 | |
309 | 304 | \begin{amove}{Perfect Knight} |
310 |
When you |
|
305 | When you \move{Quest} you choose three boons instead of two. | |
311 | 306 | \end{amove} |
312 | 307 | |
313 | 308 |