gdritter repos chalcedony-playbooks / 42ee97c
Updated paladin sheet Getty Ritter 5 years ago
1 changed file(s) with 226 addition(s) and 231 deletion(s). Collapse all Expand all
77 \newcommand{\BaseLoad}{12}
88 \newcommand{\Damage}{10}
99
10 \newcommand{\Names}{
11
12 \hangindent=0.2in Human: Thaddeus, Augustine, Lux, Cassius, Hadrian, Lucia, Octavia,
13 Regulus, Valeria, Sanguinus, Titanius
14
15 \hangindent=0.2in Orc: Ikhîgurk, Ugagrish, Pitûsh, Ikâpikun,
16 Lugan-An, Akîsishurk, Sûghan, Gaphuprâsh }
17
18 \newcommand{\Look}{
19 Kind Eyes, Fiery Eyes, or Glowing Eyes
20
21 Helmet, Styled Hair, or Bald
22
23 Worn Holy Symbol or Fancy Holy Symbol
24
25 Fit Body, Bulky Body, or Thin Body
26 }
27
1028 \begin{document}
1129 \openup -0.2em
1230
1331 \charbanner
1432
15 \begin{multicols}{2}
33 \begin{minipage}[t]{3.2in}
1634 \leftbanner{Folk}
1735
1836 \begin{amove}{Human}
19 When you \textbf{pray for guidance, even for a moment, and ask,
37 When you \condition{pray for guidance, even for a moment, and ask,
2038 ``What here is evil?''} the GM will tell you, honestly.
2139 \end{amove}
2240
2341 \begin{amove}{Orc}
24 When \textbf{you pray for guidance, even for a moment, and ask,
42 When \condition{you pray for guidance, even for a moment, and ask,
2543 ``What here is dangerous to me?''} the GM will tell you, honestly.
2644 \end{amove}
2745
4159
4260 \leftbanner{Bonds}
4361
44 \begin{quote}
45 \textbf{V:}\enspace\hrulefill
46
47 \enspace\hrulefill
48
49 \textbf{V:}\enspace\hrulefill
50
51 \enspace\hrulefill
52
53 \textbf{V:}\enspace\hrulefill
54
55 \enspace\hrulefill
56
57 \textbf{V:}\enspace\hrulefill
58
59 \enspace\hrulefill
60
61 \textbf{V:}\enspace\hrulefill
62
63 \enspace\hrulefill
62 \vfill\null
63 \end{minipage}
64 \begin{minipage}[t]{4.6in}
65
66
67 \rightbanner{Starting Moves}
68
69 \begin{basicmove}{Lay on Hands (CHA)}
70 When you \condition{touch someone, skin to skin, and pray for their
71 well-being}, roll+CHA. \onSuccess, you heal 1d8 damage or remove
72 one disease. \onPartial, they are healed, but the damage or disease
73 is transferred to you.
74 \end{basicmove}
75 \
76
77 \begin{basicmove}{Armored}
78 You ignore the \itag{clumsy} tag on armor you wear.
79 \end{basicmove}
80 \
81
82 \begin{basicmove}{I Am the Law}
83 When you \condition{give an NPC an order based on your divine
84 authority}, roll+CHA. \onPartial, they choose one:
85
86 \begin{itemize}
87 \item Do what you say
88 \item Back away cautiously, then flee
89 \item Attack you
90 \end{itemize}
91
92 \onSuccess, you also take +1 forward against them. \onMiss, they do
93 as they please and you take -1 forward against them.
94 \end{basicmove}
95 \
96
97 \begin{basicmove}{Quest}
98 When you \condition{dedicate yourself to a mission through prayer
99 and ritual cleansing}, state what you set out to do:
100
101 \begin{itemize}
102 \item Slay \blank, a great blight on the land
103 \item Defend \blank\ from the iniquities that beset them
104 \item Discover the truth of \blank
105 \end{itemize}
106
107 Then choose up to two boons:
108
109 \begin{itemize}
110 \item An unwavering sense of direction to \blank
111 \item Invulnerability to \blank\ (e.g., edged weapons, fire, enchantment, etc.)
112 \item A mark of divine authority
113 \item Senses that pierce lies
114 \item A voice that transcends language
115 \item A freedom from hunger, thirst, and sleep
116 \end{itemize}
117
118 The GM will then tell you what vow or vows is required of you to
119 maintain your blessing:
120
121 \begin{itemize}
122 \item Honor (forbidden: cowardly tactics and tricks)
123 \item Temperance (forbidden: gluttony in food, drink, and pleasure of the flesh)
124 \item Piety (required: observance of daily holy services)
125 \item Valor (forbidden: suffering an evil creature to live)
126 \item Truth (forbidden: lies)
127 \item Hospitality (required: comfort to those in need, no matter who they are)
128 \end{itemize}
129
130 \end{basicmove}
131
132
133
134 \vfill\null
135 \end{minipage}
136 \charlower
137 \clearpage
138
139 \gearbanner
140
141 \begin{multicols}{2}
142
143 \begin{quote}
144 Your load is 12+STR. You start with dungeon rations
145 (\ntag{5}{uses}, \ntag{1}{weight}), scale armor (\ntag{2}{armor},
146 \ntag{3}{weight}), and some mark of faith, describe it
147 (\ntag{0}{weight}). Choose your weapon:
148
149 \begin{quote}
150 \choice Halberd (\itag{reach}, \ntag{+1}{damage},
151 \itag{two-handed}, \ntag{2}{weight})
152
153 \choice Long sword (\itag{close}, \ntag{+1}{damage},
154 \ntag{1}{weight}) and shield (\ntag{+1}{armor},
155 \ntag{2}{weight})
156 \end{quote}
157
158 Choose one:
159
160 \begin{quote}
161 \choice Adventuring gear (\ntag{1}{weight})
162
163 \choice Dungeon rations (\ntag{1}{weight}) and healing potion (\ntag{0}{weight})
164 \end{quote}
165
64166 \end{quote}
167
168 \
169
170 \columnbreak
171
172 \
173
174 \end{multicols}
175
176 \widebanner{Advanced Moves}
177
178 \begin{multicols}{2}
179
180 \firstAdvances
181
182 \begin{amove}{Divine Favor}
183 Dedicate yourself to a deity (name a new one or choose one that’s
184 already been established). You gain the \move{Commune} and
185 \move{Cast a Spell} Cleric moves. When you select this move, treat
186 yourself as a Cleric of level 1 for using spells. Every time you
187 gain a level thereafter, increase your effective cleric level by 1.
188 \end{amove}
189
190 \begin{amove}{Bloody Aegis}
191 When you \condition{take damage} you can grit your teeth and accept
192 the blow. If you do you take no damage but instead suffer a debility
193 of your choice. If you already have all six debilities you can’t use
194 this move.
195 \end{amove}
196
197 \begin{amove}{Smite}
198 While on a \move{Quest} you deal +1d4 damage.
199 \end{amove}
200
201 \begin{amove}{Exterminatus}
202 When you \condition{speak aloud your promise to defeat an enemy},
203 you deal +2d4 damage against that enemy and -4 damage against anyone
204 else. This effect lasts until the enemy is defeated. If you fail to
205 defeat the enemy or give up the fight, you can admit your failure,
206 but the effect continues until you find a way to redeem yourself.
207 \end{amove}
208
209 \begin{amove}{Charge!}
210 When you \condition{lead the charge into combat}, those you lead
211 take +1 forward.
212 \end{amove}
213
214 \begin{amove}{Staunch Defender}
215 When you \move{Defend} you always get +1 hold, even on a 6-.
216 \end{amove}
217
218 \begin{amove}{Setup Strike}
219 When you \move{Hack and Slash}, choose an ally. Their next attack
220 against your target does +1d4 damage.
221 \end{amove}
222
223 \begin{amove}{Holy Protection}
224 You get \ntag{+1}{armor} while on a \move{Quest}.
225 \end{amove}
226
227 \begin{amove}{Voice of Authority}
228 Take +1 to order hirelings.
229 \end{amove}
230
231 \begin{amove}{Hospitaller}
232 When you \condition{heal an ally}, you heal +1d8 damage.
233 \end{amove}
65234
66235
67236 \vfill\null
68237 \columnbreak
69238
70
71 \rightbanner{Starting Moves}
72
73 \begin{basicmove}{Lay on Hands (CHA)}
74 When you touch someone, skin to skin, and pray for their well-being,
75 roll+CHA. \textbf{On a 10+}, you heal 1d8 damage or remove one
76 disease. \textbf{On a 7–9}, they are healed, but the damage or
77 disease is transferred to you.
78 \end{basicmove}
79
80 \begin{basicmove}{Armored}
81 You ignore the clumsy tag on armor you wear.
82 \end{basicmove}
83
84 \begin{basicmove}{I Am the Law}
85 When you give an NPC an order based on your divine authority, roll+CHA. \textbf{On a 7+}, they choose one:
86
87 • Do what you say
88
89 • Back away cautiously, then flee
90
91 • Attack you
92
93 \textbf{On a 10+}, you also take +1 forward against them. \textbf{On a
94 miss}, they do as they please and you take -1 forward against them.
95 \end{basicmove}
96
97 \begin{basicmove}{Quest}
98 When you dedicate yourself to a mission through prayer and ritual
99 cleansing, state what you set out to do:
100
101 • Slay \_\_\_\_\_, a great blight on the land
102
103 • Defend \_\_\_\_\_ from the iniquities that beset them
104
105 • Discover the truth of \_\_\_\_\_
106
107 Then choose up to two boons:
108
109 • An unwavering sense of direction to \_\_\_\_\_
110
111 • Invulnerability to \_\_\_\_\_ (e.g., edged weapons, fire, enchantment, etc.)
112
113 • A mark of divine authority
114
115 • Senses that pierce lies
116
117 • A voice that transcends language
118
119 • A freedom from hunger, thirst, and sleep
120
121 The GM will then tell you what vow or vows is required of you to
122 maintain your blessing:
123
124 • Honor (forbidden: cowardly tactics and tricks)
125
126 • Temperance (forbidden: gluttony in food, drink, and pleasure of the flesh)
127
128 • Piety (required: observance of daily holy services)
129
130 • Valor (forbidden: suffering an evil creature to live)
131
132 • Truth (forbidden: lies)
133
134 • Hospitality (required: comfort to those in need, no matter who they are)
135 \end{basicmove}
136
137
138
139 \vfill\null
140 \end{multicols}
141 \clearpage
142
143 \gearbanner
144
145 \begin{multicols}{2}
146
147 \begin{quote}
148 Your load is 12+STR. You start with dungeon rations (5 uses, 1
149 weight), scale armor (2 armor, 3 weight), and some mark of faith,
150 describe it (0 weight). Choose your weapon:
151
152 \begin{quote}
153 \choice Halberd (reach, +1 damage, two-handed, 2 weight)
154
155 \choice Long sword (close, +1 damage, 1 weight) and shield (+1
156 armor, 2 weight)
157 \end{quote}
158
159 Choose one:
160
161 \begin{quote}
162 \choice Adventuring gear (1 weight)
163
164 \choice Dungeon rations (1 weight) and healing potion (0 weight)
165 \end{quote}
166
167 \end{quote}
168
169 \
170
171 \columnbreak
172
173 \
174
175 \end{multicols}
176
177 \begin{multicols}{2}
178 \leftbanner{Advanced Moves (2-5)}
179
180 When you \textbf{gain a level from 2--5}, choose from these moves.
181
182 \
183
184 \begin{amove}{Divine Favor}
185 Dedicate yourself to a deity (name a new one or choose one that’s
186 already been established). You gain the commune and cast a spell
187 cleric moves. When you select this move, treat yourself as a cleric
188 of level 1 for using spells. Every time you gain a level thereafter,
189 increase your effective cleric level by 1.
190 \end{amove}
191
192 \begin{amove}{Bloody Aegis}
193 When you take damage you can grit your teeth and accept the blow. If
194 you do you take no damage but instead suffer a debility of your
195 choice. If you already have all six debilities you can’t use this
196 move.
197 \end{amove}
198
199 \begin{amove}{Smite}
200 While on a quest you deal +1d4 damage.
201 \end{amove}
202
203 \begin{amove}{Exterminatus}
204 When you speak aloud your promise to defeat an enemy, you deal +2d4
205 damage against that enemy and -4 damage against anyone else. This
206 effect lasts until the enemy is defeated. If you fail to defeat the
207 enemy or give up the fight, you can admit your failure, but the
208 effect continues until you find a way to redeem yourself.
209 \end{amove}
210
211 \begin{amove}{Charge!}
212 When you lead the charge into combat, those you lead take +1
213 forward.
214 \end{amove}
215
216 \begin{amove}{Staunch Defender}
217 When you defend you always get +1 hold, even on a 6-.
218 \end{amove}
219
220 \begin{amove}{Setup Strike}
221 When you hack and slash, choose an ally. Their next attack against
222 your target does +1d4 damage.
223 \end{amove}
224
225 \begin{amove}{Holy Protection}
226 You get +1 armor while on a quest.
227 \end{amove}
228
229 \begin{amove}{Voice of Authority}
230 Take +1 to order hirelings.
231 \end{amove}
232
233 \begin{amove}{Hospitaller}
234 When you heal an ally, you heal +1d8 damage.
235 \end{amove}
236
237
238 \vfill\null
239 \columnbreak
240
241 \rightbanner{Advanced Moves (6-10)}
242
243 When you \textbf{gain a level from 6--10}, choose from these moves or
244 the level 2--5 moves.
245
246 \
239 \secondAdvances
247240
248241 \begin{amove}{Evidence of Faith}
249 \textbf{Requires}: Divine Favor
250
251 When you see divine magic as it happens, you can ask the GM which
252 deity granted the spell and its effects. Take +1 when acting on the
253 answers.
242 \textbf{Requires}: \move{Divine Favor}
243
244 When you \condition{see divine magic as it happens}, you can ask the
245 GM which deity granted the spell and its effects. Take +1 when
246 acting on the answers.
254247 \end{amove}
255248
256249 \begin{amove}{Holy Smite}
257 \textbf{Replaces}: Smite
258
259 While on a quest you deal +1d8 damage.
250 \textbf{Replaces}: \move{Smite}
251
252 While on a \move{Quest} you deal +1d8 damage.
260253 \end{amove}
261254
262255 \begin{amove}{Ever Onward}
263 \textbf{Replaces}: Charge!
264
265 When you lead the charge into combat, those you lead take +1 forward
266 and +2 armor forward.
256 \textbf{Replaces}: \move{Charge!}
257
258 When you \condition{lead the charge into combat}, those you lead take +1 forward
259 and \ntag{+2}{armor} forward.
267260 \end{amove}
268261
269262 \begin{amove}{Impervious Defender}
270 \textbf{Replaces}: Staunch Defender
271
272 When you defend you always get +1 hold, even on a 6-. When you get a
273 12+ to defend instead of getting hold the nearest attacking creature
274 is stymied giving you a clear advantage, the GM will describe it.
263 \textbf{Replaces}: \move{Staunch Defender}
264
265 When you \move{Defend} you always get +1 hold, even on a 6-. When
266 you get a 12+ to \move{Defend} instead of getting hold the nearest
267 attacking creature is stymied giving you a clear advantage, the GM
268 will describe it.
275269 \end{amove}
276270
277271 \begin{amove}{Tandem Strike}
278 \textbf{Replaces}: Setup Strike
279
280 When you hack and slash, choose an ally. Their next attack against
281 your target does +1d4 damage and they take +1 forward against them.
272 \textbf{Replaces}: \move{Setup Strike}
273
274 When you \move{Hack and Slash}, choose an ally. Their next attack
275 against your target does +1d4 damage and they take +1 forward
276 against them.
282277 \end{amove}
283278
284279 \begin{amove}{Divine Protection}
285 \textbf{Replaces}: Holy Protection
286
287 You get +2 armor while on a quest.
280 \textbf{Replaces}: \move{Holy Protection}
281
282 You get \ntag{+2}{armor} while on a \move{Quest}.
288283 \end{amove}
289284
290285 \begin{amove}{Divine Authority}
291 \textbf{Replaces}: Voice of Authority
286 \textbf{Replaces}: \move{Voice of Authority}
292287
293288 Take +1 to order hirelings. When you roll a 12+ the hireling
294289 transcends their moment of fear and doubt and carries out your order
296291 \end{amove}
297292
298293 \begin{amove}{Perfect Hospitaller}
299 \textbf{Replaces}: Hospitaller
300
301 When you heal an ally, you heal +2d8 damage.
294 \textbf{Replaces}: \move{Hospitaller}
295
296 When you \condition{heal an ally}, you heal +2d8 damage.
302297 \end{amove}
303298
304299 \begin{amove}{Indomitable}
305 When you suffer a debility (even through Bloody Aegis) take +1
306 forward against whatever caused it.
300 When you suffer a debility (even through \move{Bloody Aegis}) take
301 +1 forward against whatever caused it.
307302 \end{amove}
308303
309304 \begin{amove}{Perfect Knight}
310 When you quest you choose three boons instead of two.
305 When you \move{Quest} you choose three boons instead of two.
311306 \end{amove}
312307
313308