gdritter repos chalcedony-playbooks / 504a994
Add cleric playbook sans spells Getty Ritter 5 years ago
1 changed file(s) with 456 addition(s) and 0 deletion(s). Collapse all Expand all
1 \documentclass[8pt]{extarticle}
2 \usepackage{color}
3 \usepackage{lmodern}
4 \usepackage{amssymb,amsmath}
5 \usepackage{ifxetex,ifluatex}
6 \usepackage{anyfontsize}
7 \usepackage[percent]{overpic}
8 \usepackage[margin=0.5in]{geometry}
9 \usepackage{multicol}
10 \setlength{\columnsep}{0.05cm}
11 \usepackage[T1]{fontenc}
12 \usepackage[utf8]{inputenc}
13 \usepackage{fontspec} % For loading fonts
14 \usepackage{titlesec}
15 \setmainfont{PT Serif}
16 \newfontfamily\headingfont[]{Metamorphous}
17 \titleformat*{\section}{\LARGE\headingfont}
18 \titleformat*{\subsection}{\Large\headingfont}
19
20 \newenvironment{amove}[1]
21 {\Checkbox{6pt}\ {\headingfont #1}\begin{quote}
22 }
23 {\end{quote}
24 }
25
26 \newenvironment{basicmove}[1]
27 {\begin{quote}{\headingfont #1}\begin{quote}
28 }
29 {\end{quote}\end{quote}
30 }
31
32 \newenvironment{choices}[1]
33 {#1
34
35 \newcommand{\choice}{\Checkbox{6pt} }
36 \begin{quote}
37 }
38 {\end{quote}\let\choice\undefined
39 }
40
41 \pagestyle{empty}
42 \IfFileExists{upquote.sty}{\usepackage{upquote}}{}
43 % use microtype if available
44 \IfFileExists{microtype.sty}{%
45 \usepackage[]{microtype}
46 \UseMicrotypeSet[protrusion]{basicmath} % disable protrusion for tt fonts
47 }{}
48 \PassOptionsToPackage{hyphens}{url} % url is loaded by hyperref
49
50 \makeatother
51 % Scale images if necessary, so that they will not overflow the page
52 % margins by default, and it is still possible to overwrite the defaults
53 % using explicit options in \includegraphics[width, height, ...]{}
54 \setkeys{Gin}{width=\maxwidth,height=\maxheight,keepaspectratio}
55 \IfFileExists{parskip.sty}{%
56 \usepackage{parskip}
57 }{% else
58 \setlength{\parindent}{0pt}
59 \setlength{\parskip}{6pt plus 2pt minus 1pt}
60 }
61 \setlength{\emergencystretch}{3em} % prevent overfull lines
62 \providecommand{\tightlist}{%
63 \setlength{\itemsep}{0pt}\setlength{\parskip}{0pt}}
64 \setcounter{secnumdepth}{0}
65 % Redefines (sub)paragraphs to behave more like sections
66 \ifx\paragraph\undefined\else
67 \let\oldparagraph\paragraph
68 \renewcommand{\paragraph}[1]{\oldparagraph{#1}\mbox{}}
69 \fi
70 \ifx\subparagraph\undefined\else
71 \let\oldsubparagraph\subparagraph
72 \renewcommand{\subparagraph}[1]{\oldsubparagraph{#1}\mbox{}}
73 \fi
74
75 % set default figure placement to htbp
76 \makeatletter
77 \def\fps@figure{htbp}
78 \makeatother
79
80
81 \date{}
82
83 \usepackage{etoolbox}
84 \patchcmd{\quote}{\rightmargin}{\leftmargin 1em \rightmargin}{}{}
85
86 \usepackage{tikz}
87 \newcommand{\Checkbox}[1]{\tikz{\path[draw=black] (0,0) rectangle (#1,#1);}}
88
89 % Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number)
90 \newcommand{\Class}{Cleric}
91 \newcommand{\BaseHP}{8}
92 \newcommand{\BaseLoad}{10}
93 \newcommand{\Damage}{6}
94
95 % Don't replace here, replace before every section
96 \newcommand{\SectionTitle}{4}
97
98
99
100
101 \begin{document}
102 \openup -0.3em
103
104 \input{figuras/TopBanner}
105 %\input{figuras/TopBanner10Plus} %Use this instead when damage dice has 10 or more faces
106
107 \begin{multicols}{2}
108 \renewcommand{\SectionTitle}{\headingfont Folk}
109 \input{figuras/LeftBanner}
110
111 \begin{amove}{Dwarf}
112 are one with stone. When you commune you are also granted a special
113 version of \textbf{Words of the Unspeaking} as a rote which only
114 works on stone.
115 \end{amove}
116
117 \begin{amove}{Human}
118 Your faith is diverse. Choose one wizard spell. You can cast and be
119 granted that spell as if it was a cleric spell.
120 \end{amove}
121
122 \begin{amove}{Orc}
123 Your soul is most at peace when you are prepared for any battle. You
124 are granted \textbf{Magic Weapon} as a rote.
125 \end{amove}
126
127 \
128
129 \renewcommand{\SectionTitle}{\headingfont Alignment}
130 \input{figuras/LeftBanner}
131
132
133 \begin{amove}{Good}
134 Endanger yourself to heal another.
135 \end{amove}
136
137 \begin{amove}{Lawful}
138 Endanger yourself following the precepts of your church or god.
139 \end{amove}
140
141 \begin{amove}{Evil}
142 Harm another to prove the superiority of your church or god.
143 \end{amove}
144
145
146 \
147
148 \renewcommand{\SectionTitle}{\headingfont Bonds}
149 \input{figuras/LeftBanner}
150
151 \begin{quote}
152 \textbf{V:}\enspace\hrulefill
153
154 \enspace\hrulefill
155
156 \textbf{V:}\enspace\hrulefill
157
158 \enspace\hrulefill
159
160 \textbf{V:}\enspace\hrulefill
161
162 \enspace\hrulefill
163
164 \textbf{V:}\enspace\hrulefill
165
166 \enspace\hrulefill
167
168 \textbf{V:}\enspace\hrulefill
169
170 \enspace\hrulefill
171 \end{quote}
172
173
174 \vfill\null
175 \columnbreak
176
177
178 \renewcommand{\SectionTitle}{\headingfont Starting Moves}
179 \input{figuras/RightBanner}
180
181 \begin{basicmove}{Deity}
182 You serve and worship some deity or power which grants you spells. Give your god a name (maybe Helferth, Sucellus, Zorica or Krugon the Bleak) and choose your deity’s domain:
183
184 \begin{quote}\begin{multicols}{2}
185 \Checkbox{6pt} Healing and Restoration
186
187 \Checkbox{6pt} Bloody Conquest
188
189 \Checkbox{6pt} Civilization
190 \columnbreak
191
192 \Checkbox{6pt} Knowledge and Hidden Things
193
194 \Checkbox{6pt} The Downtrodden and The Forgotten
195
196 \Checkbox{6pt} What Lies Beneath
197 \end{multicols}\end{quote}
198
199 \begin{choices}{Choose one precept of your religion:}
200 \choice Your religion preaches the sanctity of suffering, add Petition: Suffering
201
202 \choice Your religion is cultish and insular, add Petition: Gaining Secrets
203
204 \choice Your religion has important sacrificial rites, add Petition: Offering
205
206 \choice Your religion believes in trial by combat, add Petition: Personal Victory
207 \end{choices}
208 \end{basicmove}
209
210 \begin{basicmove}{Divine Guidance}
211 When you petition your deity according to the precept of your religion, you are granted some useful knowledge or boon related to your deity’s domain. The GM will tell you what.
212 \end{basicmove}
213
214 \begin{basicmove}{Turn Undead}
215 When you hold your holy symbol aloft and call on your deity for
216 protection, roll +WIS. \textbf{On a 7+}, so long as you continue to
217 pray and brandish your holy symbol, no undead may come within reach
218 of you. \textbf{On a 10+}, you also momentarily daze intelligent
219 undead and cause mindless undead to flee. Aggression breaks the
220 effects and they are able to act as normal. Intelligent undead may
221 still find ways to harry you from afar. They’re clever like that.
222 \end{basicmove}
223
224 \begin{basicmove}{Commune}
225 When you spend uninterrupted time (an hour or so) in quiet communion
226 with your deity, you:
227
228 • Lose any spells already granted to you.
229
230 • Are granted new spells of your choice whose total levels don’t
231 exceed your own level+1, and none of which is a higher level than
232 your own level.
233
234 • Prepare all of your rotes, which never count against your limit.
235 \end{basicmove}
236
237 \begin{basicmove}{Cast a Spell}
238
239 When you \textbf{unleash a spell granted to you by your deity},
240 roll+WIS. \textbf{On a 10+}, the spell is successfully cast and your
241 deity does not revoke the spell, so you may cast it
242 again. \textbf{On a 7–9}, the spell is cast, but choose one:
243
244 You draw unwelcome attention or put yourself in a spot. The GM will
245 tell you how. Your casting distances you from your deity—take -1
246 ongoing to cast a spell until the next time you commune. After you
247 cast it, the spell is revoked by your deity. You cannot cast the
248 spell again until you commune and have it granted to you.
249
250 Note that maintaining spells with ongoing effects will sometimes
251 cause a penalty to your roll to cast a spell.
252 \end{basicmove}
253
254 \vfill\null
255 \end{multicols}
256 \clearpage
257
258 \renewcommand{\SectionTitle}{\headingfont Gear}
259 \input{figuras/RightBannerEquipment}
260
261 \begin{multicols}{2}
262
263 \begin{quote}
264 Your Load is 10+STR. You carry dungeon rations (5 uses, 1 weight)
265 and some symbol of the divine, describe it (0 weight). Choose your
266 defenses:
267
268 \begin{quote}
269 \Checkbox{6pt} Chainmail (1 armor, 1 weight)
270
271 \Checkbox{6pt} Shield (+1 armor, 2 weight)
272 \end{quote}
273
274 Choose your armament:
275 \begin{quote}
276 \Checkbox{6pt} Warhammer (close, 1 weight)
277
278 \Checkbox{6pt} Mace (close, 1 weight)
279
280 \Checkbox{6pt} Staff (close, two-handed, 1 weight) and bandages (0 weight)
281 \end{quote}
282
283 Choose one:
284 \begin{quote}
285 \Checkbox{6pt} Adventuring gear (1 weight) and dungeon rations (5
286 uses, 1 weight)
287
288 \Checkbox{6pt} Healing potion (0 weight)
289 \end{quote}
290 \end{quote}
291
292 \
293
294 \columnbreak
295
296 \
297
298 \end{multicols}
299
300 \begin{multicols}{2}
301 \renewcommand{\SectionTitle}{\headingfont Advanced Moves (2-5)}
302 \input{figuras/LeftBanner}
303
304 When you \textbf{gain a level from 2--5}, choose from these moves.
305
306 \
307
308 \begin{amove}{Chosen One}
309 Choose one spell. You are granted that spell as if it was one level
310 lower.
311 \end{amove}
312
313 \begin{amove}{Invigorate}
314 When you heal someone they take +2 forward to their damage.
315 \end{amove}
316
317 \begin{amove}{The Scales of Life and Death}
318 When someone takes their last breath in your presence, they take +1 to the roll.
319 \end{amove}
320
321 \begin{amove}{Serenity}
322 When you cast a spell you ignore the first -1 penalty from ongoing
323 spells.
324 \end{amove}
325
326 \begin{amove}{First Aid}
327 Cure Light Wounds is a rote for you, and therefore doesn’t count
328 against your limit of granted spells.
329 \end{amove}
330
331
332 \begin{amove}{Divine Intervention}
333 When you commune you get 1 hold and lose any hold you already
334 had. Spend that hold when you or an ally takes damage to call on
335 your deity, they intervene with an appropriate manifestation (a
336 sudden gust of wind, a lucky slip, a burst of light) and negate the
337 damage.
338 \end{amove}
339
340 \begin{amove}{Penitent}
341 When you take damage and embrace the pain, you may take +1d4 damage
342 (ignoring armor). If you do, take +1 forward to cast a spell.
343 \end{amove}
344
345 \begin{amove}{Empower}
346 When you cast a spell, on a 10+ you have the option of choosing from
347 the 7–9 list. If you do, you may choose one of these effects as
348 well:
349
350 • The spell’s effects are doubled
351
352 • The spell’s targets are doubled
353 \end{amove}
354
355 \begin{amove}{Orison for Guidance}
356 When you sacrifice something of value to your deity and pray for
357 guidance, your deity tells you what it would have you do. If you do
358 it, mark experience.
359 \end{amove}
360
361 \begin{amove}{Divine Protection}
362 When you wear no armor or shield you get 2 armor.
363 \end{amove}
364
365 \begin{amove}{Devoted Healer}
366 When you heal someone else of damage, add your level to the amount of damage healed.
367 \end{amove}
368
369
370 \vfill\null
371 \columnbreak
372
373 \renewcommand{\SectionTitle}{\headingfont Advanced Moves (6-10)}
374 \input{figuras/RightBanner}
375
376 When you \textbf{gain a level from 6--10}, choose from these moves or
377 the level 2--5 moves.
378
379 \
380
381 \begin{amove}{Anointed}
382
383 \textbf{Requires}: Chosen One
384
385 Choose one spell in addition to the one you picked for chosen one. You are granted that spell as if it was one level lower.
386 \end{amove}
387
388 \begin{amove}{Apotheosis}
389
390 The first time you spend time in prayer as appropriate to your god after taking this move, choose a feature associated with your deity (rending claws, wings of sapphire feathers, an all-seeing third eye, etc.). When you emerge from prayer, you permanently gain that physical feature.
391 \end{amove}
392
393 \begin{amove}{Reaper}
394
395 When you take time after a conflict to dedicate your victory to your deity and deal with the dead, take +1 forward.
396 \end{amove}
397
398 \begin{amove}{Providence}
399
400 \textbf{Replaces}: Serenity
401
402 You ignore the -1 penalty from two spells you maintain.
403 \end{amove}
404
405 \begin{amove}{Greater First Aid}
406
407 \textbf{Requires}: First Aid
408
409 Cure Moderate Wounds is a rote for you, and therefore doesn’t count against your limit of granted spells.
410 \end{amove}
411
412 \begin{amove}{Divine Invincibility}
413
414 \textbf{Replaces}: Divine Intervention
415
416 When you commune you gain 2 hold and lose any hold you already had. Spend that hold when you or an ally takes damage to call on your deity, who intervenes with an appropriate manifestation (a sudden gust of wind, a lucky slip, a burst of light) and negates the damage.
417 \end{amove}
418
419 \begin{amove}{Martyr}
420
421 \textbf{Replaces}: Penitent
422
423 When you take damage and embrace the pain, you may take +1d4 damage (ignoring armor). If you do, take +1 forward to cast a spell and add your level to any damage done or healed by the spell.
424 \end{amove}
425
426 \begin{amove}{Divine Armor}
427
428 \textbf{Replaces}: Divine Protection
429
430 When you wear no armor or shield you get 3 armor.
431 \end{amove}
432
433 \begin{amove}{Greater Empower}
434
435 \textbf{Replaces}: Empower
436
437 When you cast a spell, on a 10–11 you have the option of choosing from
438 the 7–9 list. If you do, you may choose one of these effects as
439 well. On a 12+ you get to choose one of these effects for free.
440
441 • The spell’s effects are doubled
442
443 • The spell’s targets are doubled
444
445 \end{amove}
446
447
448 \begin{amove}{Multiclass Dabbler}
449 Get one move from another class. Treat your level as one lower for
450 choosing the move.
451 \end{amove}
452
453 \vfill\null
454 \end{multicols}
455
456 \end{document}