gdritter repos chalcedony-playbooks / 51a559d
Some more edits to put things behind macros Rosencrantz 5 years ago
4 changed file(s) with 134 addition(s) and 134 deletion(s). Collapse all Expand all
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131131 \newcommand{\condition}[1]{\textbf{\color{CondRed} #1}}
132132 \newcommand{\move}[1]{{\color{MoveBlue}$\diamond$#1}}
133 \newcommand{\spell}[1]{{\color{MoveBlue}$\star$#1}}
133134 \newcommand{\onSuccess}{\textbf{On a 10+}}
134135 \newcommand{\onPartial}{\textbf{On a 7--9}}
135136 \newcommand{\onHit}{\textbf{On a 7+}}
5353
5454 \leftbanner{Bonds}
5555
56 \begin{quote}
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7856
7957 \vfill\null
8058 \columnbreak
8664 You serve and worship some deity or power which grants you spells. Give your god a name (maybe Helferth, Sucellus, Zorica or Krugon the Bleak) and choose your deity’s domain:
8765
8866 \begin{quote}\begin{multicols}{2}
89 \Checkbox{6pt} Healing and Restoration
90
91 \Checkbox{6pt} Bloody Conquest
92
93 \Checkbox{6pt} Civilization
67 \choice Healing and Restoration
68
69 \choice Bloody Conquest
70
71 \choice Civilization
9472 \columnbreak
9573
96 \Checkbox{6pt} Knowledge and Secrets
97
98 \Checkbox{6pt} The Downtrodden
99
100 \Checkbox{6pt} What Lies Beneath
74 \choice Knowledge and Secrets
75
76 \choice The Downtrodden
77
78 \choice What Lies Beneath
10179 \end{multicols}\end{quote}
10280
10381 \begin{choices}{Choose one precept of your religion:}
11290 \end{basicmove}
11391
11492 \begin{basicmove}{Divine Guidance}
115 When you petition your deity according to the precept of your religion, you are granted some useful knowledge or boon related to your deity’s domain. The GM will tell you what.
93 When you \condition{petition your deity according to the precept of
94 your religion}, you are granted some useful knowledge or boon
95 related to your deity’s domain. The GM will tell you what.
11696 \end{basicmove}
11797
11898 \begin{basicmove}{Turn Undead}
119 When you hold your holy symbol aloft and call on your deity for
120 protection, roll +WIS. \textbf{On a 7+}, so long as you continue to
121 pray and brandish your holy symbol, no undead may come within reach
122 of you. \textbf{On a 10+}, you also momentarily daze intelligent
99 When you \condition{hold your holy symbol aloft and call on your
100 deity for protection}, roll +WIS. \onHit, so long as you continue
101 to pray and brandish your holy symbol, no undead may come within
102 reach of you. \onSuccess, you also momentarily daze intelligent
123103 undead and cause mindless undead to flee. Aggression breaks the
124104 effects and they are able to act as normal. Intelligent undead may
125105 still find ways to harry you from afar. They’re clever like that.
126106 \end{basicmove}
127107
128108 \begin{basicmove}{Commune}
129 When you spend uninterrupted time (an hour or so) in quiet communion
130 with your deity, you:
131
132 • Lose any spells already granted to you.
133
134 • Are granted new spells of your choice whose total levels don’t
135 exceed your own level+1, and none of which is a higher level than
136 your own level.
137
138 • Prepare all of your rotes, which never count against your limit.
109 When you \condition{spend uninterrupted time (an hour or so) in
110 quiet communion with your deity}, you:
111
112 \begin{itemize}
113 \item Lose any spells already granted to you.
114 \item Are granted new spells of your choice whose total levels don’t
115 exceed your own level+1, and none of which is a higher level than
116 your own level.
117 \item Prepare all of your rotes, which never count against your
118 limit.
119 \end{itemize}
139120 \end{basicmove}
140121
141122 \begin{basicmove}{Cast a Spell}
142123
143 When you \textbf{unleash a spell granted to you by your deity},
144 roll+WIS. \textbf{On a 10+}, the spell is successfully cast and your
124 When you \condition{unleash a spell granted to you by your deity},
125 roll+WIS. \onSuccess{On a 10+}, the spell is successfully cast and your
145126 deity does not revoke the spell, so you may cast it
146 again. \textbf{On a 7–9}, the spell is cast, but choose one:
147
148 You draw unwelcome attention or put yourself in a spot. The GM will
149 tell you how. Your casting distances you from your deity—take -1
150 ongoing to cast a spell until the next time you commune. After you
151 cast it, the spell is revoked by your deity. You cannot cast the
152 spell again until you commune and have it granted to you.
127 again. \onPartial{On a 7–9}, the spell is cast, but choose one:
128
129 \begin{itemize}
130 \item You draw unwelcome attention or put yourself in a spot. The GM
131 will tell you how.
132 \item Your casting distances you from your deity---take -1 ongoing
133 to cast a spell until the next time you commune.
134 \item After you cast it, the spell is revoked by your deity. You
135 cannot cast the spell again until you commune and have it granted
136 to you.
137 \end{itemize}
153138
154139 Note that maintaining spells with ongoing effects will sometimes
155140 cause a penalty to your roll to cast a spell.
213198 \end{amove}
214199
215200 \begin{amove}{The Scales of Life and Death}
216 When someone takes their last breath in your presence, they take +1 to the roll.
201 When someone takes their \move{Last Breath} in your presence, they
202 take +1 to the roll.
217203 \end{amove}
218204
219205 \begin{amove}{Serenity}
220 When you cast a spell you ignore the first -1 penalty from ongoing
221 spells.
206 When you \move{Cast A Spell} you ignore the first -1 penalty from
207 ongoing spells.
222208 \end{amove}
223209
224210 \begin{amove}{First Aid}
225 Cure Light Wounds is a rote for you, and therefore doesn’t count
226 against your limit of granted spells.
227 \end{amove}
228
211 \spell{Cure Light Wounds} is a rote for you, and therefore doesn’t
212 count against your limit of granted spells.
213 \end{amove}
229214
230215 \begin{amove}{Divine Intervention}
231 When you commune you get 1 hold and lose any hold you already
216 When you \move{commune} you get 1 hold and lose any hold you already
232217 had. Spend that hold when you or an ally takes damage to call on
233218 your deity, they intervene with an appropriate manifestation (a
234219 sudden gust of wind, a lucky slip, a burst of light) and negate the
236221 \end{amove}
237222
238223 \begin{amove}{Penitent}
239 When you take damage and embrace the pain, you may take +1d4 damage
240 (ignoring armor). If you do, take +1 forward to cast a spell.
224 When you take \condition{damage and embrace the pain}, you may take
225 +1d4 damage (ignoring armor). If you do, take +1 forward to cast a
226 spell.
241227 \end{amove}
242228
243229 \begin{amove}{Empower}
244 When you cast a spell, on a 10+ you have the option of choosing from
245 the 7–9 list. If you do, you may choose one of these effects as
246 well:
247
248 • The spell’s effects are doubled
249
250 • The spell’s targets are doubled
230 When you \move{Cast A Spell}, on a 10+ you have the option of
231 choosing from the 7–9 list. If you do, you may choose one of these
232 effects as well:
233
234 \begin{itemize}
235 \item The spell’s effects are doubled
236 \item The spell’s targets are doubled
237 \end{itemize}
251238 \end{amove}
252239
253240 \begin{amove}{Orison for Guidance}
254 When you sacrifice something of value to your deity and pray for
255 guidance, your deity tells you what it would have you do. If you do
256 it, mark experience.
241 When you \condition{sacrifice something of value to your deity and
242 pray for guidance}, your deity tells you what it would have you
243 do. If you do it, mark experience.
257244 \end{amove}
258245
259246 \begin{amove}{Divine Protection}
260 When you wear no armor or shield you get 2 armor.
247 When you \condition{wear no armor or shield} you get 2 armor.
261248 \end{amove}
262249
263250 \begin{amove}{Devoted Healer}
274261 the level 2--5 moves.
275262
276263 \begin{amove}{Anointed}
277
278 \textbf{Requires}: Chosen One
279
280 Choose one spell in addition to the one you picked for chosen one. You are granted that spell as if it was one level lower.
264 \textbf{Requires}: \move{Chosen One}
265
266 Choose one spell in addition to the one you picked for \move{Chosen
267 One}. You are granted that spell as if it was one level lower.
281268 \end{amove}
282269
283270 \begin{amove}{Apotheosis}
284
285 The first time you spend time in prayer as appropriate to your god after taking this move, choose a feature associated with your deity (rending claws, wings of sapphire feathers, an all-seeing third eye, etc.). When you emerge from prayer, you permanently gain that physical feature.
271 The first time you spend time in prayer as appropriate to your god
272 after taking this move, choose a feature associated with your deity
273 (rending claws, wings of sapphire feathers, an all-seeing third eye,
274 etc.). When you emerge from prayer, you permanently gain that
275 physical feature.
286276 \end{amove}
287277
288278 \begin{amove}{Reaper}
289
290 When you take time after a conflict to dedicate your victory to your deity and deal with the dead, take +1 forward.
279 When you \condition{take time after a conflict to dedicate your
280 victory to your deity and deal with the dead}, take +1 forward.
291281 \end{amove}
292282
293283 \begin{amove}{Providence}
294
295 \textbf{Replaces}: Serenity
296
297 You ignore the -1 penalty from two spells you maintain.
284 \textbf{Replaces}: Serenity
285
286 You ignore the -1 penalty from two spells you maintain.
298287 \end{amove}
299288
300289 \begin{amove}{Greater First Aid}
301
302 \textbf{Requires}: First Aid
303
304 Cure Moderate Wounds is a rote for you, and therefore doesn’t count against your limit of granted spells.
290 \textbf{Requires}: First Aid
291
292 \spell{Cure Moderate Wounds} is a rote for you, and therefore
293 doesn’t count against your limit of granted spells.
305294 \end{amove}
306295
307296 \begin{amove}{Divine Invincibility}
308
309 \textbf{Replaces}: Divine Intervention
310
311 When you commune you gain 2 hold and lose any hold you already had. Spend that hold when you or an ally takes damage to call on your deity, who intervenes with an appropriate manifestation (a sudden gust of wind, a lucky slip, a burst of light) and negates the damage.
297 \textbf{Replaces}: Divine Intervention
298
299 When you commune you gain 2 hold and lose any hold you already
300 had. Spend that hold when you or an ally takes damage to call on
301 your deity, who intervenes with an appropriate manifestation (a
302 sudden gust of wind, a lucky slip, a burst of light) and negates the
303 damage.
312304 \end{amove}
313305
314306 \begin{amove}{Martyr}
315
316 \textbf{Replaces}: Penitent
317
318 When you take damage and embrace the pain, you may take +1d4 damage (ignoring armor). If you do, take +1 forward to cast a spell and add your level to any damage done or healed by the spell.
307 \textbf{Replaces}: Penitent
308
309 When you take damage and embrace the pain, you may take +1d4 damage
310 (ignoring armor). If you do, take +1 forward to cast a spell and add
311 your level to any damage done or healed by the spell.
319312 \end{amove}
320313
321314 \begin{amove}{Divine Armor}
322
323 \textbf{Replaces}: Divine Protection
324
325 When you wear no armor or shield you get 3 armor.
315 \textbf{Replaces}: Divine Protection
316
317 When you wear no armor or shield you get 3 armor.
326318 \end{amove}
327319
328320 \begin{amove}{Greater Empower}
329
330 \textbf{Replaces}: Empower
331
332 When you cast a spell, on a 10–11 you have the option of choosing from
333 the 7–9 list. If you do, you may choose one of these effects as
334 well. On a 12+ you get to choose one of these effects for free.
335
336 • The spell’s effects are doubled
337
338 • The spell’s targets are doubled
339
321 \textbf{Replaces}: Empower
322
323 When you cast a spell, on a 10–11 you have the option of choosing
324 from the 7–9 list. If you do, you may choose one of these effects as
325 well. On a 12+ you get to choose one of these effects for free.
326
327 \begin{itemize}
328 \item The spell’s effects are doubled
329 \item The spell’s targets are doubled
330 \end{itemize}
340331 \end{amove}
341332
342333
107107
108108 \begin{basicmove}{Good Eats}
109109 When you \textbf{spend time making a delicious feast from the foods
110 you have on hand}, describe what sort of delicious meal you're
111 making, mark off as many rations as people you're cooking for, and
112 roll +WIS. \textbf{On a 10+}, choose 2 from the list
113 below. \textbf{On a 7--9}, choose 1. \textbf{On a miss}, everyone is
114 full but underwhelmed: take -1 forward due to the dismal reception
115 of your feast.
110 you have on hand for a group}, describe what sort of delicious
111 meal you're making, mark off as many rations as people you're
112 cooking for, and roll +WIS. \textbf{On a 10+}, choose 2 from the
113 list below. \textbf{On a 7--9}, choose 1. \textbf{On a miss},
114 everyone is full but underwhelmed: take -1 forward due to the dismal
115 reception of your feast.
116116 \begin{itemize}
117117 \item The feast is filling. The next time those present \textbf{Make
118 Camp}, they do not need to \textbf{Manage Provisions}.
118 Camp}, they do not need to \textbf{Manage Provisions}.
119119 \item The feast is soothing. Everyone who eats the feast heals 2 HP.
120120 \item The feast is energizing. Everyone who eats the feast takes +1
121121 forward.
132132
133133 \begin{quote}
134134 Your load is 10+STR. You start with two sets of dungeon rations
135 (each has 5 uses, 1 weight), and leather armor (1 armor, 1
136 weight), and 10 coins. Choose your weapon:
135 (each has 5 uses, 1 weight), leather armor (1 armor, 1 weight),
136 and 10 coins. Choose your weapon:
137137
138138 \begin{quote}
139139 \choice Shillelagh (close, 2 weight) \\
174174 Burden} move.
175175 \end{amove}
176176
177 \begin{amove}{Fit for a King}
178 Add the following option to the \textbf{Good Eats} move:
179 \begin{itemize}
180 \item The feast is massive. The leftovers count as 1 extra ration.
181 \end{itemize}
182 \end{amove}
183
177184 \begin{amove}{Wisdom of the Wilds}
178185 Choose one move from the \textbf{Ranger} or \textbf{Druid} playbooks.
179186 \end{amove}
188195 meant for you}, the damage is negated and your beast is
189196 temporarily incapacitated. If it is already incapacitated you can't
190197 use this ability. When you have a few hours of rest with your beast,
191 its ferocity returns to normal.
198 it recovers back to normal.
192199 \end{amove}
193200
194201 \begin{amove}{Ol' Fashioned Fisticuffs}
195 When you \textbf{fight with just your fists}, do +1 damage. (Note:
196 your fists are tough from years on the farm, but you're still a
197 farmer, not a monk. Your fists still can't punch through plate
202 When you \condition{fight with just your fists}, do +1 damage. (Note:
203 your fists may be tough from years on the farm, but you're still a
204 farmer, not a fighter. Your fists still can't punch through plate
198205 armor!)
199206 \end{amove}
200207
201208 \begin{amove}{My Back Is Broad}
202 When you \textbf{take damage from an enemy}, select one of your
209 When you \condition{take damage from an enemy}, select one of your
203210 allies. That ally takes +1 forward to attack the enemy.
204211 \end{amove}
205212
228235 \begin{amove}{Gourmand}
229236 Add the following option to the \textbf{Good Eats} move:
230237 \begin{itemize}
231 \item The feast is sublime. For the next several hours, the location
238 \item The feast is divine. For the next several hours, the location
232239 in which the feast took place can serve as a \textbf{place of
233240 power} for a wizard or mage.
234241 \end{itemize}
235242 \end{amove}
236243
237244 \begin{amove}{Harvest Moon}
238 When you mark of a ration on behalf of someone else, they also take
239 +1 forward.
245 When you mark off a ration on behalf of someone else, they take +1
246 forward.
240247 \end{amove}
241248
242249 \begin{amove}{Tavern Brawler}
2222
2323 \begin{amove}{Human}
2424 You know the artisans and tradespeople of the city. You get the
25 \textbf{Home Goods} connection in addition to any others you choose.
25 \textbf{Artisan Goods} connection in addition to any others you
26 choose.
2627 \end{amove}
2728
2829 \begin{amove}{Kitt}