Added thin header + mage playbook
Getty Ritter
6 years ago
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1 | \documentclass[8pt]{extarticle} | |
2 | ||
3 | \input{prelude} | |
4 | ||
5 | % Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number) | |
6 | \newcommand{\Class}{Mage} | |
7 | \newcommand{\BaseHP}{4} | |
8 | \newcommand{\BaseLoad}{7} | |
9 | \newcommand{\Damage}{4} | |
10 | ||
11 | \begin{document} | |
12 | \openup -0.2em | |
13 | ||
14 | \charbanner | |
15 | ||
16 | \begin{multicols}{2} | |
17 | \leftbanner{Folk} | |
18 | ||
19 | \begin{amove}{Elf} | |
20 | Whenever \textbf{a magical effect happens close by}, you can feel | |
21 | it, and tell roughly which direction and how far it is from you. | |
22 | \end{amove} | |
23 | ||
24 | \begin{amove}{Human} | |
25 | When you \textbf{Parley}, you can always offer to cast a spell as | |
26 | Leverage. | |
27 | \end{amove} | |
28 | ||
29 | \begin{amove}{Rihamm} | |
30 | GRAAH | |
31 | \end{amove} | |
32 | ||
33 | \ | |
34 | ||
35 | \leftbanner{Alignment} | |
36 | ||
37 | \begin{amove}{Good} | |
38 | Use magic to directly aid another. | |
39 | \end{amove} | |
40 | ||
41 | \begin{amove}{Neutral} | |
42 | Discover something about a magical mystery. | |
43 | \end{amove} | |
44 | ||
45 | \begin{amove}{Evil} | |
46 | Use magic to cause terror and fear. | |
47 | \end{amove} | |
48 | ||
49 | \ | |
50 | ||
51 | \leftbanner{Bonds} | |
52 | ||
53 | \vfill\null | |
54 | \columnbreak | |
55 | ||
56 | \rightbanner{Starting Moves} | |
57 | ||
58 | \begin{basicmove}{Arcane Learning} | |
59 | You are a font of esoteric knowledge. When you \textbf{Spout Lore or | |
60 | Discern Realities about something magical or otherwise arcane}, on | |
61 | a 10+ the GM will also tell you a little-known secret about the | |
62 | subject. | |
63 | \end{basicmove} | |
64 | ||
65 | \begin{basicmove}{Cast a Spell (INT)} | |
66 | When you weave a spell to help solve a problem, describe it and roll | |
67 | +INT. Spells cast this way can never deal damage directly. On a 10+, | |
68 | the spell certainly helps, but choose one. On a 7-9, the spell | |
69 | takes effect, but the choose two: | |
70 | \begin{itemize} | |
71 | \item Your spell won't last long - you'll need to hurry to take | |
72 | advantage of it. | |
73 | \item Your spell affects either much more or much less than you | |
74 | wanted it to. | |
75 | \item Your spell has unforeseen side effects, and might draw | |
76 | unwanted attention. | |
77 | \item The casting saps your energy. You take -1 ongoing to INT until | |
78 | you have a few minutes to clear your head. | |
79 | \end{itemize} | |
80 | ||
81 | On a miss, something's gone horribly wrong. Your spell may well have | |
82 | worked, but you will regret casting it. | |
83 | \end{basicmove} | |
84 | ||
85 | \begin{basicmove}{Spell Focus} | |
86 | Your magical studies are centered on a particular kind of magic, an | |
87 | aspect of the metaphysical world from which you take | |
88 | inspiration. When you first learn magic, select a Focus from the | |
89 | list, and record it below. There is more information on Spell Foci | |
90 | on the attached page. | |
91 | ||
92 | When you \textbf{weave a spell that is Aligned to your Focus}, your | |
93 | modifier to the roll can't be less than +1. When you \textbf{weave a | |
94 | spell that is neither Aligned nor Opposed to your Focus}, take -1 | |
95 | to the roll. \textbf{You can never weave a spell if it is Opposed to | |
96 | your focus}. | |
97 | ||
98 | \begin{quote} | |
99 | \textbf{Focus:} \hrulefill\ \textbf{Look:} \hrulefill \\ | |
100 | \textbf{Aligned:} \hrulefill \\ | |
101 | \textbf{Opposed:} \hrulefill | |
102 | \end{quote} | |
103 | ||
104 | \end{basicmove} | |
105 | ||
106 | \vfill\null | |
107 | \end{multicols} | |
108 | ||
109 | \widebanner{Spellcasting} | |
110 | ||
111 | Choose either \textbf{Black Magic} or \textbf{Counterspell} to start | |
112 | with. You can take the other as an Advance when you Level Up. | |
113 | ||
114 | \begin{multicols}{2} | |
115 | ||
116 | \begin{amove}{Black Magic (INT)} | |
117 | When you \textbf{weave a spell to inflict pain}, choose two tags and | |
118 | roll +INT. If you do not pick any Range tags, the Range defaults to | |
119 | Hand. \textbf{On a hit}, deal 1d8 damage. \textbf{On a 7-9}, also | |
120 | choose 1: | |
121 | \begin{itemize} | |
122 | \item You draw unwanted attention or put someone in a spot. | |
123 | \item The GM removes a non-range tag of their choice, and you deal -1 damage. | |
124 | \item The casting saps your energy. You take -1 ongoing to INT until | |
125 | you have a few minutes to clear your head. | |
126 | \end{itemize} | |
127 | ||
128 | \textbf{Tags}: \textit{Reach, Near, Debilitating (-1 damage), Elemental | |
129 | (choose 1), Forceful, Piercing 1, Subtle, Two Targets (-1 damage)} | |
130 | \end{amove} | |
131 | ||
132 | \columnbreak | |
133 | ||
134 | \begin{amove}{Counterspell (INT)} | |
135 | When you \textbf{counter a magical spell as it is cast}, roll | |
136 | +INT. \textbf{On a 10+}, choose 2. \textbf{On a 7-9}, choose 1: | |
137 | \begin{itemize} | |
138 | \item The spell deals no damage. | |
139 | \item The spell's effects are superficial and temporary. | |
140 | \item You take +1 forward against the caster. | |
141 | \item Use \textbf{Black Magic} against the caster immediately, even | |
142 | if you don't have the move. You don't need to specify a Range tag. | |
143 | \end{itemize} | |
144 | \end{amove} | |
145 | ||
146 | \end{multicols} | |
147 | ||
148 | \clearpage | |
149 | ||
150 | \gearbanner | |
151 | ||
152 | \begin{multicols}{2} | |
153 | ||
154 | Your Load is 7+STR. You start with dungeon rations (5 uses, 1 | |
155 | weight) and an indestructible arcane treasure through which you draw | |
156 | power (such as a wand, crown, or book) describe it (1 weight). | |
157 | ||
158 | Choose your defenses: | |
159 | \begin{quote} | |
160 | \choice Leather armor (1 armor, 1 weight) \\ | |
161 | \choice Bag of books (5 uses, 2 weight) and 3 healing potions | |
162 | \end{quote} | |
163 | ||
164 | Choose your weapon: | |
165 | \begin{quote} | |
166 | \choice Dagger (hand, 1 weight) \\ | |
167 | \choice Staff (close, two-handed, 1 weight) | |
168 | \end{quote} | |
169 | ||
170 | \columnbreak | |
171 | ||
172 | Choose one: | |
173 | \begin{quote} | |
174 | \choice One healing potion \\ | |
175 | \choice Three antitoxins | |
176 | \end{quote} | |
177 | ||
178 | \vfill\null | |
179 | ||
180 | \end{multicols} | |
181 | ||
182 | ||
183 | \widebanner{Advanced Moves} | |
184 | ||
185 | \begin{multicols}{2} | |
186 | ||
187 | When you \textbf{gain a level from 2--5}, choose from these moves. | |
188 | ||
189 | \begin{amove}{Arcane Ward} | |
190 | You have +2 Armor against magical attacks, and nearby allies have +1 | |
191 | Armor against magical attacks. | |
192 | \end{amove} | |
193 | ||
194 | \begin{amove}{Battle Mage} | |
195 | Add the following tags to the Black Magic list: Close, Area (-2 | |
196 | damage), Messy (+1d4 damage), Piercing 2. In addition, selecting a | |
197 | Range tag for your Black Magic does not count as one of your two tag | |
198 | choices. | |
199 | \end{amove} | |
200 | ||
201 | \begin{amove}{Enchanter} | |
202 | When you have time and safety with an item in a place of power, you | |
203 | may weave a spell to imbue it with magical power. Describe what kind | |
204 | of magic you want to imbue the item with, then roll +INT. On a 10+, | |
205 | choose two. On a 7-9, choose one. | |
206 | \begin{itemize} | |
207 | \item The enchantment is permanent. | |
208 | \item The enchantment has no unknown side effects. | |
209 | \item The enchantment does not have a weird limitation. | |
210 | \end{itemize} | |
211 | ||
212 | On a miss, the item you made is cursed. The GM will let you know the | |
213 | nature of the curse, but only after it is too late. | |
214 | \end{amove} | |
215 | ||
216 | \begin{amove}{Impressive Counterspell} | |
217 | When you use \textbf{Counterspell} and roll a 12+, choose 3 options. | |
218 | \end{amove} | |
219 | ||
220 | \begin{amove}{Know-It-All} | |
221 | When another player’s character comes to you for advice and you tell | |
222 | them what you think is best, they get +1 forward when following your | |
223 | advice and you mark experience if they do. | |
224 | \end{amove} | |
225 | ||
226 | \begin{amove}{Logical} | |
227 | When you use strict deduction to analyze your surroundings, you can | |
228 | Discern Realities with INT instead of WIS. | |
229 | \end{amove} | |
230 | ||
231 | \begin{amove}{Multiclass Dabbler} | |
232 | Gain one move from another class. Treat your level as one lower for | |
233 | choosing the move. | |
234 | \end{amove} | |
235 | ||
236 | \begin{amove}{Prodigy} | |
237 | Select a Focus other than the one you have, and add one of its | |
238 | Aligned elements and one of its Opposed elements to your list of | |
239 | Aligned and Opposed elements. You cannot select an element that | |
240 | contradicts your existing Aligned and Opposed elements. | |
241 | \end{amove} | |
242 | ||
243 | ||
244 | \begin{amove}{Ritual} | |
245 | When you draw on a place of power to create a magical effect, tell | |
246 | the GM what you’re trying to achieve. Ritual effects are always | |
247 | possible, but the GM will give you one to four of the following | |
248 | conditions: | |
249 | \begin{itemize} | |
250 | \item It’s going to take days/weeks/months | |
251 | \item First you must \hrulefill | |
252 | \item The result will be a lesser version, unreliable or limited | |
253 | \item It will need help from \hrulefill | |
254 | \item It will require a lot of money | |
255 | \item You’ll have to disenchant \hrulefill\ to do it | |
256 | \item You and your allies will risk danger from \hrulefill | |
257 | \end{itemize} | |
258 | \end{amove} | |
259 | ||
260 | \columnbreak | |
261 | ||
262 | \begin{amove}{Spellweaver} | |
263 | When you roll a 12+ on \textbf{Cast a Spell}, your spell defies | |
264 | expectations, helping above and beyond what you intended. Choose | |
265 | nothing from the list. | |
266 | \end{amove} | |
267 | ||
268 | \ | |
269 | ||
270 | When you \textbf{gain a level from 6--10}, choose from these moves or | |
271 | the level 2--5 moves. | |
272 | ||
273 | \begin{amove}{Arcane Armor} | |
274 | \textbf{Replaces}: Arcane Ward | |
275 | ||
276 | You have +4 Armor against magical attacks, and nearby allies have +2 | |
277 | Armor against magical attacks. | |
278 | \end{amove} | |
279 | ||
280 | \begin{amove}{Archmage} | |
281 | \textbf{Requires}: Prodigy | |
282 | ||
283 | Select a Focus other than the one you have or the one you selected | |
284 | for Prodigy, and add one of its Aligned elements and one of its | |
285 | Opposed elements to your list of Aligned and Opposed elements. You | |
286 | cannot select an element that contradicts your existing Aligned and | |
287 | Opposed elements. | |
288 | \end{amove} | |
289 | ||
290 | \begin{amove}{Beyond Limitation} | |
291 | Select one of your Opposed elements and remove it. | |
292 | \end{amove} | |
293 | ||
294 | \begin{amove}{Enchanter's Soul} | |
295 | \textbf{Requires}: Enchanter | |
296 | ||
297 | When you \textbf{have time and safety with a magic item in a place | |
298 | of power}, you can empower that item so that the next time you use | |
299 | it, its effects are amplifed. The GM will tell you exactly how. | |
300 | \end{amove} | |
301 | ||
302 | \begin{amove}{Highly Logical} | |
303 | \textbf{Replaces}: Logical | |
304 | ||
305 | When you \textbf{use strict deduction to analyze your surroundings}, | |
306 | you can Discern Realities with +INT instead of +WIS. \textbf{On a | |
307 | 12+}, you get to ask the GM any three questions, not limited by | |
308 | the list. | |
309 | \end{amove} | |
310 | ||
311 | \begin{amove}{Perfect Counterspell} | |
312 | Add the following to your list of Counterspell options: | |
313 | \begin{itemize} | |
314 | \item The enemy's spell affects its caster at full strength. | |
315 | \end{itemize} | |
316 | \end{amove} | |
317 | ||
318 | \begin{amove}{Reflexive Counterspell} | |
319 | \textbf{Requires}: Impressive Counterspell | |
320 | ||
321 | When you use Counterspell, choose one additional option, even on a | |
322 | 6-. | |
323 | \end{amove} | |
324 | ||
325 | \begin{amove}{Ritual Master} | |
326 | \textbf{Requires}: Ritual | |
327 | ||
328 | When the GM tells you the requirements you need to perform a Ritual, | |
329 | you can veto one of those requirements. | |
330 | \end{amove} | |
331 | ||
332 | \begin{amove}{Spell Mastery} | |
333 | \textbf{Requires}: Spellweaver | |
334 | ||
335 | When you roll a 10+ on Cast a Spell, you do not need to select any | |
336 | options from the list. On a 7-9, choose only one option from the | |
337 | list. | |
338 | \end{amove} | |
339 | ||
340 | \begin{amove}{War Mage} | |
341 | \textbf{Requires}: Battle Mage | |
342 | ||
343 | Add the following tags to the Black Magic list: \textit{Far, Messy | |
344 | (+1d8 damage), Piercing 3, Three Targets (-2 damage)}. In | |
345 | addition, you choose three tags instead of two. | |
346 | \end{amove} | |
347 | ||
348 | \vfill\null | |
349 | \end{multicols} | |
350 | ||
351 | ||
352 | \clearpage | |
353 | ||
354 | \topbanner{The Mage's Spell Focus} | |
355 | \ | |
356 | ||
357 | \widebanner{The Elements of a Spell Focus} | |
358 | ||
359 | Your Spell Focus is the crux of your Mage's power - it is that element | |
360 | around which their abilities gravitate, and determines what sort of | |
361 | magic they can use well and what sorts of magic they | |
362 | really... can't. Each Spell Focus is made up of a number of elements, | |
363 | detailed below. | |
364 | ||
365 | \begin{multicols}{2} | |
366 | \begin{basicmove}{Focus} | |
367 | Your Focus is the name of the brand of magic you have consigned | |
368 | yourself to. It is a thematic bind that ties your powers into a | |
369 | cohesive whole. Your Focus must always begin with the word "The," | |
370 | this is important for magic. | |
371 | \end{basicmove} | |
372 | ||
373 | \begin{basicmove}{Aligned Elements} | |
374 | The Aligned elements of a focus are those that define your Mage's | |
375 | specialty. Each Focus has 3 Aligned options, which form an outline | |
376 | for what kind of spells you excel at. When you \textbf{Cast a | |
377 | Spell}, if the spell you describe falls within one or more of your | |
378 | Aligned options, then the minimum bonus your roll can have is | |
379 | +1. This also applies to the Black Magic and Counterspell moves, | |
380 | when applicable. | |
381 | ||
382 | The Mage can still cast spells that fall outside of these Aligned | |
383 | elements. If they do, however, they take -1 to the roll. The Mage's | |
384 | powers are wide and varied, but they only have practice with their | |
385 | Aligned elements. | |
386 | \end{basicmove} | |
387 | ||
388 | \columnbreak | |
389 | ||
390 | \begin{basicmove}{Look} | |
391 | Your magical bond of power has altered you in strange and unforeseen | |
392 | ways. Each Focus has a set of Look options associated with it, which | |
393 | are a bit more unusual than most. Select one Look from the list. | |
394 | \end{basicmove} | |
395 | ||
396 | \begin{basicmove}{Opposed Elements} | |
397 | The Opposed elements of a focus are those that define your Mage's | |
398 | limits. Each Focus has 2 Opposed options - one of which that | |
399 | prohibits you from using magic towards a certain ends, and another | |
400 | that prohibits you from using magic with certain methods. For | |
401 | example, The Dragon's Opposed elements are "Healing or Repairing" | |
402 | and "Using Subtlety." The former stops the Dragon Mage from ever | |
403 | using magic to heal or repair anything, and the second prevents the | |
404 | Dragon Mage from using magic in a subtle or hidden manner. The Mage | |
405 | can NEVER cast a spell (including Black Magic and Counterspell) if | |
406 | it would fall under these Opposed elements. | |
407 | \end{basicmove} | |
408 | ||
409 | \vfill\null | |
410 | \end{multicols} | |
411 | ||
412 | ||
413 | \begin{basicmove}{Prodigy, Archmage, and Beyond Limitation} | |
414 | There are three advanced moves The Mage can take that alter the | |
415 | nature of their \textbf{Spell Focus}: \textbf{Prodigy}, | |
416 | \textbf{Archmage}, and \textbf{Beyond Limitation}. \textbf{Beyond | |
417 | Limitation}'s function is very simple, but \textbf{Prodigy} and | |
418 | \textbf{Archmage} can be a bit complicated. When you take either of | |
419 | these Advanced moves, you select a Focus you do not have, and add | |
420 | one of its Aligned elements and one of its Opposed elements to your | |
421 | list of Aligned and Opposed elements. In this way, you broaden your | |
422 | mastery of spellcasting, at the cost of narrowing the variety of | |
423 | magic you have at your disposal. You can never pick elements that | |
424 | contradict any of your existing elements: a Dragon Mage cannot take | |
425 | The Mask's "Using Brute Force" Opposed option, for instance. | |
426 | \end{basicmove} | |
427 | ||
428 | \ | |
429 | ||
430 | \widebanner{List of Spell Foci} | |
431 | \begin{multicols}{2} | |
432 | ||
433 | \begin{description} | |
434 | \item[Focus:] The Abyss | |
435 | \item[Look:] Missing Eyes, Replaced Limb, or Touch of Rot | |
436 | \item[Aligned:] Conjure Horrors, Corrupt the Innocent, Transfigure | |
437 | Living Flesh | |
438 | \item [Opposed:] Purification or Enhancement, Using Spells that | |
439 | Aren't Horrifying | |
440 | \end{description} | |
441 | ||
442 | \ | |
443 | ||
444 | \begin{description} | |
445 | \item[Focus:] The Clock | |
446 | \item[Look:] Hourglass pupils, Impossibly Old, or Ticking Heartbeat | |
447 | \item[Aligned:] Adjust the Flow of Time, Stop Aging and Movement, | |
448 | Erode to Dust | |
449 | \item[Opposed:] Manipulate Emotions, Moving Anything Around | |
450 | \end{description} | |
451 | ||
452 | \ | |
453 | ||
454 | \begin{description} | |
455 | \item[Focus:] The Dragon | |
456 | \item[Look:] Aura of Warmth, Dragon Tail, or Scaled Body | |
457 | \item[Aligned:] Form of the Dragon, Burn with Fire or Passion, | |
458 | Reckless Destruction | |
459 | \item[Opposed:] Healing or Repairing, Using Subtlety | |
460 | \end{description} | |
461 | ||
462 | \ | |
463 | ||
464 | \begin{description} | |
465 | \item[Focus:] The Forest | |
466 | \item[Look:] Green Skin, Leafy Hair, or Tree-Sap Blood | |
467 | \item[Aligned:] Rampant Growth, Unmake the Artificial, Commune with | |
468 | Nature | |
469 | \item[Opposed:] Assist or Create Anything Artificial, Desecrating the | |
470 | Natural Order | |
471 | \end{description} | |
472 | ||
473 | \ | |
474 | ||
475 | \begin{description} | |
476 | \item[Focus:] The Horizon | |
477 | \item[Look:] Immaculate Grooming, Never Touches the Ground, or No | |
478 | Blood | |
479 | \item[Aligned:] Reveal the Way Forward, Purification, Grant Freedom or | |
480 | Movement | |
481 | \item[Opposed:] Elemental Magics, Forcing or Restricting Movement | |
482 | \end{description} | |
483 | ||
484 | \ | |
485 | ||
486 | \begin{description} | |
487 | \item[Focus:] The Mask | |
488 | \item[Look:] Eternal Smile, Poker Face, or Silver Palms | |
489 | \item[Aligned:] Mislead Others, Avoid Notice, Cunning or Elaborate | |
490 | Plans | |
491 | \item[Opposed:] Break the Facade, Using Brute Force | |
492 | \end{description} | |
493 | ||
494 | \ | |
495 | ||
496 | \begin{description} | |
497 | \item[Focus:] The Stars | |
498 | \item[Look:] Galactic Hair, Speckled Skin, or Star-shaped Pupils | |
499 | \item[Aligned:] Foretell Destiny, Call Across Space, Peel Back the | |
500 | Veil | |
501 | \item[Opposed:] Earth and Stone, Hiding the Truth | |
502 | \end{description} | |
503 | ||
504 | \ | |
505 | ||
506 | \begin{description} | |
507 | \item[Focus:] The Storm | |
508 | \item[Look:] Aura of Wind, Purple Skin, or Touch of Static | |
509 | \item[Aligned:] Fog and Lightning, Control Wind and Rain, Move like | |
510 | the Wind | |
511 | \item[Opposed:] Stasis and Calm, Creating Anything Solid or Permanent | |
512 | \end{description} | |
513 | ||
514 | \ | |
515 | ||
516 | \begin{description} | |
517 | \item[Focus:] The Tower | |
518 | \item[Look:] Eyes of Mercury, Metal Arms, or Quicksilver Blood | |
519 | \item[Aligned:] Shield From Harm, Give Strength to the Weak, Iron and | |
520 | Steel | |
521 | \item[Opposed:] Fleeing or Escaping, Using Magic for Your Own Gain | |
522 | \end{description} | |
523 | ||
524 | \ | |
525 | ||
526 | \begin{description} | |
527 | \item[Focus:] The Twilight | |
528 | \item[Look:] Inky Black Eyes, Missing Shadow, or Monochrome Body | |
529 | \item[Aligned:] Dance with Shadows, Incite Terror and Panic, Shroud | |
530 | the Truth | |
531 | \item[Opposed:] Fire and Light, Being Loud or Obvious | |
532 | \end{description} | |
533 | ||
534 | \ | |
535 | ||
536 | \begin{description} | |
537 | \item[Focus:] The Winter | |
538 | \item[Look:] Aura of Cold, Blue Skin, or Touch of Frost | |
539 | \item[Aligned:] Chill them to the Bone, Induce Stasis, Reveal Grim | |
540 | Portents | |
541 | \item[Opposed:] Create or Empower Life, Showing Generosity | |
542 | \end{description} | |
543 | ||
544 | \vfill\null | |
545 | \end{multicols} | |
546 | ||
547 | \end{document} |
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