Added thin header + mage playbook
Getty Ritter
7 years ago
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| 1 | \documentclass[8pt]{extarticle} | |
| 2 | ||
| 3 | \input{prelude} | |
| 4 | ||
| 5 | % Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number) | |
| 6 | \newcommand{\Class}{Mage} | |
| 7 | \newcommand{\BaseHP}{4} | |
| 8 | \newcommand{\BaseLoad}{7} | |
| 9 | \newcommand{\Damage}{4} | |
| 10 | ||
| 11 | \begin{document} | |
| 12 | \openup -0.2em | |
| 13 | ||
| 14 | \charbanner | |
| 15 | ||
| 16 | \begin{multicols}{2} | |
| 17 | \leftbanner{Folk} | |
| 18 | ||
| 19 | \begin{amove}{Elf} | |
| 20 | Whenever \textbf{a magical effect happens close by}, you can feel | |
| 21 | it, and tell roughly which direction and how far it is from you. | |
| 22 | \end{amove} | |
| 23 | ||
| 24 | \begin{amove}{Human} | |
| 25 | When you \textbf{Parley}, you can always offer to cast a spell as | |
| 26 | Leverage. | |
| 27 | \end{amove} | |
| 28 | ||
| 29 | \begin{amove}{Rihamm} | |
| 30 | GRAAH | |
| 31 | \end{amove} | |
| 32 | ||
| 33 | \ | |
| 34 | ||
| 35 | \leftbanner{Alignment} | |
| 36 | ||
| 37 | \begin{amove}{Good} | |
| 38 | Use magic to directly aid another. | |
| 39 | \end{amove} | |
| 40 | ||
| 41 | \begin{amove}{Neutral} | |
| 42 | Discover something about a magical mystery. | |
| 43 | \end{amove} | |
| 44 | ||
| 45 | \begin{amove}{Evil} | |
| 46 | Use magic to cause terror and fear. | |
| 47 | \end{amove} | |
| 48 | ||
| 49 | \ | |
| 50 | ||
| 51 | \leftbanner{Bonds} | |
| 52 | ||
| 53 | \vfill\null | |
| 54 | \columnbreak | |
| 55 | ||
| 56 | \rightbanner{Starting Moves} | |
| 57 | ||
| 58 | \begin{basicmove}{Arcane Learning} | |
| 59 | You are a font of esoteric knowledge. When you \textbf{Spout Lore or | |
| 60 | Discern Realities about something magical or otherwise arcane}, on | |
| 61 | a 10+ the GM will also tell you a little-known secret about the | |
| 62 | subject. | |
| 63 | \end{basicmove} | |
| 64 | ||
| 65 | \begin{basicmove}{Cast a Spell (INT)} | |
| 66 | When you weave a spell to help solve a problem, describe it and roll | |
| 67 | +INT. Spells cast this way can never deal damage directly. On a 10+, | |
| 68 | the spell certainly helps, but choose one. On a 7-9, the spell | |
| 69 | takes effect, but the choose two: | |
| 70 | \begin{itemize} | |
| 71 | \item Your spell won't last long - you'll need to hurry to take | |
| 72 | advantage of it. | |
| 73 | \item Your spell affects either much more or much less than you | |
| 74 | wanted it to. | |
| 75 | \item Your spell has unforeseen side effects, and might draw | |
| 76 | unwanted attention. | |
| 77 | \item The casting saps your energy. You take -1 ongoing to INT until | |
| 78 | you have a few minutes to clear your head. | |
| 79 | \end{itemize} | |
| 80 | ||
| 81 | On a miss, something's gone horribly wrong. Your spell may well have | |
| 82 | worked, but you will regret casting it. | |
| 83 | \end{basicmove} | |
| 84 | ||
| 85 | \begin{basicmove}{Spell Focus} | |
| 86 | Your magical studies are centered on a particular kind of magic, an | |
| 87 | aspect of the metaphysical world from which you take | |
| 88 | inspiration. When you first learn magic, select a Focus from the | |
| 89 | list, and record it below. There is more information on Spell Foci | |
| 90 | on the attached page. | |
| 91 | ||
| 92 | When you \textbf{weave a spell that is Aligned to your Focus}, your | |
| 93 | modifier to the roll can't be less than +1. When you \textbf{weave a | |
| 94 | spell that is neither Aligned nor Opposed to your Focus}, take -1 | |
| 95 | to the roll. \textbf{You can never weave a spell if it is Opposed to | |
| 96 | your focus}. | |
| 97 | ||
| 98 | \begin{quote} | |
| 99 | \textbf{Focus:} \hrulefill\ \textbf{Look:} \hrulefill \\ | |
| 100 | \textbf{Aligned:} \hrulefill \\ | |
| 101 | \textbf{Opposed:} \hrulefill | |
| 102 | \end{quote} | |
| 103 | ||
| 104 | \end{basicmove} | |
| 105 | ||
| 106 | \vfill\null | |
| 107 | \end{multicols} | |
| 108 | ||
| 109 | \widebanner{Spellcasting} | |
| 110 | ||
| 111 | Choose either \textbf{Black Magic} or \textbf{Counterspell} to start | |
| 112 | with. You can take the other as an Advance when you Level Up. | |
| 113 | ||
| 114 | \begin{multicols}{2} | |
| 115 | ||
| 116 | \begin{amove}{Black Magic (INT)} | |
| 117 | When you \textbf{weave a spell to inflict pain}, choose two tags and | |
| 118 | roll +INT. If you do not pick any Range tags, the Range defaults to | |
| 119 | Hand. \textbf{On a hit}, deal 1d8 damage. \textbf{On a 7-9}, also | |
| 120 | choose 1: | |
| 121 | \begin{itemize} | |
| 122 | \item You draw unwanted attention or put someone in a spot. | |
| 123 | \item The GM removes a non-range tag of their choice, and you deal -1 damage. | |
| 124 | \item The casting saps your energy. You take -1 ongoing to INT until | |
| 125 | you have a few minutes to clear your head. | |
| 126 | \end{itemize} | |
| 127 | ||
| 128 | \textbf{Tags}: \textit{Reach, Near, Debilitating (-1 damage), Elemental | |
| 129 | (choose 1), Forceful, Piercing 1, Subtle, Two Targets (-1 damage)} | |
| 130 | \end{amove} | |
| 131 | ||
| 132 | \columnbreak | |
| 133 | ||
| 134 | \begin{amove}{Counterspell (INT)} | |
| 135 | When you \textbf{counter a magical spell as it is cast}, roll | |
| 136 | +INT. \textbf{On a 10+}, choose 2. \textbf{On a 7-9}, choose 1: | |
| 137 | \begin{itemize} | |
| 138 | \item The spell deals no damage. | |
| 139 | \item The spell's effects are superficial and temporary. | |
| 140 | \item You take +1 forward against the caster. | |
| 141 | \item Use \textbf{Black Magic} against the caster immediately, even | |
| 142 | if you don't have the move. You don't need to specify a Range tag. | |
| 143 | \end{itemize} | |
| 144 | \end{amove} | |
| 145 | ||
| 146 | \end{multicols} | |
| 147 | ||
| 148 | \clearpage | |
| 149 | ||
| 150 | \gearbanner | |
| 151 | ||
| 152 | \begin{multicols}{2} | |
| 153 | ||
| 154 | Your Load is 7+STR. You start with dungeon rations (5 uses, 1 | |
| 155 | weight) and an indestructible arcane treasure through which you draw | |
| 156 | power (such as a wand, crown, or book) describe it (1 weight). | |
| 157 | ||
| 158 | Choose your defenses: | |
| 159 | \begin{quote} | |
| 160 | \choice Leather armor (1 armor, 1 weight) \\ | |
| 161 | \choice Bag of books (5 uses, 2 weight) and 3 healing potions | |
| 162 | \end{quote} | |
| 163 | ||
| 164 | Choose your weapon: | |
| 165 | \begin{quote} | |
| 166 | \choice Dagger (hand, 1 weight) \\ | |
| 167 | \choice Staff (close, two-handed, 1 weight) | |
| 168 | \end{quote} | |
| 169 | ||
| 170 | \columnbreak | |
| 171 | ||
| 172 | Choose one: | |
| 173 | \begin{quote} | |
| 174 | \choice One healing potion \\ | |
| 175 | \choice Three antitoxins | |
| 176 | \end{quote} | |
| 177 | ||
| 178 | \vfill\null | |
| 179 | ||
| 180 | \end{multicols} | |
| 181 | ||
| 182 | ||
| 183 | \widebanner{Advanced Moves} | |
| 184 | ||
| 185 | \begin{multicols}{2} | |
| 186 | ||
| 187 | When you \textbf{gain a level from 2--5}, choose from these moves. | |
| 188 | ||
| 189 | \begin{amove}{Arcane Ward} | |
| 190 | You have +2 Armor against magical attacks, and nearby allies have +1 | |
| 191 | Armor against magical attacks. | |
| 192 | \end{amove} | |
| 193 | ||
| 194 | \begin{amove}{Battle Mage} | |
| 195 | Add the following tags to the Black Magic list: Close, Area (-2 | |
| 196 | damage), Messy (+1d4 damage), Piercing 2. In addition, selecting a | |
| 197 | Range tag for your Black Magic does not count as one of your two tag | |
| 198 | choices. | |
| 199 | \end{amove} | |
| 200 | ||
| 201 | \begin{amove}{Enchanter} | |
| 202 | When you have time and safety with an item in a place of power, you | |
| 203 | may weave a spell to imbue it with magical power. Describe what kind | |
| 204 | of magic you want to imbue the item with, then roll +INT. On a 10+, | |
| 205 | choose two. On a 7-9, choose one. | |
| 206 | \begin{itemize} | |
| 207 | \item The enchantment is permanent. | |
| 208 | \item The enchantment has no unknown side effects. | |
| 209 | \item The enchantment does not have a weird limitation. | |
| 210 | \end{itemize} | |
| 211 | ||
| 212 | On a miss, the item you made is cursed. The GM will let you know the | |
| 213 | nature of the curse, but only after it is too late. | |
| 214 | \end{amove} | |
| 215 | ||
| 216 | \begin{amove}{Impressive Counterspell} | |
| 217 | When you use \textbf{Counterspell} and roll a 12+, choose 3 options. | |
| 218 | \end{amove} | |
| 219 | ||
| 220 | \begin{amove}{Know-It-All} | |
| 221 | When another player’s character comes to you for advice and you tell | |
| 222 | them what you think is best, they get +1 forward when following your | |
| 223 | advice and you mark experience if they do. | |
| 224 | \end{amove} | |
| 225 | ||
| 226 | \begin{amove}{Logical} | |
| 227 | When you use strict deduction to analyze your surroundings, you can | |
| 228 | Discern Realities with INT instead of WIS. | |
| 229 | \end{amove} | |
| 230 | ||
| 231 | \begin{amove}{Multiclass Dabbler} | |
| 232 | Gain one move from another class. Treat your level as one lower for | |
| 233 | choosing the move. | |
| 234 | \end{amove} | |
| 235 | ||
| 236 | \begin{amove}{Prodigy} | |
| 237 | Select a Focus other than the one you have, and add one of its | |
| 238 | Aligned elements and one of its Opposed elements to your list of | |
| 239 | Aligned and Opposed elements. You cannot select an element that | |
| 240 | contradicts your existing Aligned and Opposed elements. | |
| 241 | \end{amove} | |
| 242 | ||
| 243 | ||
| 244 | \begin{amove}{Ritual} | |
| 245 | When you draw on a place of power to create a magical effect, tell | |
| 246 | the GM what you’re trying to achieve. Ritual effects are always | |
| 247 | possible, but the GM will give you one to four of the following | |
| 248 | conditions: | |
| 249 | \begin{itemize} | |
| 250 | \item It’s going to take days/weeks/months | |
| 251 | \item First you must \hrulefill | |
| 252 | \item The result will be a lesser version, unreliable or limited | |
| 253 | \item It will need help from \hrulefill | |
| 254 | \item It will require a lot of money | |
| 255 | \item You’ll have to disenchant \hrulefill\ to do it | |
| 256 | \item You and your allies will risk danger from \hrulefill | |
| 257 | \end{itemize} | |
| 258 | \end{amove} | |
| 259 | ||
| 260 | \columnbreak | |
| 261 | ||
| 262 | \begin{amove}{Spellweaver} | |
| 263 | When you roll a 12+ on \textbf{Cast a Spell}, your spell defies | |
| 264 | expectations, helping above and beyond what you intended. Choose | |
| 265 | nothing from the list. | |
| 266 | \end{amove} | |
| 267 | ||
| 268 | \ | |
| 269 | ||
| 270 | When you \textbf{gain a level from 6--10}, choose from these moves or | |
| 271 | the level 2--5 moves. | |
| 272 | ||
| 273 | \begin{amove}{Arcane Armor} | |
| 274 | \textbf{Replaces}: Arcane Ward | |
| 275 | ||
| 276 | You have +4 Armor against magical attacks, and nearby allies have +2 | |
| 277 | Armor against magical attacks. | |
| 278 | \end{amove} | |
| 279 | ||
| 280 | \begin{amove}{Archmage} | |
| 281 | \textbf{Requires}: Prodigy | |
| 282 | ||
| 283 | Select a Focus other than the one you have or the one you selected | |
| 284 | for Prodigy, and add one of its Aligned elements and one of its | |
| 285 | Opposed elements to your list of Aligned and Opposed elements. You | |
| 286 | cannot select an element that contradicts your existing Aligned and | |
| 287 | Opposed elements. | |
| 288 | \end{amove} | |
| 289 | ||
| 290 | \begin{amove}{Beyond Limitation} | |
| 291 | Select one of your Opposed elements and remove it. | |
| 292 | \end{amove} | |
| 293 | ||
| 294 | \begin{amove}{Enchanter's Soul} | |
| 295 | \textbf{Requires}: Enchanter | |
| 296 | ||
| 297 | When you \textbf{have time and safety with a magic item in a place | |
| 298 | of power}, you can empower that item so that the next time you use | |
| 299 | it, its effects are amplifed. The GM will tell you exactly how. | |
| 300 | \end{amove} | |
| 301 | ||
| 302 | \begin{amove}{Highly Logical} | |
| 303 | \textbf{Replaces}: Logical | |
| 304 | ||
| 305 | When you \textbf{use strict deduction to analyze your surroundings}, | |
| 306 | you can Discern Realities with +INT instead of +WIS. \textbf{On a | |
| 307 | 12+}, you get to ask the GM any three questions, not limited by | |
| 308 | the list. | |
| 309 | \end{amove} | |
| 310 | ||
| 311 | \begin{amove}{Perfect Counterspell} | |
| 312 | Add the following to your list of Counterspell options: | |
| 313 | \begin{itemize} | |
| 314 | \item The enemy's spell affects its caster at full strength. | |
| 315 | \end{itemize} | |
| 316 | \end{amove} | |
| 317 | ||
| 318 | \begin{amove}{Reflexive Counterspell} | |
| 319 | \textbf{Requires}: Impressive Counterspell | |
| 320 | ||
| 321 | When you use Counterspell, choose one additional option, even on a | |
| 322 | 6-. | |
| 323 | \end{amove} | |
| 324 | ||
| 325 | \begin{amove}{Ritual Master} | |
| 326 | \textbf{Requires}: Ritual | |
| 327 | ||
| 328 | When the GM tells you the requirements you need to perform a Ritual, | |
| 329 | you can veto one of those requirements. | |
| 330 | \end{amove} | |
| 331 | ||
| 332 | \begin{amove}{Spell Mastery} | |
| 333 | \textbf{Requires}: Spellweaver | |
| 334 | ||
| 335 | When you roll a 10+ on Cast a Spell, you do not need to select any | |
| 336 | options from the list. On a 7-9, choose only one option from the | |
| 337 | list. | |
| 338 | \end{amove} | |
| 339 | ||
| 340 | \begin{amove}{War Mage} | |
| 341 | \textbf{Requires}: Battle Mage | |
| 342 | ||
| 343 | Add the following tags to the Black Magic list: \textit{Far, Messy | |
| 344 | (+1d8 damage), Piercing 3, Three Targets (-2 damage)}. In | |
| 345 | addition, you choose three tags instead of two. | |
| 346 | \end{amove} | |
| 347 | ||
| 348 | \vfill\null | |
| 349 | \end{multicols} | |
| 350 | ||
| 351 | ||
| 352 | \clearpage | |
| 353 | ||
| 354 | \topbanner{The Mage's Spell Focus} | |
| 355 | \ | |
| 356 | ||
| 357 | \widebanner{The Elements of a Spell Focus} | |
| 358 | ||
| 359 | Your Spell Focus is the crux of your Mage's power - it is that element | |
| 360 | around which their abilities gravitate, and determines what sort of | |
| 361 | magic they can use well and what sorts of magic they | |
| 362 | really... can't. Each Spell Focus is made up of a number of elements, | |
| 363 | detailed below. | |
| 364 | ||
| 365 | \begin{multicols}{2} | |
| 366 | \begin{basicmove}{Focus} | |
| 367 | Your Focus is the name of the brand of magic you have consigned | |
| 368 | yourself to. It is a thematic bind that ties your powers into a | |
| 369 | cohesive whole. Your Focus must always begin with the word "The," | |
| 370 | this is important for magic. | |
| 371 | \end{basicmove} | |
| 372 | ||
| 373 | \begin{basicmove}{Aligned Elements} | |
| 374 | The Aligned elements of a focus are those that define your Mage's | |
| 375 | specialty. Each Focus has 3 Aligned options, which form an outline | |
| 376 | for what kind of spells you excel at. When you \textbf{Cast a | |
| 377 | Spell}, if the spell you describe falls within one or more of your | |
| 378 | Aligned options, then the minimum bonus your roll can have is | |
| 379 | +1. This also applies to the Black Magic and Counterspell moves, | |
| 380 | when applicable. | |
| 381 | ||
| 382 | The Mage can still cast spells that fall outside of these Aligned | |
| 383 | elements. If they do, however, they take -1 to the roll. The Mage's | |
| 384 | powers are wide and varied, but they only have practice with their | |
| 385 | Aligned elements. | |
| 386 | \end{basicmove} | |
| 387 | ||
| 388 | \columnbreak | |
| 389 | ||
| 390 | \begin{basicmove}{Look} | |
| 391 | Your magical bond of power has altered you in strange and unforeseen | |
| 392 | ways. Each Focus has a set of Look options associated with it, which | |
| 393 | are a bit more unusual than most. Select one Look from the list. | |
| 394 | \end{basicmove} | |
| 395 | ||
| 396 | \begin{basicmove}{Opposed Elements} | |
| 397 | The Opposed elements of a focus are those that define your Mage's | |
| 398 | limits. Each Focus has 2 Opposed options - one of which that | |
| 399 | prohibits you from using magic towards a certain ends, and another | |
| 400 | that prohibits you from using magic with certain methods. For | |
| 401 | example, The Dragon's Opposed elements are "Healing or Repairing" | |
| 402 | and "Using Subtlety." The former stops the Dragon Mage from ever | |
| 403 | using magic to heal or repair anything, and the second prevents the | |
| 404 | Dragon Mage from using magic in a subtle or hidden manner. The Mage | |
| 405 | can NEVER cast a spell (including Black Magic and Counterspell) if | |
| 406 | it would fall under these Opposed elements. | |
| 407 | \end{basicmove} | |
| 408 | ||
| 409 | \vfill\null | |
| 410 | \end{multicols} | |
| 411 | ||
| 412 | ||
| 413 | \begin{basicmove}{Prodigy, Archmage, and Beyond Limitation} | |
| 414 | There are three advanced moves The Mage can take that alter the | |
| 415 | nature of their \textbf{Spell Focus}: \textbf{Prodigy}, | |
| 416 | \textbf{Archmage}, and \textbf{Beyond Limitation}. \textbf{Beyond | |
| 417 | Limitation}'s function is very simple, but \textbf{Prodigy} and | |
| 418 | \textbf{Archmage} can be a bit complicated. When you take either of | |
| 419 | these Advanced moves, you select a Focus you do not have, and add | |
| 420 | one of its Aligned elements and one of its Opposed elements to your | |
| 421 | list of Aligned and Opposed elements. In this way, you broaden your | |
| 422 | mastery of spellcasting, at the cost of narrowing the variety of | |
| 423 | magic you have at your disposal. You can never pick elements that | |
| 424 | contradict any of your existing elements: a Dragon Mage cannot take | |
| 425 | The Mask's "Using Brute Force" Opposed option, for instance. | |
| 426 | \end{basicmove} | |
| 427 | ||
| 428 | \ | |
| 429 | ||
| 430 | \widebanner{List of Spell Foci} | |
| 431 | \begin{multicols}{2} | |
| 432 | ||
| 433 | \begin{description} | |
| 434 | \item[Focus:] The Abyss | |
| 435 | \item[Look:] Missing Eyes, Replaced Limb, or Touch of Rot | |
| 436 | \item[Aligned:] Conjure Horrors, Corrupt the Innocent, Transfigure | |
| 437 | Living Flesh | |
| 438 | \item [Opposed:] Purification or Enhancement, Using Spells that | |
| 439 | Aren't Horrifying | |
| 440 | \end{description} | |
| 441 | ||
| 442 | \ | |
| 443 | ||
| 444 | \begin{description} | |
| 445 | \item[Focus:] The Clock | |
| 446 | \item[Look:] Hourglass pupils, Impossibly Old, or Ticking Heartbeat | |
| 447 | \item[Aligned:] Adjust the Flow of Time, Stop Aging and Movement, | |
| 448 | Erode to Dust | |
| 449 | \item[Opposed:] Manipulate Emotions, Moving Anything Around | |
| 450 | \end{description} | |
| 451 | ||
| 452 | \ | |
| 453 | ||
| 454 | \begin{description} | |
| 455 | \item[Focus:] The Dragon | |
| 456 | \item[Look:] Aura of Warmth, Dragon Tail, or Scaled Body | |
| 457 | \item[Aligned:] Form of the Dragon, Burn with Fire or Passion, | |
| 458 | Reckless Destruction | |
| 459 | \item[Opposed:] Healing or Repairing, Using Subtlety | |
| 460 | \end{description} | |
| 461 | ||
| 462 | \ | |
| 463 | ||
| 464 | \begin{description} | |
| 465 | \item[Focus:] The Forest | |
| 466 | \item[Look:] Green Skin, Leafy Hair, or Tree-Sap Blood | |
| 467 | \item[Aligned:] Rampant Growth, Unmake the Artificial, Commune with | |
| 468 | Nature | |
| 469 | \item[Opposed:] Assist or Create Anything Artificial, Desecrating the | |
| 470 | Natural Order | |
| 471 | \end{description} | |
| 472 | ||
| 473 | \ | |
| 474 | ||
| 475 | \begin{description} | |
| 476 | \item[Focus:] The Horizon | |
| 477 | \item[Look:] Immaculate Grooming, Never Touches the Ground, or No | |
| 478 | Blood | |
| 479 | \item[Aligned:] Reveal the Way Forward, Purification, Grant Freedom or | |
| 480 | Movement | |
| 481 | \item[Opposed:] Elemental Magics, Forcing or Restricting Movement | |
| 482 | \end{description} | |
| 483 | ||
| 484 | \ | |
| 485 | ||
| 486 | \begin{description} | |
| 487 | \item[Focus:] The Mask | |
| 488 | \item[Look:] Eternal Smile, Poker Face, or Silver Palms | |
| 489 | \item[Aligned:] Mislead Others, Avoid Notice, Cunning or Elaborate | |
| 490 | Plans | |
| 491 | \item[Opposed:] Break the Facade, Using Brute Force | |
| 492 | \end{description} | |
| 493 | ||
| 494 | \ | |
| 495 | ||
| 496 | \begin{description} | |
| 497 | \item[Focus:] The Stars | |
| 498 | \item[Look:] Galactic Hair, Speckled Skin, or Star-shaped Pupils | |
| 499 | \item[Aligned:] Foretell Destiny, Call Across Space, Peel Back the | |
| 500 | Veil | |
| 501 | \item[Opposed:] Earth and Stone, Hiding the Truth | |
| 502 | \end{description} | |
| 503 | ||
| 504 | \ | |
| 505 | ||
| 506 | \begin{description} | |
| 507 | \item[Focus:] The Storm | |
| 508 | \item[Look:] Aura of Wind, Purple Skin, or Touch of Static | |
| 509 | \item[Aligned:] Fog and Lightning, Control Wind and Rain, Move like | |
| 510 | the Wind | |
| 511 | \item[Opposed:] Stasis and Calm, Creating Anything Solid or Permanent | |
| 512 | \end{description} | |
| 513 | ||
| 514 | \ | |
| 515 | ||
| 516 | \begin{description} | |
| 517 | \item[Focus:] The Tower | |
| 518 | \item[Look:] Eyes of Mercury, Metal Arms, or Quicksilver Blood | |
| 519 | \item[Aligned:] Shield From Harm, Give Strength to the Weak, Iron and | |
| 520 | Steel | |
| 521 | \item[Opposed:] Fleeing or Escaping, Using Magic for Your Own Gain | |
| 522 | \end{description} | |
| 523 | ||
| 524 | \ | |
| 525 | ||
| 526 | \begin{description} | |
| 527 | \item[Focus:] The Twilight | |
| 528 | \item[Look:] Inky Black Eyes, Missing Shadow, or Monochrome Body | |
| 529 | \item[Aligned:] Dance with Shadows, Incite Terror and Panic, Shroud | |
| 530 | the Truth | |
| 531 | \item[Opposed:] Fire and Light, Being Loud or Obvious | |
| 532 | \end{description} | |
| 533 | ||
| 534 | \ | |
| 535 | ||
| 536 | \begin{description} | |
| 537 | \item[Focus:] The Winter | |
| 538 | \item[Look:] Aura of Cold, Blue Skin, or Touch of Frost | |
| 539 | \item[Aligned:] Chill them to the Bone, Induce Stasis, Reveal Grim | |
| 540 | Portents | |
| 541 | \item[Opposed:] Create or Empower Life, Showing Generosity | |
| 542 | \end{description} | |
| 543 | ||
| 544 | \vfill\null | |
| 545 | \end{multicols} | |
| 546 | ||
| 547 | \end{document} |
| 115 | 115 | \end{overpic} |
| 116 | 116 | } |
| 117 | 117 | |
| 118 | \newcommand{\widebanner}[1]{ | |
| 119 | \begin{overpic}[width=7.47986in,height=1.0in]{assets/templateThinHeader.png} | |
| 120 | \put (1,1) {\fontsize{16}{40}\selectfont\headingfont \textcolor{white}{#1}} | |
| 121 | \end{overpic} | |
| 122 | } | |
| 123 | ||
| 118 | 124 | \newcommand{\charbanner}{ |
| 119 | 125 | \input{assets/TopBanner} |
| 120 | 126 | } |