And use replaces/requires for everything
Getty Ritter
7 years ago
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\end{amove}
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\begin{amove}{Maximum Overload}
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\textbf{Requires}: Overload
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\moveRequires{Overload}
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When you use a Gadget as a weapon, you may spend 1-Charge to deal
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+3d6 damage with it. If you do, the Gadget is damaged - you can
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\end{amove}
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\begin{amove}{Old Construct, New Tricks}
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\textbf{Requires}: Construct Companion
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\moveRequires{Construct Companion}
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You have improved your old Construct. Your Companion can now have
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two specializations at a time. When your Companion is destroyed or
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\end{amove}
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\begin{amove}{Otherworldly}
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\textbf{Requires}: Worldly
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\moveRequires{Worldly}
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Gain one move from a playbook no one else is currently using.
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\end{amove}
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the level 2--5 moves.
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\begin{amove}{Menagerie}
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\textbf{Requires}: Friend to Beasts
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\moveRequires{Friend to Beasts}
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Choose another beast to accompany you from the \textbf{Beasts of
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Burden} move.
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\end{amove}
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\begin{amove}{Tavern Brawler}
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\textbf{Requires}: Ol' Fashioned Fisticuffs
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\moveRequires{Ol' Fashioned Fisticuffs}
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When you \textbf{fight with just your fists and you're outnumbered},
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do +2 damage.
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\end{amove}
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\begin{amove}{But It's A-Hurtin'}
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\textbf{Replaces}: My Back is Broad
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\moveReplaces{My Back is Broad}
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When you \textbf{take damage from an enemy}, select one of your
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allies. That ally gets +1 forward to attack the enemy as well as +1
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\begin{amove}{Divine Armor}
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\textbf{Replaces}: Divine Protection
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\moveReplaces{Divine Protection}
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When you wear no armor or shield, you have 3 armor.
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\end{amove}
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\begin{amove}{Martyr}
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\textbf{Replaces}: Penitent
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\moveReplaces{Penitent}
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When you take damage and embrace the pain, you may take +1d4 damage
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(ignoring armor). If you do, take +1 ongoing until you roll a 12+.
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