gdritter repos chalcedony-playbooks / 5ad35ea
Update and fix the Ranger playboog Getty Ritter 5 years ago
1 changed file(s) with 139 addition(s) and 131 deletion(s). Collapse all Expand all
77 \newcommand{\BaseLoad}{11}
88 \newcommand{\Damage}{8}
99
10 \newcommand{\Names}{
11 Elf: Throndir, Elrosine, Aranwe, Celion, Dambrath, Lanethe
12
13 Human: Jonah, Halek, Brandon, Emory, Shrike, Nora, Diana
14
15 Kitt: Maneno, Yūnze, Ran, Angyi, Mawānoi, Ryonse, Unrumeju
16 }
17
18 \newcommand{\Look}{
19 Wild Eyes, Sharp Eyes, or Animal Eyes
20
21 Hooded Head, Wild Hair, or Bald
22
23 Cape, Camouflage, or Traveling Clothes
24
25 Lithe Body, Wild Body, or Sharp Body
26 }
27
1028 \begin{document}
1129 \openup -0.2em
1230
1331 \charbanner
1432
15 \begin{multicols}{2}
33 \begin{minipage}[t]{3.2in}
1634 \leftbanner{Folk}
1735
1836 \begin{amove}{Elf}
19 When you \textbf{undertake a perilous journey through wilderness},
37 When you undertake a \move{Perilous Journey} through wilderness,
2038 whatever job you take you succeed as if you rolled a 10+.
2139 \end{amove}
2240
2341 \begin{amove}{Human}
24 When \textbf{you pray for guidance, even for a moment, and ask,
25 ``What here is dangerous to me?''} the GM will tell you, honestly.
42 When you make camp in a dungeon or city, you don’t need to consume a
43 ration.
2644 \end{amove}
2745
2846 \begin{amove}{Kitt}
29 When you \textbf{Discern Realities} in the wilderness while trying
47 When you \move{Discern Realities} in the wilderness while trying
3048 to observe the natural world, you succeed as if you had rolled a
3149 10+.
3250 \end{amove}
5169
5270 \leftbanner{Bonds}
5371
54 \begin{quote}
55 \textbf{V:}\enspace\hrulefill
56
57 \enspace\hrulefill
58
59 \textbf{V:}\enspace\hrulefill
60
61 \enspace\hrulefill
62
63 \textbf{V:}\enspace\hrulefill
64
65 \enspace\hrulefill
66
67 \textbf{V:}\enspace\hrulefill
68
69 \enspace\hrulefill
70
71 \textbf{V:}\enspace\hrulefill
72
73 \enspace\hrulefill
74 \end{quote}
75
76
7772 \vfill\null
78 \columnbreak
73 \end{minipage}
74 \begin{minipage}[t]{4.6in}
7975
8076
8177 \rightbanner{Starting Moves}
8278
8379 \begin{basicmove}{Hunt and Track (CHA)}
84 When you \textbf{follow a trail of clues left behind by passing
85 creatures}, roll +WIS. \textbf{On a 7+}, you follow the creature's
80 When you \condition{follow a trail of clues left behind by passing
81 creatures}, roll +WIS. \onHit, you follow the creature's
8682 trail until there's a significant change in its direction or mode of
87 travel. \textbf{On a 10+}, you also choose 1:
83 travel. \onSuccess, you also choose 1:
8884 \begin{itemize}
8985 \item Gain a useful bit of information about your quarry, the GM will tell you what
9086 \item Determine what caused the trail to end
9187 \end{itemize}
9288 \end{basicmove}
89 \
9390
9491 \begin{basicmove}{Called Shot}
95 When you \textbf{attack a defenseless or surprised enemy at range},
92 When you \condition{attack a defenseless or surprised enemy at range},
9693 you can choose to deal your damage or name your target and roll
9794 +DEX.
9895
99 \textbf{Head}: \textbf{on a 7--9}, they do nothing but stand and
100 drool for a few moments. \textbf{On a 10+}, as 7--9, plus your damage.
101
102 \textbf{Arms}: \textbf{on a 7--9}, they drop anything they're
103 holding. \textbf{On a 10+}, as 7--9, plus your damage.
104
105 \textbf{Legs}: \textbf{on a 7--9}, they're hobbled and
106 slow-moving. \textbf{On a 10+}, as 7--9, plus your damage.
96 \textbf{Head}: \onPartial, they do nothing but stand and
97 drool for a few moments. \onSuccess, as 7--9, plus your damage.
98
99 \textbf{Arms}: \onPartial, they drop anything they're
100 holding. \onSuccess, as 7--9, plus your damage.
101
102 \textbf{Legs}: \onPartial, they're hobbled and
103 slow-moving. \onSuccess, as 7--9, plus your damage.
107104 \end{basicmove}
105 \
108106
109107 \begin{basicmove}{Animal Companion}
110108 You have a supernatural connection with a loyal animal. You can't
112110 animal companion and choose a species:
113111
114112 \begin{quote}
115 \textit{wolf, cougar, bear, eagle, dog, hawk, cat, owl, pigeon, rat, mule}
113 \textit{wolf, cougar, bear, eagle, dog, hawk, cat, owl, pigeon,
114 rat, mule}
116115 \end{quote}
117116
118117 Choose a base:
146145 stubborn, lame}
147146 \end{quote}
148147 \end{basicmove}
148 \
149149
150150 \begin{basicmove}{Command}
151 When you work with your animal companion on something it's trained
152 in:
151 When you \condition{work with your animal companion on something
152 it's trained in}:
153153
154154 \begin{itemize}
155155 \item ...and you attack the same target, add its ferocity to your damage
163163
164164
165165 \vfill\null
166 \end{minipage}
167 \charlower
168 \clearpage
169
170 \gearbanner
171
172 \begin{multicols}{2}
173
174 \begin{quote}
175
176 Your Load is 11+STR. You start with dungeon rations (\uses{5},
177 \weight{1}), leather armor (\armor{1}, \weight{1}), and a bundle of
178 arrows (\ammo{3}, \weight{1}). Choose your armament:
179
180 \begin{quote}
181 \choice Hunter’s bow (\itag{near}, \itag{far}, \weight{1}) and short sword (\itag{close}, \weight{1}) \\
182 \choice Hunter’s bow (\itag{near}, \itag{far}, \weight{1}) and
183 spear (\itag{reach}, \weight{1})
184 \end{quote}
185
186 Choose one:
187 \begin{quote}
188 \choice Adventuring gear (\weight{1}) and dungeon rations (\weight{1}) \\
189 \choice Adventuring gear (\weight{1}) and bundle of arrows
190 (\ammo{3}, \weight{1})
191 \end{quote}
192
193
194 \end{quote}
195
196 \
197
198 \columnbreak
199
200 \
201
166202 \end{multicols}
167 \clearpage
168
169 \gearbanner
203
204 \widebanner{Advanced Moves}
170205
171206 \begin{multicols}{2}
172
173 \begin{quote}
174 Your load is 12+STR. You start with dungeon rations (5 uses, 1
175 weight), scale armor (2 armor, 3 weight), and some mark of faith,
176 describe it (0 weight). Choose your weapon:
177
178 \begin{quote}
179 \choice Halberd (reach, +1 damage, two-handed, 2 weight)
180
181 \choice Long sword (close, +1 damage, 1 weight) and shield (+1
182 armor, 2 weight)
183 \end{quote}
184
185 Choose one:
186
187 \begin{quote}
188 \choice Adventuring gear (1 weight)
189
190 \choice Dungeon rations (1 weight) and healing potion (0 weight)
191 \end{quote}
192
193 \end{quote}
194
195 \
196
197 \columnbreak
198
199 \
200
201 \end{multicols}
202
203 \begin{multicols}{2}
204 \leftbanner{Advanced Move (2)}
205
206 You may take this move only if it is your first advancement.
207 $\triangleright$ \textbf{You may take this move only if it is your
208 first advancement}.
207209
208210 \begin{amove}{Half-Elven}
209 Somewhere in your lineage lies mixed blood and it begins to show its presence. You gain the elf starting move if you took the human one at character creation or vice versa.
211 Somewhere in your lineage lies mixed blood and it begins to show its presence. You gain the elf starting move if you took the human one at character creation, or vice versa.
210212 \end{amove}
211213
212214 \
213215
214 \leftbanner{Advanced Moves (2-5)}
215
216 When you \textbf{gain a level from 2--5}, choose from these moves.
216 \firstAdvances
217217
218218 \begin{amove}{Wild Empathy}
219 You can speak with and understand animals.
219 You can speak with and understand animals.
220220 \end{amove}
221221
222222 \begin{amove}{Familiar Prey}
223 When you spout lore about a monster you use WIS instead of INT.
223 When you \move{Spout Lore} about a monster, you use WIS instead of
224 INT.
224225 \end{amove}
225226
226227 \begin{amove}{Viper’s Strike}
227 When you strike an enemy with two weapons at once, add an extra 1d4 damage for your off-hand strike.
228 When you \condition{strike an enemy with two weapons at once}, add
229 an extra 1d4 damage for your off-hand strike.
228230 \end{amove}
229231
230232 \begin{amove}{Camouflage}
231 When you keep still in natural surroundings, enemies never spot you until you make a movement.
233 When you \condition{keep still in natural surroundings}, enemies
234 never spot you until you make a movement.
232235 \end{amove}
233236
234237 \begin{amove}{Man’s Best Friend}
235 When you allow your animal companion to take a blow that was meant for you, the damage is negated and your animal companion’s ferocity becomes 0. If its ferocity is already 0 you can’t use this ability. When you have a few hours of rest with your animal companion its ferocity returns to normal.
238 When you \condition{allow your animal companion to take a blow that
239 was meant for you}, the damage is negated and your animal
240 companion’s ferocity becomes 0. If its ferocity is already 0 you
241 can’t use this ability. When you have a few hours of rest with your
242 animal companion its ferocity returns to normal.
236243 \end{amove}
237244
238245 \begin{amove}{Blot Out the Sun}
239 When you volley you may spend extra ammo before rolling. For each point of ammo spent you may choose an extra target. Roll once and apply damage to all targets.
246 When you \move{Volley} you may spend extra ammo before rolling. For
247 each point of ammo spent you may choose an extra target. Roll once
248 and apply damage to all targets.
240249 \end{amove}
241250
242251 \begin{amove}{Well-Trained}
245254
246255 \begin{amove}{God Amidst the Wastes}
247256 Dedicate yourself to a deity (name a new one or choose one that’s
248 already been established). You gain the commune and cast a spell
249 cleric moves. When you select this move, treat yourself as a cleric
250 of level 1 for using spells. Every time you gain a level thereafter,
251 increase your effective cleric level by 1.
257 already been established). You gain the \move{Commune} and
258 \move{Cast a Spell} Cleric moves. When you select this move, treat
259 yourself as a Cleric of level 1 for using spells. Every time you
260 gain a level thereafter, increase your effective Cleric level by 1.
252261 \end{amove}
253262
254263 \begin{amove}{Follow Me}
255 When you undertake a perilous journey you can take two roles. You
256 make a separate roll for each. FIX ME FOR CH
264 When your group decides to \move{Undertake a Perilous Journey}, you
265 can simultaneously \move{Navigate} and \move{Scout Ahead}. Make a
266 separate roll for each.
257267 \end{amove}
258268
259269 \begin{amove}{A Safe Place}
260 When you set the watch for the night, everyone takes +1 to take
261 watch.
270 When you \condition{set the watch for the night}, everyone takes +1
271 to \move{Take Watch}.
262272 \end{amove}
263273
264274
265275 \vfill\null
266276 \columnbreak
267277
268 \rightbanner{Advanced Moves (6-10)}
269
270 When you \textbf{gain a level from 6--10}, choose from these moves or
271 the level 2--5 moves.
272
273 \
278 \secondAdvances
274279
275280 \begin{amove}{Wild Speech}
276
277 \textbf{Replaces}: Wild Empathy
278 You can speak with and understand any non-magical, non-planar creature.
281 \textbf{Replaces}: \move{Wild Empathy}
282
283 You can speak with and understand any non-magical, non-planar
284 creature.
279285 \end{amove}
280286
281287 \begin{amove}{Hunter’s Prey}
282 \textbf{Replaces}: Familiar Prey
283
284 When you spout lore about a monster you use WIS instead of INT. On a
285 12+, in addition to the normal effects, you get to ask the GM any one
286 question about the subject.
288 \textbf{Replaces}: \move{Familiar Prey}
289
290 When you \move{Spout Lore} about a monster you use WIS instead of
291 INT. \onMassiveSuccess, in addition to the normal effects, you get
292 to ask the GM any one question about the subject.
287293 \end{amove}
288294
289295 \begin{amove}{Viper’s Fangs}
290 \textbf{Replaces}: Viper’s Strike
291
292 When you strike an enemy with two weapons at once, add an extra 1d8
293 damage for your off-hand strike.
296 \textbf{Replaces}: \move{Viper’s Strike}
297
298 When you \condition{strike an enemy with two weapons at once}, add
299 an extra 1d8 damage for your off-hand strike.
294300 \end{amove}
295301
296302 \begin{amove}{Smaug’s Belly}
297 When you know your target’s weakest point your arrows have 2 piercing.
303 When you know your target’s weakest point your arrows have
304 \ntag{2}{piercing}.
298305 \end{amove}
299306
300307 \begin{amove}{Strider}
301 \textbf{Replaces}: Follow Me
302
303 When you undertake a perilous journey you can take two roles. Roll
304 twice and use the better result for both roles.
308 \textbf{Replaces}: \move{Follow Me}
309
310 When your group decides to \move{Undertake a Perilous Journey}, you
311 can simultaneously \move{Navigate} and \move{Scout Ahead}. Roll
312 twice and use the better result for both rolls.
305313 \end{amove}
306314
307315 \begin{amove}{A Safer Place}
308 \textbf{Replaces}: A Safe Place
309
310 When you set the watch for the night everyone takes +1 to take
311 watch. After a night in camp when you set the watch everyone takes +1
312 forward.
316 \textbf{Replaces}: \move{A Safe Place}
317
318 When you \condition{set the watch for the night} everyone takes +1
319 to take watch. After a night in camp when you set the watch everyone
320 takes +1 forward.
313321 \end{amove}
314322
315323 \begin{amove}{Observant}
316 When you hunt and track, on a hit you may also ask one question
317 about the creature you are tracking from the discern realities list
318 for free.
324 When you \move{Hunt and Track}, on a hit you may also ask one
325 question about the creature you are tracking from the \move{Discern
326 Realities} list for free.
319327 \end{amove}
320328
321329 \begin{amove}{Special Trick}