gdritter repos chalcedony-playbooks / 5bc8979
Starting to use more generic macros for moves and whatnot Getty Ritter 6 years ago
2 changed file(s) with 111 addition(s) and 125 deletion(s). Collapse all Expand all
1 \usepackage{color}
1 \usepackage[dvipsnames]{xcolor}
22 \usepackage{hyperref}
33 \usepackage{lmodern}
44 \usepackage{amssymb,amsmath}
123123
124124 \newcommand{\charbanner}{
125125 \input{assets/TopBanner}
126 }
126 }
127
128 \definecolor{CondRed}{RGB}{153,51,51}
129 \definecolor{MoveBlue}{RGB}{51,102,153}
130
131 \newcommand{\condition}[1]{\textbf{\color{CondRed} #1}}
132 \newcommand{\move}[1]{{\color{MoveBlue}$\diamond$#1}}
133 \newcommand{\onSuccess}{\textbf{On a 10+}}
134 \newcommand{\onPartial}{\textbf{On a 7--9}}
135 \newcommand{\onHit}{\textbf{On a 7+}}
136 \newcommand{\onMiss}{\textbf{On a miss}}
1919
2020
2121 \begin{amove}{Elf}
22 When you enter an important location (your call) you can ask the GM for one fact from the history of that location.
22 When you enter an important location (your call) you can ask the GM
23 for one fact from the history of that location.
2324 \end{amove}
2425
2526 \begin{amove}{Human}
26 When you first enter a civilized settlement someone who respects the custom of hospitality to minstrels will take you in as their guest.
27 When you first enter a civilized settlement someone who respects the
28 custom of hospitality to minstrels will take you in as their guest.
2729 \end{amove}
2830
2931 \begin{amove}{Rihamm}
30 When you speak frankly and openly with someone, ask them two questions instead of one.
32 When you use \move{Charming and Friendly} with someone, ask them two
33 questions instead of one.
3134 \end{amove}
3235
3336 \
5457
5558 \leftbanner{Bonds}
5659
57 \begin{quote}
58 \textbf{V:}\enspace\hrulefill
59
60 \enspace\hrulefill
61
62 \textbf{V:}\enspace\hrulefill
63
64 \enspace\hrulefill
65
66 \textbf{V:}\enspace\hrulefill
67
68 \enspace\hrulefill
69
70 \textbf{V:}\enspace\hrulefill
71
72 \enspace\hrulefill
73
74 \textbf{V:}\enspace\hrulefill
75
76 \enspace\hrulefill
77 \end{quote}
7860
7961
8062 \vfill\null
8365
8466 \rightbanner{Starting Moves}
8567
86 \begin{quote}
87 {\headingfont Arcane Art}
88 \begin{quote}
89 When you \textbf{weave a performance into a basic spell}, choose an ally and an effect:
90
91 • Heal 1d8 damage
92
93 • +1d4 forward to damage
94
95 • Their mind is shaken clear of one enchantment
96
97 • The next time someone successfully assists the target with aid, they get +2 instead of +1
98
99 Then roll +CHA.
100
101 • On a 10+, the ally gets the selected effect.
102
103 • On a 7-9, your spell still works, but you draw unwanted attention or your magic reverberates to other targets affecting them as well, GM’s choice.
104 \end{quote}
105 \end{quote}
68 \begin{basicmove}{Arcane Art}
69 When you \condition{weave a performance into a basic spell}, choose
70 an ally and an effect:
71
72 \begin{itemize}
73 \item Heal 1d8 damage
74 \item +1d4 forward to damage
75 \item Their mind is shaken clear of one enchantment
76 \item The next time someone successfully assists the target with
77 aid, they get +2 instead of +1
78 \end{itemize}
79
80 Then roll +CHA. \onSuccess, the ally gets the selected
81 effect. \onPartial, your spell still works, but you draw unwanted
82 attention or your magic reverberates to other targets affecting them
83 as well, GM’s choice.
84 \end{basicmove}
10685
10786 \begin{basicmove}{Bardic Lore}
108 Choose an area of expertise:
109
110 • Spells and Magicks
111
112 • The Dead and Undead
113
114 • Grand Histories of the Known World
115
116 • A Bestiary of Creatures Unusual
117
118 • The Planar Spheres
119
120 • Legends of Heroes Past
121
122 • Gods and Their Servants
123
124 When you \textbf{first encounter an important creature, location, or item (your call) covered by your bardic lore} you can ask the GM any one question about it; the GM will answer truthfully. The GM may then ask you what tale, song, or legend you heard that information in.
87 Choose an area of expertise:
88
89 \begin{quote}
90 \choice Spells and Magicks \\
91 \choice The Dead and Undead \\
92 \choice Grand Histories of the Known World \\
93 \choice A Bestiary of Creatures Unusual \\
94 \choice The Planar Spheres \\
95 \choice Legends of Heroes Past \\
96 \choice Gods and Their Servants
97 \end{quote}
98
99 When you \condition{first encounter an important creature, location,
100 or item (your call) covered by your bardic lore} you can ask the
101 GM any one question about it; the GM will answer truthfully. The GM
102 may then ask you what tale, song, or legend you heard that
103 information in.
125104 \end{basicmove}
126105
127106 \begin{basicmove}{Charming and Open}
128 When you \textbf{speak frankly with someone}, you can ask their player a question from the list below. They must answer it truthfully, then they may ask you a question from the list (which you must answer truthfully).
129
130 • Whom do you serve?
131
132 • What do you wish I would do?
133
134 • How can I get you to \_\_\_\_?
135
136 • What are you really feeling right now?
137
138 • What do you most desire?
107 When you \condition{speak frankly with someone}, you can ask their
108 player a question from the list below. They must answer it
109 truthfully, then they may ask you a question from the list (which
110 you must answer truthfully).
111
112 \begin{itemize}
113 \item Whom do you serve?
114 \item What do you wish I would do?
115 \item How can I get you to \hrulefill?
116 \item What are you really feeling right now?
117 \item What do you most desire?
118 \end{itemize}
119
139120 \end{basicmove}
140121
141122 \begin{basicmove}{A Port in the Storm}
142 When you \textbf{arrive at a civilized settlement spoken of in
123 When you \condition{arrive at a civilized settlement spoken of in
143124 lore or song}, tell the GM something you've heard about the
144125 place. They’ll tell you how it’s changed since the Shattering.
145126 \end{basicmove}
209190 \
210191
211192 \begin{amove}{Healing Song}
212 When you \textbf{heal with arcane art}, you heal +1d8 damage.
193 When you \condition{heal with \move{Arcane Art}}, you heal +1d8
194 damage.
213195 \end{amove}
214196
215197 \begin{amove}{Vicious Cacophony}
216 When you \textbf{grant bonus damage with arcane art}, you grant an
217 extra +1d4 damage.
198 When you \condition{grant bonus damage with \move{Arcane Art}}, you
199 grant an extra +1d4 damage.
218200 \end{amove}
219201
220202 \begin{amove}{It Goes To Eleven}
221 When you \textbf{unleash a crazed performance} (a righteous lute
203 When you \condition{unleash a crazed performance} (a righteous lute
222204 solo or mighty brass blast, maybe) choose a target who can hear you
223 and roll+Cha.
224
225 • On a 10+ the target attacks their nearest ally in range.
226
227 • On a 7–9 they attack their nearest ally, but you also draw their
228 attention and ire.
205 and roll +CHA. \onSuccess, the target attacks their nearest ally in
206 range. \onPartial, they attack their nearest ally, but you also draw
207 their attention and ire.
229208 \end{amove}
230209
231210
232211 \begin{amove}{Metal Hurlant}
233 When you \textbf{shout with great force or play a shattering note}
234 choose a target and roll+Con.
235
236 • On a 10+ the target takes 1d10 damage and is deafened for a few
237 minutes.
238
239 • On a 7–9 you still damage your target, but it’s out of control:
240 the GM will choose an additional target nearby.
212 When you \condition{shout with great force or play a shattering
213 note} choose a target and roll +CON. \onSuccess, the target takes
214 1d10 damage and is deafened for a few minutes. \onPartial, you still
215 damage your target, but it’s out of control: the GM will choose an
216 additional target nearby.
241217 \end{amove}
242218
243219
244220 \begin{amove}{A Little Help From My Friends}
245 When you \textbf{successfully aid someone} you take +1 forward as well.
221 When you \condition{successfully aid someone} you take +1 forward as
222 well.
246223 \end{amove}
247224
248225
249226 \begin{amove}{Eldritch Tones}
250 Your arcane art is strong, allowing you to choose two effects instead of one.
227 Your \move{Arcane Art} is strong, allowing you to choose two effects
228 instead of one.
251229 \end{amove}
252230
253231
254232 \begin{amove}{Duelist’s Parry}
255 When you hack and slash, you take +1 armor forward.
233 When you \move{Hack and Slash}, you take +1 armor forward.
256234 \end{amove}
257235
258236 \begin{amove}{Bamboozle}
259 When you parley with someone, on a 7+ you also take +1 forward with them.
237 When you \move{Parley} with someone, on a 7+ you also take +1
238 forward with them.
260239 \end{amove}
261240
262241
282261 \
283262
284263 \begin{amove}{Healing Chorus}
285 \textbf{Replaces}: Healing Song
286
287 When you \textbf{heal with arcane art}, you heal +2d8 damage.
264 \textbf{Replaces}: \move{Healing Song}
265
266 When you \condition{heal with \move{Arcane Art}}, you heal +2d8 damage.
288267 \end{amove}
289268
290269
291270 \begin{amove}{Vicious Blast}
292 \textbf{Replaces}: Vicious Cacophony
293
294 When you \textbf{grant bonus damage with arcane art}, you grant an
295 extra +2d4 damage.
271 \textbf{Replaces}: \move{Vicious Cacophony}
272
273 When you \condition{grant bonus damage with \move{Arcane Art}}, you
274 grant an extra +2d4 damage.
296275 \end{amove}
297276
298277
299278 \begin{amove}{Unforgettable Face}
300 When you \textbf{meet someone you’ve met before} (your call) after
301 some time apart you take +1 forward against them.
279 When you \condition{meet someone you’ve met before} (your call)
280 after some time apart you take +1 forward against them.
302281 \end{amove}
303282
304283
305284 \begin{amove}{Reputation}
306 When you \textbf{first meet someone who’s heard songs about you},
307 roll+Cha.
308
309 • On a 10+, tell the GM two things they’ve heard about you.
310
311 • On a 7-9, tell the GM one thing they’ve heard, and the GM tells you
312 one thing.
285 When you \condition{first meet someone who’s heard songs about you},
286 roll+Cha. \onSuccess, tell the GM two things they’ve heard about
287 you. \onPartial, tell the GM one thing they’ve heard, and the GM
288 tells you one thing.
313289 \end{amove}
314290
315291
316292 \begin{amove}{Eldritch Chord}
317
318 \textbf{Replaces}: Eldritch Tones
319
320 When you use arcane art, you choose two effects. You also get to
293 \textbf{Replaces}: \move{Eldritch Tones}
294
295 When you use \move{Arcane Art}, you choose two effects. You also get to
321296 choose one of those effects to double.
322297 \end{amove}
323298
324299
325300 \begin{amove}{An Ear For Magic}
326 When you \textbf{hear an enemy cast a spell} the GM will tell you
301 When you \condition{hear an enemy cast a spell} the GM will tell you
327302 the name of the spell and its effects. Take +1 forward when acting
328303 on the answers.
329304 \end{amove}
330305
331306
332307 \begin{amove}{Devious}
333 When you use charming and open you may also ask “How are you vulnerable to me?” Your subject may not ask this question of you.
308 When you use \move{Charming and Open} you may also ask “How are you
309 vulnerable to me?” Your subject may not ask this question of you.
334310 \end{amove}
335311
336312
337313 \begin{amove}{Duelist’s Block}
338 \textbf{Replaces}: Duelist’s Parry
339
340 When you hack and slash, you take +2 armor forward.
314 \textbf{Replaces}: \move{Duelist’s Parry}
315
316 When you \move{Hack and Slash}, you take +2 armor forward.
341317 \end{amove}
342318
343319
344320 \begin{amove}{Con}
345 \textbf{Replaces}: Bamboozle
346
347 When you parley with someone, on a 7+ you also take +1 forward with
321 \textbf{Replaces}: \move{Bamboozle}
322
323 When you \move{Parley} with someone, on a 7+ you also take +1 forward with
348324 them and get to ask their player one question which they must answer
349325 truthfully.
350326 \end{amove}