| 19 | 19 |
|
| 20 | 20 |
|
| 21 | 21 |
\begin{amove}{Elf}
|
| 22 | |
When you enter an important location (your call) you can ask the GM for one fact from the history of that location.
|
| 22 |
When you enter an important location (your call) you can ask the GM
|
| 23 |
for one fact from the history of that location.
|
| 23 | 24 |
\end{amove}
|
| 24 | 25 |
|
| 25 | 26 |
\begin{amove}{Human}
|
| 26 | |
When you first enter a civilized settlement someone who respects the custom of hospitality to minstrels will take you in as their guest.
|
| 27 |
When you first enter a civilized settlement someone who respects the
|
| 28 |
custom of hospitality to minstrels will take you in as their guest.
|
| 27 | 29 |
\end{amove}
|
| 28 | 30 |
|
| 29 | 31 |
\begin{amove}{Rihamm}
|
| 30 | |
When you speak frankly and openly with someone, ask them two questions instead of one.
|
| 32 |
When you use \move{Charming and Friendly} with someone, ask them two
|
| 33 |
questions instead of one.
|
| 31 | 34 |
\end{amove}
|
| 32 | 35 |
|
| 33 | 36 |
\
|
|
| 54 | 57 |
|
| 55 | 58 |
\leftbanner{Bonds}
|
| 56 | 59 |
|
| 57 | |
\begin{quote}
|
| 58 | |
\textbf{V:}\enspace\hrulefill
|
| 59 | |
|
| 60 | |
\enspace\hrulefill
|
| 61 | |
|
| 62 | |
\textbf{V:}\enspace\hrulefill
|
| 63 | |
|
| 64 | |
\enspace\hrulefill
|
| 65 | |
|
| 66 | |
\textbf{V:}\enspace\hrulefill
|
| 67 | |
|
| 68 | |
\enspace\hrulefill
|
| 69 | |
|
| 70 | |
\textbf{V:}\enspace\hrulefill
|
| 71 | |
|
| 72 | |
\enspace\hrulefill
|
| 73 | |
|
| 74 | |
\textbf{V:}\enspace\hrulefill
|
| 75 | |
|
| 76 | |
\enspace\hrulefill
|
| 77 | |
\end{quote}
|
| 78 | 60 |
|
| 79 | 61 |
|
| 80 | 62 |
\vfill\null
|
|
| 83 | 65 |
|
| 84 | 66 |
\rightbanner{Starting Moves}
|
| 85 | 67 |
|
| 86 | |
\begin{quote}
|
| 87 | |
{\headingfont Arcane Art}
|
| 88 | |
\begin{quote}
|
| 89 | |
When you \textbf{weave a performance into a basic spell}, choose an ally and an effect:
|
| 90 | |
|
| 91 | |
• Heal 1d8 damage
|
| 92 | |
|
| 93 | |
• +1d4 forward to damage
|
| 94 | |
|
| 95 | |
• Their mind is shaken clear of one enchantment
|
| 96 | |
|
| 97 | |
• The next time someone successfully assists the target with aid, they get +2 instead of +1
|
| 98 | |
|
| 99 | |
Then roll +CHA.
|
| 100 | |
|
| 101 | |
• On a 10+, the ally gets the selected effect.
|
| 102 | |
|
| 103 | |
• On a 7-9, your spell still works, but you draw unwanted attention or your magic reverberates to other targets affecting them as well, GM’s choice.
|
| 104 | |
\end{quote}
|
| 105 | |
\end{quote}
|
| 68 |
\begin{basicmove}{Arcane Art}
|
| 69 |
When you \condition{weave a performance into a basic spell}, choose
|
| 70 |
an ally and an effect:
|
| 71 |
|
| 72 |
\begin{itemize}
|
| 73 |
\item Heal 1d8 damage
|
| 74 |
\item +1d4 forward to damage
|
| 75 |
\item Their mind is shaken clear of one enchantment
|
| 76 |
\item The next time someone successfully assists the target with
|
| 77 |
aid, they get +2 instead of +1
|
| 78 |
\end{itemize}
|
| 79 |
|
| 80 |
Then roll +CHA. \onSuccess, the ally gets the selected
|
| 81 |
effect. \onPartial, your spell still works, but you draw unwanted
|
| 82 |
attention or your magic reverberates to other targets affecting them
|
| 83 |
as well, GM’s choice.
|
| 84 |
\end{basicmove}
|
| 106 | 85 |
|
| 107 | 86 |
\begin{basicmove}{Bardic Lore}
|
| 108 | |
Choose an area of expertise:
|
| 109 | |
|
| 110 | |
• Spells and Magicks
|
| 111 | |
|
| 112 | |
• The Dead and Undead
|
| 113 | |
|
| 114 | |
• Grand Histories of the Known World
|
| 115 | |
|
| 116 | |
• A Bestiary of Creatures Unusual
|
| 117 | |
|
| 118 | |
• The Planar Spheres
|
| 119 | |
|
| 120 | |
• Legends of Heroes Past
|
| 121 | |
|
| 122 | |
• Gods and Their Servants
|
| 123 | |
|
| 124 | |
When you \textbf{first encounter an important creature, location, or item (your call) covered by your bardic lore} you can ask the GM any one question about it; the GM will answer truthfully. The GM may then ask you what tale, song, or legend you heard that information in.
|
| 87 |
Choose an area of expertise:
|
| 88 |
|
| 89 |
\begin{quote}
|
| 90 |
\choice Spells and Magicks \\
|
| 91 |
\choice The Dead and Undead \\
|
| 92 |
\choice Grand Histories of the Known World \\
|
| 93 |
\choice A Bestiary of Creatures Unusual \\
|
| 94 |
\choice The Planar Spheres \\
|
| 95 |
\choice Legends of Heroes Past \\
|
| 96 |
\choice Gods and Their Servants
|
| 97 |
\end{quote}
|
| 98 |
|
| 99 |
When you \condition{first encounter an important creature, location,
|
| 100 |
or item (your call) covered by your bardic lore} you can ask the
|
| 101 |
GM any one question about it; the GM will answer truthfully. The GM
|
| 102 |
may then ask you what tale, song, or legend you heard that
|
| 103 |
information in.
|
| 125 | 104 |
\end{basicmove}
|
| 126 | 105 |
|
| 127 | 106 |
\begin{basicmove}{Charming and Open}
|
| 128 | |
When you \textbf{speak frankly with someone}, you can ask their player a question from the list below. They must answer it truthfully, then they may ask you a question from the list (which you must answer truthfully).
|
| 129 | |
|
| 130 | |
• Whom do you serve?
|
| 131 | |
|
| 132 | |
• What do you wish I would do?
|
| 133 | |
|
| 134 | |
• How can I get you to \_\_\_\_?
|
| 135 | |
|
| 136 | |
• What are you really feeling right now?
|
| 137 | |
|
| 138 | |
• What do you most desire?
|
| 107 |
When you \condition{speak frankly with someone}, you can ask their
|
| 108 |
player a question from the list below. They must answer it
|
| 109 |
truthfully, then they may ask you a question from the list (which
|
| 110 |
you must answer truthfully).
|
| 111 |
|
| 112 |
\begin{itemize}
|
| 113 |
\item Whom do you serve?
|
| 114 |
\item What do you wish I would do?
|
| 115 |
\item How can I get you to \hrulefill?
|
| 116 |
\item What are you really feeling right now?
|
| 117 |
\item What do you most desire?
|
| 118 |
\end{itemize}
|
| 119 |
|
| 139 | 120 |
\end{basicmove}
|
| 140 | 121 |
|
| 141 | 122 |
\begin{basicmove}{A Port in the Storm}
|
| 142 | |
When you \textbf{arrive at a civilized settlement spoken of in
|
| 123 |
When you \condition{arrive at a civilized settlement spoken of in
|
| 143 | 124 |
lore or song}, tell the GM something you've heard about the
|
| 144 | 125 |
place. They’ll tell you how it’s changed since the Shattering.
|
| 145 | 126 |
\end{basicmove}
|
|
| 209 | 190 |
\
|
| 210 | 191 |
|
| 211 | 192 |
\begin{amove}{Healing Song}
|
| 212 | |
When you \textbf{heal with arcane art}, you heal +1d8 damage.
|
| 193 |
When you \condition{heal with \move{Arcane Art}}, you heal +1d8
|
| 194 |
damage.
|
| 213 | 195 |
\end{amove}
|
| 214 | 196 |
|
| 215 | 197 |
\begin{amove}{Vicious Cacophony}
|
| 216 | |
When you \textbf{grant bonus damage with arcane art}, you grant an
|
| 217 | |
extra +1d4 damage.
|
| 198 |
When you \condition{grant bonus damage with \move{Arcane Art}}, you
|
| 199 |
grant an extra +1d4 damage.
|
| 218 | 200 |
\end{amove}
|
| 219 | 201 |
|
| 220 | 202 |
\begin{amove}{It Goes To Eleven}
|
| 221 | |
When you \textbf{unleash a crazed performance} (a righteous lute
|
| 203 |
When you \condition{unleash a crazed performance} (a righteous lute
|
| 222 | 204 |
solo or mighty brass blast, maybe) choose a target who can hear you
|
| 223 | |
and roll+Cha.
|
| 224 | |
|
| 225 | |
• On a 10+ the target attacks their nearest ally in range.
|
| 226 | |
|
| 227 | |
• On a 7–9 they attack their nearest ally, but you also draw their
|
| 228 | |
attention and ire.
|
| 205 |
and roll +CHA. \onSuccess, the target attacks their nearest ally in
|
| 206 |
range. \onPartial, they attack their nearest ally, but you also draw
|
| 207 |
their attention and ire.
|
| 229 | 208 |
\end{amove}
|
| 230 | 209 |
|
| 231 | 210 |
|
| 232 | 211 |
\begin{amove}{Metal Hurlant}
|
| 233 | |
When you \textbf{shout with great force or play a shattering note}
|
| 234 | |
choose a target and roll+Con.
|
| 235 | |
|
| 236 | |
• On a 10+ the target takes 1d10 damage and is deafened for a few
|
| 237 | |
minutes.
|
| 238 | |
|
| 239 | |
• On a 7–9 you still damage your target, but it’s out of control:
|
| 240 | |
the GM will choose an additional target nearby.
|
| 212 |
When you \condition{shout with great force or play a shattering
|
| 213 |
note} choose a target and roll +CON. \onSuccess, the target takes
|
| 214 |
1d10 damage and is deafened for a few minutes. \onPartial, you still
|
| 215 |
damage your target, but it’s out of control: the GM will choose an
|
| 216 |
additional target nearby.
|
| 241 | 217 |
\end{amove}
|
| 242 | 218 |
|
| 243 | 219 |
|
| 244 | 220 |
\begin{amove}{A Little Help From My Friends}
|
| 245 | |
When you \textbf{successfully aid someone} you take +1 forward as well.
|
| 221 |
When you \condition{successfully aid someone} you take +1 forward as
|
| 222 |
well.
|
| 246 | 223 |
\end{amove}
|
| 247 | 224 |
|
| 248 | 225 |
|
| 249 | 226 |
\begin{amove}{Eldritch Tones}
|
| 250 | |
Your arcane art is strong, allowing you to choose two effects instead of one.
|
| 227 |
Your \move{Arcane Art} is strong, allowing you to choose two effects
|
| 228 |
instead of one.
|
| 251 | 229 |
\end{amove}
|
| 252 | 230 |
|
| 253 | 231 |
|
| 254 | 232 |
\begin{amove}{Duelist’s Parry}
|
| 255 | |
When you hack and slash, you take +1 armor forward.
|
| 233 |
When you \move{Hack and Slash}, you take +1 armor forward.
|
| 256 | 234 |
\end{amove}
|
| 257 | 235 |
|
| 258 | 236 |
\begin{amove}{Bamboozle}
|
| 259 | |
When you parley with someone, on a 7+ you also take +1 forward with them.
|
| 237 |
When you \move{Parley} with someone, on a 7+ you also take +1
|
| 238 |
forward with them.
|
| 260 | 239 |
\end{amove}
|
| 261 | 240 |
|
| 262 | 241 |
|
|
| 282 | 261 |
\
|
| 283 | 262 |
|
| 284 | 263 |
\begin{amove}{Healing Chorus}
|
| 285 | |
\textbf{Replaces}: Healing Song
|
| 286 | |
|
| 287 | |
When you \textbf{heal with arcane art}, you heal +2d8 damage.
|
| 264 |
\textbf{Replaces}: \move{Healing Song}
|
| 265 |
|
| 266 |
When you \condition{heal with \move{Arcane Art}}, you heal +2d8 damage.
|
| 288 | 267 |
\end{amove}
|
| 289 | 268 |
|
| 290 | 269 |
|
| 291 | 270 |
\begin{amove}{Vicious Blast}
|
| 292 | |
\textbf{Replaces}: Vicious Cacophony
|
| 293 | |
|
| 294 | |
When you \textbf{grant bonus damage with arcane art}, you grant an
|
| 295 | |
extra +2d4 damage.
|
| 271 |
\textbf{Replaces}: \move{Vicious Cacophony}
|
| 272 |
|
| 273 |
When you \condition{grant bonus damage with \move{Arcane Art}}, you
|
| 274 |
grant an extra +2d4 damage.
|
| 296 | 275 |
\end{amove}
|
| 297 | 276 |
|
| 298 | 277 |
|
| 299 | 278 |
\begin{amove}{Unforgettable Face}
|
| 300 | |
When you \textbf{meet someone you’ve met before} (your call) after
|
| 301 | |
some time apart you take +1 forward against them.
|
| 279 |
When you \condition{meet someone you’ve met before} (your call)
|
| 280 |
after some time apart you take +1 forward against them.
|
| 302 | 281 |
\end{amove}
|
| 303 | 282 |
|
| 304 | 283 |
|
| 305 | 284 |
\begin{amove}{Reputation}
|
| 306 | |
When you \textbf{first meet someone who’s heard songs about you},
|
| 307 | |
roll+Cha.
|
| 308 | |
|
| 309 | |
• On a 10+, tell the GM two things they’ve heard about you.
|
| 310 | |
|
| 311 | |
• On a 7-9, tell the GM one thing they’ve heard, and the GM tells you
|
| 312 | |
one thing.
|
| 285 |
When you \condition{first meet someone who’s heard songs about you},
|
| 286 |
roll+Cha. \onSuccess, tell the GM two things they’ve heard about
|
| 287 |
you. \onPartial, tell the GM one thing they’ve heard, and the GM
|
| 288 |
tells you one thing.
|
| 313 | 289 |
\end{amove}
|
| 314 | 290 |
|
| 315 | 291 |
|
| 316 | 292 |
\begin{amove}{Eldritch Chord}
|
| 317 | |
|
| 318 | |
\textbf{Replaces}: Eldritch Tones
|
| 319 | |
|
| 320 | |
When you use arcane art, you choose two effects. You also get to
|
| 293 |
\textbf{Replaces}: \move{Eldritch Tones}
|
| 294 |
|
| 295 |
When you use \move{Arcane Art}, you choose two effects. You also get to
|
| 321 | 296 |
choose one of those effects to double.
|
| 322 | 297 |
\end{amove}
|
| 323 | 298 |
|
| 324 | 299 |
|
| 325 | 300 |
\begin{amove}{An Ear For Magic}
|
| 326 | |
When you \textbf{hear an enemy cast a spell} the GM will tell you
|
| 301 |
When you \condition{hear an enemy cast a spell} the GM will tell you
|
| 327 | 302 |
the name of the spell and its effects. Take +1 forward when acting
|
| 328 | 303 |
on the answers.
|
| 329 | 304 |
\end{amove}
|
| 330 | 305 |
|
| 331 | 306 |
|
| 332 | 307 |
\begin{amove}{Devious}
|
| 333 | |
When you use charming and open you may also ask “How are you vulnerable to me?” Your subject may not ask this question of you.
|
| 308 |
When you use \move{Charming and Open} you may also ask “How are you
|
| 309 |
vulnerable to me?” Your subject may not ask this question of you.
|
| 334 | 310 |
\end{amove}
|
| 335 | 311 |
|
| 336 | 312 |
|
| 337 | 313 |
\begin{amove}{Duelist’s Block}
|
| 338 | |
\textbf{Replaces}: Duelist’s Parry
|
| 339 | |
|
| 340 | |
When you hack and slash, you take +2 armor forward.
|
| 314 |
\textbf{Replaces}: \move{Duelist’s Parry}
|
| 315 |
|
| 316 |
When you \move{Hack and Slash}, you take +2 armor forward.
|
| 341 | 317 |
\end{amove}
|
| 342 | 318 |
|
| 343 | 319 |
|
| 344 | 320 |
\begin{amove}{Con}
|
| 345 | |
\textbf{Replaces}: Bamboozle
|
| 346 | |
|
| 347 | |
When you parley with someone, on a 7+ you also take +1 forward with
|
| 321 |
\textbf{Replaces}: \move{Bamboozle}
|
| 322 |
|
| 323 |
When you \move{Parley} with someone, on a 7+ you also take +1 forward with
|
| 348 | 324 |
them and get to ask their player one question which they must answer
|
| 349 | 325 |
truthfully.
|
| 350 | 326 |
\end{amove}
|