Update Farmer for new playbook api
Getty Ritter
7 years ago
| 5 | 5 | \pbBaseHP{8} |
| 6 | 6 | \pbDamage{6} |
| 7 | 7 | |
| 8 | \newcommand{\Names}{ | |
| 9 | Dwarf: Idar, Talin, Lorsôth, Arngish, Sumum, | |
| 10 | Tarag, Zasit, Dungren, Gûrast | |
| 11 | ||
| 12 | Human: Emmet, Adkins, Roisia, Brise, Decima, | |
| 13 | Potkin, Silja, Henrik, Taro | |
| 14 | ||
| 15 | Rihamm: Yaro, Umudrar, Produs, Aqeramm, Qedrim, | |
| 16 | Bashiren, Ebra, Eduss | |
| 17 | } | |
| 18 | \newcommand{\Look}{ | |
| 19 | Sparkling Eyes, Sharp Eyes, or Weary Eyes | |
| 20 | ||
| 21 | Jaunty Cap, Long Hair, or Close-Cropped Hair | |
| 22 | ||
| 23 | Ragged Clothes, Bulky Clothes, or Bare-Chested | |
| 24 | ||
| 25 | Rugged Body, Round Body, or Fit Body | |
| 26 | } | |
| 8 | \pbNames{Dwarf}{Idar, Talin, Lorsôth, Arngish, Sumum, | |
| 9 | Tarag, Zasit, Dungren, Gûrast} | |
| 10 | ||
| 11 | \pbNames{Human}{Emmet, Adkins, Roisia, Brise, Decima, | |
| 12 | Potkin, Silja, Henrik, Taro} | |
| 13 | ||
| 14 | \pbNames{Rihamm}{Yaro, Umudrar, Produs, Aqeramm, Qedrim, | |
| 15 | Bashiren, Ebra, Eduss} | |
| 16 | ||
| 17 | \pbLook{Sparkling Eyes, Sharp Eyes, or Weary Eyes} | |
| 18 | \pbLook{Jaunty Cap, Long Hair, or Close-Cropped Hair} | |
| 19 | \pbLook{Ragged Clothes, Bulky Clothes, or Bare-Chested} | |
| 20 | \pbLook{Rugged Body, Round Body, or Fit Body} | |
| 27 | 21 | |
| 28 | 22 | \begin{document} |
| 29 | 23 | |
| 184 | 178 | \end{choices} |
| 185 | 179 | \end{quote} |
| 186 | 180 | |
| 187 | \ | |
| 188 | ||
| 189 | 181 | \columnbreak |
| 190 | 182 | |
| 191 | 183 | \ |
| 237 | 229 | that, while your fists may be tough from years on the farm, you're |
| 238 | 230 | still a farmer, not a fighter. Your fists still can't punch through |
| 239 | 231 | plate armor!) |
| 240 | \end{amove} | |
| 241 | ||
| 242 | \begin{amove}{My Back Is Broad} | |
| 243 | When you \condition{take damage from an enemy}, select one of your | |
| 244 | allies. That ally takes \forward{+1} to attack the enemy. | |
| 245 | \end{amove} | |
| 246 | ||
| 247 | \begin{amove}{Gimme Shelter} | |
| 248 | When you \condition{safely harbor and protect someone through dire | |
| 249 | or mortal danger}, mark XP. | |
| 250 | \end{amove} | |
| 251 | ||
| 252 | \begin{amove}{Stardew Valley} | |
| 253 | You can always find food and drink in a natural setting. So long as | |
| 254 | you're sleeping in the wilderness, you don't need to consume a | |
| 255 | ration. | |
| 256 | 232 | \end{amove} |
| 257 | 233 | |
| 258 | 234 | \begin{amove}{Wild Horses} |
| 273 | 249 | You can travel with at most one wild beast at a time. |
| 274 | 250 | \end{amove} |
| 275 | 251 | |
| 276 | ||
| 277 | 252 | \vfill\null |
| 278 | 253 | \columnbreak |
| 254 | ||
| 255 | \begin{amove}{My Back Is Broad} | |
| 256 | When you \condition{take damage from an enemy}, select one of your | |
| 257 | allies. That ally takes \forward{+1} to attack the enemy. | |
| 258 | \end{amove} | |
| 259 | ||
| 260 | \begin{amove}{Gimme Shelter} | |
| 261 | When you \condition{safely harbor and protect someone through dire | |
| 262 | or mortal danger}, mark XP. | |
| 263 | \end{amove} | |
| 279 | 264 | |
| 280 | 265 | \secondAdvances |
| 281 | 266 | |
| 288 | 273 | gain +1 ration for every member of your travelling-party. |
| 289 | 274 | \end{amove} |
| 290 | 275 | |
| 276 | \begin{amove}{Stardew Valley} | |
| 277 | You can always find food and drink in a natural setting. So long as | |
| 278 | you're sleeping in the wilderness, you don't need to consume a | |
| 279 | ration. | |
| 280 | \end{amove} | |
| 281 | ||
| 282 | ||
| 291 | 283 | \begin{amove}{Menagerie} |
| 292 | 284 | \moveRequires{Friend to Beasts} |
| 293 | 285 | |
| 330 | 322 | \move{Defy Danger} rolls associated with that enemy. |
| 331 | 323 | \end{amove} |
| 332 | 324 | |
| 333 | \begin{amove}{Story of Seasons} | |
| 334 | When you \move{Make Camp}, you can choose a player in your | |
| 335 | travelling-party---possibly yourself---and ask them to tell a short | |
| 336 | story: maybe a tale of past adventures, a family story, or a | |
| 337 | folktale. If they do, then everyone who listens takes \forward{+1}. | |
| 338 | \end{amove} | |
| 325 | % \begin{amove}{Story of Seasons} | |
| 326 | % When you \move{Make Camp}, you can choose a player in your | |
| 327 | % travelling-party---possibly yourself---and ask them to tell a short | |
| 328 | % story: maybe a tale of past adventures, a family story, or a | |
| 329 | % folktale. If they do, then everyone who listens takes \forward{+1}. | |
| 330 | % \end{amove} | |
| 339 | 331 | |
| 340 | 332 | \vfill\null |
| 341 | 333 | \end{multicols} |