Finish updating Fighter playbook
Getty Ritter
6 years ago
38 | 38 | \leftbanner{Folk} |
39 | 39 | |
40 | 40 | \begin{amove}{Dwarf} |
41 | When you \textbf{share a drink with someone}, you may parley with | |
42 | them using CON instead of CHA. | |
41 | When you \textbf{share a drink with someone}, you may \move{Parley} | |
42 | with them using CON instead of CHA. | |
43 | 43 | \end{amove} |
44 | 44 | |
45 | 45 | \begin{amove}{Elf} |
46 | 46 | Choose one weapon—you can always treat weapons of that type as if |
47 |
they had the |
|
47 | they had the \itag{precise} tag. | |
48 | 48 | \end{amove} |
49 | 49 | |
50 | 50 | \begin{amove}{Halfling} |
51 |
When you |
|
51 | When you \move{Defy Danger} and \textbf{use your small size to your | |
52 | 52 | advantage}, take +1. |
53 | 53 | \end{amove} |
54 | 54 | |
86 | 86 | |
87 | 87 | \begin{basicmove}{Bend Bars, Lift Gates} |
88 | 88 | When you \condition{use pure strength to destroy an inanimate obstacle}, |
89 |
roll+S |
|
89 | roll+STR. \onSuccess, choose 3. \onPartial, choose 2. | |
90 | 90 | |
91 | 91 | \begin{itemize} |
92 | 92 | \item It doesn’t take a very long time |
95 | 95 | \item You can fix the thing again without a lot of effort |
96 | 96 | \end{itemize} |
97 | 97 | \end{basicmove} |
98 | ||
98 | \ | |
99 | 99 | |
100 | 100 | \begin{basicmove}{Armored} |
101 | 101 | You ignore the \itag{clumsy} tag on armor you wear. |
102 | 102 | \end{basicmove} |
103 | ||
103 | \ | |
104 | 104 | |
105 | 105 | |
106 | 106 | \begin{basicmove}{Signature Weapon} |
129 | 129 | Choose the range that best fits your weapon: |
130 | 130 | |
131 | 131 | \begin{quote} |
132 | \choice Hand | |
133 | ||
134 | \choice Close | |
135 | ||
136 |
\choice |
|
132 | \choice \itag{Hand} | |
133 | ||
134 | \choice \itag{Close} | |
135 | ||
136 | \choice \itag{Reach} | |
137 | 137 | \end{quote} |
138 | 138 | |
139 | 139 | Choose two enhancements: |
140 | 140 | |
141 | 141 | \begin{quote} |
142 | \choice Hooks and spikes. +1 damage, but +1 weight. | |
143 | ||
144 | \choice Sharp. +2 piercing. | |
145 | ||
146 | \choice Perfectly weighted. Add precise. | |
147 | ||
148 |
\choice |
|
142 | \choice Hooks and spikes. \ntag{+1}{damage}, but \ntag{+1}{weight}. | |
143 | ||
144 | \choice Sharp. \ntag{+2}{piercing}. | |
145 | ||
146 | \choice Perfectly weighted. Add \itag{precise}. | |
147 | ||
148 | \choice Serrated edges. \ntag{+1}{damage}. | |
149 | 149 | |
150 | 150 | \choice Glows in the presence of one type of creature, your choice. |
151 | 151 | |
152 |
\choice Huge. Add |
|
152 | \choice Huge. Add \itag{messy} and \itag{forceful}. | |
153 | 153 | |
154 | 154 | \choice Versatile. Choose an additional range. |
155 | 155 | |
156 |
\choice Well-crafted. |
|
156 | \choice Well-crafted. \ntag{-1}{weight}. | |
157 | 157 | \end{quote} |
158 | 158 | |
159 | 159 | |
175 | 175 | |
176 | 176 | \vfill\null |
177 | 177 | \end{minipage} |
178 | ||
179 | \charlower | |
178 | 180 | \clearpage |
179 | 181 | |
180 | 182 | \gearbanner |
183 | 185 | |
184 | 186 | \begin{quote} |
185 | 187 | |
186 | Your load is 12+Str. You carry your signature weapon and dungeon | |
187 | rations (5 uses, 1 weight). Choose your defenses: | |
188 | Your load is 12+STR. You carry your signature weapon and dungeon | |
189 | rations (\ntag{5}{uses}, \ntag{1}{weight}). Choose your defenses: | |
188 | 190 | |
189 | 191 | \begin{quote} |
190 | \choice Chainmail (1 armor, 1 weight) and adventuring gear (1 weight) | |
191 | ||
192 |
\choice |
|
192 | \choice Chainmail (\ntag{1}{armor}, \ntag{1}{weight}) and | |
193 | adventuring gear (\ntag{1}{weight}) | |
194 | ||
195 | \choice Scale armor (\ntag{2}{armor}, \ntag{3}{weight}) | |
193 | 196 | \end{quote} |
194 | 197 | |
195 | 198 | Choose two: |
196 | 199 | |
197 | 200 | \begin{quote} |
198 | \choice 2 Healing potions (0 weight) | |
199 | ||
200 | \choice Shield (+1 armor, 2 weight) | |
201 | ||
202 |
\choice |
|
201 | \choice 2 Healing potions (\ntag{0}{weight}) | |
202 | ||
203 | \choice Shield (\ntag{+1}{armor}, \ntag{2}{weight}) | |
204 | ||
205 | \choice Antitoxin (\ntag{0}{weight}), dungeon rations | |
206 | (\ntag{1}{weight}), and poultices and herbs (\ntag{1}{weight}) | |
203 | 207 | |
204 | 208 | \choice 22 coins |
205 | 209 | \end{quote} |
224 | 228 | \end{amove} |
225 | 229 | |
226 | 230 | \begin{amove}{Heirloom} |
227 | When you consult the spirits that reside within your signature | |
228 | weapon, they will give you an insight relating to the current | |
229 |
|
|
231 | When you \condition{consult the spirits that reside within your | |
232 | signature weapon}, they will give you an insight relating to the | |
233 | current situation, and might ask you some questions in return, | |
230 | 234 | roll+CHA. \onSuccess, the GM will give you good detail. \onPartial, |
231 | 235 | the GM will give you an impression. |
232 | 236 | \end{amove} |