Finish updating Fighter playbook
Getty Ritter
7 years ago
| 38 | 38 | \leftbanner{Folk} |
| 39 | 39 | |
| 40 | 40 | \begin{amove}{Dwarf} |
| 41 | When you \textbf{share a drink with someone}, you may parley with | |
| 42 | them using CON instead of CHA. | |
| 41 | When you \textbf{share a drink with someone}, you may \move{Parley} | |
| 42 | with them using CON instead of CHA. | |
| 43 | 43 | \end{amove} |
| 44 | 44 | |
| 45 | 45 | \begin{amove}{Elf} |
| 46 | 46 | Choose one weapon—you can always treat weapons of that type as if |
| 47 |
they had the |
|
| 47 | they had the \itag{precise} tag. | |
| 48 | 48 | \end{amove} |
| 49 | 49 | |
| 50 | 50 | \begin{amove}{Halfling} |
| 51 |
When you |
|
| 51 | When you \move{Defy Danger} and \textbf{use your small size to your | |
| 52 | 52 | advantage}, take +1. |
| 53 | 53 | \end{amove} |
| 54 | 54 | |
| 86 | 86 | |
| 87 | 87 | \begin{basicmove}{Bend Bars, Lift Gates} |
| 88 | 88 | When you \condition{use pure strength to destroy an inanimate obstacle}, |
| 89 |
roll+S |
|
| 89 | roll+STR. \onSuccess, choose 3. \onPartial, choose 2. | |
| 90 | 90 | |
| 91 | 91 | \begin{itemize} |
| 92 | 92 | \item It doesn’t take a very long time |
| 95 | 95 | \item You can fix the thing again without a lot of effort |
| 96 | 96 | \end{itemize} |
| 97 | 97 | \end{basicmove} |
| 98 | ||
| 98 | \ | |
| 99 | 99 | |
| 100 | 100 | \begin{basicmove}{Armored} |
| 101 | 101 | You ignore the \itag{clumsy} tag on armor you wear. |
| 102 | 102 | \end{basicmove} |
| 103 | ||
| 103 | \ | |
| 104 | 104 | |
| 105 | 105 | |
| 106 | 106 | \begin{basicmove}{Signature Weapon} |
| 129 | 129 | Choose the range that best fits your weapon: |
| 130 | 130 | |
| 131 | 131 | \begin{quote} |
| 132 | \choice Hand | |
| 133 | ||
| 134 | \choice Close | |
| 135 | ||
| 136 |
\choice |
|
| 132 | \choice \itag{Hand} | |
| 133 | ||
| 134 | \choice \itag{Close} | |
| 135 | ||
| 136 | \choice \itag{Reach} | |
| 137 | 137 | \end{quote} |
| 138 | 138 | |
| 139 | 139 | Choose two enhancements: |
| 140 | 140 | |
| 141 | 141 | \begin{quote} |
| 142 | \choice Hooks and spikes. +1 damage, but +1 weight. | |
| 143 | ||
| 144 | \choice Sharp. +2 piercing. | |
| 145 | ||
| 146 | \choice Perfectly weighted. Add precise. | |
| 147 | ||
| 148 |
\choice |
|
| 142 | \choice Hooks and spikes. \ntag{+1}{damage}, but \ntag{+1}{weight}. | |
| 143 | ||
| 144 | \choice Sharp. \ntag{+2}{piercing}. | |
| 145 | ||
| 146 | \choice Perfectly weighted. Add \itag{precise}. | |
| 147 | ||
| 148 | \choice Serrated edges. \ntag{+1}{damage}. | |
| 149 | 149 | |
| 150 | 150 | \choice Glows in the presence of one type of creature, your choice. |
| 151 | 151 | |
| 152 |
\choice Huge. Add |
|
| 152 | \choice Huge. Add \itag{messy} and \itag{forceful}. | |
| 153 | 153 | |
| 154 | 154 | \choice Versatile. Choose an additional range. |
| 155 | 155 | |
| 156 |
\choice Well-crafted. |
|
| 156 | \choice Well-crafted. \ntag{-1}{weight}. | |
| 157 | 157 | \end{quote} |
| 158 | 158 | |
| 159 | 159 | |
| 175 | 175 | |
| 176 | 176 | \vfill\null |
| 177 | 177 | \end{minipage} |
| 178 | ||
| 179 | \charlower | |
| 178 | 180 | \clearpage |
| 179 | 181 | |
| 180 | 182 | \gearbanner |
| 183 | 185 | |
| 184 | 186 | \begin{quote} |
| 185 | 187 | |
| 186 | Your load is 12+Str. You carry your signature weapon and dungeon | |
| 187 | rations (5 uses, 1 weight). Choose your defenses: | |
| 188 | Your load is 12+STR. You carry your signature weapon and dungeon | |
| 189 | rations (\ntag{5}{uses}, \ntag{1}{weight}). Choose your defenses: | |
| 188 | 190 | |
| 189 | 191 | \begin{quote} |
| 190 | \choice Chainmail (1 armor, 1 weight) and adventuring gear (1 weight) | |
| 191 | ||
| 192 |
\choice |
|
| 192 | \choice Chainmail (\ntag{1}{armor}, \ntag{1}{weight}) and | |
| 193 | adventuring gear (\ntag{1}{weight}) | |
| 194 | ||
| 195 | \choice Scale armor (\ntag{2}{armor}, \ntag{3}{weight}) | |
| 193 | 196 | \end{quote} |
| 194 | 197 | |
| 195 | 198 | Choose two: |
| 196 | 199 | |
| 197 | 200 | \begin{quote} |
| 198 | \choice 2 Healing potions (0 weight) | |
| 199 | ||
| 200 | \choice Shield (+1 armor, 2 weight) | |
| 201 | ||
| 202 |
\choice |
|
| 201 | \choice 2 Healing potions (\ntag{0}{weight}) | |
| 202 | ||
| 203 | \choice Shield (\ntag{+1}{armor}, \ntag{2}{weight}) | |
| 204 | ||
| 205 | \choice Antitoxin (\ntag{0}{weight}), dungeon rations | |
| 206 | (\ntag{1}{weight}), and poultices and herbs (\ntag{1}{weight}) | |
| 203 | 207 | |
| 204 | 208 | \choice 22 coins |
| 205 | 209 | \end{quote} |
| 224 | 228 | \end{amove} |
| 225 | 229 | |
| 226 | 230 | \begin{amove}{Heirloom} |
| 227 | When you consult the spirits that reside within your signature | |
| 228 | weapon, they will give you an insight relating to the current | |
| 229 |
|
|
| 231 | When you \condition{consult the spirits that reside within your | |
| 232 | signature weapon}, they will give you an insight relating to the | |
| 233 | current situation, and might ask you some questions in return, | |
| 230 | 234 | roll+CHA. \onSuccess, the GM will give you good detail. \onPartial, |
| 231 | 235 | the GM will give you an impression. |
| 232 | 236 | \end{amove} |