Added fighter playbook
Getty Ritter
7 years ago
| 1 | \documentclass[8pt]{extarticle} | |
| 2 | \usepackage{color} | |
| 3 | \usepackage{lmodern} | |
| 4 | \usepackage{amssymb,amsmath} | |
| 5 | \usepackage{ifxetex,ifluatex} | |
| 6 | \usepackage{anyfontsize} | |
| 7 | \usepackage[percent]{overpic} | |
| 8 | \usepackage[margin=0.5in]{geometry} | |
| 9 | \usepackage{multicol} | |
| 10 | \setlength{\columnsep}{0.05cm} | |
| 11 | \usepackage[T1]{fontenc} | |
| 12 | \usepackage[utf8]{inputenc} | |
| 13 | \usepackage{fontspec} % For loading fonts | |
| 14 | \usepackage{titlesec} | |
| 15 | \setmainfont{PT Serif} | |
| 16 | \newfontfamily\headingfont[]{Metamorphous} | |
| 17 | \titleformat*{\section}{\LARGE\headingfont} | |
| 18 | \titleformat*{\subsection}{\Large\headingfont} | |
| 19 | ||
| 20 | \newenvironment{amove}[1] | |
| 21 | {\Checkbox{6pt}\ {\headingfont #1}\begin{quote} | |
| 22 | } | |
| 23 | {\end{quote} | |
| 24 | } | |
| 25 | ||
| 26 | \newenvironment{basicmove}[1] | |
| 27 | {\begin{quote}{\headingfont #1}\begin{quote} | |
| 28 | } | |
| 29 | {\end{quote}\end{quote} | |
| 30 | } | |
| 31 | ||
| 32 | \newenvironment{choices}[1] | |
| 33 | {#1 | |
| 34 | ||
| 35 | \begin{quote} | |
| 36 | } | |
| 37 | {\end{quote} | |
| 38 | } | |
| 39 | ||
| 40 | \newcommand{\choice}{\Checkbox{6pt} } | |
| 41 | ||
| 42 | \pagestyle{empty} | |
| 43 | \IfFileExists{upquote.sty}{\usepackage{upquote}}{} | |
| 44 | % use microtype if available | |
| 45 | \IfFileExists{microtype.sty}{% | |
| 46 | \usepackage[]{microtype} | |
| 47 | \UseMicrotypeSet[protrusion]{basicmath} % disable protrusion for tt fonts | |
| 48 | }{} | |
| 49 | \PassOptionsToPackage{hyphens}{url} % url is loaded by hyperref | |
| 50 | ||
| 51 | \makeatother | |
| 52 | % Scale images if necessary, so that they will not overflow the page | |
| 53 | % margins by default, and it is still possible to overwrite the defaults | |
| 54 | % using explicit options in \includegraphics[width, height, ...]{} | |
| 55 | \setkeys{Gin}{width=\maxwidth,height=\maxheight,keepaspectratio} | |
| 56 | \IfFileExists{parskip.sty}{% | |
| 57 | \usepackage{parskip} | |
| 58 | }{% else | |
| 59 | \setlength{\parindent}{0pt} | |
| 60 | \setlength{\parskip}{6pt plus 2pt minus 1pt} | |
| 61 | } | |
| 62 | \setlength{\emergencystretch}{3em} % prevent overfull lines | |
| 63 | \providecommand{\tightlist}{% | |
| 64 | \setlength{\itemsep}{0pt}\setlength{\parskip}{0pt}} | |
| 65 | \setcounter{secnumdepth}{0} | |
| 66 | % Redefines (sub)paragraphs to behave more like sections | |
| 67 | \ifx\paragraph\undefined\else | |
| 68 | \let\oldparagraph\paragraph | |
| 69 | \renewcommand{\paragraph}[1]{\oldparagraph{#1}\mbox{}} | |
| 70 | \fi | |
| 71 | \ifx\subparagraph\undefined\else | |
| 72 | \let\oldsubparagraph\subparagraph | |
| 73 | \renewcommand{\subparagraph}[1]{\oldsubparagraph{#1}\mbox{}} | |
| 74 | \fi | |
| 75 | ||
| 76 | % set default figure placement to htbp | |
| 77 | \makeatletter | |
| 78 | \def\fps@figure{htbp} | |
| 79 | \makeatother | |
| 80 | ||
| 81 | ||
| 82 | \date{} | |
| 83 | ||
| 84 | \usepackage{etoolbox} | |
| 85 | \patchcmd{\quote}{\rightmargin}{\leftmargin 1em \rightmargin}{}{} | |
| 86 | ||
| 87 | \usepackage{tikz} | |
| 88 | \newcommand{\Checkbox}[1]{\tikz{\path[draw=black] (0,0) rectangle (#1,#1);}} | |
| 89 | ||
| 90 | % Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number) | |
| 91 | \newcommand{\Class}{Fighter} | |
| 92 | \newcommand{\BaseHP}{10} | |
| 93 | \newcommand{\BaseLoad}{12} | |
| 94 | \newcommand{\Damage}{10} | |
| 95 | ||
| 96 | % Don't replace here, replace before every section | |
| 97 | \newcommand{\SectionTitle}{4} | |
| 98 | ||
| 99 | ||
| 100 | ||
| 101 | ||
| 102 | \begin{document} | |
| 103 | \openup -0.3em | |
| 104 | ||
| 105 | \input{figuras/TopBanner} | |
| 106 | %\input{figuras/TopBanner10Plus} %Use this instead when damage dice has 10 or more faces | |
| 107 | ||
| 108 | \begin{multicols}{2} | |
| 109 | \renewcommand{\SectionTitle}{\headingfont Folk} | |
| 110 | \input{figuras/LeftBanner} | |
| 111 | ||
| 112 | \begin{amove}{Dwarf} | |
| 113 | When you \textbf{share a drink with someone}, you may parley with | |
| 114 | them using CON instead of CHA. | |
| 115 | \end{amove} | |
| 116 | ||
| 117 | \begin{amove}{Elf} | |
| 118 | Choose one weapon—you can always treat weapons of that type as if | |
| 119 | they had the precise tag. | |
| 120 | \end{amove} | |
| 121 | ||
| 122 | \begin{amove}{Halfling} | |
| 123 | When you defy danger and \textbf{use your small size to your | |
| 124 | advantage}, take +1. | |
| 125 | \end{amove} | |
| 126 | ||
| 127 | \begin{amove}{Human} | |
| 128 | Once per battle you may reroll a single damage roll (yours or | |
| 129 | someone else’s). | |
| 130 | \end{amove} | |
| 131 | ||
| 132 | \ | |
| 133 | ||
| 134 | \renewcommand{\SectionTitle}{\headingfont Alignment} | |
| 135 | \input{figuras/LeftBanner} | |
| 136 | ||
| 137 | ||
| 138 | \begin{amove}{Good} | |
| 139 | Defend those weaker than you. | |
| 140 | \end{amove} | |
| 141 | ||
| 142 | \begin{amove}{Neutral} | |
| 143 | Defeat a worthy opponent. | |
| 144 | \end{amove} | |
| 145 | ||
| 146 | \begin{amove}{Evil} | |
| 147 | Kill a defenseless or surrendered enemy. | |
| 148 | \end{amove} | |
| 149 | ||
| 150 | ||
| 151 | \ | |
| 152 | ||
| 153 | \renewcommand{\SectionTitle}{\headingfont Bonds} | |
| 154 | \input{figuras/LeftBanner} | |
| 155 | ||
| 156 | \begin{quote} | |
| 157 | \textbf{V:}\enspace\hrulefill | |
| 158 | ||
| 159 | \enspace\hrulefill | |
| 160 | ||
| 161 | \textbf{V:}\enspace\hrulefill | |
| 162 | ||
| 163 | \enspace\hrulefill | |
| 164 | ||
| 165 | \textbf{V:}\enspace\hrulefill | |
| 166 | ||
| 167 | \enspace\hrulefill | |
| 168 | ||
| 169 | \textbf{V:}\enspace\hrulefill | |
| 170 | ||
| 171 | \enspace\hrulefill | |
| 172 | ||
| 173 | \textbf{V:}\enspace\hrulefill | |
| 174 | ||
| 175 | \enspace\hrulefill | |
| 176 | \end{quote} | |
| 177 | ||
| 178 | ||
| 179 | \vfill\null | |
| 180 | \columnbreak | |
| 181 | ||
| 182 | ||
| 183 | \renewcommand{\SectionTitle}{\headingfont Starting Moves} | |
| 184 | \input{figuras/RightBanner} | |
| 185 | ||
| 186 | \begin{basicmove}{Bend Bars, Lift Gates} | |
| 187 | When you use pure strength to destroy an inanimate obstacle, | |
| 188 | roll+Str. \textbf{On a 10+}, choose 3. \textbf{On a 7-9}, choose 2. | |
| 189 | ||
| 190 | • It doesn’t take a very long time | |
| 191 | ||
| 192 | • Nothing of value is damaged | |
| 193 | ||
| 194 | • It doesn’t make an inordinate amount of noise | |
| 195 | ||
| 196 | • You can fix the thing again without a lot of effort | |
| 197 | \end{basicmove} | |
| 198 | ||
| 199 | ||
| 200 | \begin{basicmove}{Armored} | |
| 201 | You ignore the clumsy tag on armor you wear. | |
| 202 | \end{basicmove} | |
| 203 | ||
| 204 | ||
| 205 | ||
| 206 | \begin{basicmove}{Signature Weapon} | |
| 207 | This is your weapon. There are many like it, but this one is | |
| 208 | yours. Your weapon is your best friend. It is your life. You master | |
| 209 | it as you master your life. Your weapon, without you, is | |
| 210 | useless. Without your weapon, you are useless. You must wield your | |
| 211 | weapon true. | |
| 212 | ||
| 213 | Choose a base description, all are 2 weight: | |
| 214 | ||
| 215 | \begin{quote} | |
| 216 | \choice Sword | |
| 217 | ||
| 218 | \choice Axe | |
| 219 | ||
| 220 | \choice Hammer | |
| 221 | ||
| 222 | \choice Spear | |
| 223 | ||
| 224 | \choice Flail | |
| 225 | ||
| 226 | \choice Fists | |
| 227 | \end{quote} | |
| 228 | ||
| 229 | Choose the range that best fits your weapon: | |
| 230 | ||
| 231 | \begin{quote} | |
| 232 | \choice Hand | |
| 233 | ||
| 234 | \choice Close | |
| 235 | ||
| 236 | \choice Reach | |
| 237 | \end{quote} | |
| 238 | ||
| 239 | Choose two enhancements: | |
| 240 | ||
| 241 | \begin{quote} | |
| 242 | \choice Hooks and spikes. +1 damage, but +1 weight. | |
| 243 | ||
| 244 | \choice Sharp. +2 piercing. | |
| 245 | ||
| 246 | \choice Perfectly weighted. Add precise. | |
| 247 | ||
| 248 | \choice Serrated edges. +1 damage. | |
| 249 | ||
| 250 | \choice Glows in the presence of one type of creature, your choice. | |
| 251 | ||
| 252 | \choice Huge. Add messy and forceful. | |
| 253 | ||
| 254 | \choice Versatile. Choose an additional range. | |
| 255 | ||
| 256 | \choice Well-crafted. -1 weight. | |
| 257 | \end{quote} | |
| 258 | ||
| 259 | ||
| 260 | Choose a look: | |
| 261 | ||
| 262 | \begin{quote} | |
| 263 | \choice Ancient | |
| 264 | ||
| 265 | \choice Unblemished | |
| 266 | ||
| 267 | \choice Ornate | |
| 268 | ||
| 269 | \choice Blood-stained | |
| 270 | ||
| 271 | \choice Sinister | |
| 272 | \end{quote} | |
| 273 | ||
| 274 | \end{basicmove} | |
| 275 | ||
| 276 | \vfill\null | |
| 277 | \end{multicols} | |
| 278 | \clearpage | |
| 279 | ||
| 280 | \renewcommand{\SectionTitle}{\headingfont Gear} | |
| 281 | \input{figuras/RightBannerEquipment} | |
| 282 | ||
| 283 | \begin{multicols}{2} | |
| 284 | ||
| 285 | \begin{quote} | |
| 286 | ||
| 287 | Your load is 12+Str. You carry your signature weapon and dungeon | |
| 288 | rations (5 uses, 1 weight). Choose your defenses: | |
| 289 | ||
| 290 | \begin{quote} | |
| 291 | \choice Chainmail (1 armor, 1 weight) and adventuring gear (1 weight) | |
| 292 | ||
| 293 | \choice Scale armor (2 armor, 3 weight) | |
| 294 | \end{quote} | |
| 295 | ||
| 296 | Choose two: | |
| 297 | ||
| 298 | \begin{quote} | |
| 299 | \choice 2 Healing potions (0 weight) | |
| 300 | ||
| 301 | \choice Shield (+1 armor, 2 weight) | |
| 302 | ||
| 303 | \choice Antitoxin (0 weight), dungeon rations (1 weight), and poultices and herbs (1 weight) | |
| 304 | ||
| 305 | \choice 22 coins | |
| 306 | \end{quote} | |
| 307 | ||
| 308 | \end{quote} | |
| 309 | ||
| 310 | \ | |
| 311 | ||
| 312 | \columnbreak | |
| 313 | ||
| 314 | \ | |
| 315 | ||
| 316 | \end{multicols} | |
| 317 | ||
| 318 | \begin{multicols}{2} | |
| 319 | \renewcommand{\SectionTitle}{\headingfont Advanced Moves (2-5)} | |
| 320 | \input{figuras/LeftBanner} | |
| 321 | ||
| 322 | When you \textbf{gain a level from 2--5}, choose from these moves. | |
| 323 | ||
| 324 | \ | |
| 325 | ||
| 326 | \begin{amove}{Merciless} | |
| 327 | When you deal damage, deal +1d4 damage. | |
| 328 | \end{amove} | |
| 329 | ||
| 330 | \begin{amove}{Heirloom} | |
| 331 | When you consult the spirits that reside within your signature | |
| 332 | weapon, they will give you an insight relating to the current | |
| 333 | situation, and might ask you some questions in return, | |
| 334 | roll+CHA. \textbf{On a 10+}, the GM will give you good | |
| 335 | detail. \textbf{On a 7-9}, the GM will give you an impression. | |
| 336 | \end{amove} | |
| 337 | ||
| 338 | \begin{amove}{Armor Mastery} | |
| 339 | When you make your armor take the brunt of damage dealt to you, the | |
| 340 | damage is negated but you must reduce the armor value of your armor | |
| 341 | or shield (your choice) by 1. The value is reduced each time you | |
| 342 | make this choice. If the reduction leaves the item with 0 armor it | |
| 343 | is destroyed. | |
| 344 | \end{amove} | |
| 345 | ||
| 346 | \begin{amove}{Improved Weapon} | |
| 347 | Choose one extra enhancement for your signature weapon. | |
| 348 | \end{amove} | |
| 349 | ||
| 350 | \begin{amove}{Seeing Red} | |
| 351 | When you discern realities during combat, you take +1. | |
| 352 | \end{amove} | |
| 353 | ||
| 354 | \begin{amove}{Interrogator} | |
| 355 | When you parley using threats of impending violence as leverage, you | |
| 356 | may use STR instead of CHA. | |
| 357 | \end{amove} | |
| 358 | ||
| 359 | \begin{amove}{Scent of Blood} | |
| 360 | When you hack and slash an enemy, your next attack against that same | |
| 361 | foe deals +1d4 damage. | |
| 362 | \end{amove} | |
| 363 | ||
| 364 | \begin{amove}{Multiclass Dabbler} | |
| 365 | Get one move from another class. Treat your level as one lower for | |
| 366 | choosing the move. | |
| 367 | \end{amove} | |
| 368 | ||
| 369 | \begin{amove}{Iron Hide} | |
| 370 | You gain +1 armor. | |
| 371 | \end{amove} | |
| 372 | ||
| 373 | \begin{amove}{Blacksmith} | |
| 374 | When you have access to a forge you can graft the magical powers of | |
| 375 | a weapon onto your signature weapon. This process destroys the | |
| 376 | magical weapon. Your signature weapon gains the magical powers of | |
| 377 | the destroyed weapon. | |
| 378 | \end{amove} | |
| 379 | ||
| 380 | ||
| 381 | \vfill\null | |
| 382 | \columnbreak | |
| 383 | ||
| 384 | \renewcommand{\SectionTitle}{\headingfont Advanced Moves (6-10)} | |
| 385 | \input{figuras/RightBanner} | |
| 386 | ||
| 387 | When you \textbf{gain a level from 6--10}, choose from these moves or | |
| 388 | the level 2--5 moves. | |
| 389 | ||
| 390 | \ | |
| 391 | ||
| 392 | \begin{amove}{Bloodthirsty} | |
| 393 | \textbf{Replaces}: Merciless | |
| 394 | ||
| 395 | When you deal damage, deal +1d8 damage. | |
| 396 | \end{amove} | |
| 397 | ||
| 398 | \begin{amove}{Armored Perfection} | |
| 399 | \textbf{Replaces}: Armor Mastery | |
| 400 | ||
| 401 | When you choose to let your armor take the brunt of damage dealt to | |
| 402 | you, the damage is negated and you take +1 forward against the | |
| 403 | attacker, but you must reduce the armor value of your armor or shield | |
| 404 | (your choice) by 1. The value is reduced each time you make this | |
| 405 | choice. If the reduction leaves the item with 0 armor it is destroyed. | |
| 406 | \end{amove} | |
| 407 | ||
| 408 | \begin{amove}{Evil Eye} | |
| 409 | \textbf{Requires}: Seeing Red | |
| 410 | ||
| 411 | When you enter combat, roll+CHA. \textbf{On a 10+}, hold | |
| 412 | 2. \textbf{On a 7-9}, hold 1. Spend your hold to make eye contact | |
| 413 | with an NPC present, who freezes or flinches and can’t act until you | |
| 414 | break it off. \textbf{On a 6-}, your enemies immediately identify | |
| 415 | you as their biggest threat. | |
| 416 | \end{amove} | |
| 417 | ||
| 418 | \begin{amove}{Taste of Blood} | |
| 419 | \textbf{Replaces}: Scent of Blood | |
| 420 | ||
| 421 | When you hack and slash an enemy, your next attack against that same | |
| 422 | foe deals +1d8 damage. | |
| 423 | \end{amove} | |
| 424 | ||
| 425 | \begin{amove}{Multiclass Initiate} | |
| 426 | \textbf{Required}: Multiclass Dabbler | |
| 427 | ||
| 428 | Get one move from another class. Treat your level as one lower for | |
| 429 | choosing the move. | |
| 430 | \end{amove} | |
| 431 | ||
| 432 | \begin{amove}{Steel Hide} | |
| 433 | \textbf{Replaces}: Iron Hide | |
| 434 | ||
| 435 | You gain +2 armor. | |
| 436 | \end{amove} | |
| 437 | ||
| 438 | \begin{amove}{Through Death’s Eyes} | |
| 439 | When you go into battle, roll+WIS. \textbf{On a 10+}, name someone | |
| 440 | who will live and someone who will die. \textbf{On a 7-9}, name | |
| 441 | someone who will live or someone who will die. Name NPCs, not player | |
| 442 | characters. The GM will make your vision come true, if it’s even | |
| 443 | remotely possible. \textbf{On a 6-}, you see your own death and | |
| 444 | consequently take -1 ongoing throughout the battle. | |
| 445 | \end{amove} | |
| 446 | ||
| 447 | \begin{amove}{Eye for Weaponry} | |
| 448 | When you look over an enemy’s weaponry, ask the GM how much damage | |
| 449 | they do. | |
| 450 | \end{amove} | |
| 451 | ||
| 452 | \begin{amove}{Superior Warrior} | |
| 453 | When you hack and slash on a 12+ you deal your damage, avoid their | |
| 454 | attack, and impress, dismay, or frighten your enemy. | |
| 455 | \end{amove} | |
| 456 | ||
| 457 | ||
| 458 | \vfill\null | |
| 459 | \end{multicols} | |
| 460 | ||
| 461 | \end{document} |