Added fighter playbook
Getty Ritter
6 years ago
1 | \documentclass[8pt]{extarticle} | |
2 | \usepackage{color} | |
3 | \usepackage{lmodern} | |
4 | \usepackage{amssymb,amsmath} | |
5 | \usepackage{ifxetex,ifluatex} | |
6 | \usepackage{anyfontsize} | |
7 | \usepackage[percent]{overpic} | |
8 | \usepackage[margin=0.5in]{geometry} | |
9 | \usepackage{multicol} | |
10 | \setlength{\columnsep}{0.05cm} | |
11 | \usepackage[T1]{fontenc} | |
12 | \usepackage[utf8]{inputenc} | |
13 | \usepackage{fontspec} % For loading fonts | |
14 | \usepackage{titlesec} | |
15 | \setmainfont{PT Serif} | |
16 | \newfontfamily\headingfont[]{Metamorphous} | |
17 | \titleformat*{\section}{\LARGE\headingfont} | |
18 | \titleformat*{\subsection}{\Large\headingfont} | |
19 | ||
20 | \newenvironment{amove}[1] | |
21 | {\Checkbox{6pt}\ {\headingfont #1}\begin{quote} | |
22 | } | |
23 | {\end{quote} | |
24 | } | |
25 | ||
26 | \newenvironment{basicmove}[1] | |
27 | {\begin{quote}{\headingfont #1}\begin{quote} | |
28 | } | |
29 | {\end{quote}\end{quote} | |
30 | } | |
31 | ||
32 | \newenvironment{choices}[1] | |
33 | {#1 | |
34 | ||
35 | \begin{quote} | |
36 | } | |
37 | {\end{quote} | |
38 | } | |
39 | ||
40 | \newcommand{\choice}{\Checkbox{6pt} } | |
41 | ||
42 | \pagestyle{empty} | |
43 | \IfFileExists{upquote.sty}{\usepackage{upquote}}{} | |
44 | % use microtype if available | |
45 | \IfFileExists{microtype.sty}{% | |
46 | \usepackage[]{microtype} | |
47 | \UseMicrotypeSet[protrusion]{basicmath} % disable protrusion for tt fonts | |
48 | }{} | |
49 | \PassOptionsToPackage{hyphens}{url} % url is loaded by hyperref | |
50 | ||
51 | \makeatother | |
52 | % Scale images if necessary, so that they will not overflow the page | |
53 | % margins by default, and it is still possible to overwrite the defaults | |
54 | % using explicit options in \includegraphics[width, height, ...]{} | |
55 | \setkeys{Gin}{width=\maxwidth,height=\maxheight,keepaspectratio} | |
56 | \IfFileExists{parskip.sty}{% | |
57 | \usepackage{parskip} | |
58 | }{% else | |
59 | \setlength{\parindent}{0pt} | |
60 | \setlength{\parskip}{6pt plus 2pt minus 1pt} | |
61 | } | |
62 | \setlength{\emergencystretch}{3em} % prevent overfull lines | |
63 | \providecommand{\tightlist}{% | |
64 | \setlength{\itemsep}{0pt}\setlength{\parskip}{0pt}} | |
65 | \setcounter{secnumdepth}{0} | |
66 | % Redefines (sub)paragraphs to behave more like sections | |
67 | \ifx\paragraph\undefined\else | |
68 | \let\oldparagraph\paragraph | |
69 | \renewcommand{\paragraph}[1]{\oldparagraph{#1}\mbox{}} | |
70 | \fi | |
71 | \ifx\subparagraph\undefined\else | |
72 | \let\oldsubparagraph\subparagraph | |
73 | \renewcommand{\subparagraph}[1]{\oldsubparagraph{#1}\mbox{}} | |
74 | \fi | |
75 | ||
76 | % set default figure placement to htbp | |
77 | \makeatletter | |
78 | \def\fps@figure{htbp} | |
79 | \makeatother | |
80 | ||
81 | ||
82 | \date{} | |
83 | ||
84 | \usepackage{etoolbox} | |
85 | \patchcmd{\quote}{\rightmargin}{\leftmargin 1em \rightmargin}{}{} | |
86 | ||
87 | \usepackage{tikz} | |
88 | \newcommand{\Checkbox}[1]{\tikz{\path[draw=black] (0,0) rectangle (#1,#1);}} | |
89 | ||
90 | % Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number) | |
91 | \newcommand{\Class}{Fighter} | |
92 | \newcommand{\BaseHP}{10} | |
93 | \newcommand{\BaseLoad}{12} | |
94 | \newcommand{\Damage}{10} | |
95 | ||
96 | % Don't replace here, replace before every section | |
97 | \newcommand{\SectionTitle}{4} | |
98 | ||
99 | ||
100 | ||
101 | ||
102 | \begin{document} | |
103 | \openup -0.3em | |
104 | ||
105 | \input{figuras/TopBanner} | |
106 | %\input{figuras/TopBanner10Plus} %Use this instead when damage dice has 10 or more faces | |
107 | ||
108 | \begin{multicols}{2} | |
109 | \renewcommand{\SectionTitle}{\headingfont Folk} | |
110 | \input{figuras/LeftBanner} | |
111 | ||
112 | \begin{amove}{Dwarf} | |
113 | When you \textbf{share a drink with someone}, you may parley with | |
114 | them using CON instead of CHA. | |
115 | \end{amove} | |
116 | ||
117 | \begin{amove}{Elf} | |
118 | Choose one weapon—you can always treat weapons of that type as if | |
119 | they had the precise tag. | |
120 | \end{amove} | |
121 | ||
122 | \begin{amove}{Halfling} | |
123 | When you defy danger and \textbf{use your small size to your | |
124 | advantage}, take +1. | |
125 | \end{amove} | |
126 | ||
127 | \begin{amove}{Human} | |
128 | Once per battle you may reroll a single damage roll (yours or | |
129 | someone else’s). | |
130 | \end{amove} | |
131 | ||
132 | \ | |
133 | ||
134 | \renewcommand{\SectionTitle}{\headingfont Alignment} | |
135 | \input{figuras/LeftBanner} | |
136 | ||
137 | ||
138 | \begin{amove}{Good} | |
139 | Defend those weaker than you. | |
140 | \end{amove} | |
141 | ||
142 | \begin{amove}{Neutral} | |
143 | Defeat a worthy opponent. | |
144 | \end{amove} | |
145 | ||
146 | \begin{amove}{Evil} | |
147 | Kill a defenseless or surrendered enemy. | |
148 | \end{amove} | |
149 | ||
150 | ||
151 | \ | |
152 | ||
153 | \renewcommand{\SectionTitle}{\headingfont Bonds} | |
154 | \input{figuras/LeftBanner} | |
155 | ||
156 | \begin{quote} | |
157 | \textbf{V:}\enspace\hrulefill | |
158 | ||
159 | \enspace\hrulefill | |
160 | ||
161 | \textbf{V:}\enspace\hrulefill | |
162 | ||
163 | \enspace\hrulefill | |
164 | ||
165 | \textbf{V:}\enspace\hrulefill | |
166 | ||
167 | \enspace\hrulefill | |
168 | ||
169 | \textbf{V:}\enspace\hrulefill | |
170 | ||
171 | \enspace\hrulefill | |
172 | ||
173 | \textbf{V:}\enspace\hrulefill | |
174 | ||
175 | \enspace\hrulefill | |
176 | \end{quote} | |
177 | ||
178 | ||
179 | \vfill\null | |
180 | \columnbreak | |
181 | ||
182 | ||
183 | \renewcommand{\SectionTitle}{\headingfont Starting Moves} | |
184 | \input{figuras/RightBanner} | |
185 | ||
186 | \begin{basicmove}{Bend Bars, Lift Gates} | |
187 | When you use pure strength to destroy an inanimate obstacle, | |
188 | roll+Str. \textbf{On a 10+}, choose 3. \textbf{On a 7-9}, choose 2. | |
189 | ||
190 | • It doesn’t take a very long time | |
191 | ||
192 | • Nothing of value is damaged | |
193 | ||
194 | • It doesn’t make an inordinate amount of noise | |
195 | ||
196 | • You can fix the thing again without a lot of effort | |
197 | \end{basicmove} | |
198 | ||
199 | ||
200 | \begin{basicmove}{Armored} | |
201 | You ignore the clumsy tag on armor you wear. | |
202 | \end{basicmove} | |
203 | ||
204 | ||
205 | ||
206 | \begin{basicmove}{Signature Weapon} | |
207 | This is your weapon. There are many like it, but this one is | |
208 | yours. Your weapon is your best friend. It is your life. You master | |
209 | it as you master your life. Your weapon, without you, is | |
210 | useless. Without your weapon, you are useless. You must wield your | |
211 | weapon true. | |
212 | ||
213 | Choose a base description, all are 2 weight: | |
214 | ||
215 | \begin{quote} | |
216 | \choice Sword | |
217 | ||
218 | \choice Axe | |
219 | ||
220 | \choice Hammer | |
221 | ||
222 | \choice Spear | |
223 | ||
224 | \choice Flail | |
225 | ||
226 | \choice Fists | |
227 | \end{quote} | |
228 | ||
229 | Choose the range that best fits your weapon: | |
230 | ||
231 | \begin{quote} | |
232 | \choice Hand | |
233 | ||
234 | \choice Close | |
235 | ||
236 | \choice Reach | |
237 | \end{quote} | |
238 | ||
239 | Choose two enhancements: | |
240 | ||
241 | \begin{quote} | |
242 | \choice Hooks and spikes. +1 damage, but +1 weight. | |
243 | ||
244 | \choice Sharp. +2 piercing. | |
245 | ||
246 | \choice Perfectly weighted. Add precise. | |
247 | ||
248 | \choice Serrated edges. +1 damage. | |
249 | ||
250 | \choice Glows in the presence of one type of creature, your choice. | |
251 | ||
252 | \choice Huge. Add messy and forceful. | |
253 | ||
254 | \choice Versatile. Choose an additional range. | |
255 | ||
256 | \choice Well-crafted. -1 weight. | |
257 | \end{quote} | |
258 | ||
259 | ||
260 | Choose a look: | |
261 | ||
262 | \begin{quote} | |
263 | \choice Ancient | |
264 | ||
265 | \choice Unblemished | |
266 | ||
267 | \choice Ornate | |
268 | ||
269 | \choice Blood-stained | |
270 | ||
271 | \choice Sinister | |
272 | \end{quote} | |
273 | ||
274 | \end{basicmove} | |
275 | ||
276 | \vfill\null | |
277 | \end{multicols} | |
278 | \clearpage | |
279 | ||
280 | \renewcommand{\SectionTitle}{\headingfont Gear} | |
281 | \input{figuras/RightBannerEquipment} | |
282 | ||
283 | \begin{multicols}{2} | |
284 | ||
285 | \begin{quote} | |
286 | ||
287 | Your load is 12+Str. You carry your signature weapon and dungeon | |
288 | rations (5 uses, 1 weight). Choose your defenses: | |
289 | ||
290 | \begin{quote} | |
291 | \choice Chainmail (1 armor, 1 weight) and adventuring gear (1 weight) | |
292 | ||
293 | \choice Scale armor (2 armor, 3 weight) | |
294 | \end{quote} | |
295 | ||
296 | Choose two: | |
297 | ||
298 | \begin{quote} | |
299 | \choice 2 Healing potions (0 weight) | |
300 | ||
301 | \choice Shield (+1 armor, 2 weight) | |
302 | ||
303 | \choice Antitoxin (0 weight), dungeon rations (1 weight), and poultices and herbs (1 weight) | |
304 | ||
305 | \choice 22 coins | |
306 | \end{quote} | |
307 | ||
308 | \end{quote} | |
309 | ||
310 | \ | |
311 | ||
312 | \columnbreak | |
313 | ||
314 | \ | |
315 | ||
316 | \end{multicols} | |
317 | ||
318 | \begin{multicols}{2} | |
319 | \renewcommand{\SectionTitle}{\headingfont Advanced Moves (2-5)} | |
320 | \input{figuras/LeftBanner} | |
321 | ||
322 | When you \textbf{gain a level from 2--5}, choose from these moves. | |
323 | ||
324 | \ | |
325 | ||
326 | \begin{amove}{Merciless} | |
327 | When you deal damage, deal +1d4 damage. | |
328 | \end{amove} | |
329 | ||
330 | \begin{amove}{Heirloom} | |
331 | When you consult the spirits that reside within your signature | |
332 | weapon, they will give you an insight relating to the current | |
333 | situation, and might ask you some questions in return, | |
334 | roll+CHA. \textbf{On a 10+}, the GM will give you good | |
335 | detail. \textbf{On a 7-9}, the GM will give you an impression. | |
336 | \end{amove} | |
337 | ||
338 | \begin{amove}{Armor Mastery} | |
339 | When you make your armor take the brunt of damage dealt to you, the | |
340 | damage is negated but you must reduce the armor value of your armor | |
341 | or shield (your choice) by 1. The value is reduced each time you | |
342 | make this choice. If the reduction leaves the item with 0 armor it | |
343 | is destroyed. | |
344 | \end{amove} | |
345 | ||
346 | \begin{amove}{Improved Weapon} | |
347 | Choose one extra enhancement for your signature weapon. | |
348 | \end{amove} | |
349 | ||
350 | \begin{amove}{Seeing Red} | |
351 | When you discern realities during combat, you take +1. | |
352 | \end{amove} | |
353 | ||
354 | \begin{amove}{Interrogator} | |
355 | When you parley using threats of impending violence as leverage, you | |
356 | may use STR instead of CHA. | |
357 | \end{amove} | |
358 | ||
359 | \begin{amove}{Scent of Blood} | |
360 | When you hack and slash an enemy, your next attack against that same | |
361 | foe deals +1d4 damage. | |
362 | \end{amove} | |
363 | ||
364 | \begin{amove}{Multiclass Dabbler} | |
365 | Get one move from another class. Treat your level as one lower for | |
366 | choosing the move. | |
367 | \end{amove} | |
368 | ||
369 | \begin{amove}{Iron Hide} | |
370 | You gain +1 armor. | |
371 | \end{amove} | |
372 | ||
373 | \begin{amove}{Blacksmith} | |
374 | When you have access to a forge you can graft the magical powers of | |
375 | a weapon onto your signature weapon. This process destroys the | |
376 | magical weapon. Your signature weapon gains the magical powers of | |
377 | the destroyed weapon. | |
378 | \end{amove} | |
379 | ||
380 | ||
381 | \vfill\null | |
382 | \columnbreak | |
383 | ||
384 | \renewcommand{\SectionTitle}{\headingfont Advanced Moves (6-10)} | |
385 | \input{figuras/RightBanner} | |
386 | ||
387 | When you \textbf{gain a level from 6--10}, choose from these moves or | |
388 | the level 2--5 moves. | |
389 | ||
390 | \ | |
391 | ||
392 | \begin{amove}{Bloodthirsty} | |
393 | \textbf{Replaces}: Merciless | |
394 | ||
395 | When you deal damage, deal +1d8 damage. | |
396 | \end{amove} | |
397 | ||
398 | \begin{amove}{Armored Perfection} | |
399 | \textbf{Replaces}: Armor Mastery | |
400 | ||
401 | When you choose to let your armor take the brunt of damage dealt to | |
402 | you, the damage is negated and you take +1 forward against the | |
403 | attacker, but you must reduce the armor value of your armor or shield | |
404 | (your choice) by 1. The value is reduced each time you make this | |
405 | choice. If the reduction leaves the item with 0 armor it is destroyed. | |
406 | \end{amove} | |
407 | ||
408 | \begin{amove}{Evil Eye} | |
409 | \textbf{Requires}: Seeing Red | |
410 | ||
411 | When you enter combat, roll+CHA. \textbf{On a 10+}, hold | |
412 | 2. \textbf{On a 7-9}, hold 1. Spend your hold to make eye contact | |
413 | with an NPC present, who freezes or flinches and can’t act until you | |
414 | break it off. \textbf{On a 6-}, your enemies immediately identify | |
415 | you as their biggest threat. | |
416 | \end{amove} | |
417 | ||
418 | \begin{amove}{Taste of Blood} | |
419 | \textbf{Replaces}: Scent of Blood | |
420 | ||
421 | When you hack and slash an enemy, your next attack against that same | |
422 | foe deals +1d8 damage. | |
423 | \end{amove} | |
424 | ||
425 | \begin{amove}{Multiclass Initiate} | |
426 | \textbf{Required}: Multiclass Dabbler | |
427 | ||
428 | Get one move from another class. Treat your level as one lower for | |
429 | choosing the move. | |
430 | \end{amove} | |
431 | ||
432 | \begin{amove}{Steel Hide} | |
433 | \textbf{Replaces}: Iron Hide | |
434 | ||
435 | You gain +2 armor. | |
436 | \end{amove} | |
437 | ||
438 | \begin{amove}{Through Death’s Eyes} | |
439 | When you go into battle, roll+WIS. \textbf{On a 10+}, name someone | |
440 | who will live and someone who will die. \textbf{On a 7-9}, name | |
441 | someone who will live or someone who will die. Name NPCs, not player | |
442 | characters. The GM will make your vision come true, if it’s even | |
443 | remotely possible. \textbf{On a 6-}, you see your own death and | |
444 | consequently take -1 ongoing throughout the battle. | |
445 | \end{amove} | |
446 | ||
447 | \begin{amove}{Eye for Weaponry} | |
448 | When you look over an enemy’s weaponry, ask the GM how much damage | |
449 | they do. | |
450 | \end{amove} | |
451 | ||
452 | \begin{amove}{Superior Warrior} | |
453 | When you hack and slash on a 12+ you deal your damage, avoid their | |
454 | attack, and impress, dismay, or frighten your enemy. | |
455 | \end{amove} | |
456 | ||
457 | ||
458 | \vfill\null | |
459 | \end{multicols} | |
460 | ||
461 | \end{document} |