more farmer development
Getty Ritter
7 years ago
| 7 | 7 | \newcommand{\Damage}{6} |
| 8 | 8 | |
| 9 | 9 | \newcommand{\Names}{ |
| 10 | \hangindent=0.2in Dwarf: ??? | |
| 11 | ||
| 12 | \hangindent=0.2in Human: ??? | |
| 13 | ||
| 14 | \hangindent=0.2in Rihamm: Yaro, Umure, Produs, Aqeramm, Qedrim | |
| 10 | ||
| 11 | \hangindent=0.2in Dwarf: Idar, Talin, Lorsôth, Arngish, Sumum, | |
| 12 | Tarag, Zasit, Dungren, Gûrast | |
| 13 | ||
| 14 | \hangindent=0.2in Human: Emmet, Adkins, Roisia, Brise, Decima, | |
| 15 | Potkin, Silja, Henrik, Taro | |
| 16 | ||
| 17 | \hangindent=0.2in Rihamm: Yaro, Umudrar, Produs, Aqeramm, Qedrim, | |
| 18 | Bashiren, Ebra, Eduss | |
| 19 | } | |
| 20 | \newcommand{\Look}{ | |
| 21 | Sparkling Eyes, Sharp Eyes, or Weary Eyes | |
| 22 | ||
| 23 | Jaunty Cap, Long Hair, or Close-Cropped Hair | |
| 24 | ||
| 25 | Ragged Clothes, Bulky Clothes, or Bare-Chested | |
| 26 | ||
| 27 | Rugged Body, Round Body, or Fit Body | |
| 15 | 28 | } |
| 16 | 29 | |
| 17 | 30 | \begin{document} |
| 19 | 32 | |
| 20 | 33 | \charbanner |
| 21 | 34 | |
| 22 |
\begin{m |
|
| 35 | \begin{minipage}[t]{3.2in} | |
| 23 | 36 | \leftbanner{Folk} |
| 24 | 37 | |
| 25 | 38 | \begin{amove}{Dwarf} |
| 30 | 43 | |
| 31 | 44 | \begin{amove}{Human} |
| 32 | 45 | You've toiled in the field through the hottest summers and the |
| 33 | coldest winters. When you \textbf{Defy Danger} associated with | |
| 34 | extreme heat or extreme cold, take +1. | |
| 46 | coldest winters. When you \textbf{Defy Danger} because of extreme | |
| 47 | heat or extreme cold, take +1. | |
| 35 | 48 | \end{amove} |
| 36 | 49 | |
| 37 | 50 | \begin{amove}{Rihamm} |
| 62 | 75 | \leftbanner{Bonds} |
| 63 | 76 | |
| 64 | 77 | \vfill\null |
| 65 | \columnbreak | |
| 66 | ||
| 78 | \end{minipage} | |
| 79 | \begin{minipage}[t]{4.6in} | |
| 67 | 80 | |
| 68 | 81 | \rightbanner{Starting Moves} |
| 69 | 82 | |
| 70 | 83 | \begin{basicmove}{Beasts of Burden} |
| 71 | 84 | You have several beasts that help you around town and in the farm |
| 72 | which can accompany you in travel. Choose two from the list below, | |
| 73 | and describe what manner of beast they are. | |
| 85 | which can accompany you in travel. You begin with 2 beasts. For each | |
| 86 | beast, select what kind it is from the list below, give it a name, | |
| 87 | and describe it: | |
| 74 | 88 | |
| 75 | 89 | \begin{choices} |
| 76 | 90 | \item A playful beast: take +1 when you \move{Carouse}. |
| 100 | 114 | stubborn, lame} |
| 101 | 115 | \end{quote} |
| 102 | 116 | \end{basicmove} |
| 103 | ||
| 104 | \begin{basicmove}{Green Thumb} | |
| 105 | You have an instinctive understanding of plants and things that | |
| 106 | grow. When you \move{Forage} for rations, you take 1d6 rations | |
| 107 | instead of 1d4 on a success. | |
| 108 | \end{basicmove} | |
| 117 | \ | |
| 109 | 118 | |
| 110 | 119 | \begin{basicmove}{Good Eats} |
| 111 | 120 | When you \condition{spend time making a delicious feast from the foods |
| 118 | 127 | \begin{itemize} |
| 119 | 128 | \item The feast is filling. The next time those present \move{Make |
| 120 | 129 | Camp}, they do not need to \move{Manage Provisions}. |
| 121 | \item The feast is soothing. Everyone who eats the feast heals 2 HP. | |
| 122 | \item The feast is energizing. Everyone who eats the feast takes +1 | |
| 123 |
|
|
| 130 | \item The feast is revitalizing. Everyone who eats the feast heals 2 | |
| 131 | HP immediately. | |
| 132 | \item The feast is massive. The leftovers count as 1 extra ration, | |
| 133 | which can be taken by anyone who wants to keep it. | |
| 124 | 134 | \end{itemize} |
| 125 | 135 | \end{basicmove} |
| 136 | \ | |
| 137 | ||
| 138 | \begin{basicmove}{Social Butterfly} | |
| 139 | When you \condition{spend a day in a civilized place eating, | |
| 140 | drinking, chatting, and meeting people}, roll +WIS. \onHit, you | |
| 141 | meet a friendly acquaintance---maybe someone new, maybe someone you | |
| 142 | know---who is happy to help you out a bit around town. \onSuccess, | |
| 143 | hold 3. \onPartial, hold 2. Spend your hold to call on your | |
| 144 | acquaintance: | |
| 145 | ||
| 146 | \begin{itemize} | |
| 147 | \item ...to show you to a place nearby. | |
| 148 | \item ...to introduce you to a connection. | |
| 149 | \item ...to get you a good deal on an item at market. | |
| 150 | \item ...to give you an important fact or detail about the town or | |
| 151 | its surrounding. | |
| 152 | \end{itemize} | |
| 153 | \end{basicmove} | |
| 126 | 154 | |
| 127 | 155 | \vfill\null |
| 128 |
\end{m |
|
| 156 | \end{minipage} | |
| 157 | \charlower | |
| 129 | 158 | \clearpage |
| 130 | 159 | |
| 131 | 160 | \gearbanner |
| 166 | 195 | |
| 167 | 196 | \end{multicols} |
| 168 | 197 | |
| 198 | \widebanner{Advanced Moves} | |
| 199 | ||
| 169 | 200 | \begin{multicols}{2} |
| 170 | \leftbanner{Advanced Moves (2-5)} | |
| 171 | ||
| 172 | When you \textbf{gain a level from 2--5}, choose from these moves. | |
| 201 | \firstAdvances | |
| 202 | ||
| 203 | \begin{amove}{Green Thumb} | |
| 204 | You have an instinctive understanding of plants and things that | |
| 205 | grow. When you \move{Forage} for rations, you take 1d6 rations | |
| 206 | instead of 1d4 on a success. | |
| 207 | \end{amove} | |
| 173 | 208 | |
| 174 | 209 | \begin{amove}{Friend to Beasts} |
| 175 | Choose another beast to accompany you from the \textbf{Beasts of | |
| 176 | Burden} move. | |
| 210 | You can be accompanied by 3 \move{Beasts of Burden} at a time. | |
| 177 | 211 | \end{amove} |
| 178 | 212 | |
| 179 | 213 | \begin{amove}{Fit for a King} |
| 180 | Add the following option to the \textbf{Good Eats} move: | |
| 181 | \begin{itemize} | |
| 182 |
|
|
| 214 | Add the following option to the \move{Good Eats} move: | |
| 215 | \begin{itemize} | |
| 216 | \item The feast is energizing. Everyone who eats the feast takes +1 | |
| 217 | forward. | |
| 183 | 218 | \end{itemize} |
| 184 | 219 | \end{amove} |
| 185 | 220 | |
| 188 | 223 | \end{amove} |
| 189 | 224 | |
| 190 | 225 | \begin{amove}{Salt of the Earth} |
| 191 | When you \textbf{Spout Lore} about the natural world you can use WIS | |
| 192 | instead of INT. | |
| 226 | When you \move{Spout Lore} about features of the natural world you | |
| 227 | can use WIS instead of INT. | |
| 193 | 228 | \end{amove} |
| 194 | 229 | |
| 195 | 230 | \begin{amove}{Man's Best Friend} |
| 196 |
When you \ |
|
| 231 | When you \condition{allow one of your beasts to take a blow that was | |
| 197 | 232 | meant for you}, the damage is negated and your beast is |
| 198 | 233 | temporarily incapacitated. If it is already incapacitated you can't |
| 199 | 234 | use this ability. When you have a few hours of rest with your beast, |
| 201 | 236 | \end{amove} |
| 202 | 237 | |
| 203 | 238 | \begin{amove}{Ol' Fashioned Fisticuffs} |
| 204 | When you \condition{fight with just your fists}, do +1 damage. (Note: | |
| 205 | your fists may be tough from years on the farm, but you're still a | |
| 206 | farmer, not a fighter. Your fists still can't punch through plate | |
| 207 | armor!) | |
| 239 | When you \condition{fight with just your fists}, do +1 damage. (Note | |
| 240 | that, while your fists may be tough from years on the farm, you're | |
| 241 | still a farmer, not a fighter. Your fists still can't punch through | |
| 242 | plate armor!) | |
| 208 | 243 | \end{amove} |
| 209 | 244 | |
| 210 | 245 | \begin{amove}{My Back Is Broad} |
| 211 | 246 | When you \condition{take damage from an enemy}, select one of your |
| 212 | 247 | allies. That ally takes +1 forward to attack the enemy. |
| 248 | \end{amove} | |
| 249 | ||
| 250 | \begin{amove}{Gimme Shelter} | |
| 251 | When you \condition{safely harbor and protect someone through dire | |
| 252 | or mortal danger}, mark XP. | |
| 213 | 253 | \end{amove} |
| 214 | 254 | |
| 215 | 255 | \begin{amove}{Stardew Valley} |
| 218 | 258 | ration. |
| 219 | 259 | \end{amove} |
| 220 | 260 | |
| 261 | \begin{amove}{Wild Horses} | |
| 262 | When you have \condition{time and safety in the wilderness}, you can | |
| 263 | find and tame a wild beast. For the rest of your current journey, it | |
| 264 | can act as an extra \move{Beast of Burden}, but the GM will give you | |
| 265 | one to four of these caveats: | |
| 266 | \begin{itemize} | |
| 267 | \item It is flighty, and may bolt at the first sign of danger | |
| 268 | \item It is loud or noticeable | |
| 269 | \item It is slow to rouse or to action | |
| 270 | \item It must be tempted with a specific treat---the GM will tell | |
| 271 | you what | |
| 272 | \item It will take extra time to coax the beast to help you | |
| 273 | \item To convince the beast to accompany you, you must first \blank | |
| 274 | \item You and your travelling-party will risk danger from \blank | |
| 275 | \end{itemize} | |
| 276 | You can travel with at most one wild beast at a time. | |
| 277 | \end{amove} | |
| 278 | ||
| 221 | 279 | |
| 222 | 280 | \vfill\null |
| 223 | 281 | \columnbreak |
| 224 | 282 | |
| 225 | \rightbanner{Advanced Moves (6-10)} | |
| 226 | ||
| 227 | When you \textbf{gain a level from 6--10}, choose from these moves or | |
| 228 | the level 2--5 moves. | |
| 283 | \secondAdvances | |
| 284 | ||
| 285 | \begin{amove}{Master Gardener} | |
| 286 | \moveReplaces{Green Thumb} | |
| 287 | ||
| 288 | You have an instinctive understanding of plants and things that | |
| 289 | grow. When you \move{Forage} for rations, you take 1d6 rations | |
| 290 | instead of 1d4 on a success. \onMassiveSuccessFor{Forage}, you also | |
| 291 | gain +1 ration for every member of your travelling-party. | |
| 292 | \end{amove} | |
| 229 | 293 | |
| 230 | 294 | \begin{amove}{Menagerie} |
| 231 | \moveRequires{Friend to Beasts} | |
| 232 | ||
| 233 |
|
|
| 295 | \moveRequires{Friend to Beasts} | |
| 296 | ||
| 297 | Choose another beast to accompany you from the \move{Beasts of | |
| 234 | 298 | Burden} move. |
| 235 | 299 | \end{amove} |
| 236 | 300 | |
| 237 | 301 | \begin{amove}{Gourmand} |
| 238 |
Add the following option to the \ |
|
| 302 | Add the following option to the \move{Good Eats} move: | |
| 239 | 303 | \begin{itemize} |
| 240 | 304 | \item The feast is divine. For the next several hours, the location |
| 241 | 305 | in which the feast took place can serve as a \textbf{place of |
| 244 | 308 | \end{amove} |
| 245 | 309 | |
| 246 | 310 | \begin{amove}{Harvest Moon} |
| 247 | When you mark off a ration on behalf of someone else, they take +1 | |
| 248 | forward. | |
| 249 | \end{amove} | |
| 250 | ||
| 251 | \begin{amove}{Tavern Brawler} | |
| 252 | \moveRequires{Ol' Fashioned Fisticuffs} | |
| 253 | ||
| 254 | When you \textbf{fight with just your fists and you're outnumbered}, | |
| 255 |
|
|
| 311 | When you \condition{mark off a ration on behalf of someone else}, | |
| 312 | they take +1 forward. | |
| 313 | \end{amove} | |
| 314 | ||
| 315 | \begin{amove}{Street Fighting Man} | |
| 316 | \moveRequires{Ol' Fashioned Fisticuffs} | |
| 317 | ||
| 318 | When you \condition{fight with just your fists and you're | |
| 319 | outnumbered}, do +2 damage. | |
| 256 | 320 | \end{amove} |
| 257 | 321 | |
| 258 | 322 | \begin{amove}{But It's A-Hurtin'} |
| 259 | \moveReplaces{My Back is Broad} | |
| 260 | ||
| 261 |
|
|
| 323 | \moveReplaces{My Back is Broad} | |
| 324 | ||
| 325 | When you \condition{take damage from an enemy}, select one of your | |
| 262 | 326 | allies. That ally gets +1 forward to attack the enemy as well as +1 |
| 263 | 327 | forward to damage that enemy. |
| 264 | 328 | \end{amove} |
| 265 | 329 | |
| 330 | \begin{amove}{Sympathy for the Devil} | |
| 331 | When you \condition{would deal damage to an enemy}, you can choose | |
| 332 | instead to deal no damage, and instead take +1 ongoing to all | |
| 333 | \move{Defy Danger} rolls associated with that enemy. | |
| 334 | \end{amove} | |
| 335 | ||
| 336 | \begin{amove}{Story of Seasons} | |
| 337 | When you \move{Make Camp}, you can choose a player in your | |
| 338 | travelling-party---possibly yourself---and ask them to tell a short | |
| 339 | story: maybe a tale of past adventures, a family story, or a | |
| 340 | folktale. If they do, then everyone who listens takes +1 forward. | |
| 341 | \end{amove} | |
| 342 | ||
| 266 | 343 | \vfill\null |
| 267 | 344 | \end{multicols} |
| 268 | 345 | |