gdritter repos chalcedony-playbooks / 7b93475
more farmer development Getty Ritter 5 years ago
1 changed file(s) with 134 addition(s) and 57 deletion(s). Collapse all Expand all
77 \newcommand{\Damage}{6}
88
99 \newcommand{\Names}{
10 \hangindent=0.2in Dwarf: ???
11
12 \hangindent=0.2in Human: ???
13
14 \hangindent=0.2in Rihamm: Yaro, Umure, Produs, Aqeramm, Qedrim
10
11 \hangindent=0.2in Dwarf: Idar, Talin, Lorsôth, Arngish, Sumum,
12 Tarag, Zasit, Dungren, Gûrast
13
14 \hangindent=0.2in Human: Emmet, Adkins, Roisia, Brise, Decima,
15 Potkin, Silja, Henrik, Taro
16
17 \hangindent=0.2in Rihamm: Yaro, Umudrar, Produs, Aqeramm, Qedrim,
18 Bashiren, Ebra, Eduss
19 }
20 \newcommand{\Look}{
21 Sparkling Eyes, Sharp Eyes, or Weary Eyes
22
23 Jaunty Cap, Long Hair, or Close-Cropped Hair
24
25 Ragged Clothes, Bulky Clothes, or Bare-Chested
26
27 Rugged Body, Round Body, or Fit Body
1528 }
1629
1730 \begin{document}
1932
2033 \charbanner
2134
22 \begin{multicols}{2}
35 \begin{minipage}[t]{3.2in}
2336 \leftbanner{Folk}
2437
2538 \begin{amove}{Dwarf}
3043
3144 \begin{amove}{Human}
3245 You've toiled in the field through the hottest summers and the
33 coldest winters. When you \textbf{Defy Danger} associated with
34 extreme heat or extreme cold, take +1.
46 coldest winters. When you \textbf{Defy Danger} because of extreme
47 heat or extreme cold, take +1.
3548 \end{amove}
3649
3750 \begin{amove}{Rihamm}
6275 \leftbanner{Bonds}
6376
6477 \vfill\null
65 \columnbreak
66
78 \end{minipage}
79 \begin{minipage}[t]{4.6in}
6780
6881 \rightbanner{Starting Moves}
6982
7083 \begin{basicmove}{Beasts of Burden}
7184 You have several beasts that help you around town and in the farm
72 which can accompany you in travel. Choose two from the list below,
73 and describe what manner of beast they are.
85 which can accompany you in travel. You begin with 2 beasts. For each
86 beast, select what kind it is from the list below, give it a name,
87 and describe it:
7488
7589 \begin{choices}
7690 \item A playful beast: take +1 when you \move{Carouse}.
100114 stubborn, lame}
101115 \end{quote}
102116 \end{basicmove}
103
104 \begin{basicmove}{Green Thumb}
105 You have an instinctive understanding of plants and things that
106 grow. When you \move{Forage} for rations, you take 1d6 rations
107 instead of 1d4 on a success.
108 \end{basicmove}
117 \
109118
110119 \begin{basicmove}{Good Eats}
111120 When you \condition{spend time making a delicious feast from the foods
118127 \begin{itemize}
119128 \item The feast is filling. The next time those present \move{Make
120129 Camp}, they do not need to \move{Manage Provisions}.
121 \item The feast is soothing. Everyone who eats the feast heals 2 HP.
122 \item The feast is energizing. Everyone who eats the feast takes +1
123 forward.
130 \item The feast is revitalizing. Everyone who eats the feast heals 2
131 HP immediately.
132 \item The feast is massive. The leftovers count as 1 extra ration,
133 which can be taken by anyone who wants to keep it.
124134 \end{itemize}
125135 \end{basicmove}
136 \
137
138 \begin{basicmove}{Social Butterfly}
139 When you \condition{spend a day in a civilized place eating,
140 drinking, chatting, and meeting people}, roll +WIS. \onHit, you
141 meet a friendly acquaintance---maybe someone new, maybe someone you
142 know---who is happy to help you out a bit around town. \onSuccess,
143 hold 3. \onPartial, hold 2. Spend your hold to call on your
144 acquaintance:
145
146 \begin{itemize}
147 \item ...to show you to a place nearby.
148 \item ...to introduce you to a connection.
149 \item ...to get you a good deal on an item at market.
150 \item ...to give you an important fact or detail about the town or
151 its surrounding.
152 \end{itemize}
153 \end{basicmove}
126154
127155 \vfill\null
128 \end{multicols}
156 \end{minipage}
157 \charlower
129158 \clearpage
130159
131160 \gearbanner
166195
167196 \end{multicols}
168197
198 \widebanner{Advanced Moves}
199
169200 \begin{multicols}{2}
170 \leftbanner{Advanced Moves (2-5)}
171
172 When you \textbf{gain a level from 2--5}, choose from these moves.
201 \firstAdvances
202
203 \begin{amove}{Green Thumb}
204 You have an instinctive understanding of plants and things that
205 grow. When you \move{Forage} for rations, you take 1d6 rations
206 instead of 1d4 on a success.
207 \end{amove}
173208
174209 \begin{amove}{Friend to Beasts}
175 Choose another beast to accompany you from the \textbf{Beasts of
176 Burden} move.
210 You can be accompanied by 3 \move{Beasts of Burden} at a time.
177211 \end{amove}
178212
179213 \begin{amove}{Fit for a King}
180 Add the following option to the \textbf{Good Eats} move:
181 \begin{itemize}
182 \item The feast is massive. The leftovers count as 1 extra ration.
214 Add the following option to the \move{Good Eats} move:
215 \begin{itemize}
216 \item The feast is energizing. Everyone who eats the feast takes +1
217 forward.
183218 \end{itemize}
184219 \end{amove}
185220
188223 \end{amove}
189224
190225 \begin{amove}{Salt of the Earth}
191 When you \textbf{Spout Lore} about the natural world you can use WIS
192 instead of INT.
226 When you \move{Spout Lore} about features of the natural world you
227 can use WIS instead of INT.
193228 \end{amove}
194229
195230 \begin{amove}{Man's Best Friend}
196 When you \textbf{allow one of your beasts to take a blow that was
231 When you \condition{allow one of your beasts to take a blow that was
197232 meant for you}, the damage is negated and your beast is
198233 temporarily incapacitated. If it is already incapacitated you can't
199234 use this ability. When you have a few hours of rest with your beast,
201236 \end{amove}
202237
203238 \begin{amove}{Ol' Fashioned Fisticuffs}
204 When you \condition{fight with just your fists}, do +1 damage. (Note:
205 your fists may be tough from years on the farm, but you're still a
206 farmer, not a fighter. Your fists still can't punch through plate
207 armor!)
239 When you \condition{fight with just your fists}, do +1 damage. (Note
240 that, while your fists may be tough from years on the farm, you're
241 still a farmer, not a fighter. Your fists still can't punch through
242 plate armor!)
208243 \end{amove}
209244
210245 \begin{amove}{My Back Is Broad}
211246 When you \condition{take damage from an enemy}, select one of your
212247 allies. That ally takes +1 forward to attack the enemy.
248 \end{amove}
249
250 \begin{amove}{Gimme Shelter}
251 When you \condition{safely harbor and protect someone through dire
252 or mortal danger}, mark XP.
213253 \end{amove}
214254
215255 \begin{amove}{Stardew Valley}
218258 ration.
219259 \end{amove}
220260
261 \begin{amove}{Wild Horses}
262 When you have \condition{time and safety in the wilderness}, you can
263 find and tame a wild beast. For the rest of your current journey, it
264 can act as an extra \move{Beast of Burden}, but the GM will give you
265 one to four of these caveats:
266 \begin{itemize}
267 \item It is flighty, and may bolt at the first sign of danger
268 \item It is loud or noticeable
269 \item It is slow to rouse or to action
270 \item It must be tempted with a specific treat---the GM will tell
271 you what
272 \item It will take extra time to coax the beast to help you
273 \item To convince the beast to accompany you, you must first \blank
274 \item You and your travelling-party will risk danger from \blank
275 \end{itemize}
276 You can travel with at most one wild beast at a time.
277 \end{amove}
278
221279
222280 \vfill\null
223281 \columnbreak
224282
225 \rightbanner{Advanced Moves (6-10)}
226
227 When you \textbf{gain a level from 6--10}, choose from these moves or
228 the level 2--5 moves.
283 \secondAdvances
284
285 \begin{amove}{Master Gardener}
286 \moveReplaces{Green Thumb}
287
288 You have an instinctive understanding of plants and things that
289 grow. When you \move{Forage} for rations, you take 1d6 rations
290 instead of 1d4 on a success. \onMassiveSuccessFor{Forage}, you also
291 gain +1 ration for every member of your travelling-party.
292 \end{amove}
229293
230294 \begin{amove}{Menagerie}
231 \moveRequires{Friend to Beasts}
232
233 Choose another beast to accompany you from the \textbf{Beasts of
295 \moveRequires{Friend to Beasts}
296
297 Choose another beast to accompany you from the \move{Beasts of
234298 Burden} move.
235299 \end{amove}
236300
237301 \begin{amove}{Gourmand}
238 Add the following option to the \textbf{Good Eats} move:
302 Add the following option to the \move{Good Eats} move:
239303 \begin{itemize}
240304 \item The feast is divine. For the next several hours, the location
241305 in which the feast took place can serve as a \textbf{place of
244308 \end{amove}
245309
246310 \begin{amove}{Harvest Moon}
247 When you mark off a ration on behalf of someone else, they take +1
248 forward.
249 \end{amove}
250
251 \begin{amove}{Tavern Brawler}
252 \moveRequires{Ol' Fashioned Fisticuffs}
253
254 When you \textbf{fight with just your fists and you're outnumbered},
255 do +2 damage.
311 When you \condition{mark off a ration on behalf of someone else},
312 they take +1 forward.
313 \end{amove}
314
315 \begin{amove}{Street Fighting Man}
316 \moveRequires{Ol' Fashioned Fisticuffs}
317
318 When you \condition{fight with just your fists and you're
319 outnumbered}, do +2 damage.
256320 \end{amove}
257321
258322 \begin{amove}{But It's A-Hurtin'}
259 \moveReplaces{My Back is Broad}
260
261 When you \textbf{take damage from an enemy}, select one of your
323 \moveReplaces{My Back is Broad}
324
325 When you \condition{take damage from an enemy}, select one of your
262326 allies. That ally gets +1 forward to attack the enemy as well as +1
263327 forward to damage that enemy.
264328 \end{amove}
265329
330 \begin{amove}{Sympathy for the Devil}
331 When you \condition{would deal damage to an enemy}, you can choose
332 instead to deal no damage, and instead take +1 ongoing to all
333 \move{Defy Danger} rolls associated with that enemy.
334 \end{amove}
335
336 \begin{amove}{Story of Seasons}
337 When you \move{Make Camp}, you can choose a player in your
338 travelling-party---possibly yourself---and ask them to tell a short
339 story: maybe a tale of past adventures, a family story, or a
340 folktale. If they do, then everyone who listens takes +1 forward.
341 \end{amove}
342
266343 \vfill\null
267344 \end{multicols}
268345