gdritter repos chalcedony-playbooks / 853cbdf
Update priest to new style as well Getty Ritter 6 years ago
1 changed file(s) with 110 addition(s) and 110 deletion(s). Collapse all Expand all
88 \newcommand{\BaseLoad}{7}
99 \newcommand{\Damage}{6}
1010
11 \newcommand{\Names}{
12 \hangindent=0.2in Dwarf: Durga, Aelfar, Gerda, Rurgosh, Bjorn, Drummond, Helga,
13 Siggrun, Freya
14
15 \hangindent=0.2in Human: Wesley, Brinton, Jon, Sara, Hawthorn, Elise, Clarke, Lenore,
16 Piotr, Dahlia, Carmine
17
18 \hangindent=0.2in Orc: GRAAH
19 }
20
21 \newcommand{\Look}{
22 Kind Eyes, Sharp Eyes, or Sad Eyes
23
24 Tonsure, Strange Hair, or Bald
25
26 Flowing Robes, Habit, or Common Garb
27
28 Thin Body, Knobby Body, or Flabby Body
29 }
1130 \begin{document}
1231 \openup -0.2em
1332
1433 \charbanner
1534
16 \begin{multicols}{2}
35 \begin{minipage}[t]{3.2in}
1736 \leftbanner{Folk}
1837
1938 \begin{amove}{Dwarf}
20 When you \textbf{use your Divine Ward on someone else}, you take +1
21 Armor forward.
39 When you \condition{use your \move{Divine Ward} on someone else},
40 you take +1 Armor forward.
2241 \end{amove}
2342
2443 \begin{amove}{Human}
25 When you \textbf{Defy Danger from something related to your deity's
26 domain}, take +1.
44 When you \condition{\move{Defy Danger} from something related to
45 your deity's domain}, take +1.
2746 \end{amove}
2847
2948 \begin{amove}{Orc}
30 GRAAH
49 When you \condition{deal damage to your deity's enemies}, you deal
50 +1 damage.
3151 \end{amove}
3252
3353 \
4666 Harm another to prove the superiority of your church or god.
4767 \end{amove}
4868
49 \
69 \
5070
5171 \leftbanner{Bonds}
5272
53 \begin{quote}
54 \textbf{V:}\enspace\hrulefill
55
56 \enspace\hrulefill
57
58 \textbf{V:}\enspace\hrulefill
59
60 \enspace\hrulefill
61
62 \textbf{V:}\enspace\hrulefill
63
64 \enspace\hrulefill
65
66 \textbf{V:}\enspace\hrulefill
67
68 \enspace\hrulefill
69
70 \end{quote}
71
72 \leftbanner{Deity}
73
74 You serve and worship some deity, who grants you power. Give your god
73 \vfill\null
74
75 \end{minipage}
76 \begin{minipage}[t]{4.6in}
77
78 \rightbanner{Starting Moves}
79
80 \begin{basicmove}{Deity}
81
82 You serve and worship some deity who grants you power. Give your god
7583 a name (maybe Helferth, Sucellus, Zorica or Krugon the Bleak) and
7684 define your deity's domain by filling in each answer:
7785
7886 \begin{quote}\begin{description}
79 \item [Controls:] (the sun, the seas, the skies) \blank
80 \item [Represents:] (love, death, war, wind) \blank
81 \item [Worshippers:] (nobles, dwarves, wizards) \blank
82 \item [Enemies:] (demons, undead, heretics) \blank
83 \item [Demands:] (sacrifices, secrets, victory) \blank
87 \item [Controls:] (the sun, the seas, the skies) \hrulefill
88 \item [Represents:] (love, death, war, wind) \hrulefill
89 \item [Worshippers:] (nobles, dwarves, wizards) \hrulefill
90 \item [Enemies:] (demons, undead, heretics) \hrulefill
91 \item [Demands:] (sacrifices, secrets, victory) \hrulefill
8492 \end{description}\end{quote}
8593
86
87 \vfill\null
88 \columnbreak
89
90
91 \rightbanner{Starting Moves}
94 \end{basicmove}
9295
9396 \begin{basicmove}{Invocation}
9497 When you \condition{call out for your deity's aid in a time of
95 need}, choose a Blessing and roll +WIS. \onSuccess, your deity
96 will intervene on your behalf---the GM will tell you
97 how. \onPartial, your deity will grant your Blessing, but you will
98 also need to choose a Requirement.
99
100 \textbf{Blessing}
98 need}, choose a \spell{Blessing} and roll +WIS. \onSuccess, your
99 deity will intervene on your behalf---the GM will tell you
100 how. \onPartial, your deity will grant your \spell{Blessing}, but you will
101 also need to choose a \spell{Requirement}.
102
103 \spell{Blessing}
101104 \begin{itemize}
102105 \item Your invocation manipulates the realm your deity Controls.
103106 \item Your invocation commands something your deity Represents.
105108 \item Your invocation rebukes your deity's Enemies.
106109 \end{itemize}
107110
108 \textbf{Requirement}
111 \spell{Requirement}
109112 \begin{itemize}
110113 \item Your invocation is obvious and immediate, drawing attention to
111114 you.
117120 \end{itemize}
118121 \end{basicmove}
119122
120
121123 \begin{basicmove}{Divine Ward}
122124 When you \condition{call upon your deity for protection for yourself
123125 or an ally}, roll +WIS. \onSuccess, grant two of the following
125127 your prayers draw unwanted attention.
126128 \begin{itemize}
127129 \item Heal 1d8 damage
128 \item Take +2 Armor forward
129 \item Take +1 forward to Defy Danger
130 \item Take \armor{+2} forward
131 \item Take +1 forward to \move{Defy Danger}
130132 \item An approaching enemy is driven back
131133 \end{itemize}
132134 \end{basicmove}
133135
134
135136 \begin{basicmove}{Lead the Flock}
136 When you \condition{preach to a mob}, roll +CHA. \onSuccess hold
137 When you \condition{preach to a mob}, roll +CHA. \onSuccess, hold
137138 3. \onPartial, hold 1. \onMiss, the mob turns on you. Spend your
138139 hold 1-for-1 on the following:
139140 \begin{itemize}
146147 \end{basicmove}
147148
148149 \vfill\null
149 \end{multicols}
150
150 \end{minipage}
151
152 \charlower
151153 \clearpage
152154
153155 \gearbanner
168170
169171 Choose two:
170172 \begin{choices}
171 \item Adventuring gear (1 weight) and dungeon rations (5 uses, 1
172 weight)
173 \item Healing potion (0 weight)
174 \item Blessed leather armor (1 armor, 1 weight)
175 \item Bag of books (5 uses, 2 weight) and bangages (3 uses, 0
176 weight)
173 \item Adventuring gear (\weight{1}) and dungeon rations (\uses{5},
174 \weight{1})
175 \item Healing potion (\weight{0})
176 \item Blessed leather armor (\armor{1}, \weight{1})
177 \item Bag of books (\uses{5}, \weight{2}) and bangages (\uses{3},
178 \weight{0})
177179 \end{choices}
178180
179 \columnbreak
180
181 \
181 \columnbreak
182
183 \vfill\null
182184
183185 \end{multicols}
184186
187 \widebanner{Advanced Moves}
188
185189 \begin{multicols}{2}
186 \leftbanner{Advanced Moves (2-5)}
187
188 When you \textbf{gain a level from 2--5}, choose from these moves.
190 \firstAdvances
189191
190192 \begin{amove}{Deity's Insight}
191 When you take a moment to consult your deity, you can Spout Lore
192 using +WIS instead of +INT.
193 When you \condition{take a moment to consult your deity}, you can
194 Spout Lore using +WIS instead of +INT.
193195 \end{amove}
194196
195197
196198 \begin{amove}{Devoted Healer}
197 When you heal someone else of damage, add your level to the amount
198 of damage healed. You may choose to take 1d6 damage (ignores armor)
199 to remove a debility from a person you are healing.
199 When you \condition{heal someone else of damage}, add your level to
200 the amount of damage healed. You may choose to take 1d6 damage
201 (ignores armor) to remove a debility from a person you are healing.
200202 \end{amove}
201203
202204 \begin{amove}{Divine Protection}
203 When you wear no armor or shield, you have 2 armor.
205 When you \condition{wear no armor or shield}, you have \armor{2}.
204206 \end{amove}
205207
206208
207209 \begin{amove}{First Aid}
208 You ignore the Slow tag on Bandages and Poultices \& Herbs. When you
209 are attacked while you are healing someone, gain +1 armor against
210 the attack.
210 You ignore the \itag{slow} tag on Bandages and Poultices \&
211 Herbs. When you are attacked while you are healing someone, gain
212 \armor{+1} against the attack.
211213 \end{amove}
212214
213215
214216 \begin{amove}{Greater Warding}
215 When you use Divine Ward, select one additional option, even on a
216 6-.
217 When you use \move{Divine Ward}, select one additional option, even
218 on a 6-.
217219 \end{amove}
218220
219221
220222 \begin{amove}{Miracle Worker}
221 Gain one move from the Mage class list. If you choose \textbf{Cast a
222 Spell}, the Spell Focus you choose must be related to your
223 Gain one move from the Mage class list. If you choose \move{Cast a
224 Spell}, the \move{Spell Focus} you choose must be related to your
223225 deity. In addition, add the following to the list of options under
224 \textbf{Spell Focus}:
226 \move{Spell Focus}:
225227
226228 \begin{description}
227229 \item[Focus:] The Divinity
242244
243245
244246 \begin{amove}{Orison for Guidance}
245 When you fulfill your deity's Demands and and pray for guidance,
246 your deity tells you what it would have you do. If you do it, mark
247 experience.
247 When you \condition{fulfill your deity's Demands and and pray for
248 guidance}, your deity tells you what it would have you do. If you
249 do it, mark experience.
248250 \end{amove}
249251
250252
251253 \begin{amove}{Penitent}
252 When you take damage and embrace the pain, you may take +1d4 damage
253 (ignoring armor). If you do, take +1 forward.
254 When you \condition{take damage and embrace the pain}, you may take
255 +1d4 damage (ignoring armor). If you do, take +1 forward.
254256 \end{amove}
255257
256258
257259 \begin{amove}{Serenity}
258 When you calmly walk through a dangerous situation, take +1 to Defy
259 Danger.
260 When you \condition{calmly walk through a dangerous situation}, take
261 +1 to Defy Danger.
260262 \end{amove}
261263
262264
263265 \begin{amove}{The Scales of Life and Death}
264 When someone else takes their Last Breath in your presence, they
265 take +1 to the roll.
266 When \condition{someone else takes their \move{Last Breath} in your
267 presence}, they take +1 to the roll.
266268 \end{amove}
267269
268270
269271 \columnbreak
270272
271 \rightbanner{Advanced Moves (6-10)}
272
273 When you \textbf{gain a level from 6--10}, choose from these moves or
274 the level 2--5 moves.
273 \secondAdvances
275274
276275 \begin{amove}{Anathema}
277276 When you \condition{strike down an Enemy of your deity}, roll
284283 \item your deity draws upon your strength for this act. Take -1
285284 forward.
286285 \end{itemize}
287 On a miss, your deity cannot destroy this Enemy. The GM will tell
288 you why.
286 \onMiss, your deity cannot destroy this Enemy. The GM will tell you
287 why.
289288 \end{amove}
290289
291290
298297
299298
300299 \begin{amove}{Divine Armor}
301 \moveReplaces{Divine Protection}
302
303 When you wear no armor or shield, you have 3 armor.
300 \moveReplaces{Divine Protection}
301
302 When you \condition{wear no armor or shield}, you have \armor{3}.
304303 \end{amove}
305304
306305
312311
313312
314313 \begin{amove}{Invigorate}
315 When you heal someone, they take +2 forward against the cause of
316 their damage.
314 When you \condition{heal someone}, they take +2 forward against the
315 cause of their damage.
317316 \end{amove}
318317
319318
320319 \begin{amove}{Martyr}
321 \moveReplaces{Penitent}
322
323 When you take damage and embrace the pain, you may take +1d4 damage
324 (ignoring armor). If you do, take +1 ongoing until you roll a 12+.
320 \moveReplaces{Penitent}
321
322 When you \condition{take damage and embrace the pain}, you may take
323 +1d4 damage (ignoring armor). If you do, take +1 ongoing until you
324 roll a 12+.
325325 \end{amove}
326326
327327
332332
333333
334334 \begin{amove}{Prayer of Unity}
335 You no longer need to specify who you protect with Divine Ward. When
336 you protect a group with Divine Ward, the chosen effect(s) applies
337 to everyone in the group.
335 You no longer need to specify who you protect with \move{Divine
336 Ward}. When you protect a group with \move{Divine Ward}, the
337 chosen effect(s) applies to everyone in the group.
338338 \end{amove}
339339
340340
341341 \begin{amove}{Providence}
342 Add the following option to the Divine Ward list:
342 Add the following option to the \move{Divine Ward} list:
343343 \begin{itemize}
344344 \item An enemy move fails due to a moment of divine providence,
345345 related to your deity's domain (a gust of wind, a flash of light,
349349
350350
351351 \begin{amove}{Reaper}
352 When you \textbf{take time after a confict to dedicate your victory
353 to your deity and deal with the dead}, take +1 forward.
352 When you \condition{take time after a confict to dedicate your
353 victory to your deity and deal with the dead}, take +1 forward.
354354 \end{amove}
355355
356356