Update priest to new style as well
Getty Ritter
6 years ago
8 | 8 | \newcommand{\BaseLoad}{7} |
9 | 9 | \newcommand{\Damage}{6} |
10 | 10 | |
11 | \newcommand{\Names}{ | |
12 | \hangindent=0.2in Dwarf: Durga, Aelfar, Gerda, Rurgosh, Bjorn, Drummond, Helga, | |
13 | Siggrun, Freya | |
14 | ||
15 | \hangindent=0.2in Human: Wesley, Brinton, Jon, Sara, Hawthorn, Elise, Clarke, Lenore, | |
16 | Piotr, Dahlia, Carmine | |
17 | ||
18 | \hangindent=0.2in Orc: GRAAH | |
19 | } | |
20 | ||
21 | \newcommand{\Look}{ | |
22 | Kind Eyes, Sharp Eyes, or Sad Eyes | |
23 | ||
24 | Tonsure, Strange Hair, or Bald | |
25 | ||
26 | Flowing Robes, Habit, or Common Garb | |
27 | ||
28 | Thin Body, Knobby Body, or Flabby Body | |
29 | } | |
11 | 30 | \begin{document} |
12 | 31 | \openup -0.2em |
13 | 32 | |
14 | 33 | \charbanner |
15 | 34 | |
16 |
\begin{m |
|
35 | \begin{minipage}[t]{3.2in} | |
17 | 36 | \leftbanner{Folk} |
18 | 37 | |
19 | 38 | \begin{amove}{Dwarf} |
20 | When you \textbf{use your Divine Ward on someone else}, you take +1 | |
21 | Armor forward. | |
39 | When you \condition{use your \move{Divine Ward} on someone else}, | |
40 | you take +1 Armor forward. | |
22 | 41 | \end{amove} |
23 | 42 | |
24 | 43 | \begin{amove}{Human} |
25 | When you \textbf{Defy Danger from something related to your deity's | |
26 | domain}, take +1. | |
44 | When you \condition{\move{Defy Danger} from something related to | |
45 | your deity's domain}, take +1. | |
27 | 46 | \end{amove} |
28 | 47 | |
29 | 48 | \begin{amove}{Orc} |
30 |
|
|
49 | When you \condition{deal damage to your deity's enemies}, you deal | |
50 | +1 damage. | |
31 | 51 | \end{amove} |
32 | 52 | |
33 | 53 | \ |
46 | 66 | Harm another to prove the superiority of your church or god. |
47 | 67 | \end{amove} |
48 | 68 | |
49 |
\ |
|
69 | \ | |
50 | 70 | |
51 | 71 | \leftbanner{Bonds} |
52 | 72 | |
53 | \begin{quote} | |
54 | \textbf{V:}\enspace\hrulefill | |
55 | ||
56 | \enspace\hrulefill | |
57 | ||
58 | \textbf{V:}\enspace\hrulefill | |
59 | ||
60 | \enspace\hrulefill | |
61 | ||
62 | \textbf{V:}\enspace\hrulefill | |
63 | ||
64 | \enspace\hrulefill | |
65 | ||
66 | \textbf{V:}\enspace\hrulefill | |
67 | ||
68 | \enspace\hrulefill | |
69 | ||
70 | \end{quote} | |
71 | ||
72 | \leftbanner{Deity} | |
73 | ||
74 | You serve and worship some deity, who grants you power. Give your god | |
73 | \vfill\null | |
74 | ||
75 | \end{minipage} | |
76 | \begin{minipage}[t]{4.6in} | |
77 | ||
78 | \rightbanner{Starting Moves} | |
79 | ||
80 | \begin{basicmove}{Deity} | |
81 | ||
82 | You serve and worship some deity who grants you power. Give your god | |
75 | 83 | a name (maybe Helferth, Sucellus, Zorica or Krugon the Bleak) and |
76 | 84 | define your deity's domain by filling in each answer: |
77 | 85 | |
78 | 86 | \begin{quote}\begin{description} |
79 | \item [Controls:] (the sun, the seas, the skies) \blank | |
80 | \item [Represents:] (love, death, war, wind) \blank | |
81 | \item [Worshippers:] (nobles, dwarves, wizards) \blank | |
82 | \item [Enemies:] (demons, undead, heretics) \blank | |
83 |
\item [ |
|
87 | \item [Controls:] (the sun, the seas, the skies) \hrulefill | |
88 | \item [Represents:] (love, death, war, wind) \hrulefill | |
89 | \item [Worshippers:] (nobles, dwarves, wizards) \hrulefill | |
90 | \item [Enemies:] (demons, undead, heretics) \hrulefill | |
91 | \item [Demands:] (sacrifices, secrets, victory) \hrulefill | |
84 | 92 | \end{description}\end{quote} |
85 | 93 | |
86 | ||
87 | \vfill\null | |
88 | \columnbreak | |
89 | ||
90 | ||
91 | \rightbanner{Starting Moves} | |
94 | \end{basicmove} | |
92 | 95 | |
93 | 96 | \begin{basicmove}{Invocation} |
94 | 97 | When you \condition{call out for your deity's aid in a time of |
95 | need}, choose a Blessing and roll +WIS. \onSuccess, your deity | |
96 | will intervene on your behalf---the GM will tell you | |
97 | how. \onPartial, your deity will grant your Blessing, but you will | |
98 | also need to choose a Requirement. | |
99 | ||
100 | \textbf{Blessing} | |
98 | need}, choose a \spell{Blessing} and roll +WIS. \onSuccess, your | |
99 | deity will intervene on your behalf---the GM will tell you | |
100 | how. \onPartial, your deity will grant your \spell{Blessing}, but you will | |
101 | also need to choose a \spell{Requirement}. | |
102 | ||
103 | \spell{Blessing} | |
101 | 104 | \begin{itemize} |
102 | 105 | \item Your invocation manipulates the realm your deity Controls. |
103 | 106 | \item Your invocation commands something your deity Represents. |
105 | 108 | \item Your invocation rebukes your deity's Enemies. |
106 | 109 | \end{itemize} |
107 | 110 | |
108 |
\ |
|
111 | \spell{Requirement} | |
109 | 112 | \begin{itemize} |
110 | 113 | \item Your invocation is obvious and immediate, drawing attention to |
111 | 114 | you. |
117 | 120 | \end{itemize} |
118 | 121 | \end{basicmove} |
119 | 122 | |
120 | ||
121 | 123 | \begin{basicmove}{Divine Ward} |
122 | 124 | When you \condition{call upon your deity for protection for yourself |
123 | 125 | or an ally}, roll +WIS. \onSuccess, grant two of the following |
125 | 127 | your prayers draw unwanted attention. |
126 | 128 | \begin{itemize} |
127 | 129 | \item Heal 1d8 damage |
128 | \item Take +2 Armor forward | |
129 | \item Take +1 forward to Defy Danger | |
130 | \item Take \armor{+2} forward | |
131 | \item Take +1 forward to \move{Defy Danger} | |
130 | 132 | \item An approaching enemy is driven back |
131 | 133 | \end{itemize} |
132 | 134 | \end{basicmove} |
133 | 135 | |
134 | ||
135 | 136 | \begin{basicmove}{Lead the Flock} |
136 |
When you \condition{preach to a mob}, roll +CHA. \onSuccess |
|
137 | When you \condition{preach to a mob}, roll +CHA. \onSuccess, hold | |
137 | 138 | 3. \onPartial, hold 1. \onMiss, the mob turns on you. Spend your |
138 | 139 | hold 1-for-1 on the following: |
139 | 140 | \begin{itemize} |
146 | 147 | \end{basicmove} |
147 | 148 | |
148 | 149 | \vfill\null |
149 | \end{multicols} | |
150 | ||
150 | \end{minipage} | |
151 | ||
152 | \charlower | |
151 | 153 | \clearpage |
152 | 154 | |
153 | 155 | \gearbanner |
168 | 170 | |
169 | 171 | Choose two: |
170 | 172 | \begin{choices} |
171 | \item Adventuring gear (1 weight) and dungeon rations (5 uses, 1 | |
172 | weight) | |
173 | \item Healing potion (0 weight) | |
174 | \item Blessed leather armor (1 armor, 1 weight) | |
175 | \item Bag of books (5 uses, 2 weight) and bangages (3 uses, 0 | |
176 | weight) | |
173 | \item Adventuring gear (\weight{1}) and dungeon rations (\uses{5}, | |
174 | \weight{1}) | |
175 | \item Healing potion (\weight{0}) | |
176 | \item Blessed leather armor (\armor{1}, \weight{1}) | |
177 | \item Bag of books (\uses{5}, \weight{2}) and bangages (\uses{3}, | |
178 | \weight{0}) | |
177 | 179 | \end{choices} |
178 | 180 | |
179 | \columnbreak | |
180 | ||
181 | \ | |
181 | \columnbreak | |
182 | ||
183 | \vfill\null | |
182 | 184 | |
183 | 185 | \end{multicols} |
184 | 186 | |
187 | \widebanner{Advanced Moves} | |
188 | ||
185 | 189 | \begin{multicols}{2} |
186 | \leftbanner{Advanced Moves (2-5)} | |
187 | ||
188 | When you \textbf{gain a level from 2--5}, choose from these moves. | |
190 | \firstAdvances | |
189 | 191 | |
190 | 192 | \begin{amove}{Deity's Insight} |
191 | When you take a moment to consult your deity, you can Spout Lore | |
192 | using +WIS instead of +INT. | |
193 | When you \condition{take a moment to consult your deity}, you can | |
194 | Spout Lore using +WIS instead of +INT. | |
193 | 195 | \end{amove} |
194 | 196 | |
195 | 197 | |
196 | 198 | \begin{amove}{Devoted Healer} |
197 | When you heal someone else of damage, add your level to the amount | |
198 | of damage healed. You may choose to take 1d6 damage (ignores armor) | |
199 |
|
|
199 | When you \condition{heal someone else of damage}, add your level to | |
200 | the amount of damage healed. You may choose to take 1d6 damage | |
201 | (ignores armor) to remove a debility from a person you are healing. | |
200 | 202 | \end{amove} |
201 | 203 | |
202 | 204 | \begin{amove}{Divine Protection} |
203 |
When you |
|
205 | When you \condition{wear no armor or shield}, you have \armor{2}. | |
204 | 206 | \end{amove} |
205 | 207 | |
206 | 208 | |
207 | 209 | \begin{amove}{First Aid} |
208 | You ignore the Slow tag on Bandages and Poultices \& Herbs. When you | |
209 | are attacked while you are healing someone, gain +1 armor against | |
210 |
|
|
210 | You ignore the \itag{slow} tag on Bandages and Poultices \& | |
211 | Herbs. When you are attacked while you are healing someone, gain | |
212 | \armor{+1} against the attack. | |
211 | 213 | \end{amove} |
212 | 214 | |
213 | 215 | |
214 | 216 | \begin{amove}{Greater Warding} |
215 | When you use Divine Ward, select one additional option, even on a | |
216 | 6-. | |
217 | When you use \move{Divine Ward}, select one additional option, even | |
218 | on a 6-. | |
217 | 219 | \end{amove} |
218 | 220 | |
219 | 221 | |
220 | 222 | \begin{amove}{Miracle Worker} |
221 | Gain one move from the Mage class list. If you choose \textbf{Cast a | |
222 | Spell}, the Spell Focus you choose must be related to your | |
223 | Gain one move from the Mage class list. If you choose \move{Cast a | |
224 | Spell}, the \move{Spell Focus} you choose must be related to your | |
223 | 225 | deity. In addition, add the following to the list of options under |
224 |
\ |
|
226 | \move{Spell Focus}: | |
225 | 227 | |
226 | 228 | \begin{description} |
227 | 229 | \item[Focus:] The Divinity |
242 | 244 | |
243 | 245 | |
244 | 246 | \begin{amove}{Orison for Guidance} |
245 | When you fulfill your deity's Demands and and pray for guidance, | |
246 | your deity tells you what it would have you do. If you do it, mark | |
247 |
|
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247 | When you \condition{fulfill your deity's Demands and and pray for | |
248 | guidance}, your deity tells you what it would have you do. If you | |
249 | do it, mark experience. | |
248 | 250 | \end{amove} |
249 | 251 | |
250 | 252 | |
251 | 253 | \begin{amove}{Penitent} |
252 | When you take damage and embrace the pain, you may take +1d4 damage | |
253 | (ignoring armor). If you do, take +1 forward. | |
254 | When you \condition{take damage and embrace the pain}, you may take | |
255 | +1d4 damage (ignoring armor). If you do, take +1 forward. | |
254 | 256 | \end{amove} |
255 | 257 | |
256 | 258 | |
257 | 259 | \begin{amove}{Serenity} |
258 | When you calmly walk through a dangerous situation, take +1 to Defy | |
259 | Danger. | |
260 | When you \condition{calmly walk through a dangerous situation}, take | |
261 | +1 to Defy Danger. | |
260 | 262 | \end{amove} |
261 | 263 | |
262 | 264 | |
263 | 265 | \begin{amove}{The Scales of Life and Death} |
264 | When someone else takes their Last Breath in your presence, they | |
265 | take +1 to the roll. | |
266 | When \condition{someone else takes their \move{Last Breath} in your | |
267 | presence}, they take +1 to the roll. | |
266 | 268 | \end{amove} |
267 | 269 | |
268 | 270 | |
269 | 271 | \columnbreak |
270 | 272 | |
271 | \rightbanner{Advanced Moves (6-10)} | |
272 | ||
273 | When you \textbf{gain a level from 6--10}, choose from these moves or | |
274 | the level 2--5 moves. | |
273 | \secondAdvances | |
275 | 274 | |
276 | 275 | \begin{amove}{Anathema} |
277 | 276 | When you \condition{strike down an Enemy of your deity}, roll |
284 | 283 | \item your deity draws upon your strength for this act. Take -1 |
285 | 284 | forward. |
286 | 285 | \end{itemize} |
287 | On a miss, your deity cannot destroy this Enemy. The GM will tell | |
288 | you why. | |
286 | \onMiss, your deity cannot destroy this Enemy. The GM will tell you | |
287 | why. | |
289 | 288 | \end{amove} |
290 | 289 | |
291 | 290 | |
298 | 297 | |
299 | 298 | |
300 | 299 | \begin{amove}{Divine Armor} |
301 | \moveReplaces{Divine Protection} | |
302 | ||
303 |
|
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300 | \moveReplaces{Divine Protection} | |
301 | ||
302 | When you \condition{wear no armor or shield}, you have \armor{3}. | |
304 | 303 | \end{amove} |
305 | 304 | |
306 | 305 | |
312 | 311 | |
313 | 312 | |
314 | 313 | \begin{amove}{Invigorate} |
315 | When you heal someone, they take +2 forward against the cause of | |
316 | their damage. | |
314 | When you \condition{heal someone}, they take +2 forward against the | |
315 | cause of their damage. | |
317 | 316 | \end{amove} |
318 | 317 | |
319 | 318 | |
320 | 319 | \begin{amove}{Martyr} |
321 | \moveReplaces{Penitent} | |
322 | ||
323 | When you take damage and embrace the pain, you may take +1d4 damage | |
324 | (ignoring armor). If you do, take +1 ongoing until you roll a 12+. | |
320 | \moveReplaces{Penitent} | |
321 | ||
322 | When you \condition{take damage and embrace the pain}, you may take | |
323 | +1d4 damage (ignoring armor). If you do, take +1 ongoing until you | |
324 | roll a 12+. | |
325 | 325 | \end{amove} |
326 | 326 | |
327 | 327 | |
332 | 332 | |
333 | 333 | |
334 | 334 | \begin{amove}{Prayer of Unity} |
335 | You no longer need to specify who you protect with Divine Ward. When | |
336 | you protect a group with Divine Ward, the chosen effect(s) applies | |
337 |
|
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335 | You no longer need to specify who you protect with \move{Divine | |
336 | Ward}. When you protect a group with \move{Divine Ward}, the | |
337 | chosen effect(s) applies to everyone in the group. | |
338 | 338 | \end{amove} |
339 | 339 | |
340 | 340 | |
341 | 341 | \begin{amove}{Providence} |
342 |
Add the following option to the |
|
342 | Add the following option to the \move{Divine Ward} list: | |
343 | 343 | \begin{itemize} |
344 | 344 | \item An enemy move fails due to a moment of divine providence, |
345 | 345 | related to your deity's domain (a gust of wind, a flash of light, |
349 | 349 | |
350 | 350 | |
351 | 351 | \begin{amove}{Reaper} |
352 | When you \textbf{take time after a confict to dedicate your victory | |
353 | to your deity and deal with the dead}, take +1 forward. | |
352 | When you \condition{take time after a confict to dedicate your | |
353 | victory to your deity and deal with the dead}, take +1 forward. | |
354 | 354 | \end{amove} |
355 | 355 | |
356 | 356 |