Update priest to new style as well
Getty Ritter
7 years ago
| 8 | 8 | \newcommand{\BaseLoad}{7} |
| 9 | 9 | \newcommand{\Damage}{6} |
| 10 | 10 | |
| 11 | \newcommand{\Names}{ | |
| 12 | \hangindent=0.2in Dwarf: Durga, Aelfar, Gerda, Rurgosh, Bjorn, Drummond, Helga, | |
| 13 | Siggrun, Freya | |
| 14 | ||
| 15 | \hangindent=0.2in Human: Wesley, Brinton, Jon, Sara, Hawthorn, Elise, Clarke, Lenore, | |
| 16 | Piotr, Dahlia, Carmine | |
| 17 | ||
| 18 | \hangindent=0.2in Orc: GRAAH | |
| 19 | } | |
| 20 | ||
| 21 | \newcommand{\Look}{ | |
| 22 | Kind Eyes, Sharp Eyes, or Sad Eyes | |
| 23 | ||
| 24 | Tonsure, Strange Hair, or Bald | |
| 25 | ||
| 26 | Flowing Robes, Habit, or Common Garb | |
| 27 | ||
| 28 | Thin Body, Knobby Body, or Flabby Body | |
| 29 | } | |
| 11 | 30 | \begin{document} |
| 12 | 31 | \openup -0.2em |
| 13 | 32 | |
| 14 | 33 | \charbanner |
| 15 | 34 | |
| 16 |
\begin{m |
|
| 35 | \begin{minipage}[t]{3.2in} | |
| 17 | 36 | \leftbanner{Folk} |
| 18 | 37 | |
| 19 | 38 | \begin{amove}{Dwarf} |
| 20 | When you \textbf{use your Divine Ward on someone else}, you take +1 | |
| 21 | Armor forward. | |
| 39 | When you \condition{use your \move{Divine Ward} on someone else}, | |
| 40 | you take +1 Armor forward. | |
| 22 | 41 | \end{amove} |
| 23 | 42 | |
| 24 | 43 | \begin{amove}{Human} |
| 25 | When you \textbf{Defy Danger from something related to your deity's | |
| 26 | domain}, take +1. | |
| 44 | When you \condition{\move{Defy Danger} from something related to | |
| 45 | your deity's domain}, take +1. | |
| 27 | 46 | \end{amove} |
| 28 | 47 | |
| 29 | 48 | \begin{amove}{Orc} |
| 30 |
|
|
| 49 | When you \condition{deal damage to your deity's enemies}, you deal | |
| 50 | +1 damage. | |
| 31 | 51 | \end{amove} |
| 32 | 52 | |
| 33 | 53 | \ |
| 46 | 66 | Harm another to prove the superiority of your church or god. |
| 47 | 67 | \end{amove} |
| 48 | 68 | |
| 49 |
\ |
|
| 69 | \ | |
| 50 | 70 | |
| 51 | 71 | \leftbanner{Bonds} |
| 52 | 72 | |
| 53 | \begin{quote} | |
| 54 | \textbf{V:}\enspace\hrulefill | |
| 55 | ||
| 56 | \enspace\hrulefill | |
| 57 | ||
| 58 | \textbf{V:}\enspace\hrulefill | |
| 59 | ||
| 60 | \enspace\hrulefill | |
| 61 | ||
| 62 | \textbf{V:}\enspace\hrulefill | |
| 63 | ||
| 64 | \enspace\hrulefill | |
| 65 | ||
| 66 | \textbf{V:}\enspace\hrulefill | |
| 67 | ||
| 68 | \enspace\hrulefill | |
| 69 | ||
| 70 | \end{quote} | |
| 71 | ||
| 72 | \leftbanner{Deity} | |
| 73 | ||
| 74 | You serve and worship some deity, who grants you power. Give your god | |
| 73 | \vfill\null | |
| 74 | ||
| 75 | \end{minipage} | |
| 76 | \begin{minipage}[t]{4.6in} | |
| 77 | ||
| 78 | \rightbanner{Starting Moves} | |
| 79 | ||
| 80 | \begin{basicmove}{Deity} | |
| 81 | ||
| 82 | You serve and worship some deity who grants you power. Give your god | |
| 75 | 83 | a name (maybe Helferth, Sucellus, Zorica or Krugon the Bleak) and |
| 76 | 84 | define your deity's domain by filling in each answer: |
| 77 | 85 | |
| 78 | 86 | \begin{quote}\begin{description} |
| 79 | \item [Controls:] (the sun, the seas, the skies) \blank | |
| 80 | \item [Represents:] (love, death, war, wind) \blank | |
| 81 | \item [Worshippers:] (nobles, dwarves, wizards) \blank | |
| 82 | \item [Enemies:] (demons, undead, heretics) \blank | |
| 83 |
\item [ |
|
| 87 | \item [Controls:] (the sun, the seas, the skies) \hrulefill | |
| 88 | \item [Represents:] (love, death, war, wind) \hrulefill | |
| 89 | \item [Worshippers:] (nobles, dwarves, wizards) \hrulefill | |
| 90 | \item [Enemies:] (demons, undead, heretics) \hrulefill | |
| 91 | \item [Demands:] (sacrifices, secrets, victory) \hrulefill | |
| 84 | 92 | \end{description}\end{quote} |
| 85 | 93 | |
| 86 | ||
| 87 | \vfill\null | |
| 88 | \columnbreak | |
| 89 | ||
| 90 | ||
| 91 | \rightbanner{Starting Moves} | |
| 94 | \end{basicmove} | |
| 92 | 95 | |
| 93 | 96 | \begin{basicmove}{Invocation} |
| 94 | 97 | When you \condition{call out for your deity's aid in a time of |
| 95 | need}, choose a Blessing and roll +WIS. \onSuccess, your deity | |
| 96 | will intervene on your behalf---the GM will tell you | |
| 97 | how. \onPartial, your deity will grant your Blessing, but you will | |
| 98 | also need to choose a Requirement. | |
| 99 | ||
| 100 | \textbf{Blessing} | |
| 98 | need}, choose a \spell{Blessing} and roll +WIS. \onSuccess, your | |
| 99 | deity will intervene on your behalf---the GM will tell you | |
| 100 | how. \onPartial, your deity will grant your \spell{Blessing}, but you will | |
| 101 | also need to choose a \spell{Requirement}. | |
| 102 | ||
| 103 | \spell{Blessing} | |
| 101 | 104 | \begin{itemize} |
| 102 | 105 | \item Your invocation manipulates the realm your deity Controls. |
| 103 | 106 | \item Your invocation commands something your deity Represents. |
| 105 | 108 | \item Your invocation rebukes your deity's Enemies. |
| 106 | 109 | \end{itemize} |
| 107 | 110 | |
| 108 |
\ |
|
| 111 | \spell{Requirement} | |
| 109 | 112 | \begin{itemize} |
| 110 | 113 | \item Your invocation is obvious and immediate, drawing attention to |
| 111 | 114 | you. |
| 117 | 120 | \end{itemize} |
| 118 | 121 | \end{basicmove} |
| 119 | 122 | |
| 120 | ||
| 121 | 123 | \begin{basicmove}{Divine Ward} |
| 122 | 124 | When you \condition{call upon your deity for protection for yourself |
| 123 | 125 | or an ally}, roll +WIS. \onSuccess, grant two of the following |
| 125 | 127 | your prayers draw unwanted attention. |
| 126 | 128 | \begin{itemize} |
| 127 | 129 | \item Heal 1d8 damage |
| 128 | \item Take +2 Armor forward | |
| 129 | \item Take +1 forward to Defy Danger | |
| 130 | \item Take \armor{+2} forward | |
| 131 | \item Take +1 forward to \move{Defy Danger} | |
| 130 | 132 | \item An approaching enemy is driven back |
| 131 | 133 | \end{itemize} |
| 132 | 134 | \end{basicmove} |
| 133 | 135 | |
| 134 | ||
| 135 | 136 | \begin{basicmove}{Lead the Flock} |
| 136 |
When you \condition{preach to a mob}, roll +CHA. \onSuccess |
|
| 137 | When you \condition{preach to a mob}, roll +CHA. \onSuccess, hold | |
| 137 | 138 | 3. \onPartial, hold 1. \onMiss, the mob turns on you. Spend your |
| 138 | 139 | hold 1-for-1 on the following: |
| 139 | 140 | \begin{itemize} |
| 146 | 147 | \end{basicmove} |
| 147 | 148 | |
| 148 | 149 | \vfill\null |
| 149 | \end{multicols} | |
| 150 | ||
| 150 | \end{minipage} | |
| 151 | ||
| 152 | \charlower | |
| 151 | 153 | \clearpage |
| 152 | 154 | |
| 153 | 155 | \gearbanner |
| 168 | 170 | |
| 169 | 171 | Choose two: |
| 170 | 172 | \begin{choices} |
| 171 | \item Adventuring gear (1 weight) and dungeon rations (5 uses, 1 | |
| 172 | weight) | |
| 173 | \item Healing potion (0 weight) | |
| 174 | \item Blessed leather armor (1 armor, 1 weight) | |
| 175 | \item Bag of books (5 uses, 2 weight) and bangages (3 uses, 0 | |
| 176 | weight) | |
| 173 | \item Adventuring gear (\weight{1}) and dungeon rations (\uses{5}, | |
| 174 | \weight{1}) | |
| 175 | \item Healing potion (\weight{0}) | |
| 176 | \item Blessed leather armor (\armor{1}, \weight{1}) | |
| 177 | \item Bag of books (\uses{5}, \weight{2}) and bangages (\uses{3}, | |
| 178 | \weight{0}) | |
| 177 | 179 | \end{choices} |
| 178 | 180 | |
| 179 | \columnbreak | |
| 180 | ||
| 181 | \ | |
| 181 | \columnbreak | |
| 182 | ||
| 183 | \vfill\null | |
| 182 | 184 | |
| 183 | 185 | \end{multicols} |
| 184 | 186 | |
| 187 | \widebanner{Advanced Moves} | |
| 188 | ||
| 185 | 189 | \begin{multicols}{2} |
| 186 | \leftbanner{Advanced Moves (2-5)} | |
| 187 | ||
| 188 | When you \textbf{gain a level from 2--5}, choose from these moves. | |
| 190 | \firstAdvances | |
| 189 | 191 | |
| 190 | 192 | \begin{amove}{Deity's Insight} |
| 191 | When you take a moment to consult your deity, you can Spout Lore | |
| 192 | using +WIS instead of +INT. | |
| 193 | When you \condition{take a moment to consult your deity}, you can | |
| 194 | Spout Lore using +WIS instead of +INT. | |
| 193 | 195 | \end{amove} |
| 194 | 196 | |
| 195 | 197 | |
| 196 | 198 | \begin{amove}{Devoted Healer} |
| 197 | When you heal someone else of damage, add your level to the amount | |
| 198 | of damage healed. You may choose to take 1d6 damage (ignores armor) | |
| 199 |
|
|
| 199 | When you \condition{heal someone else of damage}, add your level to | |
| 200 | the amount of damage healed. You may choose to take 1d6 damage | |
| 201 | (ignores armor) to remove a debility from a person you are healing. | |
| 200 | 202 | \end{amove} |
| 201 | 203 | |
| 202 | 204 | \begin{amove}{Divine Protection} |
| 203 |
When you |
|
| 205 | When you \condition{wear no armor or shield}, you have \armor{2}. | |
| 204 | 206 | \end{amove} |
| 205 | 207 | |
| 206 | 208 | |
| 207 | 209 | \begin{amove}{First Aid} |
| 208 | You ignore the Slow tag on Bandages and Poultices \& Herbs. When you | |
| 209 | are attacked while you are healing someone, gain +1 armor against | |
| 210 |
|
|
| 210 | You ignore the \itag{slow} tag on Bandages and Poultices \& | |
| 211 | Herbs. When you are attacked while you are healing someone, gain | |
| 212 | \armor{+1} against the attack. | |
| 211 | 213 | \end{amove} |
| 212 | 214 | |
| 213 | 215 | |
| 214 | 216 | \begin{amove}{Greater Warding} |
| 215 | When you use Divine Ward, select one additional option, even on a | |
| 216 | 6-. | |
| 217 | When you use \move{Divine Ward}, select one additional option, even | |
| 218 | on a 6-. | |
| 217 | 219 | \end{amove} |
| 218 | 220 | |
| 219 | 221 | |
| 220 | 222 | \begin{amove}{Miracle Worker} |
| 221 | Gain one move from the Mage class list. If you choose \textbf{Cast a | |
| 222 | Spell}, the Spell Focus you choose must be related to your | |
| 223 | Gain one move from the Mage class list. If you choose \move{Cast a | |
| 224 | Spell}, the \move{Spell Focus} you choose must be related to your | |
| 223 | 225 | deity. In addition, add the following to the list of options under |
| 224 |
\ |
|
| 226 | \move{Spell Focus}: | |
| 225 | 227 | |
| 226 | 228 | \begin{description} |
| 227 | 229 | \item[Focus:] The Divinity |
| 242 | 244 | |
| 243 | 245 | |
| 244 | 246 | \begin{amove}{Orison for Guidance} |
| 245 | When you fulfill your deity's Demands and and pray for guidance, | |
| 246 | your deity tells you what it would have you do. If you do it, mark | |
| 247 |
|
|
| 247 | When you \condition{fulfill your deity's Demands and and pray for | |
| 248 | guidance}, your deity tells you what it would have you do. If you | |
| 249 | do it, mark experience. | |
| 248 | 250 | \end{amove} |
| 249 | 251 | |
| 250 | 252 | |
| 251 | 253 | \begin{amove}{Penitent} |
| 252 | When you take damage and embrace the pain, you may take +1d4 damage | |
| 253 | (ignoring armor). If you do, take +1 forward. | |
| 254 | When you \condition{take damage and embrace the pain}, you may take | |
| 255 | +1d4 damage (ignoring armor). If you do, take +1 forward. | |
| 254 | 256 | \end{amove} |
| 255 | 257 | |
| 256 | 258 | |
| 257 | 259 | \begin{amove}{Serenity} |
| 258 | When you calmly walk through a dangerous situation, take +1 to Defy | |
| 259 | Danger. | |
| 260 | When you \condition{calmly walk through a dangerous situation}, take | |
| 261 | +1 to Defy Danger. | |
| 260 | 262 | \end{amove} |
| 261 | 263 | |
| 262 | 264 | |
| 263 | 265 | \begin{amove}{The Scales of Life and Death} |
| 264 | When someone else takes their Last Breath in your presence, they | |
| 265 | take +1 to the roll. | |
| 266 | When \condition{someone else takes their \move{Last Breath} in your | |
| 267 | presence}, they take +1 to the roll. | |
| 266 | 268 | \end{amove} |
| 267 | 269 | |
| 268 | 270 | |
| 269 | 271 | \columnbreak |
| 270 | 272 | |
| 271 | \rightbanner{Advanced Moves (6-10)} | |
| 272 | ||
| 273 | When you \textbf{gain a level from 6--10}, choose from these moves or | |
| 274 | the level 2--5 moves. | |
| 273 | \secondAdvances | |
| 275 | 274 | |
| 276 | 275 | \begin{amove}{Anathema} |
| 277 | 276 | When you \condition{strike down an Enemy of your deity}, roll |
| 284 | 283 | \item your deity draws upon your strength for this act. Take -1 |
| 285 | 284 | forward. |
| 286 | 285 | \end{itemize} |
| 287 | On a miss, your deity cannot destroy this Enemy. The GM will tell | |
| 288 | you why. | |
| 286 | \onMiss, your deity cannot destroy this Enemy. The GM will tell you | |
| 287 | why. | |
| 289 | 288 | \end{amove} |
| 290 | 289 | |
| 291 | 290 | |
| 298 | 297 | |
| 299 | 298 | |
| 300 | 299 | \begin{amove}{Divine Armor} |
| 301 | \moveReplaces{Divine Protection} | |
| 302 | ||
| 303 |
|
|
| 300 | \moveReplaces{Divine Protection} | |
| 301 | ||
| 302 | When you \condition{wear no armor or shield}, you have \armor{3}. | |
| 304 | 303 | \end{amove} |
| 305 | 304 | |
| 306 | 305 | |
| 312 | 311 | |
| 313 | 312 | |
| 314 | 313 | \begin{amove}{Invigorate} |
| 315 | When you heal someone, they take +2 forward against the cause of | |
| 316 | their damage. | |
| 314 | When you \condition{heal someone}, they take +2 forward against the | |
| 315 | cause of their damage. | |
| 317 | 316 | \end{amove} |
| 318 | 317 | |
| 319 | 318 | |
| 320 | 319 | \begin{amove}{Martyr} |
| 321 | \moveReplaces{Penitent} | |
| 322 | ||
| 323 | When you take damage and embrace the pain, you may take +1d4 damage | |
| 324 | (ignoring armor). If you do, take +1 ongoing until you roll a 12+. | |
| 320 | \moveReplaces{Penitent} | |
| 321 | ||
| 322 | When you \condition{take damage and embrace the pain}, you may take | |
| 323 | +1d4 damage (ignoring armor). If you do, take +1 ongoing until you | |
| 324 | roll a 12+. | |
| 325 | 325 | \end{amove} |
| 326 | 326 | |
| 327 | 327 | |
| 332 | 332 | |
| 333 | 333 | |
| 334 | 334 | \begin{amove}{Prayer of Unity} |
| 335 | You no longer need to specify who you protect with Divine Ward. When | |
| 336 | you protect a group with Divine Ward, the chosen effect(s) applies | |
| 337 |
|
|
| 335 | You no longer need to specify who you protect with \move{Divine | |
| 336 | Ward}. When you protect a group with \move{Divine Ward}, the | |
| 337 | chosen effect(s) applies to everyone in the group. | |
| 338 | 338 | \end{amove} |
| 339 | 339 | |
| 340 | 340 | |
| 341 | 341 | \begin{amove}{Providence} |
| 342 |
Add the following option to the |
|
| 342 | Add the following option to the \move{Divine Ward} list: | |
| 343 | 343 | \begin{itemize} |
| 344 | 344 | \item An enemy move fails due to a moment of divine providence, |
| 345 | 345 | related to your deity's domain (a gust of wind, a flash of light, |
| 349 | 349 | |
| 350 | 350 | |
| 351 | 351 | \begin{amove}{Reaper} |
| 352 | When you \textbf{take time after a confict to dedicate your victory | |
| 353 | to your deity and deal with the dead}, take +1 forward. | |
| 352 | When you \condition{take time after a confict to dedicate your | |
| 353 | victory to your deity and deal with the dead}, take +1 forward. | |
| 354 | 354 | \end{amove} |
| 355 | 355 | |
| 356 | 356 | |