Add cleric names and finish spell list
Getty Ritter
7 years ago
| 14 | 14 | Dwarf: Durga, Aelfar, Gerda, Rurgosh, Bjorn, Drummond, Helga, |
| 15 | 15 | Siggrun, Freya |
| 16 | 16 | |
| 17 |
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| 17 | \hangindent=0.2in Human: Wesley, Brinton, Jon, Sara, Hawthorn, Elise, Clarke, Lenore, | |
| 18 | 18 | Piotr, Dahlia, Carmine |
| 19 | 19 | |
| 20 |
Orc: |
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| 20 | Orc: Klashîgh-An, Fifibrîsh, Ragishi, Kakûrt, Shâghah, Galurgh, Akhush-An, Klûsark | |
| 21 | 21 | } |
| 22 | 22 | |
| 23 | 23 | \newcommand{\Look}{ |
| 517 | 517 | \clearpage |
| 518 | 518 | |
| 519 | 519 | \widebanner{Fifth Level Spells} |
| 520 | \begin{multicols}{2} | |
| 521 | \begin{amove}{Revelation} | |
| 522 | Your deity answers your prayers with a moment of perfect | |
| 523 | understanding. The GM will shed light on the current situation. When | |
| 524 | acting on the information, you take +1 forward. | |
| 525 | \end{amove} | |
| 526 | ||
| 527 | \begin{amove}{Cure Critical Wounds} | |
| 528 | Heal an ally you touch of 3d8 damage. | |
| 529 | \end{amove} | |
| 530 | ||
| 531 | \begin{amove}{Divination} | |
| 532 | Name a person, place, or thing you want to learn about. Your deity | |
| 533 | grants you visions of the target, as clear as if you were there. | |
| 534 | \end{amove} | |
| 535 | ||
| 536 | \begin{amove}{Contagion} | |
| 537 | Choose a creature you can see. Until you end this spell, the target | |
| 538 | suffers from a disease of your choice. While this spell is ongoing | |
| 539 | you take -1 to cast a spell. | |
| 540 | \end{amove} | |
| 541 | \vfill\null | |
| 542 | \columnbreak | |
| 543 | ||
| 544 | \begin{amove}{Words of the Unspeaking} | |
| 545 | With a touch you speak to the spirits within things. The non-living | |
| 546 | object you touch answers three questions you pose, as best it can. | |
| 547 | \end{amove} | |
| 548 | ||
| 549 | \begin{amove}{True Seeing} | |
| 550 | Your vision is opened to the true nature of everything you lay your | |
| 551 | eyes on. You pierce illusions and see things that have been | |
| 552 | hidden. The GM will describe the area before you ignoring any | |
| 553 | illusions and falsehoods, magical or otherwise. While this spell is | |
| 554 | ongoing you take -1 to cast a spell. | |
| 555 | \end{amove} | |
| 556 | ||
| 557 | \begin{amove}{Trap Soul} | |
| 558 | You trap the soul of a dying creature within a gem. The trapped | |
| 559 | creature is aware of its imprisonment but can still be manipulated | |
| 560 | through spells, parley, and other effects. All moves against the | |
| 561 | trapped creature are at +1. You can free the soul at any time but it | |
| 562 | can never be recaptured once freed. | |
| 563 | \end{amove} | |
| 564 | ||
| 565 | \vfill\null | |
| 566 | \end{multicols} | |
| 567 | ||
| 520 | 568 | \widebanner{Seventh Level Spells} |
| 569 | ||
| 570 | \begin{multicols}{2} | |
| 571 | \begin{amove}{Word of Recall} | |
| 572 | Choose a word. The first time after casting this spell that you | |
| 573 | speak the chosen word, you and any allies touching you when you cast | |
| 574 | the spell are immediately returned to the exact spot where you cast | |
| 575 | the spell. You can only maintain a single location; casting Word of | |
| 576 | Recall again before speaking the word replaces the earlier spell. | |
| 577 | \end{amove} | |
| 578 | ||
| 579 | \begin{amove}{Heal} | |
| 580 | Touch an ally and you may heal their damage a number of points up to | |
| 581 | your maximum HP. | |
| 582 | \end{amove} | |
| 583 | ||
| 584 | \begin{amove}{Harm} | |
| 585 | Touch an enemy and strike them with divine wrath—deal 2d8 damage to | |
| 586 | them and 1d6 damage to yourself. This damage ignores armor. | |
| 587 | \end{amove} | |
| 588 | \vfill\null | |
| 589 | \columnbreak | |
| 590 | ||
| 591 | \begin{amove}{Sever} | |
| 592 | Choose an appendage on the target such as an arm, tentacle, or | |
| 593 | wing. The appendage is magically severed from their body, causing no | |
| 594 | damage but considerable pain. Missing an appendage may, for example, | |
| 595 | keep a winged creature from flying, or a bull from goring you on its | |
| 596 | horns. While this spell is ongoing you take -1 to cast a spell. | |
| 597 | \end{amove} | |
| 598 | ||
| 599 | \begin{amove}{Mark of Death} | |
| 600 | Choose a creature whose true name you know. This spell creates | |
| 601 | permanent runes on a target surface that will kill that creature, | |
| 602 | should they read them. | |
| 603 | \end{amove} | |
| 604 | ||
| 605 | \begin{amove}{Control Weather} | |
| 606 | Pray for rain—or sun, wind, or snow. Within a day or so, your god will answer. | |
| 607 | The weather will change according to your will and last a handful of days | |
| 608 | \end{amove} | |
| 609 | \vfill\null | |
| 610 | \end{multicols} | |
| 611 | ||
| 521 | 612 | \widebanner{Ninth Level Spells} |
| 522 | 613 | |
| 614 | \begin{multicols}{2} | |
| 615 | \begin{amove}{Storm of Vengeance} | |
| 616 | Your deity brings the unnatural weather of your choice to pass. Rain | |
| 617 | of blood or acid, clouds of souls, wind that can carry away | |
| 618 | buildings, or any other weather you can imagine: ask and it shall | |
| 619 | come. | |
| 620 | \end{amove} | |
| 621 | ||
| 622 | \begin{amove}{Repair} | |
| 623 | Choose one event in the target’s past. All effects of that event, | |
| 624 | including damage, poison, disease, and magical effects, are ended | |
| 625 | and repaired. HP and diseases are healed, poisons are neutralized, | |
| 626 | magical effects are ended. | |
| 627 | \end{amove} | |
| 628 | ||
| 629 | \begin{amove}{Divine Presence} | |
| 630 | Every creature must ask your leave to enter your presence, and you | |
| 631 | must give permission aloud for them to enter. Any creature without | |
| 632 | your leave takes an extra 1d10 damage whenever they take damage in | |
| 633 | your presence. While this spell is ongoing you take -1 to cast a | |
| 634 | spell. | |
| 635 | \end{amove} | |
| 636 | ||
| 637 | \vfill\null | |
| 638 | \columnbreak | |
| 639 | ||
| 640 | \begin{amove}{Consume Unlife} | |
| 641 | The mindless undead creature you touch is destroyed and you steal | |
| 642 | its death energy to heal yourself or the next ally you touch. The | |
| 643 | amount of damage healed is equal to the HP that the creature had | |
| 644 | remaining before you destroyed it. | |
| 645 | \end{amove} | |
| 646 | ||
| 647 | \begin{amove}{Plague} | |
| 648 | Name a city, town, encampment, or other place where people live. As | |
| 649 | long as this spell is active that place is beset by a plague | |
| 650 | appropriate to your deity’s domains (locusts, death of the first | |
| 651 | born, etc.) While this spell is ongoing you take -1 to cast a spell. | |
| 652 | \end{amove} | |
| 653 | \vfill\null | |
| 654 | \end{multicols} | |
| 655 | ||
| 523 | 656 | \end{document} |