Add cleric names and finish spell list
Getty Ritter
6 years ago
14 | 14 | Dwarf: Durga, Aelfar, Gerda, Rurgosh, Bjorn, Drummond, Helga, |
15 | 15 | Siggrun, Freya |
16 | 16 | |
17 |
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17 | \hangindent=0.2in Human: Wesley, Brinton, Jon, Sara, Hawthorn, Elise, Clarke, Lenore, | |
18 | 18 | Piotr, Dahlia, Carmine |
19 | 19 | |
20 |
Orc: |
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20 | Orc: Klashîgh-An, Fifibrîsh, Ragishi, Kakûrt, Shâghah, Galurgh, Akhush-An, Klûsark | |
21 | 21 | } |
22 | 22 | |
23 | 23 | \newcommand{\Look}{ |
517 | 517 | \clearpage |
518 | 518 | |
519 | 519 | \widebanner{Fifth Level Spells} |
520 | \begin{multicols}{2} | |
521 | \begin{amove}{Revelation} | |
522 | Your deity answers your prayers with a moment of perfect | |
523 | understanding. The GM will shed light on the current situation. When | |
524 | acting on the information, you take +1 forward. | |
525 | \end{amove} | |
526 | ||
527 | \begin{amove}{Cure Critical Wounds} | |
528 | Heal an ally you touch of 3d8 damage. | |
529 | \end{amove} | |
530 | ||
531 | \begin{amove}{Divination} | |
532 | Name a person, place, or thing you want to learn about. Your deity | |
533 | grants you visions of the target, as clear as if you were there. | |
534 | \end{amove} | |
535 | ||
536 | \begin{amove}{Contagion} | |
537 | Choose a creature you can see. Until you end this spell, the target | |
538 | suffers from a disease of your choice. While this spell is ongoing | |
539 | you take -1 to cast a spell. | |
540 | \end{amove} | |
541 | \vfill\null | |
542 | \columnbreak | |
543 | ||
544 | \begin{amove}{Words of the Unspeaking} | |
545 | With a touch you speak to the spirits within things. The non-living | |
546 | object you touch answers three questions you pose, as best it can. | |
547 | \end{amove} | |
548 | ||
549 | \begin{amove}{True Seeing} | |
550 | Your vision is opened to the true nature of everything you lay your | |
551 | eyes on. You pierce illusions and see things that have been | |
552 | hidden. The GM will describe the area before you ignoring any | |
553 | illusions and falsehoods, magical or otherwise. While this spell is | |
554 | ongoing you take -1 to cast a spell. | |
555 | \end{amove} | |
556 | ||
557 | \begin{amove}{Trap Soul} | |
558 | You trap the soul of a dying creature within a gem. The trapped | |
559 | creature is aware of its imprisonment but can still be manipulated | |
560 | through spells, parley, and other effects. All moves against the | |
561 | trapped creature are at +1. You can free the soul at any time but it | |
562 | can never be recaptured once freed. | |
563 | \end{amove} | |
564 | ||
565 | \vfill\null | |
566 | \end{multicols} | |
567 | ||
520 | 568 | \widebanner{Seventh Level Spells} |
569 | ||
570 | \begin{multicols}{2} | |
571 | \begin{amove}{Word of Recall} | |
572 | Choose a word. The first time after casting this spell that you | |
573 | speak the chosen word, you and any allies touching you when you cast | |
574 | the spell are immediately returned to the exact spot where you cast | |
575 | the spell. You can only maintain a single location; casting Word of | |
576 | Recall again before speaking the word replaces the earlier spell. | |
577 | \end{amove} | |
578 | ||
579 | \begin{amove}{Heal} | |
580 | Touch an ally and you may heal their damage a number of points up to | |
581 | your maximum HP. | |
582 | \end{amove} | |
583 | ||
584 | \begin{amove}{Harm} | |
585 | Touch an enemy and strike them with divine wrath—deal 2d8 damage to | |
586 | them and 1d6 damage to yourself. This damage ignores armor. | |
587 | \end{amove} | |
588 | \vfill\null | |
589 | \columnbreak | |
590 | ||
591 | \begin{amove}{Sever} | |
592 | Choose an appendage on the target such as an arm, tentacle, or | |
593 | wing. The appendage is magically severed from their body, causing no | |
594 | damage but considerable pain. Missing an appendage may, for example, | |
595 | keep a winged creature from flying, or a bull from goring you on its | |
596 | horns. While this spell is ongoing you take -1 to cast a spell. | |
597 | \end{amove} | |
598 | ||
599 | \begin{amove}{Mark of Death} | |
600 | Choose a creature whose true name you know. This spell creates | |
601 | permanent runes on a target surface that will kill that creature, | |
602 | should they read them. | |
603 | \end{amove} | |
604 | ||
605 | \begin{amove}{Control Weather} | |
606 | Pray for rain—or sun, wind, or snow. Within a day or so, your god will answer. | |
607 | The weather will change according to your will and last a handful of days | |
608 | \end{amove} | |
609 | \vfill\null | |
610 | \end{multicols} | |
611 | ||
521 | 612 | \widebanner{Ninth Level Spells} |
522 | 613 | |
614 | \begin{multicols}{2} | |
615 | \begin{amove}{Storm of Vengeance} | |
616 | Your deity brings the unnatural weather of your choice to pass. Rain | |
617 | of blood or acid, clouds of souls, wind that can carry away | |
618 | buildings, or any other weather you can imagine: ask and it shall | |
619 | come. | |
620 | \end{amove} | |
621 | ||
622 | \begin{amove}{Repair} | |
623 | Choose one event in the target’s past. All effects of that event, | |
624 | including damage, poison, disease, and magical effects, are ended | |
625 | and repaired. HP and diseases are healed, poisons are neutralized, | |
626 | magical effects are ended. | |
627 | \end{amove} | |
628 | ||
629 | \begin{amove}{Divine Presence} | |
630 | Every creature must ask your leave to enter your presence, and you | |
631 | must give permission aloud for them to enter. Any creature without | |
632 | your leave takes an extra 1d10 damage whenever they take damage in | |
633 | your presence. While this spell is ongoing you take -1 to cast a | |
634 | spell. | |
635 | \end{amove} | |
636 | ||
637 | \vfill\null | |
638 | \columnbreak | |
639 | ||
640 | \begin{amove}{Consume Unlife} | |
641 | The mindless undead creature you touch is destroyed and you steal | |
642 | its death energy to heal yourself or the next ally you touch. The | |
643 | amount of damage healed is equal to the HP that the creature had | |
644 | remaining before you destroyed it. | |
645 | \end{amove} | |
646 | ||
647 | \begin{amove}{Plague} | |
648 | Name a city, town, encampment, or other place where people live. As | |
649 | long as this spell is active that place is beset by a plague | |
650 | appropriate to your deity’s domains (locusts, death of the first | |
651 | born, etc.) While this spell is ongoing you take -1 to cast a spell. | |
652 | \end{amove} | |
653 | \vfill\null | |
654 | \end{multicols} | |
655 | ||
523 | 656 | \end{document} |