gdritter repos chalcedony-playbooks / 86ebfd1
Add cleric names and finish spell list Getty Ritter 6 years ago
1 changed file(s) with 135 addition(s) and 2 deletion(s). Collapse all Expand all
1414 Dwarf: Durga, Aelfar, Gerda, Rurgosh, Bjorn, Drummond, Helga,
1515 Siggrun, Freya
1616
17 Human: Wesley, Brinton, Jon, Sara, Hawthorn, Elise, Clarke, Lenore,
17 \hangindent=0.2in Human: Wesley, Brinton, Jon, Sara, Hawthorn, Elise, Clarke, Lenore,
1818 Piotr, Dahlia, Carmine
1919
20 Orc: FIXME
20 Orc: Klashîgh-An, Fifibrîsh, Ragishi, Kakûrt, Shâghah, Galurgh, Akhush-An, Klûsark
2121 }
2222
2323 \newcommand{\Look}{
517517 \clearpage
518518
519519 \widebanner{Fifth Level Spells}
520 \begin{multicols}{2}
521 \begin{amove}{Revelation}
522 Your deity answers your prayers with a moment of perfect
523 understanding. The GM will shed light on the current situation. When
524 acting on the information, you take +1 forward.
525 \end{amove}
526
527 \begin{amove}{Cure Critical Wounds}
528 Heal an ally you touch of 3d8 damage.
529 \end{amove}
530
531 \begin{amove}{Divination}
532 Name a person, place, or thing you want to learn about. Your deity
533 grants you visions of the target, as clear as if you were there.
534 \end{amove}
535
536 \begin{amove}{Contagion}
537 Choose a creature you can see. Until you end this spell, the target
538 suffers from a disease of your choice. While this spell is ongoing
539 you take -1 to cast a spell.
540 \end{amove}
541 \vfill\null
542 \columnbreak
543
544 \begin{amove}{Words of the Unspeaking}
545 With a touch you speak to the spirits within things. The non-living
546 object you touch answers three questions you pose, as best it can.
547 \end{amove}
548
549 \begin{amove}{True Seeing}
550 Your vision is opened to the true nature of everything you lay your
551 eyes on. You pierce illusions and see things that have been
552 hidden. The GM will describe the area before you ignoring any
553 illusions and falsehoods, magical or otherwise. While this spell is
554 ongoing you take -1 to cast a spell.
555 \end{amove}
556
557 \begin{amove}{Trap Soul}
558 You trap the soul of a dying creature within a gem. The trapped
559 creature is aware of its imprisonment but can still be manipulated
560 through spells, parley, and other effects. All moves against the
561 trapped creature are at +1. You can free the soul at any time but it
562 can never be recaptured once freed.
563 \end{amove}
564
565 \vfill\null
566 \end{multicols}
567
520568 \widebanner{Seventh Level Spells}
569
570 \begin{multicols}{2}
571 \begin{amove}{Word of Recall}
572 Choose a word. The first time after casting this spell that you
573 speak the chosen word, you and any allies touching you when you cast
574 the spell are immediately returned to the exact spot where you cast
575 the spell. You can only maintain a single location; casting Word of
576 Recall again before speaking the word replaces the earlier spell.
577 \end{amove}
578
579 \begin{amove}{Heal}
580 Touch an ally and you may heal their damage a number of points up to
581 your maximum HP.
582 \end{amove}
583
584 \begin{amove}{Harm}
585 Touch an enemy and strike them with divine wrath—deal 2d8 damage to
586 them and 1d6 damage to yourself. This damage ignores armor.
587 \end{amove}
588 \vfill\null
589 \columnbreak
590
591 \begin{amove}{Sever}
592 Choose an appendage on the target such as an arm, tentacle, or
593 wing. The appendage is magically severed from their body, causing no
594 damage but considerable pain. Missing an appendage may, for example,
595 keep a winged creature from flying, or a bull from goring you on its
596 horns. While this spell is ongoing you take -1 to cast a spell.
597 \end{amove}
598
599 \begin{amove}{Mark of Death}
600 Choose a creature whose true name you know. This spell creates
601 permanent runes on a target surface that will kill that creature,
602 should they read them.
603 \end{amove}
604
605 \begin{amove}{Control Weather}
606 Pray for rain—or sun, wind, or snow. Within a day or so, your god will answer.
607 The weather will change according to your will and last a handful of days
608 \end{amove}
609 \vfill\null
610 \end{multicols}
611
521612 \widebanner{Ninth Level Spells}
522613
614 \begin{multicols}{2}
615 \begin{amove}{Storm of Vengeance}
616 Your deity brings the unnatural weather of your choice to pass. Rain
617 of blood or acid, clouds of souls, wind that can carry away
618 buildings, or any other weather you can imagine: ask and it shall
619 come.
620 \end{amove}
621
622 \begin{amove}{Repair}
623 Choose one event in the target’s past. All effects of that event,
624 including damage, poison, disease, and magical effects, are ended
625 and repaired. HP and diseases are healed, poisons are neutralized,
626 magical effects are ended.
627 \end{amove}
628
629 \begin{amove}{Divine Presence}
630 Every creature must ask your leave to enter your presence, and you
631 must give permission aloud for them to enter. Any creature without
632 your leave takes an extra 1d10 damage whenever they take damage in
633 your presence. While this spell is ongoing you take -1 to cast a
634 spell.
635 \end{amove}
636
637 \vfill\null
638 \columnbreak
639
640 \begin{amove}{Consume Unlife}
641 The mindless undead creature you touch is destroyed and you steal
642 its death energy to heal yourself or the next ally you touch. The
643 amount of damage healed is equal to the HP that the creature had
644 remaining before you destroyed it.
645 \end{amove}
646
647 \begin{amove}{Plague}
648 Name a city, town, encampment, or other place where people live. As
649 long as this spell is active that place is beset by a plague
650 appropriate to your deity’s domains (locusts, death of the first
651 born, etc.) While this spell is ongoing you take -1 to cast a spell.
652 \end{amove}
653 \vfill\null
654 \end{multicols}
655
523656 \end{document}