gdritter repos chalcedony-playbooks / 8d92fe1
Add basic bard playbook with modifications Getty Ritter 5 years ago
12 changed file(s) with 539 addition(s) and 0 deletion(s). Collapse all Expand all
1 *~
2 *.aux
3 *.log
4 *.pdf
1 \documentclass[8pt]{extarticle}
2 \usepackage{color}
3 \usepackage{lmodern}
4 \usepackage{amssymb,amsmath}
5 \usepackage{ifxetex,ifluatex}
6 \usepackage{anyfontsize}
7 \usepackage[percent]{overpic}
8 \usepackage[margin=0.5in]{geometry}
9 \usepackage{multicol}
10 \setlength{\columnsep}{0.05cm}
11 \usepackage[T1]{fontenc}
12 \usepackage[utf8]{inputenc}
13 \usepackage{fontspec} % For loading fonts
14 \usepackage{titlesec}
15 \setmainfont{PT Serif}
16 \newfontfamily\headingfont[]{Metamorphous}
17 \titleformat*{\section}{\LARGE\headingfont}
18 \titleformat*{\subsection}{\Large\headingfont}
19
20 \newenvironment{amove}[1]
21 {\Checkbox{6pt}\ {\headingfont #1}\begin{quote}
22 }
23 {\end{quote}
24 }
25
26 \IfFileExists{upquote.sty}{\usepackage{upquote}}{}
27 % use microtype if available
28 \IfFileExists{microtype.sty}{%
29 \usepackage[]{microtype}
30 \UseMicrotypeSet[protrusion]{basicmath} % disable protrusion for tt fonts
31 }{}
32 \PassOptionsToPackage{hyphens}{url} % url is loaded by hyperref
33
34 \makeatother
35 % Scale images if necessary, so that they will not overflow the page
36 % margins by default, and it is still possible to overwrite the defaults
37 % using explicit options in \includegraphics[width, height, ...]{}
38 \setkeys{Gin}{width=\maxwidth,height=\maxheight,keepaspectratio}
39 \IfFileExists{parskip.sty}{%
40 \usepackage{parskip}
41 }{% else
42 \setlength{\parindent}{0pt}
43 \setlength{\parskip}{6pt plus 2pt minus 1pt}
44 }
45 \setlength{\emergencystretch}{3em} % prevent overfull lines
46 \providecommand{\tightlist}{%
47 \setlength{\itemsep}{0pt}\setlength{\parskip}{0pt}}
48 \setcounter{secnumdepth}{0}
49 % Redefines (sub)paragraphs to behave more like sections
50 \ifx\paragraph\undefined\else
51 \let\oldparagraph\paragraph
52 \renewcommand{\paragraph}[1]{\oldparagraph{#1}\mbox{}}
53 \fi
54 \ifx\subparagraph\undefined\else
55 \let\oldsubparagraph\subparagraph
56 \renewcommand{\subparagraph}[1]{\oldsubparagraph{#1}\mbox{}}
57 \fi
58
59 % set default figure placement to htbp
60 \makeatletter
61 \def\fps@figure{htbp}
62 \makeatother
63
64
65 \date{}
66
67 \usepackage{etoolbox}
68 \patchcmd{\quote}{\rightmargin}{\leftmargin 1em \rightmargin}{}{}
69
70 \usepackage{tikz}
71 \newcommand{\Checkbox}[1]{\tikz{\path[draw=black] (0,0) rectangle (#1,#1);}}
72
73 % Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number)
74 \newcommand{\Class}{Bard}
75 \newcommand{\BaseHP}{6}
76 \newcommand{\BaseLoad}{9}
77 \newcommand{\Damage}{6}
78
79 % Don't replace here, replace before every section
80 \newcommand{\SectionTitle}{4}
81
82
83
84
85 \begin{document}
86 \openup -0.3em
87
88 \input{figuras/TopBanner}
89 %\input{figuras/TopBanner10Plus} %Use this instead when damage dice has 10 or more faces
90
91 \begin{multicols}{2}
92 \renewcommand{\SectionTitle}{\headingfont Folk}
93 \input{figuras/LeftBanner}
94
95
96 \Checkbox{6pt} \textbf{Elf}
97 \begin{quote}
98 When you enter an important location (your call) you can ask the GM for one fact from the history of that location.
99 \end{quote}
100
101 \Checkbox{6pt} \textbf{Human}
102 \begin{quote}
103 When you first enter a civilized settlement someone who respects the custom of hospitality to minstrels will take you in as their guest.
104 \end{quote}
105
106 \Checkbox{6pt} \textbf{Rihamm}
107 \begin{quote}
108 When you speak frankly and openly with someone, ask them two questions instead of one.
109 \end{quote}
110
111 \
112
113 \renewcommand{\SectionTitle}{\headingfont Alignment}
114 \input{figuras/RightBanner}
115
116
117 \Checkbox{6pt} \textbf{Good}
118 \begin{quote}
119 Perform your art to aid someone else.
120 \end{quote}
121
122 \Checkbox{6pt} \textbf{Neutral}
123 \begin{quote}
124 Avoid a conflict or defuse a tense situation.
125 \end{quote}
126
127 \Checkbox{6pt} \textbf{Chaotic}
128 \begin{quote}
129 Spur others to significant and unplanned decisive action.
130 \end{quote}
131
132
133 \
134
135 \renewcommand{\SectionTitle}{\headingfont Bonds}
136 \input{figuras/RightBanner}
137
138 \begin{quote}
139 \textbf{V:}\enspace\hrulefill
140
141 \enspace\hrulefill
142
143 \textbf{V:}\enspace\hrulefill
144
145 \enspace\hrulefill
146
147 \textbf{V:}\enspace\hrulefill
148
149 \enspace\hrulefill
150
151 \textbf{V:}\enspace\hrulefill
152
153 \enspace\hrulefill
154
155 \textbf{V:}\enspace\hrulefill
156
157 \enspace\hrulefill
158 \end{quote}
159
160
161 \vfill\null
162 \columnbreak
163
164
165 \renewcommand{\SectionTitle}{\headingfont Starting Moves}
166 \input{figuras/LeftBanner}
167
168 \begin{quote}
169 {\headingfont Arcane Art}
170 \begin{quote}
171 When you \textbf{weave a performance into a basic spell}, choose an ally and an effect:
172
173 • Heal 1d8 damage
174
175 • +1d4 forward to damage
176
177 • Their mind is shaken clear of one enchantment
178
179 • The next time someone successfully assists the target with aid, they get +2 instead of +1
180
181 Then roll +CHA.
182
183 • On a 10+, the ally gets the selected effect.
184
185 • On a 7-9, your spell still works, but you draw unwanted attention or your magic reverberates to other targets affecting them as well, GM’s choice.
186 \end{quote}
187 \end{quote}
188
189 \begin{quote}
190 {\headingfont Bardic Lore}
191 \begin{quote}
192
193 Choose an area of expertise:
194
195 • Spells and Magicks
196
197 • The Dead and Undead
198
199 • Grand Histories of the Known World
200
201 • A Bestiary of Creatures Unusual
202
203 • The Planar Spheres
204
205 • Legends of Heroes Past
206
207 • Gods and Their Servants
208
209 When you \textbf{first encounter an important creature, location, or item (your call) covered by your bardic lore} you can ask the GM any one question about it; the GM will answer truthfully. The GM may then ask you what tale, song, or legend you heard that information in.
210 \end{quote}
211 \end{quote}
212
213 \begin{quote}
214 {\headingfont Charming and Open}
215
216 \begin{quote}
217 When you \textbf{speak frankly with someone}, you can ask their player a question from the list below. They must answer it truthfully, then they may ask you a question from the list (which you must answer truthfully).
218
219 • Whom do you serve?
220
221 • What do you wish I would do?
222
223 • How can I get you to \_\_\_\_?
224
225 • What are you really feeling right now?
226
227 • What do you most desire?
228 \end{quote}\end{quote}
229
230 \begin{quote}
231 {\headingfont A Port in the Storm}
232 \begin{quote}
233 When you \textbf{arrive at a civilized settlement spoken of in
234 lore or song}, tell the GM something you've heard about the
235 place. They’ll tell you how it’s changed since the Shattering.
236 \end{quote}
237 \end{quote}
238
239 \vfill\null
240 \end{multicols}
241 \clearpage
242
243 \renewcommand{\SectionTitle}{\headingfont Gear}
244 \input{figuras/RightBannerEquipment}
245
246 \begin{multicols}{2}
247
248 \begin{quote}
249 Your load is 9+Str. You have dungeon rations (5 uses, 1 weight). Choose one instrument, all are 0 weight for you:
250
251 \Checkbox{6pt} Your father’s mandolin, repaired
252
253 \Checkbox{6pt} A fine lute, a gift from a noble
254
255 \Checkbox{6pt} The pipes with which you courted your first love
256
257 \Checkbox{6pt} A stolen horn
258
259 \Checkbox{6pt} A fiddle, never before played
260
261 \Checkbox{6pt} A songbook in a forgotten tongue
262
263 \end{quote}
264
265 \
266
267 \columnbreak
268 \begin{quote}
269 Choose your clothing:
270
271 \Checkbox{6pt} Leather armor (1 armor, 1 weight)
272
273 \Checkbox{6pt} Ostentatious clothes (0 weight)
274
275 Choose your armament:
276
277 \Checkbox{6pt} Dueling rapier (close, precise, 2 weight)
278
279 \Checkbox{6pt} Worn bow (near, 2 weight), bundle of arrows (3 ammo,
280 1 weight), and short sword (close, 1 weight)
281
282 Choose one:
283
284 \Checkbox{6pt} Adventuring gear (1 weight)
285
286 \Checkbox{6pt} Bandages (0 weight)
287
288 \Checkbox{6pt} Halfling pipeleaf (0 weight)
289
290 \Checkbox{6pt} 3 coins
291
292
293 \end{quote}
294
295 \end{multicols}
296
297 \begin{multicols}{2}
298 \renewcommand{\SectionTitle}{\headingfont Advanced Moves (2-5)}
299 \input{figuras/LeftBanner}
300
301 When you \textbf{gain a level from 2--5}, choose from these moves.
302
303 \
304
305 \begin{amove}{Healing Song}
306 When you \textbf{heal with arcane art}, you heal +1d8 damage.
307 \end{amove}
308
309 \begin{amove}{Vicious Cacophony}
310 When you \textbf{grant bonus damage with arcane art}, you grant an
311 extra +1d4 damage.
312 \end{amove}
313
314 \begin{amove}{It Goes To Eleven}
315 When you \textbf{unleash a crazed performance} (a righteous lute
316 solo or mighty brass blast, maybe) choose a target who can hear you
317 and roll+Cha.
318
319 • On a 10+ the target attacks their nearest ally in range.
320
321 • On a 7–9 they attack their nearest ally, but you also draw their
322 attention and ire.
323 \end{amove}
324
325
326 \begin{amove}{Metal Hurlant}
327 When you \textbf{shout with great force or play a shattering note}
328 choose a target and roll+Con.
329
330 • On a 10+ the target takes 1d10 damage and is deafened for a few
331 minutes.
332
333 • On a 7–9 you still damage your target, but it’s out of control:
334 the GM will choose an additional target nearby.
335 \end{amove}
336
337
338 \begin{amove}{A Little Help From My Friends}
339 When you \textbf{successfully aid someone} you take +1 forward as well.
340 \end{amove}
341
342
343 \begin{amove}{Eldritch Tones}
344 Your arcane art is strong, allowing you to choose two effects instead of one.
345 \end{amove}
346
347
348 \begin{amove}{Duelist’s Parry}
349 When you hack and slash, you take +1 armor forward.
350 \end{amove}
351
352 \begin{amove}{Bamboozle}
353 When you parley with someone, on a 7+ you also take +1 forward with them.
354 \end{amove}
355
356
357 \begin{amove}{Multiclass Dabbler}
358 Get one move from another class. Treat your level as one lower for
359 choosing the move.
360 \end{amove}
361
362
363 \begin{amove}{Multiclass Initiate}
364 Get one move from another class. Treat your level as one lower for
365 choosing the move.
366 \end{amove}
367
368 \vfill\null
369 \columnbreak
370
371 \renewcommand{\SectionTitle}{\headingfont Advanced Moves (6-10)}
372 \input{figuras/RightBanner}
373
374 When you \textbf{gain a level from 6--10}, choose from these moves or
375 the level 2--5 moves.
376
377 \
378
379 \begin{amove}{Healing Chorus}
380 \textbf{Replaces}: Healing Song
381
382 When you \textbf{heal with arcane art}, you heal +2d8 damage.
383 \end{amove}
384
385
386 \begin{amove}{Vicious Blast}
387 \textbf{Replaces}: Vicious Cacophony
388
389 When you \textbf{grant bonus damage with arcane art}, you grant an
390 extra +2d4 damage.
391 \end{amove}
392
393
394 \begin{amove}{Unforgettable Face}
395 When you \textbf{meet someone you’ve met before} (your call) after
396 some time apart you take +1 forward against them.
397 \end{amove}
398
399
400 \begin{amove}{Reputation}
401 When you \textbf{first meet someone who’s heard songs about you},
402 roll+Cha.
403
404 • On a 10+, tell the GM two things they’ve heard about you.
405
406 • On a 7-9, tell the GM one thing they’ve heard, and the GM tells you
407 one thing.
408 \end{amove}
409
410
411 \begin{amove}{Eldritch Chord}
412
413 \textbf{Replaces}: Eldritch Tones
414
415 When you use arcane art, you choose two effects. You also get to
416 choose one of those effects to double.
417 \end{amove}
418
419
420 \begin{amove}{An Ear For Magic}
421 When you \textbf{hear an enemy cast a spell} the GM will tell you
422 the name of the spell and its effects. Take +1 forward when acting
423 on the answers.
424 \end{amove}
425
426
427 \begin{amove}{Devious}
428 When you use charming and open you may also ask “How are you vulnerable to me?” Your subject may not ask this question of you.
429 \end{amove}
430
431
432 \begin{amove}{Duelist’s Block}
433 \textbf{Replaces}: Duelist’s Parry
434
435 When you hack and slash, you take +2 armor forward.
436 \end{amove}
437
438
439 \begin{amove}{Con}
440 \textbf{Replaces}: Bamboozle
441
442 When you parley with someone, on a 7+ you also take +1 forward with
443 them and get to ask their player one question which they must answer
444 truthfully.
445 \end{amove}
446
447
448 \begin{amove}{Multiclass Master}
449 Get one move from another class. Treat your level as one lower for
450 choosing the move.
451 \end{amove}
452
453 \vfill\null
454 \end{multicols}
455
456 \end{document}
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2 \put (2,4) {\fontsize{16}{40}\selectfont \textcolor{white}{\SectionTitle{}}}
3 \end{overpic}
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4 \put (51.5,22) {\fontsize{12}{10}\selectfont\headingfont \textcolor{white}{Level}}
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7 \put (80,23.7) {\fontsize{9}{10}\selectfont\headingfont \textcolor{white}{HP = \BaseHP{} + CON}}
8
9 \put (7,18) {\fontsize{8.5}{10}\selectfont \textcolor{black}{Assign these scores to your stats: 16(\texttt{+}2), 15(\texttt{+}1), 13(\texttt{+}1), 12(0), 9(0), 8(\texttt{-}1)}}
10
11 \put (1,14.5) {\fontsize{12}{10}\selectfont\headingfont \textcolor{white}{Strength}}
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13 \put (1,8.6) {\fontsize{12}{10}\selectfont\headingfont \textcolor{white}{Dexterity}}
14 \put (5.55,6.3) {\fontsize{7}{10}\selectfont\headingfont \textcolor{black}{Shaky \texttt{-}1}}
15 \put (1,2.7) {\fontsize{12}{10}\selectfont\headingfont \textcolor{white}{Constitution}}
16 \put (7.47,0.4) {\fontsize{7}{10}\selectfont\headingfont \textcolor{black}{Sick \texttt{-}1}}
17
18 \put (33.5,14.5) {\fontsize{12}{10}\selectfont\headingfont \textcolor{white}{Intelligence}}
19 \put (40.22,12.2) {\fontsize{7}{10}\selectfont\headingfont \textcolor{black}{Stunned \texttt{-}1}}
20 \put (33.5,8.6) {\fontsize{12}{10}\selectfont\headingfont \textcolor{white}{Wisdom}}
21 \put (38.545,6.3) {\fontsize{7}{10}\selectfont\headingfont \textcolor{black}{Confused \texttt{-}1}}
22 \put (33.5,2.7) {\fontsize{12}{10}\selectfont\headingfont \textcolor{white}{Charisma}}
23 \put (40.445,0.4) {\fontsize{7}{10}\selectfont\headingfont \textcolor{black}{Scarred \texttt{-}1}}
24
25 \put (66.5,15.5) {\fontsize{9}{10}\selectfont\headingfont \textcolor{white}{Actual}}
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27
28 \put (78,14.5) {\fontsize{12}{10}\selectfont\headingfont \textcolor{white}{HP}}
29 \put (84.5,14.5) {\fontsize{12}{10}\selectfont\headingfont \textcolor{white}{Armor}}
30
31 \put (67,2.7) {\fontsize{12}{10}\selectfont\headingfont \textcolor{white}{Damage}}
32 \put (77.7,4.9) {\fontsize{14}{10}\selectfont\headingfont \textcolor{black}{D\Damage{}}}
33 \put (85,3) {\fontsize{9}{10}\selectfont\headingfont \textcolor{white}{Max}}
34 \put (92,2.7) {\fontsize{12}{10}\selectfont\headingfont \textcolor{white}{Load}}
35 \end{overpic}
1 \begin{overpic}[width=7.47986in,height=2.53958in]{figuras/templateTop.png}
2 \put (3,28) {\fontsize{36}{40}\selectfont \textcolor{white}{\Class{}}}
3 \put (1,22) {\fontsize{16}{10}\selectfont \textcolor{white}{Nombre}}
4 \put (51.5,22) {\fontsize{16}{10}\selectfont \textcolor{white}{Nivel}}
5 \put (70.5,22) {\fontsize{16}{10}\selectfont \textcolor{white}{XP}}
6 \put (80,21.8) {\fontsize{9}{10}\selectfont \textcolor{white}{Carga = \BaseLoad{} + Fuerza}}
7 \put (80,23.7) {\fontsize{9}{10}\selectfont \textcolor{white}{HP = \BaseHP{} + Constitución}}
8
9 \put (7,18) {\fontsize{8.5}{10}\selectfont \textcolor{black}{Valores a asignar a atributos: 16(\texttt{+}2), 15(\texttt{+}1), 13(\texttt{+}1), 12(0), 9(0), 8(\texttt{-}1)}}
10
11 \put (1,14.5) {\fontsize{16}{10}\selectfont \textcolor{white}{Fuerza}}
12 \put (6.215,12.2) {\fontsize{7}{10}\selectfont \textcolor{black}{Debilitado \texttt{-}1}}
13 \put (1,8.6) {\fontsize{16}{10}\selectfont \textcolor{white}{Destreza}}
14 \put (5.55,6.3) {\fontsize{7}{10}\selectfont \textcolor{black}{Tembloroso \texttt{-}1}}
15 \put (1,2.7) {\fontsize{16}{10}\selectfont \textcolor{white}{Constitución}}
16 \put (7.47,0.4) {\fontsize{7}{10}\selectfont \textcolor{black}{Enfermo \texttt{-}1}}
17
18 \put (33.5,14.5) {\fontsize{16}{10}\selectfont \textcolor{white}{Inteligencia}}
19 \put (40.22,12.2) {\fontsize{7}{10}\selectfont \textcolor{black}{Aturdido \texttt{-}1}}
20 \put (33.5,8.6) {\fontsize{16}{10}\selectfont \textcolor{white}{Sabiduría}}
21 \put (38.545,6.3) {\fontsize{7}{10}\selectfont \textcolor{black}{Confundido \texttt{-}1}}
22 \put (33.5,2.7) {\fontsize{16}{10}\selectfont \textcolor{white}{Carisma}}
23 \put (40.445,0.4) {\fontsize{7}{10}\selectfont \textcolor{black}{Marcado \texttt{-}1}}
24
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27
28 \put (78,14.5) {\fontsize{16}{10}\selectfont \textcolor{white}{HP}}
29 \put (84.5,14.5) {\fontsize{16}{10}\selectfont \textcolor{white}{Armadura}}
30
31 \put (67,2.7) {\fontsize{16}{10}\selectfont \textcolor{white}{Daño}}
32 \put (77,4.9) {\fontsize{14}{10}\selectfont \textcolor{black}{D\Damage{}}}
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34 \put (92,2.7) {\fontsize{16}{10}\selectfont \textcolor{white}{Carga}}
35 \end{overpic}
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