gdritter repos chalcedony-playbooks / 91276b4
Add unfinished farmer playbook Getty Ritter 6 years ago
1 changed file(s) with 229 addition(s) and 0 deletion(s). Collapse all Expand all
1 \documentclass[8pt]{extarticle}
2 \input{assets/prelude}
3
4 \newcommand{\Class}{Farmer}
5 \newcommand{\BaseHP}{8}
6 \newcommand{\BaseLoad}{14}
7 \newcommand{\Damage}{6}
8
9 \begin{document}
10 \openup -0.2em
11
12 \charbanner
13
14 \begin{multicols}{2}
15 \leftbanner{Folk}
16
17 \begin{amove}{Dwarf}
18 You've toiled underground to grow mushrooms and lichens. When you
19 \textbf{Discern Realities} while in a cave or other natural
20 underground area, take +1.
21 \end{amove}
22
23 \begin{amove}{Human}
24 You've farmed through harsh winters and can withstand missing some
25 meals. If a move tells you to mark off a ration, you can ignore it
26 and take -1 forward instead.
27 \end{amove}
28
29 \begin{amove}{Rihamm}
30 You've toiled in the rocky and barren wastes, and know their
31 secrets. When you \textbf{Forage}, you can ignore any penalties
32 associated with \textbf{barren} areas.
33 \end{amove}
34
35 \
36
37 \leftbanner{Drive}
38
39 \begin{amove}{Share the Bounty}
40 Share your food with those who need it.
41 \end{amove}
42
43 \begin{amove}{Folk Hero}
44 Impulsively and rashly rush in to help a sitution.
45 \end{amove}
46
47 \begin{amove}{Grower}
48 Discover a new plant to grow or animal to domesticate.
49 \end{amove}
50
51
52 \
53
54 \leftbanner{Bonds}
55
56 \begin{quote}
57 \textbf{V:}\enspace\hrulefill
58
59 \enspace\hrulefill
60
61 \textbf{V:}\enspace\hrulefill
62
63 \enspace\hrulefill
64
65 \textbf{V:}\enspace\hrulefill
66
67 \enspace\hrulefill
68
69 \textbf{V:}\enspace\hrulefill
70
71 \enspace\hrulefill
72
73 \textbf{V:}\enspace\hrulefill
74
75 \enspace\hrulefill
76 \end{quote}
77
78
79 \vfill\null
80 \columnbreak
81
82
83 \rightbanner{Starting Moves}
84
85 \begin{basicmove}{Beasts of Burden}
86 You have several beasts that help you around town and in the farm
87 which can accompany you in travel. Choose two from the list below,
88 and describe what manner of beast they are.
89
90 \begin{quote}
91 \choice A playful beast: take +1 when you \textbf{Carouse}.
92
93 \choice A smelling beast: take +1 when you \textbf{Forage}.
94
95 \choice A surveying beast: take +1 when you \textbf{Navigate}.
96
97 \choice A guarding beast: take +1 when you \textbf{Stay Sharp}.
98
99 \choice A gentle beast: when you \textbf{Recover}, you can treat
100 this beast as a healer for the purposes of healing debilities.
101
102 \choice A pack beast: this beast can carry 20 Load of items, but
103 cannot accompany you into buildings or through dangerous terrain.
104
105 \choice A riding beast: when taking a \textbf{Safe Journey}, you
106 and your travelling-party can travel one extra hex.
107 \end{quote}
108
109 Give each beast one of the following strengths:
110
111 \begin{quote}
112 \textit{fast, burly, huge, calm, adaptable, quick reflexes,
113 tireless, camouflage, ferocious, intimidating, keen senses,
114 stealthy}
115 \end{quote}
116
117 Give each beast one of the following weaknesses:
118
119 \begin{quote}
120 \textit{flighty, savage, slow, broken, frightening, forgetful,
121 stubborn, lame}
122 \end{quote}
123 \end{basicmove}
124
125 \begin{basicmove}{Green Thumb}
126 You have an instinctive understanding of plants and things that
127 grow. When you \textbf{Forage} for rations, you take 1d6 rations
128 instead of 1d4 on a success.
129 \end{basicmove}
130
131
132 \vfill\null
133 \end{multicols}
134 \clearpage
135
136 \gearbanner
137
138 \begin{multicols}{2}
139
140 \begin{quote}
141 Your load is 15+STR. You start with two sets of dungeon rations
142 (each has 5 uses, 1 weight), and leather armor (1 armor, 1
143 weight), and 10 coins. Choose your weapon:
144
145 \begin{quote}
146 \choice Shillelagh (close, 2 weight)
147 \choice Knife (hand, 2 weight)
148 \end{quote}
149
150 Chooose one of the following botanicals:
151
152 \begin{quote}
153 \choice Sunset Apple (5 uses, 1 weight) \\
154 \choice Barrierwood Stalk (5 uses, 1 weight) \\
155 \choice Demon Tar (5 uses, 1 weight)
156 \end{quote}
157
158 Choose one:
159
160 \begin{quote}
161 \choice Adventuring gear (1 weight) \\
162 \choice Healing potion (0 weight)
163 \end{quote}
164 \end{quote}
165
166 \
167
168 \columnbreak
169
170 \
171
172 \end{multicols}
173
174 \begin{multicols}{2}
175 \leftbanner{Advanced Moves (2-5)}
176
177 When you \textbf{gain a level from 2--5}, choose from these moves.
178
179 \begin{amove}{Friend to Beasts}
180 Choose another beast to accompany you from the \textbf{Beasts of
181 Burden} move.
182 \end{amove}
183
184 \begin{amove}{Wisdom of the Wilds}
185 Choose one move from the \textbf{Ranger} or \textbf{Druid} playbooks.
186 \end{amove}
187
188 \begin{amove}{My Back is Broad}
189 \end{amove}
190
191 \begin{amove}{But It's A-Hurtin'}
192
193 \end{amove}
194
195 \begin{amove}{Stardew Valley}
196 You can always find food and drink in a natural setting. So long as
197 you're sleeping in the wilderness, you don't need to consume a
198 ration.
199 \end{amove}
200
201 \begin{amove}{Harvest Moon}
202 You can mark off a ration you carry on behalf of one other member of
203 your party.
204 \end{amove}
205
206
207 \vfill\null
208 \columnbreak
209
210 \rightbanner{Advanced Moves (6-10)}
211
212 When you \textbf{gain a level from 6--10}, choose from these moves or
213 the level 2--5 moves.
214
215 \begin{amove}{Menagerie}
216 Choose another beast to accompany you from the \textbf{Beasts of
217 Burden} move.
218 \end{amove}
219
220 \begin{amove}{Harvest Moon}
221 When you mark of a ration on behalf of someone else, they also take
222 +1 forward.
223 \end{amove}
224
225
226 \vfill\null
227 \end{multicols}
228
229 \end{document}