Added witch, but needs layout work
Getty Ritter
7 years ago
| 1 | \documentclass[8pt]{extarticle} | |
| 2 | \input{prelude} | |
| 3 | ||
| 4 | % Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number) | |
| 5 | \newcommand{\Class}{Witch} | |
| 6 | \newcommand{\BaseHP}{4} | |
| 7 | \newcommand{\BaseLoad}{10} | |
| 8 | \newcommand{\Damage}{4} | |
| 9 | ||
| 10 | \begin{document} | |
| 11 | \openup -0.2em | |
| 12 | ||
| 13 | \charbanner | |
| 14 | ||
| 15 | \begin{multicols}{2} | |
| 16 | \leftbanner{Witch's Craft} | |
| 17 | ||
| 18 | Choose any folk, and then choose what kind of witch you are. Each | |
| 19 | option includes an Elemental tag, which you can select when weaving a | |
| 20 | Black Magic spell. | |
| 21 | ||
| 22 | \begin{amove}{Weather Witch} | |
| 23 | \textit{Elemental (Electric): This spell arcs along metal, water, | |
| 24 | and flesh, hitting anything made of those materials that touches | |
| 25 | your target.} \\ | |
| 26 | When you \textbf{fly atop your broomstick in the open sky}, there is | |
| 27 | always cloud cover to obscure you from sight. | |
| 28 | \end{amove} | |
| 29 | ||
| 30 | \begin{amove}{Wicked Witch} | |
| 31 | \textit{Elemental (Fire): This spell sets targets on fire.} \\ | |
| 32 | When you \textbf{throw a potion at someone}, the target takes all | |
| 33 | effects of that potion as if they had drank it. | |
| 34 | \end{amove} | |
| 35 | ||
| 36 | \begin{amove}{Winter Witch} | |
| 37 | \textit{Elemental (Ice): This spell freezes targets in place.} \\ | |
| 38 | You are immune to the bite of frost and wind, and can share this | |
| 39 | protection with anyone you touch. When you have time and safety, you | |
| 40 | can create a one-room structure out of ice. | |
| 41 | \end{amove} | |
| 42 | ||
| 43 | \ | |
| 44 | ||
| 45 | \leftbanner{Drive} | |
| 46 | ||
| 47 | \begin{amove}{The Pursuit of Hidden Knowledge} | |
| 48 | Uncover a secret and keep it secret. | |
| 49 | \end{amove} | |
| 50 | ||
| 51 | \begin{amove}{Personal Freedom} | |
| 52 | Avoid or escape from trouble without resolving it. | |
| 53 | \end{amove} | |
| 54 | ||
| 55 | \begin{amove}{The Unfettered Power of Magic} | |
| 56 | Use magic to cause fear or panic. | |
| 57 | \end{amove} | |
| 58 | ||
| 59 | \ | |
| 60 | ||
| 61 | \leftbanner{Bonds} | |
| 62 | ||
| 63 | \begin{quote} | |
| 64 | \textbf{V:}\enspace\hrulefill | |
| 65 | ||
| 66 | \enspace\hrulefill | |
| 67 | ||
| 68 | \textbf{V:}\enspace\hrulefill | |
| 69 | ||
| 70 | \enspace\hrulefill | |
| 71 | ||
| 72 | \textbf{V:}\enspace\hrulefill | |
| 73 | ||
| 74 | \enspace\hrulefill | |
| 75 | ||
| 76 | \textbf{V:}\enspace\hrulefill | |
| 77 | ||
| 78 | \enspace\hrulefill | |
| 79 | ||
| 80 | \textbf{V:}\enspace\hrulefill | |
| 81 | ||
| 82 | \enspace\hrulefill | |
| 83 | \end{quote} | |
| 84 | ||
| 85 | ||
| 86 | \vfill\null | |
| 87 | \columnbreak | |
| 88 | ||
| 89 | ||
| 90 | \rightbanner{Starting Moves} | |
| 91 | ||
| 92 | \begin{basicmove}{Black Magic (INT)} | |
| 93 | When you weave a spell to inflict pain, choose two tags from the | |
| 94 | list and roll +INT. If you do not pick any Range tags, the Range | |
| 95 | defaults to Hand. \textbf{On a hit}, deal 1d8 damage, plus all | |
| 96 | effects of the added tags. \textbf{On a 7-9}, also choose one: | |
| 97 | \begin{itemize} | |
| 98 | \item You draw unwanted attention or put someone in a spot | |
| 99 | \item The GM removes a non-range tag of their choice, and you deal | |
| 100 | -1 damage | |
| 101 | \item The spell drains your energy. You take -1 ongoing to INT until | |
| 102 | you have a few minutes to clear your head | |
| 103 | \end{itemize} | |
| 104 | \textit{Tags: Reach, Near, Debilitating (half damage), Forceful, | |
| 105 | Piercing 2.} | |
| 106 | \end{basicmove} | |
| 107 | ||
| 108 | \begin{basicmove}{Broomstick (DEX)} | |
| 109 | You can fly atop any broomstick you get your hands on, although some | |
| 110 | brooms behave better than others. You can fly with one passenger and | |
| 111 | for up to one day at a time---more than that, and your broom gets | |
| 112 | upset. When you \textbf{fly atop your broomstick}, either a great | |
| 113 | distance or somewhere out of reach, tell us where you're going and | |
| 114 | roll +DEX. \textbf{On a 10+}, you get where you need to be, but | |
| 115 | choose one. \textbf{On a 7-9}, you'll get there, but choose two: | |
| 116 | \begin{itemize} | |
| 117 | \item A threat is waiting for you when you get there | |
| 118 | \item The broom misbehaves, and it takes a while to get where you want | |
| 119 | \item Your landing is better described as a crash | |
| 120 | \item The ride numbs your body: you take -1 ongoing to DEX until you | |
| 121 | have a few minutes to stretch your legs | |
| 122 | \end{itemize} | |
| 123 | \end{basicmove} | |
| 124 | ||
| 125 | \begin{basicmove}{Cauldron's Brew and Potion's Bubble} | |
| 126 | When you have some downtime, you can brew up a potion - describe | |
| 127 | what it does. Brewed potions are 1-weight per 3 doses, and you get | |
| 128 | 3 doses per brew. Potion effects are always possible, but the GM | |
| 129 | will give you one to four of the following conditions: | |
| 130 | \begin{itemize} | |
| 131 | \item Supplies are short - you only get 1 dose of your potion | |
| 132 | \item The potion's effects are delayed, and won't take effect until | |
| 133 | a short while after drinking | |
| 134 | \item The potion's effects fade quickly - the imbiber will need to | |
| 135 | hurry to get use out of it | |
| 136 | \item The potion has strange and unwanted side effects | |
| 137 | \item The potion is volatile, and will explode if dropped or treated | |
| 138 | roughly | |
| 139 | \item The potion smells and tastes horrible - the imbiber takes -1 | |
| 140 | forward | |
| 141 | \item You're missing an ingredient and will need to acquire it to | |
| 142 | finish the brew | |
| 143 | \end{itemize} | |
| 144 | \end{basicmove} | |
| 145 | ||
| 146 | \begin{basicmove}{Little Witch's Academia} | |
| 147 | When you \textbf{use a Bag of Books}, you can take +1 to any roll, | |
| 148 | not just Spout Lore. When you do, explain what sort of magical help | |
| 149 | the book provides. | |
| 150 | \end{basicmove} | |
| 151 | ||
| 152 | ||
| 153 | \vfill\null | |
| 154 | \end{multicols} | |
| 155 | ||
| 156 | \clearpage | |
| 157 | ||
| 158 | \gearbanner | |
| 159 | ||
| 160 | \begin{multicols}{2} | |
| 161 | ||
| 162 | Your Load is 10+STR. You start with dungeon rations (5 uses, 1 weight), a broomstick | |
| 163 | (close, 1 weight), a cauldron (1 weight), and a bag of books (5 uses, 2 weight). Every | |
| 164 | three potions you carry equals 1 weight. Choose two: | |
| 165 | \begin{quote} | |
| 166 | \choice Three healing potions (heal 10 HP or 1 debility) \\ | |
| 167 | \choice Three charm potions (makes the imbiber trust the next person they see) \\ | |
| 168 | \choice Three exploding potions (near, thrown, dangerous, deal 1d10 | |
| 169 | damage instead of class damage) | |
| 170 | \end{quote} | |
| 171 | ||
| 172 | ||
| 173 | \columnbreak | |
| 174 | ||
| 175 | Choose one: | |
| 176 | \begin{quote} | |
| 177 | \choice Ritual dagger (hand, 1 weight) and antitoxin \\ | |
| 178 | \choice Enchanted robes (1 armor, 1 weight) \\ | |
| 179 | \choice Runed bow (near, 2 weight) with quiver (3 ammo, 1 weight) | |
| 180 | \end{quote} | |
| 181 | ||
| 182 | ||
| 183 | \ | |
| 184 | ||
| 185 | \end{multicols} | |
| 186 | ||
| 187 | \begin{multicols}{2} | |
| 188 | \leftbanner{Advanced Moves (2-5)} | |
| 189 | When you \textbf{gain a level from 2--5}, choose from these moves. | |
| 190 | ||
| 191 | \begin{amove}{Battle Mage} | |
| 192 | Selecting a Range tag for your Black Magic does not count as one of your | |
| 193 | tag choices. Add the following tags to the Black Magic list: Close, Area, | |
| 194 | +1d4 damage. | |
| 195 | \end{amove} | |
| 196 | ||
| 197 | \begin{amove}{Broom Mastery} | |
| 198 | When you roll a 12+ on the Broomstick move, the flight is free of danger | |
| 199 | and you get there unexpectedly quickly. Choose nothing from the list. | |
| 200 | \end{amove} | |
| 201 | ||
| 202 | \begin{amove}{Customized Broomstick} | |
| 203 | \textbf{Requires}: Broomstick | |
| 204 | ||
| 205 | You have a personal, specialized, and indestructible broomstick, unique to | |
| 206 | you and only you. When someone else uses your broomstick, it is just an | |
| 207 | ordinary broom, with none of the special features it has in your hands. | |
| 208 | Choose one or two from the list to describe your broomstick: | |
| 209 | • Old-Fashioned, Extravagant, Polished, Blood-stained, Simple, Runed | |
| 210 | Choose three of the following traits for your broom: | |
| 211 | • +1d4 damage | |
| 212 | • +1 Armor while you are riding or wielding it | |
| 213 | • Precise and Reach | |
| 214 | • Elemental (Fire, Ice, or Electric, choose 1) | |
| 215 | • Thrown (Near, Far) | |
| 216 | • Elemental (Fire, Ice, or Electric, choose 1) | |
| 217 | \end{amove} | |
| 218 | ||
| 219 | \begin{amove}{Dragon Meteo (DEX)} | |
| 220 | When you ride your broomstick into an enemy, roll +DEX. \textbf{On a | |
| 221 | 10+}, deal your damage with the Forceful tag, and escape before | |
| 222 | they can do anything about it. \textbf{On a 7-9}, they were ready | |
| 223 | for you. Deal your damage with the Forceful tag, then choose one: | |
| 224 | \begin{itemize} | |
| 225 | \item You have to leap off your broom before impact, losing your | |
| 226 | broom | |
| 227 | \item You take an attack on your way past | |
| 228 | \end{itemize} | |
| 229 | \end{amove} | |
| 230 | ||
| 231 | ||
| 232 | \begin{amove}{Magical Dabbler} | |
| 233 | Gain one non-multiclass move from any class list. Choose the move as | |
| 234 | if you were one level lower than you are, unless that move is | |
| 235 | magic-based. | |
| 236 | \end{amove} | |
| 237 | ||
| 238 | ||
| 239 | \begin{amove}{Magical Library} | |
| 240 | When you Make Camp while you have less than 4 uses left in your Bag | |
| 241 | of Books, regain 2 uses of your Bag of Books. | |
| 242 | \end{amove} | |
| 243 | ||
| 244 | ||
| 245 | \begin{amove}{Toil and Trouble} | |
| 246 | When you make the Outstanding Warrants move, you may have the | |
| 247 | results of your roll apply to one of the other players instead of | |
| 248 | yourself. | |
| 249 | \end{amove} | |
| 250 | ||
| 251 | ||
| 252 | \begin{amove}{Token of Love} | |
| 253 | When you enchant an item with your love and commitment and then give | |
| 254 | it to someone, that person will believe you to be their most trusted | |
| 255 | and steadfast friend as long as they wear it. You can only have one | |
| 256 | such charm at a time, and it breaks if you ever directly harm the | |
| 257 | wearer. | |
| 258 | \end{amove} | |
| 259 | ||
| 260 | ||
| 261 | \begin{amove}{Witchcraft (INT)} | |
| 262 | Choose a single element or type of object, such as fire, dolls, | |
| 263 | shadows, bones, or snow. You gain magical control over objects of | |
| 264 | that type or element. When you magically manipulate an object or | |
| 265 | element you have control over, describe what you're doing and roll | |
| 266 | +INT. \textbf{On a 10+}, your spell works, but choose | |
| 267 | one. \textbf{On a 7-9}, it works, but choose two: | |
| 268 | \begin{itemize} | |
| 269 | \item You bring the manipulated object or element to life---it is | |
| 270 | now an NPC | |
| 271 | \item Your spell has strange and unwanted side effects | |
| 272 | \item You draw unwanted attention to yourself or an ally | |
| 273 | \item The spell drains your energy---you take -1 ongoing to INT | |
| 274 | until you have a few minutes to clear your head | |
| 275 | \end{itemize} | |
| 276 | \end{amove} | |
| 277 | ||
| 278 | \columnbreak | |
| 279 | ||
| 280 | \begin{amove}{Witch's Familiar} | |
| 281 | You have a small animal companion, such as a rat, cat, bat, owl, or | |
| 282 | raven. Your familiar is capable of speaking. When you shut out your | |
| 283 | own senses and concentrate on the bond you share with your familiar, | |
| 284 | you can sense what they sense and speak through them. | |
| 285 | \end{amove} | |
| 286 | ||
| 287 | ||
| 288 | \begin{amove}{Witch's Grasp} | |
| 289 | When you hold out your hand expectantly, an unattended object of | |
| 290 | your choice within Near range will come flying to your hand. You can | |
| 291 | use this move to call your broomstick from any distance, though it | |
| 292 | may take a while. | |
| 293 | \end{amove} | |
| 294 | ||
| 295 | \rightbanner{Advanced Moves (6-10)} | |
| 296 | ||
| 297 | When you \textbf{gain a level from 6--10}, choose from these moves or | |
| 298 | the level 2--5 moves. | |
| 299 | ||
| 300 | \begin{amove}{Forbidden Magic (INT)} | |
| 301 | When you weave a dark spell of terror, roll +INT. On a 10+, hold | |
| 302 | 3. On a 7-9, hold 1 and the GM holds 1. Spend 1-hold to do one of | |
| 303 | the following: | |
| 304 | \begin{itemize} | |
| 305 | \item A single group becomes terrified and will do anything to get | |
| 306 | away from you | |
| 307 | \item A single person is petrified with fear and cannot move | |
| 308 | \end{itemize} | |
| 309 | ||
| 310 | \end{amove} | |
| 311 | ||
| 312 | ||
| 313 | \begin{amove}{Magical Initiate} | |
| 314 | \textbf{Requires}: Magical Dabbler | |
| 315 | ||
| 316 | Gain one non-multiclass move from any class list. Choose the move as | |
| 317 | if you were one level lower than you are, unless that move is | |
| 318 | magic-based. | |
| 319 | \end{amove} | |
| 320 | ||
| 321 | ||
| 322 | \begin{amove}{Perfecting the Craft} | |
| 323 | \textbf{Requires}: Witchcraft | |
| 324 | ||
| 325 | Choose another object or element you can manipulate using | |
| 326 | Witchcraft. | |
| 327 | \end{amove} | |
| 328 | ||
| 329 | ||
| 330 | \begin{amove}{Potions Master} | |
| 331 | When you use Cauldron's Brew and Potion's Bubble, after the GM gives | |
| 332 | you the potion's conditions, you may veto one of them. | |
| 333 | \end{amove} | |
| 334 | ||
| 335 | ||
| 336 | \begin{amove}{Stitched Together} | |
| 337 | When you sew up a dying or recently dead body and breathe some magic | |
| 338 | into it, they return to life, whether they like it or not. You gain | |
| 339 | leverage over them, and they count as both living and undead. | |
| 340 | \end{amove} | |
| 341 | ||
| 342 | ||
| 343 | \begin{amove}{Sweep the Floor} | |
| 344 | \textbf{Requires}: Customized Broomstick | |
| 345 | ||
| 346 | Gain two more options from the Customized Broomstick list. You can | |
| 347 | choose an option you already have for a second time, and the bonus | |
| 348 | stacks. | |
| 349 | \end{amove} | |
| 350 | ||
| 351 | ||
| 352 | \begin{amove}{Turn You Into a Newt (INT)} | |
| 353 | When you cast a spell to transfigure an enemy into a more harmless | |
| 354 | form, roll +INT. \textbf{On a hit}, you did it! They'll turn back | |
| 355 | after fulfilling a condition you tell them, or at sunrise if you | |
| 356 | don't give one. \textbf{On a 7-9}, the spell wasn't quite as | |
| 357 | effective as you'd like. The GM chooses one: | |
| 358 | \begin{itemize} | |
| 359 | \item Their new form doesn't hinder them as much as you'd hoped | |
| 360 | \item The transformation will only last for as long as you concentrate on it | |
| 361 | \item The spell backfires - you transform into the same thing they do | |
| 362 | \end{itemize} | |
| 363 | \end{amove} | |
| 364 | ||
| 365 | ||
| 366 | \begin{amove}{War Mage} | |
| 367 | \textbf{Requires}: Battle Mage | |
| 368 | ||
| 369 | When you use Black Magic, choose three tags instead of two. Add the | |
| 370 | following tags to the Black Magic list: Far, Messy (+1d8 damage), | |
| 371 | Ignores Armor. | |
| 372 | \end{amove} | |
| 373 | ||
| 374 | ||
| 375 | \begin{amove}{Witch's Mastery} | |
| 376 | \textbf{Requires}: Witchcraft | |
| 377 | ||
| 378 | When you roll a 12+ on Witchcraft, your spell defies expectations, | |
| 379 | helping above and beyond what you intended. Choose nothing from the | |
| 380 | list. | |
| 381 | \end{amove} | |
| 382 | ||
| 383 | ||
| 384 | \vfill\null | |
| 385 | \end{multicols} | |
| 386 | ||
| 387 | \end{document} |