Add collector playbook
Getty Ritter
7 years ago
| 1 | \documentclass[8pt]{extarticle} | |
| 2 | \usepackage{color} | |
| 3 | \usepackage{lmodern} | |
| 4 | \usepackage{amssymb,amsmath} | |
| 5 | \usepackage{ifxetex,ifluatex} | |
| 6 | \usepackage{anyfontsize} | |
| 7 | \usepackage[percent]{overpic} | |
| 8 | \usepackage[margin=0.5in]{geometry} | |
| 9 | \usepackage{multicol} | |
| 10 | \setlength{\columnsep}{0.05cm} | |
| 11 | \usepackage[T1]{fontenc} | |
| 12 | \usepackage[utf8]{inputenc} | |
| 13 | \usepackage{fontspec} % For loading fonts | |
| 14 | \usepackage{titlesec} | |
| 15 | \setmainfont{PT Serif} | |
| 16 | \newfontfamily\headingfont[]{Metamorphous} | |
| 17 | \titleformat*{\section}{\LARGE\headingfont} | |
| 18 | \titleformat*{\subsection}{\Large\headingfont} | |
| 19 | ||
| 20 | \newenvironment{amove}[1] | |
| 21 | {\Checkbox{6pt}\ {\headingfont #1}\begin{quote} | |
| 22 | } | |
| 23 | {\end{quote} | |
| 24 | } | |
| 25 | ||
| 26 | \newenvironment{basicmove}[1] | |
| 27 | {\begin{quote}{\headingfont #1}\begin{quote} | |
| 28 | } | |
| 29 | {\end{quote}\end{quote} | |
| 30 | } | |
| 31 | ||
| 32 | \pagestyle{empty} | |
| 33 | \IfFileExists{upquote.sty}{\usepackage{upquote}}{} | |
| 34 | % use microtype if available | |
| 35 | \IfFileExists{microtype.sty}{% | |
| 36 | \usepackage[]{microtype} | |
| 37 | \UseMicrotypeSet[protrusion]{basicmath} % disable protrusion for tt fonts | |
| 38 | }{} | |
| 39 | \PassOptionsToPackage{hyphens}{url} % url is loaded by hyperref | |
| 40 | ||
| 41 | \makeatother | |
| 42 | % Scale images if necessary, so that they will not overflow the page | |
| 43 | % margins by default, and it is still possible to overwrite the defaults | |
| 44 | % using explicit options in \includegraphics[width, height, ...]{} | |
| 45 | \setkeys{Gin}{width=\maxwidth,height=\maxheight,keepaspectratio} | |
| 46 | \IfFileExists{parskip.sty}{% | |
| 47 | \usepackage{parskip} | |
| 48 | }{% else | |
| 49 | \setlength{\parindent}{0pt} | |
| 50 | \setlength{\parskip}{6pt plus 2pt minus 1pt} | |
| 51 | } | |
| 52 | \setlength{\emergencystretch}{3em} % prevent overfull lines | |
| 53 | \providecommand{\tightlist}{% | |
| 54 | \setlength{\itemsep}{0pt}\setlength{\parskip}{0pt}} | |
| 55 | \setcounter{secnumdepth}{0} | |
| 56 | % Redefines (sub)paragraphs to behave more like sections | |
| 57 | \ifx\paragraph\undefined\else | |
| 58 | \let\oldparagraph\paragraph | |
| 59 | \renewcommand{\paragraph}[1]{\oldparagraph{#1}\mbox{}} | |
| 60 | \fi | |
| 61 | \ifx\subparagraph\undefined\else | |
| 62 | \let\oldsubparagraph\subparagraph | |
| 63 | \renewcommand{\subparagraph}[1]{\oldsubparagraph{#1}\mbox{}} | |
| 64 | \fi | |
| 65 | ||
| 66 | % set default figure placement to htbp | |
| 67 | \makeatletter | |
| 68 | \def\fps@figure{htbp} | |
| 69 | \makeatother | |
| 70 | ||
| 71 | ||
| 72 | \date{} | |
| 73 | ||
| 74 | \usepackage{etoolbox} | |
| 75 | \patchcmd{\quote}{\rightmargin}{\leftmargin 1em \rightmargin}{}{} | |
| 76 | ||
| 77 | \usepackage{tikz} | |
| 78 | \newcommand{\Checkbox}[1]{\tikz{\path[draw=black] (0,0) rectangle (#1,#1);}} | |
| 79 | ||
| 80 | % Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number) | |
| 81 | \newcommand{\Class}{Collector} | |
| 82 | \newcommand{\BaseHP}{6} | |
| 83 | \newcommand{\BaseLoad}{15} | |
| 84 | \newcommand{\Damage}{4} | |
| 85 | ||
| 86 | % Don't replace here, replace before every section | |
| 87 | \newcommand{\SectionTitle}{4} | |
| 88 | ||
| 89 | ||
| 90 | ||
| 91 | ||
| 92 | \begin{document} | |
| 93 | \openup -0.3em | |
| 94 | ||
| 95 | \input{figuras/TopBanner} | |
| 96 | %\input{figuras/TopBanner10Plus} %Use this instead when damage dice has 10 or more faces | |
| 97 | ||
| 98 | \begin{multicols}{2} | |
| 99 | \renewcommand{\SectionTitle}{\headingfont Predilection} | |
| 100 | \input{figuras/LeftBanner} | |
| 101 | ||
| 102 | ||
| 103 | \Checkbox{6pt} \textbf{Living}\ \ \textit{Lore stat: +WIS} | |
| 104 | \begin{quote} | |
| 105 | Your curios are living creatures, capable of thinking and acting on | |
| 106 | their own---birds, bugs, dinosaurs, plants. When you use | |
| 107 | \textbf{Keeper of Curios}, the curio you pull out can function | |
| 108 | remotely, although it has a mind of its own and might not | |
| 109 | listen. You can command it to act on its own by Defying Danger with | |
| 110 | +WIS. | |
| 111 | \end{quote} | |
| 112 | ||
| 113 | \Checkbox{6pt} \textbf{Magical}\ \ \textit{Lore stat: +CHA} | |
| 114 | \begin{quote} | |
| 115 | Your curios are mystical things---wands, crowns, cards, games. You | |
| 116 | have grown used to the feel of being in their presence. Whenever a | |
| 117 | magical effect happens close by, you can feel it. You know roughly | |
| 118 | which direction it happened in, how far away it was, and a very | |
| 119 | vague idea of the nature of the effect. | |
| 120 | \end{quote} | |
| 121 | ||
| 122 | \Checkbox{6pt} \textbf{Mundane}\ \ \textit{Lore stat: +INT} | |
| 123 | \begin{quote} | |
| 124 | Your curios are practical in nature---clothing, weaponry, gadgets, | |
| 125 | food. When you gain this Predilection, choose a type of resource: | |
| 126 | adventuring gear, weapons, ammo, bandages, or rations. When you | |
| 127 | spend a minute looking through your collection, restock 1-use of the | |
| 128 | chosen resource. | |
| 129 | \end{quote} | |
| 130 | ||
| 131 | \ | |
| 132 | ||
| 133 | \renewcommand{\SectionTitle}{\headingfont Drive} | |
| 134 | \input{figuras/LeftBanner} | |
| 135 | ||
| 136 | ||
| 137 | \Checkbox{6pt} \textbf{Holding the Key} | |
| 138 | \begin{quote} | |
| 139 | Keep dangerous things away from those who would abuse them. | |
| 140 | \end{quote} | |
| 141 | ||
| 142 | \Checkbox{6pt} \textbf{Money and Fortune} | |
| 143 | \begin{quote} | |
| 144 | Endanger yourself or your friends for the sake of riches. | |
| 145 | \end{quote} | |
| 146 | ||
| 147 | \Checkbox{6pt} \textbf{Show-Off} | |
| 148 | \begin{quote} | |
| 149 | Impress another using your wealth or your gear. | |
| 150 | \end{quote} | |
| 151 | ||
| 152 | ||
| 153 | \ | |
| 154 | ||
| 155 | \renewcommand{\SectionTitle}{\headingfont Bonds} | |
| 156 | \input{figuras/LeftBanner} | |
| 157 | ||
| 158 | \begin{quote} | |
| 159 | \textbf{V:}\enspace\hrulefill | |
| 160 | ||
| 161 | \enspace\hrulefill | |
| 162 | ||
| 163 | \textbf{V:}\enspace\hrulefill | |
| 164 | ||
| 165 | \enspace\hrulefill | |
| 166 | ||
| 167 | \textbf{V:}\enspace\hrulefill | |
| 168 | ||
| 169 | \enspace\hrulefill | |
| 170 | ||
| 171 | \textbf{V:}\enspace\hrulefill | |
| 172 | ||
| 173 | \enspace\hrulefill | |
| 174 | ||
| 175 | \textbf{V:}\enspace\hrulefill | |
| 176 | ||
| 177 | \enspace\hrulefill | |
| 178 | \end{quote} | |
| 179 | ||
| 180 | ||
| 181 | \vfill\null | |
| 182 | \columnbreak | |
| 183 | ||
| 184 | ||
| 185 | \renewcommand{\SectionTitle}{\headingfont Starting Moves} | |
| 186 | \input{figuras/RightBanner} | |
| 187 | ||
| 188 | \begin{basicmove}{Keeper of Curios} | |
| 189 | You keep a collection of strange and rare curiosities, which follow | |
| 190 | some sort of theme--- masks, small dinosaurs, mechanical replicas of | |
| 191 | insects. Your collection is 5-weight, and contains a variety of | |
| 192 | useful things collected throughout your travels. | |
| 193 | ||
| 194 | \textbf{Record your collection's Theme}: | |
| 195 | ||
| 196 | \textbf{Choose one or two to describe your collection's Look:} | |
| 197 | ||
| 198 | • Amazing, Bizarre, Complex, Historic, Impractical, Mysterious, Simple, | |
| 199 | Surreal, Whimsical | |
| 200 | ||
| 201 | When you \textbf{take a few moments to dig through your collection | |
| 202 | for something useful}, describe what you're looking for and what | |
| 203 | you want it to do. You can potentially have anything on hand, but | |
| 204 | the GM will tell you one to four of the following: | |
| 205 | ||
| 206 | • It is either consumable or faulty, and will only work once | |
| 207 | ||
| 208 | • It was not intended to be used for this | |
| 209 | ||
| 210 | • It will take a lot of time and effort to use properly | |
| 211 | ||
| 212 | • It won't work unless you \_\_\_\_\_ | |
| 213 | ||
| 214 | • The curio's effects are incredibly specific | |
| 215 | ||
| 216 | • You get something close to what you want, but not quite | |
| 217 | ||
| 218 | • You'll need help from \_\_\_\_\_ to use it safely | |
| 219 | \end{basicmove} | |
| 220 | ||
| 221 | \begin{basicmove}{Curiosity} | |
| 222 | When you \textbf{put yourself at risk to check something out}, roll | |
| 223 | +Lore. \textbf{On a hit}, ask the GM any one question related to the | |
| 224 | risks. \textbf{On a 10+}, the GM will answer it, as clearly as the | |
| 225 | circumstances allow. \textbf{On a 7-9}, the GM will tell you what | |
| 226 | more you need to do to find the answer yourself. | |
| 227 | \end{basicmove} | |
| 228 | ||
| 229 | \begin{basicmove}{Make It Count} | |
| 230 | When you \textbf{use up the last use of a piece of gear}, it has +1 | |
| 231 | to all numeric values attached to it and all rolls made to use | |
| 232 | it. When you \textbf{use a piece of gear without limited uses, such | |
| 233 | as a weapon or a shield}, you can destroy it during use to take +1 | |
| 234 | to all numeric values attached to it and all rolls made to use it. | |
| 235 | ||
| 236 | \textit{\textbf{Examples}: The last piece of pipeleaf gives +2 to | |
| 237 | Parley instead of +1. The last arrow gives +1 to Volley and +1 to | |
| 238 | damage. The last poultice heals 8 HP instead of 7. The last ration | |
| 239 | heals you +1 when you Make Camp. If you destroy your sword during | |
| 240 | use, you take +1 to Hack \& Slash and +1 to damage with it. If you | |
| 241 | destroy your shield or your armor during use, it provides +1 to | |
| 242 | armor for the attack.} | |
| 243 | \end{basicmove} | |
| 244 | ||
| 245 | \begin{basicmove}{Wealth and Taste} | |
| 246 | When you \textbf{make a show of flashing around a valuable | |
| 247 | possession}, choose an NPC present. They will do anything they can | |
| 248 | to obtain your item or one like it. | |
| 249 | \end{basicmove} | |
| 250 | ||
| 251 | \vfill\null | |
| 252 | \end{multicols} | |
| 253 | \clearpage | |
| 254 | ||
| 255 | \renewcommand{\SectionTitle}{\headingfont Gear} | |
| 256 | \input{figuras/RightBannerEquipment} | |
| 257 | ||
| 258 | \begin{multicols}{2} | |
| 259 | ||
| 260 | \begin{quote} | |
| 261 | Your Load is 15 + STR. You start with your collection (5 weight), dungeon | |
| 262 | rations (5 uses, 1 weight), and adventuring gear (5 uses, 1 weight). | |
| 263 | ||
| 264 | \textbf{Choose four:} | |
| 265 | ||
| 266 | \Checkbox{6pt} A catalogue of the strange and mysterious (5 uses, 1 weight) | |
| 267 | ||
| 268 | \Checkbox{6pt} An antique weapon (any range, 1 weight) with 3 ammo (1 weight), should it need it | |
| 269 | ||
| 270 | \Checkbox{6pt} Monster feed (8 uses, 1 weight) and bandages (3 uses, 0 weight) | |
| 271 | ||
| 272 | \Checkbox{6pt} A repair kit (6 uses, slow, 1 weight) and an appraisal kit (1 weight) | |
| 273 | ||
| 274 | \Checkbox{6pt} 40 coin and a membership card to an organization of your choice | |
| 275 | ||
| 276 | \Checkbox{6pt} Poultices and herbs (2 uses, slow, 0 weight) and Ratling Pipeleaf (6 uses, 1 weight) | |
| 277 | ||
| 278 | \Checkbox{6pt} A unique and intelligent item, pet, or companion, describe it | |
| 279 | ||
| 280 | \Checkbox{6pt} Spare clothing for any occasion, including light armor (1 armor, 1 weight) | |
| 281 | ||
| 282 | \Checkbox{6pt} A vehicle or mount that matches your Collection's Theme | |
| 283 | ||
| 284 | \end{quote} | |
| 285 | ||
| 286 | \ | |
| 287 | ||
| 288 | \columnbreak | |
| 289 | ||
| 290 | \ | |
| 291 | ||
| 292 | \end{multicols} | |
| 293 | ||
| 294 | \begin{multicols}{2} | |
| 295 | \renewcommand{\SectionTitle}{\headingfont Advanced Moves (2-5)} | |
| 296 | \input{figuras/LeftBanner} | |
| 297 | ||
| 298 | When you \textbf{gain a level from 2--5}, choose from these moves. | |
| 299 | ||
| 300 | \ | |
| 301 | ||
| 302 | \begin{amove}{Always Bring a Spare} | |
| 303 | When you \textbf{buy or find new equipment with limited uses (ammo, | |
| 304 | gear, bandages, etc)}, it comes with one extra use. \textbf{When | |
| 305 | the GM tells you that something you gained using Keeper of Curios | |
| 306 | has only one use}, it has two uses instead. | |
| 307 | \end{amove} | |
| 308 | ||
| 309 | \begin{amove}{Expanded Collection} | |
| 310 | Choose a second Predilection option. You gain the move associated | |
| 311 | with that Predilection. You do not gain the associated Lore stat. | |
| 312 | \end{amove} | |
| 313 | ||
| 314 | \begin{amove}{Happy Salesman} | |
| 315 | When you offer trinkets and curios in addition to whatever leverage | |
| 316 | you have for Parley, roll +Lore instead of +CHA. In addition, you | |
| 317 | can always demand trinkets and curios as additional payment for | |
| 318 | services rendered. | |
| 319 | \end{amove} | |
| 320 | ||
| 321 | \begin{amove}{Healthy Competition} | |
| 322 | You have a rival. The two of you have been competing for so long | |
| 323 | that you've developed a sort of camaraderie, but you can't trust | |
| 324 | them as far as you can throw them. \textbf{Wherever you go}, your | |
| 325 | rival is surely not far behind. \textbf{When you turn to your rival | |
| 326 | for aid}, they will help you, but you owe them a favor. They'll | |
| 327 | decide when it is time to collect. | |
| 328 | \end{amove} | |
| 329 | ||
| 330 | \begin{amove}{Identify} | |
| 331 | When you \textbf{spend some time and safety testing and anaâlyzing | |
| 332 | something}, the GM will tell you what it does and how you use it. | |
| 333 | \end{amove} | |
| 334 | ||
| 335 | \begin{amove}{Just What I Needed} | |
| 336 | When you \textbf{loot for supplies}, you will always find 1-use of | |
| 337 | ammo, adventuring gear, bandages, weaponry, or any other basic | |
| 338 | equipment you need, if it would be remotely plausible. | |
| 339 | \end{amove} | |
| 340 | ||
| 341 | \begin{amove}{Life of the Party} | |
| 342 | When you \textbf{Carouse}, on a 12+ choose as many options as you | |
| 343 | like. People will talk about this party for years to come, and | |
| 344 | you've become famous as a local celebrity. Your name will carry | |
| 345 | weight around here from now on. | |
| 346 | \end{amove} | |
| 347 | ||
| 348 | \begin{amove}{Lucky Charm} | |
| 349 | You have a blessed charm that grants you great luck. When you | |
| 350 | \textbf{Make Camp}, set your Luck to 3. \textbf{When you roll a 6-}, | |
| 351 | you may spend 1-Luck and re-roll. \textbf{If you get a 7+ on the | |
| 352 | re-roll}, explain how you succeeded only through sheer | |
| 353 | luck. However, your luck can run out. \textbf{When you hold 0-Luck}, | |
| 354 | you take -1 ongoing to all rolls until you gain more. | |
| 355 | \end{amove} | |
| 356 | ||
| 357 | \begin{amove}{Obsessive Dabbler} | |
| 358 | Gain one non-multiclass move from any class list. Choose the move as | |
| 359 | if you were one level lower than you are, unless that move is | |
| 360 | related to your Predilections. \textit{Example: a Magical | |
| 361 | Predilection taking The Witch's Broomstick.} | |
| 362 | \end{amove} | |
| 363 | ||
| 364 | \begin{amove}{World of Pure Imagination} | |
| 365 | When you \textbf{spend an entire day setting up}, you do not need to | |
| 366 | spend money to use the Carouse move. When you Carouse, take +Lore to | |
| 367 | the roll. | |
| 368 | \end{amove} | |
| 369 | ||
| 370 | \vfill\null | |
| 371 | \columnbreak | |
| 372 | ||
| 373 | \renewcommand{\SectionTitle}{\headingfont Advanced Moves (6-10)} | |
| 374 | \input{figuras/RightBanner} | |
| 375 | ||
| 376 | When you \textbf{gain a level from 6--10}, choose from these moves or | |
| 377 | the level 2--5 moves. | |
| 378 | ||
| 379 | \ | |
| 380 | ||
| 381 | \begin{amove}{Complete Collection} | |
| 382 | \textbf{Requires}: Expanded Collection | |
| 383 | ||
| 384 | Choose the final Predilection option. You gain the move associated | |
| 385 | with that Predilection. You do not gain the associated Lore stat. | |
| 386 | \end{amove} | |
| 387 | ||
| 388 | \begin{amove}{Connoisseur} | |
| 389 | When you \textbf{determine that something recently found is | |
| 390 | particularly valuable}, describe what about it makes it | |
| 391 | valuable. You can add or remove any one tag from it, or you can | |
| 392 | describe some specific function it has that other things like it do | |
| 393 | not have. | |
| 394 | \end{amove} | |
| 395 | ||
| 396 | \begin{amove}{Healthy Friendship} | |
| 397 | \textbf{Requires}: Healthy Competition | |
| 398 | ||
| 399 | You and your rival have come to terms with each other. \textbf{When | |
| 400 | you gain this move}, gain 1-Rivalry. When you \textbf{come to your | |
| 401 | rival's aid}, gain 1-Rivalry. When you \textbf{are in trouble}, | |
| 402 | you may spend 1-Rivalry to have your rival show up just in time to | |
| 403 | either save the day (and steal the show), or take dramatic action to | |
| 404 | tip the odds in your favor. The GM will tell you how. | |
| 405 | \end{amove} | |
| 406 | ||
| 407 | \begin{amove}{Mental Fortitude} | |
| 408 | When you \textbf{Defy Danger with your Lore stat}, on a 12+, you | |
| 409 | succeed beyond all expectations. The GM will offer you a better | |
| 410 | outcome, a moment of genius, or a golden opportunity. | |
| 411 | \end{amove} | |
| 412 | ||
| 413 | \begin{amove}{Obsessive Initiate} | |
| 414 | Gain one non-multiclass move from any class list. Choose the move as | |
| 415 | if you were one level lower than you are, unless that move is | |
| 416 | related to your Predilections. | |
| 417 | \end{amove} | |
| 418 | ||
| 419 | \begin{amove}{Quality Goods} | |
| 420 | When you use \textbf{Keeper of Curios}, after the GM gives you the | |
| 421 | curio's conditions, you may veto one of them. | |
| 422 | \end{amove} | |
| 423 | ||
| 424 | \begin{amove}{Speaker of Curios} | |
| 425 | Sometimes, when you speak to your collection or anything like your | |
| 426 | collection, you get the feeling they really do listen to you. When | |
| 427 | you \textbf{command something that falls under your Collection's | |
| 428 | Theme to take a specific action}, roll +Lore. On a 10+, it bends | |
| 429 | to your will, following your command as well as it can, even if it | |
| 430 | is normally incapable of taking such an action. On a 7-9, it does | |
| 431 | it, but not very well, not how you expected, or with | |
| 432 | consequences---the GM will tell you what happens. | |
| 433 | \end{amove} | |
| 434 | ||
| 435 | \begin{amove}{Supremely Lucky} | |
| 436 | \textbf{Requires}: Lucky Charm | |
| 437 | ||
| 438 | When you \textbf{Make Camp}, set your luck to 4 instead of | |
| 439 | 3. \textbf{When you would take damage}, you may spend 1-luck to | |
| 440 | prevent that damage. If you do, describe the comedic, contrived, or | |
| 441 | outright miraculous circumstances that saved you from harm. | |
| 442 | \end{amove} | |
| 443 | ||
| 444 | \vfill\null | |
| 445 | \end{multicols} | |
| 446 | ||
| 447 | \end{document} |