Update fighter (sans names and look)
Rosencrantz
6 years ago
7 | 7 | \newcommand{\BaseLoad}{12} |
8 | 8 | \newcommand{\Damage}{10} |
9 | 9 | |
10 | \newcommand{\Names}{names} | |
11 | \newcommand{\Look}{look} | |
12 | ||
10 | 13 | \begin{document} |
11 | 14 | \openup -0.2em |
12 | 15 | |
13 | 16 | \charbanner |
14 | 17 | |
15 |
\begin{m |
|
18 | \begin{minipage}[t]{3.2in} | |
16 | 19 | \leftbanner{Folk} |
17 | 20 | |
18 | 21 | \begin{amove}{Dwarf} |
56 | 59 | |
57 | 60 | \leftbanner{Bonds} |
58 | 61 | |
59 | \begin{quote} | |
60 | \textbf{V:}\enspace\hrulefill | |
61 | ||
62 | \enspace\hrulefill | |
63 | ||
64 | \textbf{V:}\enspace\hrulefill | |
65 | ||
66 | \enspace\hrulefill | |
67 | ||
68 | \textbf{V:}\enspace\hrulefill | |
69 | ||
70 | \enspace\hrulefill | |
71 | ||
72 | \textbf{V:}\enspace\hrulefill | |
73 | ||
74 | \enspace\hrulefill | |
75 | ||
76 | \textbf{V:}\enspace\hrulefill | |
77 | ||
78 | \enspace\hrulefill | |
79 | \end{quote} | |
80 | ||
81 | ||
82 | 62 | \vfill\null |
83 | \columnbreak | |
84 | ||
63 | \end{minipage} | |
64 | \begin{minipage}[t]{4.6in} | |
85 | 65 | |
86 | 66 | \rightbanner{Starting Moves} |
87 | 67 | |
88 | 68 | \begin{basicmove}{Bend Bars, Lift Gates} |
89 | When you use pure strength to destroy an inanimate obstacle, | |
90 | roll+Str. \textbf{On a 10+}, choose 3. \textbf{On a 7-9}, choose 2. | |
91 | ||
92 | • It doesn’t take a very long time | |
93 | ||
94 | • Nothing of value is damaged | |
95 | ||
96 | • It doesn’t make an inordinate amount of noise | |
97 | ||
98 | • You can fix the thing again without a lot of effort | |
69 | When you \condition{use pure strength to destroy an inanimate obstacle}, | |
70 | roll+Str. \onSuccess, choose 3. \onPartial, choose 2. | |
71 | ||
72 | \begin{itemize} | |
73 | \item It doesn’t take a very long time | |
74 | \item Nothing of value is damaged | |
75 | \item It doesn’t make an inordinate amount of noise | |
76 | \item You can fix the thing again without a lot of effort | |
77 | \end{itemize} | |
99 | 78 | \end{basicmove} |
100 | 79 | |
101 | 80 | |
102 | 81 | \begin{basicmove}{Armored} |
103 |
You ignore the |
|
82 | You ignore the \itag{clumsy} tag on armor you wear. | |
104 | 83 | \end{basicmove} |
105 | 84 | |
106 | 85 | |
176 | 155 | \end{basicmove} |
177 | 156 | |
178 | 157 | \vfill\null |
179 |
\end{m |
|
158 | \end{minipage} | |
180 | 159 | \clearpage |
181 | 160 | |
182 | 161 | \gearbanner |
216 | 195 | |
217 | 196 | \end{multicols} |
218 | 197 | |
198 | \widebanner{Advanced Moves} | |
199 | ||
219 | 200 | \begin{multicols}{2} |
220 | \leftbanner{Advanced Moves (2-5)} | |
221 | ||
222 | When you \textbf{gain a level from 2--5}, choose from these moves. | |
223 | ||
224 |
\ |
|
201 | \firstAdvances | |
225 | 202 | |
226 | 203 | \begin{amove}{Merciless} |
227 | 204 | When you deal damage, deal +1d4 damage. |
231 | 208 | When you consult the spirits that reside within your signature |
232 | 209 | weapon, they will give you an insight relating to the current |
233 | 210 | situation, and might ask you some questions in return, |
234 | roll+CHA. \textbf{On a 10+}, the GM will give you good | |
235 | detail. \textbf{On a 7-9}, the GM will give you an impression. | |
211 | roll+CHA. \onSuccess, the GM will give you good detail. \onPartial, | |
212 | the GM will give you an impression. | |
236 | 213 | \end{amove} |
237 | 214 | |
238 | 215 | \begin{amove}{Armor Mastery} |
239 | When you make your armor take the brunt of damage dealt to you, the | |
240 | damage is negated but you must reduce the armor value of your armor | |
241 | or shield (your choice) by 1. The value is reduced each time you | |
242 | make this choice. If the reduction leaves the item with 0 armor it | |
243 |
|
|
216 | When you \condition{make your armor take the brunt of damage dealt | |
217 | to you}, the damage is negated but you must reduce the armor value | |
218 | of your armor or shield (your choice) by 1. The value is reduced | |
219 | each time you make this choice. If the reduction leaves the item | |
220 | with 0 armor it is destroyed. | |
244 | 221 | \end{amove} |
245 | 222 | |
246 | 223 | \begin{amove}{Improved Weapon} |
248 | 225 | \end{amove} |
249 | 226 | |
250 | 227 | \begin{amove}{Seeing Red} |
251 |
When you |
|
228 | When you \move{Discern Realities} during combat, you take +1. | |
252 | 229 | \end{amove} |
253 | 230 | |
254 | 231 | \begin{amove}{Interrogator} |
255 | When you parley using threats of impending violence as leverage, you | |
256 | may use STR instead of CHA. | |
232 | When you \move{Parley} using threats of impending violence as | |
233 | leverage, you may use STR instead of CHA. | |
257 | 234 | \end{amove} |
258 | 235 | |
259 | 236 | \begin{amove}{Scent of Blood} |
260 | When you hack and slash an enemy, your next attack against that same | |
261 | foe deals +1d4 damage. | |
237 | When you \move{Hack and Slash} an enemy, your next attack against | |
238 | that same foe deals +1d4 damage. | |
262 | 239 | \end{amove} |
263 | 240 | |
264 | 241 | \begin{amove}{Multiclass Dabbler} |
281 | 258 | \vfill\null |
282 | 259 | \columnbreak |
283 | 260 | |
284 | \rightbanner{Advanced Moves (6-10)} | |
285 | ||
286 | When you \textbf{gain a level from 6--10}, choose from these moves or | |
287 | the level 2--5 moves. | |
288 | ||
289 | \ | |
261 | \secondAdvances | |
290 | 262 | |
291 | 263 | \begin{amove}{Bloodthirsty} |
292 |
\textbf{Replaces}: |
|
264 | \textbf{Replaces}: \move{Merciless} | |
293 | 265 | |
294 | 266 | When you deal damage, deal +1d8 damage. |
295 | 267 | \end{amove} |
296 | 268 | |
297 | 269 | \begin{amove}{Armored Perfection} |
298 |
\textbf{Replaces}: |
|
270 | \textbf{Replaces}: \move{Armor Mastery} | |
299 | 271 | |
300 | 272 | When you choose to let your armor take the brunt of damage dealt to |
301 | 273 | you, the damage is negated and you take +1 forward against the |
305 | 277 | \end{amove} |
306 | 278 | |
307 | 279 | \begin{amove}{Evil Eye} |
308 | \textbf{Requires}: Seeing Red | |
309 | ||
310 | When you enter combat, roll+CHA. \textbf{On a 10+}, hold | |
311 | 2. \textbf{On a 7-9}, hold 1. Spend your hold to make eye contact | |
312 | with an NPC present, who freezes or flinches and can’t act until you | |
313 | break it off. \textbf{On a 6-}, your enemies immediately identify | |
314 |
|
|
280 | \textbf{Requires}: \move{Seeing Red} | |
281 | ||
282 | When you \condition{enter combat}, roll+CHA. \onSuccess, hold | |
283 | 2. \onPartial, hold 1. Spend your hold to make eye contact with an | |
284 | NPC present, who freezes or flinches and can’t act until you break | |
285 | it off. \onMiss, your enemies immediately identify you as their | |
286 | biggest threat. | |
315 | 287 | \end{amove} |
316 | 288 | |
317 | 289 | \begin{amove}{Taste of Blood} |
318 | \textbf{Replaces}: Scent of Blood | |
319 | ||
320 | When you hack and slash an enemy, your next attack against that same | |
321 | foe deals +1d8 damage. | |
290 | \textbf{Replaces}: \move{Scent of Blood} | |
291 | ||
292 | When you \move{Hack and Slash} an enemy, your next attack against that | |
293 | same foe deals +1d8 damage. | |
322 | 294 | \end{amove} |
323 | 295 | |
324 | 296 | \begin{amove}{Multiclass Initiate} |
325 |
\textbf{Required}: |
|
297 | \textbf{Required}: \move{Multiclass Dabbler} | |
326 | 298 | |
327 | 299 | Get one move from another class. Treat your level as one lower for |
328 | 300 | choosing the move. |
335 | 307 | \end{amove} |
336 | 308 | |
337 | 309 | \begin{amove}{Through Death’s Eyes} |
338 | When you go into battle, roll+WIS. \textbf{On a 10+}, name someone | |
339 | who will live and someone who will die. \textbf{On a 7-9}, name | |
310 | When you \condition{go into battle}, roll+WIS. \onSuccess, name | |
311 | someone who will live and someone who will die. \onPartial, name | |
340 | 312 | someone who will live or someone who will die. Name NPCs, not player |
341 | 313 | characters. The GM will make your vision come true, if it’s even |
342 | remotely possible. \textbf{On a 6-}, you see your own death and | |
343 | consequently take -1 ongoing throughout the battle. | |
314 | remotely possible. \onMiss, you see your own death and consequently | |
315 | take -1 ongoing throughout the battle. | |
344 | 316 | \end{amove} |
345 | 317 | |
346 | 318 | \begin{amove}{Eye for Weaponry} |
347 | When you look over an enemy’s weaponry, ask the GM how much damage | |
348 | they do. | |
319 | When you \condition{look over an enemy’s weaponry}, ask the GM how | |
320 | much damage they do. | |
349 | 321 | \end{amove} |
350 | 322 | |
351 | 323 | \begin{amove}{Superior Warrior} |
352 | When you hack and slash on a 12+ you deal your damage, avoid their | |
353 | attack, and impress, dismay, or frighten your enemy. | |
324 | When you \move{Hack and Slash}, \onMassiveSuccess, you deal your | |
325 | damage, avoid their attack, and impress, dismay, or frighten your | |
326 | enemy. | |
354 | 327 | \end{amove} |
355 | 328 | |
356 | 329 |