Update fighter (sans names and look)
Rosencrantz
7 years ago
| 7 | 7 | \newcommand{\BaseLoad}{12} |
| 8 | 8 | \newcommand{\Damage}{10} |
| 9 | 9 | |
| 10 | \newcommand{\Names}{names} | |
| 11 | \newcommand{\Look}{look} | |
| 12 | ||
| 10 | 13 | \begin{document} |
| 11 | 14 | \openup -0.2em |
| 12 | 15 | |
| 13 | 16 | \charbanner |
| 14 | 17 | |
| 15 |
\begin{m |
|
| 18 | \begin{minipage}[t]{3.2in} | |
| 16 | 19 | \leftbanner{Folk} |
| 17 | 20 | |
| 18 | 21 | \begin{amove}{Dwarf} |
| 56 | 59 | |
| 57 | 60 | \leftbanner{Bonds} |
| 58 | 61 | |
| 59 | \begin{quote} | |
| 60 | \textbf{V:}\enspace\hrulefill | |
| 61 | ||
| 62 | \enspace\hrulefill | |
| 63 | ||
| 64 | \textbf{V:}\enspace\hrulefill | |
| 65 | ||
| 66 | \enspace\hrulefill | |
| 67 | ||
| 68 | \textbf{V:}\enspace\hrulefill | |
| 69 | ||
| 70 | \enspace\hrulefill | |
| 71 | ||
| 72 | \textbf{V:}\enspace\hrulefill | |
| 73 | ||
| 74 | \enspace\hrulefill | |
| 75 | ||
| 76 | \textbf{V:}\enspace\hrulefill | |
| 77 | ||
| 78 | \enspace\hrulefill | |
| 79 | \end{quote} | |
| 80 | ||
| 81 | ||
| 82 | 62 | \vfill\null |
| 83 | \columnbreak | |
| 84 | ||
| 63 | \end{minipage} | |
| 64 | \begin{minipage}[t]{4.6in} | |
| 85 | 65 | |
| 86 | 66 | \rightbanner{Starting Moves} |
| 87 | 67 | |
| 88 | 68 | \begin{basicmove}{Bend Bars, Lift Gates} |
| 89 | When you use pure strength to destroy an inanimate obstacle, | |
| 90 | roll+Str. \textbf{On a 10+}, choose 3. \textbf{On a 7-9}, choose 2. | |
| 91 | ||
| 92 | • It doesn’t take a very long time | |
| 93 | ||
| 94 | • Nothing of value is damaged | |
| 95 | ||
| 96 | • It doesn’t make an inordinate amount of noise | |
| 97 | ||
| 98 | • You can fix the thing again without a lot of effort | |
| 69 | When you \condition{use pure strength to destroy an inanimate obstacle}, | |
| 70 | roll+Str. \onSuccess, choose 3. \onPartial, choose 2. | |
| 71 | ||
| 72 | \begin{itemize} | |
| 73 | \item It doesn’t take a very long time | |
| 74 | \item Nothing of value is damaged | |
| 75 | \item It doesn’t make an inordinate amount of noise | |
| 76 | \item You can fix the thing again without a lot of effort | |
| 77 | \end{itemize} | |
| 99 | 78 | \end{basicmove} |
| 100 | 79 | |
| 101 | 80 | |
| 102 | 81 | \begin{basicmove}{Armored} |
| 103 |
You ignore the |
|
| 82 | You ignore the \itag{clumsy} tag on armor you wear. | |
| 104 | 83 | \end{basicmove} |
| 105 | 84 | |
| 106 | 85 | |
| 176 | 155 | \end{basicmove} |
| 177 | 156 | |
| 178 | 157 | \vfill\null |
| 179 |
\end{m |
|
| 158 | \end{minipage} | |
| 180 | 159 | \clearpage |
| 181 | 160 | |
| 182 | 161 | \gearbanner |
| 216 | 195 | |
| 217 | 196 | \end{multicols} |
| 218 | 197 | |
| 198 | \widebanner{Advanced Moves} | |
| 199 | ||
| 219 | 200 | \begin{multicols}{2} |
| 220 | \leftbanner{Advanced Moves (2-5)} | |
| 221 | ||
| 222 | When you \textbf{gain a level from 2--5}, choose from these moves. | |
| 223 | ||
| 224 |
\ |
|
| 201 | \firstAdvances | |
| 225 | 202 | |
| 226 | 203 | \begin{amove}{Merciless} |
| 227 | 204 | When you deal damage, deal +1d4 damage. |
| 231 | 208 | When you consult the spirits that reside within your signature |
| 232 | 209 | weapon, they will give you an insight relating to the current |
| 233 | 210 | situation, and might ask you some questions in return, |
| 234 | roll+CHA. \textbf{On a 10+}, the GM will give you good | |
| 235 | detail. \textbf{On a 7-9}, the GM will give you an impression. | |
| 211 | roll+CHA. \onSuccess, the GM will give you good detail. \onPartial, | |
| 212 | the GM will give you an impression. | |
| 236 | 213 | \end{amove} |
| 237 | 214 | |
| 238 | 215 | \begin{amove}{Armor Mastery} |
| 239 | When you make your armor take the brunt of damage dealt to you, the | |
| 240 | damage is negated but you must reduce the armor value of your armor | |
| 241 | or shield (your choice) by 1. The value is reduced each time you | |
| 242 | make this choice. If the reduction leaves the item with 0 armor it | |
| 243 |
|
|
| 216 | When you \condition{make your armor take the brunt of damage dealt | |
| 217 | to you}, the damage is negated but you must reduce the armor value | |
| 218 | of your armor or shield (your choice) by 1. The value is reduced | |
| 219 | each time you make this choice. If the reduction leaves the item | |
| 220 | with 0 armor it is destroyed. | |
| 244 | 221 | \end{amove} |
| 245 | 222 | |
| 246 | 223 | \begin{amove}{Improved Weapon} |
| 248 | 225 | \end{amove} |
| 249 | 226 | |
| 250 | 227 | \begin{amove}{Seeing Red} |
| 251 |
When you |
|
| 228 | When you \move{Discern Realities} during combat, you take +1. | |
| 252 | 229 | \end{amove} |
| 253 | 230 | |
| 254 | 231 | \begin{amove}{Interrogator} |
| 255 | When you parley using threats of impending violence as leverage, you | |
| 256 | may use STR instead of CHA. | |
| 232 | When you \move{Parley} using threats of impending violence as | |
| 233 | leverage, you may use STR instead of CHA. | |
| 257 | 234 | \end{amove} |
| 258 | 235 | |
| 259 | 236 | \begin{amove}{Scent of Blood} |
| 260 | When you hack and slash an enemy, your next attack against that same | |
| 261 | foe deals +1d4 damage. | |
| 237 | When you \move{Hack and Slash} an enemy, your next attack against | |
| 238 | that same foe deals +1d4 damage. | |
| 262 | 239 | \end{amove} |
| 263 | 240 | |
| 264 | 241 | \begin{amove}{Multiclass Dabbler} |
| 281 | 258 | \vfill\null |
| 282 | 259 | \columnbreak |
| 283 | 260 | |
| 284 | \rightbanner{Advanced Moves (6-10)} | |
| 285 | ||
| 286 | When you \textbf{gain a level from 6--10}, choose from these moves or | |
| 287 | the level 2--5 moves. | |
| 288 | ||
| 289 | \ | |
| 261 | \secondAdvances | |
| 290 | 262 | |
| 291 | 263 | \begin{amove}{Bloodthirsty} |
| 292 |
\textbf{Replaces}: |
|
| 264 | \textbf{Replaces}: \move{Merciless} | |
| 293 | 265 | |
| 294 | 266 | When you deal damage, deal +1d8 damage. |
| 295 | 267 | \end{amove} |
| 296 | 268 | |
| 297 | 269 | \begin{amove}{Armored Perfection} |
| 298 |
\textbf{Replaces}: |
|
| 270 | \textbf{Replaces}: \move{Armor Mastery} | |
| 299 | 271 | |
| 300 | 272 | When you choose to let your armor take the brunt of damage dealt to |
| 301 | 273 | you, the damage is negated and you take +1 forward against the |
| 305 | 277 | \end{amove} |
| 306 | 278 | |
| 307 | 279 | \begin{amove}{Evil Eye} |
| 308 | \textbf{Requires}: Seeing Red | |
| 309 | ||
| 310 | When you enter combat, roll+CHA. \textbf{On a 10+}, hold | |
| 311 | 2. \textbf{On a 7-9}, hold 1. Spend your hold to make eye contact | |
| 312 | with an NPC present, who freezes or flinches and can’t act until you | |
| 313 | break it off. \textbf{On a 6-}, your enemies immediately identify | |
| 314 |
|
|
| 280 | \textbf{Requires}: \move{Seeing Red} | |
| 281 | ||
| 282 | When you \condition{enter combat}, roll+CHA. \onSuccess, hold | |
| 283 | 2. \onPartial, hold 1. Spend your hold to make eye contact with an | |
| 284 | NPC present, who freezes or flinches and can’t act until you break | |
| 285 | it off. \onMiss, your enemies immediately identify you as their | |
| 286 | biggest threat. | |
| 315 | 287 | \end{amove} |
| 316 | 288 | |
| 317 | 289 | \begin{amove}{Taste of Blood} |
| 318 | \textbf{Replaces}: Scent of Blood | |
| 319 | ||
| 320 | When you hack and slash an enemy, your next attack against that same | |
| 321 | foe deals +1d8 damage. | |
| 290 | \textbf{Replaces}: \move{Scent of Blood} | |
| 291 | ||
| 292 | When you \move{Hack and Slash} an enemy, your next attack against that | |
| 293 | same foe deals +1d8 damage. | |
| 322 | 294 | \end{amove} |
| 323 | 295 | |
| 324 | 296 | \begin{amove}{Multiclass Initiate} |
| 325 |
\textbf{Required}: |
|
| 297 | \textbf{Required}: \move{Multiclass Dabbler} | |
| 326 | 298 | |
| 327 | 299 | Get one move from another class. Treat your level as one lower for |
| 328 | 300 | choosing the move. |
| 335 | 307 | \end{amove} |
| 336 | 308 | |
| 337 | 309 | \begin{amove}{Through Death’s Eyes} |
| 338 | When you go into battle, roll+WIS. \textbf{On a 10+}, name someone | |
| 339 | who will live and someone who will die. \textbf{On a 7-9}, name | |
| 310 | When you \condition{go into battle}, roll+WIS. \onSuccess, name | |
| 311 | someone who will live and someone who will die. \onPartial, name | |
| 340 | 312 | someone who will live or someone who will die. Name NPCs, not player |
| 341 | 313 | characters. The GM will make your vision come true, if it’s even |
| 342 | remotely possible. \textbf{On a 6-}, you see your own death and | |
| 343 | consequently take -1 ongoing throughout the battle. | |
| 314 | remotely possible. \onMiss, you see your own death and consequently | |
| 315 | take -1 ongoing throughout the battle. | |
| 344 | 316 | \end{amove} |
| 345 | 317 | |
| 346 | 318 | \begin{amove}{Eye for Weaponry} |
| 347 | When you look over an enemy’s weaponry, ask the GM how much damage | |
| 348 | they do. | |
| 319 | When you \condition{look over an enemy’s weaponry}, ask the GM how | |
| 320 | much damage they do. | |
| 349 | 321 | \end{amove} |
| 350 | 322 | |
| 351 | 323 | \begin{amove}{Superior Warrior} |
| 352 | When you hack and slash on a 12+ you deal your damage, avoid their | |
| 353 | attack, and impress, dismay, or frighten your enemy. | |
| 324 | When you \move{Hack and Slash}, \onMassiveSuccess, you deal your | |
| 325 | damage, avoid their attack, and impress, dismay, or frighten your | |
| 326 | enemy. | |
| 354 | 327 | \end{amove} |
| 355 | 328 | |
| 356 | 329 | |