gdritter repos chalcedony-playbooks / ad7ffb8
Update fighter (sans names and look) Rosencrantz 5 years ago
1 changed file(s) with 56 addition(s) and 83 deletion(s). Collapse all Expand all
77 \newcommand{\BaseLoad}{12}
88 \newcommand{\Damage}{10}
99
10 \newcommand{\Names}{names}
11 \newcommand{\Look}{look}
12
1013 \begin{document}
1114 \openup -0.2em
1215
1316 \charbanner
1417
15 \begin{multicols}{2}
18 \begin{minipage}[t]{3.2in}
1619 \leftbanner{Folk}
1720
1821 \begin{amove}{Dwarf}
5659
5760 \leftbanner{Bonds}
5861
59 \begin{quote}
60 \textbf{V:}\enspace\hrulefill
61
62 \enspace\hrulefill
63
64 \textbf{V:}\enspace\hrulefill
65
66 \enspace\hrulefill
67
68 \textbf{V:}\enspace\hrulefill
69
70 \enspace\hrulefill
71
72 \textbf{V:}\enspace\hrulefill
73
74 \enspace\hrulefill
75
76 \textbf{V:}\enspace\hrulefill
77
78 \enspace\hrulefill
79 \end{quote}
80
81
8262 \vfill\null
83 \columnbreak
84
63 \end{minipage}
64 \begin{minipage}[t]{4.6in}
8565
8666 \rightbanner{Starting Moves}
8767
8868 \begin{basicmove}{Bend Bars, Lift Gates}
89 When you use pure strength to destroy an inanimate obstacle,
90 roll+Str. \textbf{On a 10+}, choose 3. \textbf{On a 7-9}, choose 2.
91
92 • It doesn’t take a very long time
93
94 • Nothing of value is damaged
95
96 • It doesn’t make an inordinate amount of noise
97
98 • You can fix the thing again without a lot of effort
69 When you \condition{use pure strength to destroy an inanimate obstacle},
70 roll+Str. \onSuccess, choose 3. \onPartial, choose 2.
71
72 \begin{itemize}
73 \item It doesn’t take a very long time
74 \item Nothing of value is damaged
75 \item It doesn’t make an inordinate amount of noise
76 \item You can fix the thing again without a lot of effort
77 \end{itemize}
9978 \end{basicmove}
10079
10180
10281 \begin{basicmove}{Armored}
103 You ignore the clumsy tag on armor you wear.
82 You ignore the \itag{clumsy} tag on armor you wear.
10483 \end{basicmove}
10584
10685
176155 \end{basicmove}
177156
178157 \vfill\null
179 \end{multicols}
158 \end{minipage}
180159 \clearpage
181160
182161 \gearbanner
216195
217196 \end{multicols}
218197
198 \widebanner{Advanced Moves}
199
219200 \begin{multicols}{2}
220 \leftbanner{Advanced Moves (2-5)}
221
222 When you \textbf{gain a level from 2--5}, choose from these moves.
223
224 \
201 \firstAdvances
225202
226203 \begin{amove}{Merciless}
227204 When you deal damage, deal +1d4 damage.
231208 When you consult the spirits that reside within your signature
232209 weapon, they will give you an insight relating to the current
233210 situation, and might ask you some questions in return,
234 roll+CHA. \textbf{On a 10+}, the GM will give you good
235 detail. \textbf{On a 7-9}, the GM will give you an impression.
211 roll+CHA. \onSuccess, the GM will give you good detail. \onPartial,
212 the GM will give you an impression.
236213 \end{amove}
237214
238215 \begin{amove}{Armor Mastery}
239 When you make your armor take the brunt of damage dealt to you, the
240 damage is negated but you must reduce the armor value of your armor
241 or shield (your choice) by 1. The value is reduced each time you
242 make this choice. If the reduction leaves the item with 0 armor it
243 is destroyed.
216 When you \condition{make your armor take the brunt of damage dealt
217 to you}, the damage is negated but you must reduce the armor value
218 of your armor or shield (your choice) by 1. The value is reduced
219 each time you make this choice. If the reduction leaves the item
220 with 0 armor it is destroyed.
244221 \end{amove}
245222
246223 \begin{amove}{Improved Weapon}
248225 \end{amove}
249226
250227 \begin{amove}{Seeing Red}
251 When you discern realities during combat, you take +1.
228 When you \move{Discern Realities} during combat, you take +1.
252229 \end{amove}
253230
254231 \begin{amove}{Interrogator}
255 When you parley using threats of impending violence as leverage, you
256 may use STR instead of CHA.
232 When you \move{Parley} using threats of impending violence as
233 leverage, you may use STR instead of CHA.
257234 \end{amove}
258235
259236 \begin{amove}{Scent of Blood}
260 When you hack and slash an enemy, your next attack against that same
261 foe deals +1d4 damage.
237 When you \move{Hack and Slash} an enemy, your next attack against
238 that same foe deals +1d4 damage.
262239 \end{amove}
263240
264241 \begin{amove}{Multiclass Dabbler}
281258 \vfill\null
282259 \columnbreak
283260
284 \rightbanner{Advanced Moves (6-10)}
285
286 When you \textbf{gain a level from 6--10}, choose from these moves or
287 the level 2--5 moves.
288
289 \
261 \secondAdvances
290262
291263 \begin{amove}{Bloodthirsty}
292 \textbf{Replaces}: Merciless
264 \textbf{Replaces}: \move{Merciless}
293265
294266 When you deal damage, deal +1d8 damage.
295267 \end{amove}
296268
297269 \begin{amove}{Armored Perfection}
298 \textbf{Replaces}: Armor Mastery
270 \textbf{Replaces}: \move{Armor Mastery}
299271
300272 When you choose to let your armor take the brunt of damage dealt to
301273 you, the damage is negated and you take +1 forward against the
305277 \end{amove}
306278
307279 \begin{amove}{Evil Eye}
308 \textbf{Requires}: Seeing Red
309
310 When you enter combat, roll+CHA. \textbf{On a 10+}, hold
311 2. \textbf{On a 7-9}, hold 1. Spend your hold to make eye contact
312 with an NPC present, who freezes or flinches and can’t act until you
313 break it off. \textbf{On a 6-}, your enemies immediately identify
314 you as their biggest threat.
280 \textbf{Requires}: \move{Seeing Red}
281
282 When you \condition{enter combat}, roll+CHA. \onSuccess, hold
283 2. \onPartial, hold 1. Spend your hold to make eye contact with an
284 NPC present, who freezes or flinches and can’t act until you break
285 it off. \onMiss, your enemies immediately identify you as their
286 biggest threat.
315287 \end{amove}
316288
317289 \begin{amove}{Taste of Blood}
318 \textbf{Replaces}: Scent of Blood
319
320 When you hack and slash an enemy, your next attack against that same
321 foe deals +1d8 damage.
290 \textbf{Replaces}: \move{Scent of Blood}
291
292 When you \move{Hack and Slash} an enemy, your next attack against that
293 same foe deals +1d8 damage.
322294 \end{amove}
323295
324296 \begin{amove}{Multiclass Initiate}
325 \textbf{Required}: Multiclass Dabbler
297 \textbf{Required}: \move{Multiclass Dabbler}
326298
327299 Get one move from another class. Treat your level as one lower for
328300 choosing the move.
335307 \end{amove}
336308
337309 \begin{amove}{Through Death’s Eyes}
338 When you go into battle, roll+WIS. \textbf{On a 10+}, name someone
339 who will live and someone who will die. \textbf{On a 7-9}, name
310 When you \condition{go into battle}, roll+WIS. \onSuccess, name
311 someone who will live and someone who will die. \onPartial, name
340312 someone who will live or someone who will die. Name NPCs, not player
341313 characters. The GM will make your vision come true, if it’s even
342 remotely possible. \textbf{On a 6-}, you see your own death and
343 consequently take -1 ongoing throughout the battle.
314 remotely possible. \onMiss, you see your own death and consequently
315 take -1 ongoing throughout the battle.
344316 \end{amove}
345317
346318 \begin{amove}{Eye for Weaponry}
347 When you look over an enemy’s weaponry, ask the GM how much damage
348 they do.
319 When you \condition{look over an enemy’s weaponry}, ask the GM how
320 much damage they do.
349321 \end{amove}
350322
351323 \begin{amove}{Superior Warrior}
352 When you hack and slash on a 12+ you deal your damage, avoid their
353 attack, and impress, dismay, or frighten your enemy.
324 When you \move{Hack and Slash}, \onMassiveSuccess, you deal your
325 damage, avoid their attack, and impress, dismay, or frighten your
326 enemy.
354327 \end{amove}
355328
356329