gdritter repos chalcedony-playbooks / c08fc5d
Implement a forward macro Getty Ritter 6 years ago
18 changed file(s) with 151 addition(s) and 148 deletion(s). Collapse all Expand all
333333 \move{Jury-Rig}}, you can dismantle it to choose one:
334334 \begin{itemize}
335335 \item Gain 1-Charge
336 \item Give +2 armor forward to yourself or an ally within arm's
336 \item Give \armorForward{+2} to yourself or an ally within arm's
337337 reach
338338 \item Immediately repair a damaged Gadget or other piece of
339339 equipment
191191 \newcommand{\weight}[1]{\ntag{#1}{weight}}
192192 \newcommand{\damage}[1]{\ntag{#1}{damage}}
193193 \newcommand{\armor}[1]{\ntag{#1}{armor}}
194 \newcommand{\armorForward}[1]{\ntag{#1}{armor} forward}
194195 \newcommand{\uses}[1]{\ntag{#1}{uses}}
195196 \newcommand{\ammo}[1]{\ntag{#1}{ammo}}
196197
197198 \newcommand{\hexes}[1]{\textit{#1 hexes}}
198199 \newcommand{\forward}[1]{#1 forward}
200 \newcommand{\ongoing}[1]{#1 ongoing}
199201 \newcommand{\yourLoad}[1]{Your Load is \textbf{#1+STR}}
200202
201203 \newcommand{\onSuccess}{\textbf{On a 10+}}
213215 When you use \move{#1} and \textbf{roll a 12+}}
214216 \newcommand{\onPlainSuccessFor}[1]{%
215217 When you use \move{#1} and \textbf{roll a 10--11}}
218 \newcommand{\onPartialFor}[1]{%
219 When you use \move{#1} and \textbf{roll a 7+}}
216220
217221 \newcommand{\advancesigil}{$\triangleright$}
218222 \newcommand{\firstAdvances}{\advancesigil When you \textbf{gain a
7777
7878 \begin{itemize}
7979 \item Heal 1d8 damage
80 \item +1d4 forward to damage
80 \item \forward{+1d4} to damage
8181 \item Their mind is shaken clear of one enchantment
8282 \item The next time someone successfully assists the target with
8383 aid, they get +2 instead of +1
229229
230230
231231 \begin{amove}{A Little Help From My Friends}
232 When you \condition{successfully aid someone} you take +1 forward as
232 When you \condition{successfully aid someone} you take \forward{+1} as
233233 well.
234234 \end{amove}
235235
241241
242242
243243 \begin{amove}{Duelist’s Parry}
244 When you \move{Hack and Slash}, you take \armor{+1} forward.
244 When you \move{Hack and Slash}, you take \armorForward{+1}.
245245 \end{amove}
246246
247247 \begin{amove}{Bamboozle}
248 When you \move{Parley} with someone, on a 7+ you also take +1
249 forward with them.
248 \onPartialFor{Parley}, you also take \forward{+1} with them.
250249 \end{amove}
251250
252251
283282
284283 \begin{amove}{Unforgettable Face}
285284 When you \condition{meet someone you’ve met before} (your call)
286 after some time apart you take +1 forward against them.
285 after some time apart you take \forward{+1} against them.
287286 \end{amove}
288287
289288
305304
306305 \begin{amove}{An Ear For Magic}
307306 When you \condition{hear an enemy cast a spell} the GM will tell you
308 the name of the spell and its effects. Take +1 forward when acting
307 the name of the spell and its effects. Take \forward{+1} when acting
309308 on the answers.
310309 \end{amove}
311310
319318 \begin{amove}{Duelist’s Block}
320319 \moveReplaces{Duelist’s Parry}
321320
322 When you \move{Hack and Slash}, you take \armor{+2} forward.
321 When you \move{Hack and Slash}, you take \armorForward{+2}.
323322 \end{amove}
324323
325324
326325 \begin{amove}{Con}
327 \moveReplaces{Bamboozle}
328
329 When you \move{Parley} with someone, on a 7+ you also take +1 forward with
330 them and get to ask their player one question which they must answer
331 truthfully.
326 \moveReplaces{Bamboozle}
327
328 \onPartialFor{Parley}, you also take \forward{+1} with them and get
329 to ask their player one question which they must answer truthfully.
332330 \end{amove}
333331
334332
224224 \end{amove}
225225
226226 \begin{amove}{Invigorate}
227 When you \condition{heal someone} they take +2 forward to their
227 When you \condition{heal someone} they take \forward{+2} to their
228228 damage.
229229 \end{amove}
230230
306306
307307 \begin{amove}{Reaper}
308308 When you \condition{take time after a conflict to dedicate your
309 victory to your deity and deal with the dead}, take +1 forward.
309 victory to your deity and deal with the dead}, take \forward{+1}.
310310 \end{amove}
311311
312312 \begin{amove}{Providence}
335335 \begin{amove}{Martyr}
336336 \moveReplaces{Penitent}
337337
338 When you \condition{take damage and embrace the pain}, you may take
339 +1d4 damage (ignoring armor). If you do, take +1 forward to cast a
340 spell and add your level to any damage done or healed by the spell.
338 When you \condition{take damage and embrace the pain}, you may take
339 +1d4 damage (ignoring armor). If you do, take \forward{+1} to cast a
340 spell and add your level to any damage done or healed by the spell.
341341 \end{amove}
342342
343343 \begin{amove}{Divine Armor}
525525 \begin{aspell}{Revelation}{}
526526 Your deity answers your prayers with a moment of perfect
527527 understanding. The GM will shed light on the current situation. When
528 acting on the information, you take +1 forward.
528 acting on the information, you take \forward{+1}.
529529 \end{aspell}
530530
531531 \begin{aspell}{Cure Critical Wounds}{}
226226 allies, and the spirits around you. \onSuccess, the vision will be
227227 clear and helpful to you. \onPartial, the vision is unclear, its
228228 meaning murky. \onMiss, the vision is upsetting, frightening, or
229 traumatizing. The GM will describe it. Take -1 forward.
229 traumatizing. The GM will describe it. Take \forward{-1}.
230230 \end{amove}
231231
232232 \begin{amove}{Barkskin}
116116 \
117117
118118 \begin{basicmove}{Good Eats}
119 When you \condition{spend time making a delicious feast from the foods
120 you have on hand for a group}, describe what sort of delicious
121 meal you're making, mark off as many rations as people you're
122 cooking for, and roll +WIS. \onSuccess, choose 2 from the list
123 below. \onPartial, choose 1. \onMiss, everyone is full but
124 underwhelmed: take -1 forward due to the dismal reception of your
119 When you \condition{spend time making a delicious feast from the
120 foods you have on hand for a group}, describe what sort of
121 delicious meal you're making, mark off as many rations as people
122 you're cooking for, and roll +WIS. \onSuccess, choose 2 from the
123 list below. \onPartial, choose 1. \onMiss, everyone is full but
124 underwhelmed: take \forward{-1} due to the dismal reception of your
125125 feast.
126126 \begin{itemize}
127127 \item The feast is filling. The next time those present \move{Make
212212 \begin{amove}{Fit for a King}
213213 Add the following option to the \move{Good Eats} move:
214214 \begin{itemize}
215 \item The feast is energizing. Everyone who eats the feast takes +1
216 forward.
215 \item The feast is energizing. Everyone who eats the feast takes
216 \forward{+1}.
217217 \end{itemize}
218218 \end{amove}
219219
243243
244244 \begin{amove}{My Back Is Broad}
245245 When you \condition{take damage from an enemy}, select one of your
246 allies. That ally takes +1 forward to attack the enemy.
246 allies. That ally takes \forward{+1} to attack the enemy.
247247 \end{amove}
248248
249249 \begin{amove}{Gimme Shelter}
308308
309309 \begin{amove}{Harvest Moon}
310310 When you \condition{mark off a ration on behalf of someone else},
311 they take +1 forward.
311 they take \forward{+1}.
312312 \end{amove}
313313
314314 \begin{amove}{Street Fighting Man}
315315 \moveRequires{Ol' Fashioned Fisticuffs}
316316
317317 When you \condition{fight with just your fists and you're
318 outnumbered}, do +2 damage.
318 outnumbered}, do \damage{+2}.
319319 \end{amove}
320320
321321 \begin{amove}{But It's A-Hurtin'}
322322 \moveReplaces{My Back is Broad}
323323
324324 When you \condition{take damage from an enemy}, select one of your
325 allies. That ally gets +1 forward to attack the enemy as well as +1
326 forward to damage that enemy.
325 allies. That ally gets \forward{+1} to attack the enemy as well as
326 \forward{+1} to damage that enemy.
327327 \end{amove}
328328
329329 \begin{amove}{Sympathy for the Devil}
336336 When you \move{Make Camp}, you can choose a player in your
337337 travelling-party---possibly yourself---and ask them to tell a short
338338 story: maybe a tale of past adventures, a family story, or a
339 folktale. If they do, then everyone who listens takes +1 forward.
339 folktale. If they do, then everyone who listens takes \forward{+1}.
340340 \end{amove}
341341
342342 \vfill\null
124124 Choose the range that best fits your weapon:
125125
126126 \begin{choices}
127 \item \itag{Hand}
128 \item \itag{Close}
129 \item \itag{Reach}
127 \item \itag{hand}
128 \item \itag{close}
129 \item \itag{reach}
130130 \end{choices}
131131
132132 Choose two enhancements:
202202 \firstAdvances
203203
204204 \begin{amove}{Merciless}
205 When you deal damage, deal +1d4 damage.
205 When you deal damage, deal \damage{+1d4}.
206206 \end{amove}
207207
208208 \begin{amove}{Heirloom}
236236
237237 \begin{amove}{Scent of Blood}
238238 When you \move{Hack and Slash} an enemy, your next attack against
239 that same foe deals +1d4 damage.
239 that same foe deals \damage{1d4}.
240240 \end{amove}
241241
242242 \begin{amove}{Multiclass Dabbler}
262262 \secondAdvances
263263
264264 \begin{amove}{Bloodthirsty}
265 \moveReplaces{Merciless}
266
267 When you deal damage, deal +1d8 damage.
265 \moveReplaces{Merciless}
266
267 When you deal damage, deal \damage{+1d8}.
268268 \end{amove}
269269
270270 \begin{amove}{Armored Perfection}
271 \moveReplaces{Armor Mastery}
272
273 When you choose to let your armor take the brunt of damage dealt to
274 you, the damage is negated and you take +1 forward against the
275 attacker, but you must reduce the armor value of your armor or shield
276 (your choice) by 1. The value is reduced each time you make this
277 choice. If the reduction leaves the item with 0 armor it is destroyed.
271 \moveReplaces{Armor Mastery}
272
273 When you choose to let your armor take the brunt of damage dealt to
274 you, the damage is negated and you take \forward{+1} against the
275 attacker, but you must reduce the armor value of your armor or
276 shield (your choice) by 1. The value is reduced each time you make
277 this choice. If the reduction leaves the item with 0 armor it is
278 destroyed.
278279 \end{amove}
279280
280281 \begin{amove}{Evil Eye}
288289 \end{amove}
289290
290291 \begin{amove}{Taste of Blood}
291 \moveReplaces{Scent of Blood}
292
293 When you \move{Hack and Slash} an enemy, your next attack against that
294 same foe deals +1d8 damage.
292 \moveReplaces{Scent of Blood}
293
294 When you \move{Hack and Slash} an enemy, your next attack against
295 that same foe deals \damage{+1d8}.
295296 \end{amove}
296297
297298 \begin{amove}{Multiclass Initiate}
298 \moveRequires{Multiclass Dabbler}
299
300 Get one move from another class. Treat your level as one lower for
301 choosing the move.
299 \moveRequires{Multiclass Dabbler}
300
301 Get one move from another class. Treat your level as one lower for
302 choosing the move.
302303 \end{amove}
303304
304305 \begin{amove}{Steel Hide}
305 \moveReplaces{Iron Hide}
306
307 You gain \armor{+2}.
306 \moveReplaces{Iron Hide}
307
308 You gain \armor{+2}.
308309 \end{amove}
309310
310311 \begin{amove}{Through Death’s Eyes}
313314 someone who will live or someone who will die. Name NPCs, not player
314315 characters. The GM will make your vision come true, if it’s even
315316 remotely possible. \onMiss, you see your own death and consequently
316 take -1 ongoing throughout the battle.
317 take \ongoing{-1} throughout the battle.
317318 \end{amove}
318319
319320 \begin{amove}{Eye for Weaponry}
114114
115115 \begin{basicmove}{Prime Directive}
116116 When \condition{someone you have a bond with gives you an order},
117 you take +1 forward to fulfill that order. When you \condition{take
118 an action that ignores, resists, or directly contradicts an order
119 given to you by someone you have a bond with}, take -1 to that
120 action. When \condition{someone you have a bond with gives you an
121 order you absolutely refuse to follow}, at any time before the
122 order has been fulfilled, you may erase one of your bonds with that
123 player to ignore that order completely.
117 you take \forward{+1} to fulfill that order. When you
118 \condition{take an action that ignores, resists, or directly
119 contradicts an order given to you by someone you have a bond
120 with}, take -1 to that action. When \condition{someone you have a
121 bond with gives you an order you absolutely refuse to follow}, at
122 any time before the order has been fulfilled, you may erase one of
123 your bonds with that player to ignore that order completely.
124124 \end{basicmove}
125125 \
126126
265265
266266 \begin{amove}{Search and Destroy}
267267 When you \condition{are given the order to kill something}, take
268 +1d4 forward to damage against it.
268 \forward{+1d4} to damage against it.
269269 \end{amove}
270270
271271 \begin{amove}{We Can Rebuild him}
308308 \moveReplaces{Search and Destroy}
309309
310310 When you \condition{are given the order to kill something}, take
311 +1d8 forward to damage against it.
311 \forward{+1d8} to damage against it.
312312 \end{amove}
313313
314314 \begin{amove}{Magical Dabbler}
146146
147147 When \condition{another player comes to you seeking advice}, tell
148148 them what you think is their best course of action. If they act on
149 your advice, they take +1 forward. At the end of the session, if at
149 your advice, they take \forward{+1}. At the end of the session, if at
150150 least one player who acted on your advice actually benefitted from
151151 it in the end, you mark XP.
152152 \end{basicmove}
216216 \begin{amove}{Healing Light (INT)}
217217 When you \condition{stitch sunlight into a wound}, roll
218218 +INT. \onHit, they heal 1d8 HP. \onSuccess, they are filled with
219 energy, taking +1 forward. \onMiss, the sunlight is
220 uncooperative---they take -1 forward from the searing pain.
219 energy, taking \forward{+1}. \onMiss, the sunlight is
220 uncooperative---they take \forward{-1} from the searing pain.
221221 \end{amove}
222222
223223 \begin{amove}{Illuminated Warrior}
251251 \end{amove}
252252
253253 \begin{amove}{Truth to Power}
254 When you \move{Spout Lore} and get a 7+, take +1 forward when
254 When you \move{Spout Lore} and get a 7+, take \forward{+1} when
255255 acting on the information you gained.
256256 \end{amove}
257257
283283
284284 \begin{amove}{A Light in the Darkness}
285285 When you \condition{stand firm against an approaching threat and don't
286 back down}, you and each ally who backs you up takes +1 forward.
286 back down}, you and each ally who backs you up takes \forward{+1}.
287287 \end{amove}
288288
289289 \begin{amove}{Archon}
159159 \begin{itemize}
160160 \item The spell deals no damage.
161161 \item The spell's effects are superficial and temporary.
162 \item You take +1 forward against the caster.
162 \item You take \forward{+1} against the caster.
163163 \item Use \move{Black Magic} against the caster immediately, even
164164 if you don't have the move. You don't need to specify a Range tag.
165165 \end{itemize}
8989 \item Attack you
9090 \end{itemize}
9191
92 \onSuccess, you also take +1 forward against them. \onMiss, they do
93 as they please and you take -1 forward against them.
92 \onSuccess, you also take \forward{+1} against them. \onMiss, they
93 do as they please and you take \forward{-1} against them.
9494 \end{basicmove}
9595 \
9696
206206
207207 \begin{amove}{Charge!}
208208 When you \condition{lead the charge into combat}, those you lead
209 take +1 forward.
209 take \forward{+1}.
210210 \end{amove}
211211
212212 \begin{amove}{Staunch Defender}
251251 \end{amove}
252252
253253 \begin{amove}{Ever Onward}
254 \moveReplaces{Charge!}
255
256 When you \condition{lead the charge into combat}, those you lead take +1 forward
257 and \ntag{+2}{armor} forward.
254 \moveReplaces{Charge!}
255
256 When you \condition{lead the charge into combat}, those you lead
257 take \forward{+1} and \armorForward{+2}.
258258 \end{amove}
259259
260260 \begin{amove}{Impervious Defender}
261 \moveReplaces{Staunch Defender}
262
263 When you \move{Defend} you always get +1 hold, even on a 6-. When
264 you get a 12+ to \move{Defend} instead of getting hold the nearest
265 attacking creature is stymied giving you a clear advantage, the GM
266 will describe it.
261 \moveReplaces{Staunch Defender}
262
263 When you \move{Defend} you always get +1 hold, even on a
264 6-. \onMassiveSuccessFor{Defend}, instead of getting hold the
265 nearest attacking creature is stymied giving you a clear advantage,
266 the GM will describe it.
267267 \end{amove}
268268
269269 \begin{amove}{Tandem Strike}
270 \moveReplaces{Setup Strike}
270 \moveReplaces{Setup Strike}
271271
272272 When you \move{Hack and Slash}, choose an ally. Their next attack
273 against your target does +1d4 damage and they take +1 forward
273 against your target does \damage{+1d4} and they take \forward{+1}
274274 against them.
275275 \end{amove}
276276
277277 \begin{amove}{Divine Protection}
278 \moveReplaces{Holy Protection}
278 \moveReplaces{Holy Protection}
279279
280280 You get \ntag{+2}{armor} while on a \move{Quest}.
281281 \end{amove}
282282
283283 \begin{amove}{Divine Authority}
284 \moveReplaces{Voice of Authority}
285
286 Take +1 to order hirelings. When you roll a 12+ the hireling
284 \moveReplaces{Voice of Authority}
285
286 Take +1 to order hirelings. \onMassiveSuccess, the hireling
287287 transcends their moment of fear and doubt and carries out your order
288288 with particular effectiveness or efficiency.
289289 \end{amove}
290290
291291 \begin{amove}{Perfect Hospitaller}
292 \moveReplaces{Hospitaller}
293
294 When you \condition{heal an ally}, you heal +2d8 damage.
292 \moveReplaces{Hospitaller}
293
294 When you \condition{heal an ally}, you heal \damage{+2d8}.
295295 \end{amove}
296296
297297 \begin{amove}{Indomitable}
298298 When you suffer a debility (even through \move{Bloody Aegis}) take
299 +1 forward against whatever caused it.
299 \forward{+1} against whatever caused it.
300300 \end{amove}
301301
302302 \begin{amove}{Perfect Knight}
3737
3838 \begin{optfeature}{Dwarf}
3939 When you \condition{use your \move{Divine Ward} on someone else},
40 you take +1 Armor forward.
40 you take \armorForward{+1}.
4141 \end{optfeature}
4242
4343 \begin{optfeature}{Human}
115115 \item The intervention is subtle or takes a while to manifest.
116116 \item Your deity demands something in return. The GM will tell you what.
117117 \item The divine experience leaves you dizzy with euphoria (or
118 terror). You take -1 ongoing to Invoke until you have time to pray
118 terror). You take \ongoing{-1} to Invoke until you have time to pray
119119 quietly for a while.
120120 \end{itemize}
121121 \end{basicmove}
126126 effects to the subject of your prayers. \onPartial, grant one, and
127127 your prayers draw unwanted attention.
128128 \begin{itemize}
129 \item Heal 1d8 damage
130 \item Take \armor{+2} forward
131 \item Take +1 forward to \move{Defy Danger}
129 \item Heal \damage{1d8}
130 \item Take \armorForward{+2}
131 \item Take \forward{+1} to \move{Defy Danger}
132132 \item An approaching enemy is driven back
133133 \end{itemize}
134134 \end{basicmove}
138138 3. \onPartial, hold 1. \onMiss, the mob turns on you. Spend your
139139 hold 1-for-1 on the following:
140140 \begin{itemize}
141 \item bring people forward and deliver them to you.
142 \item bring forward all their precious things.
141 \item bring people forth and deliver them to you.
142 \item bring forth all their precious things.
143143 \item unite and fight for you.
144144 \item fall into a frenzy of emotion: joy, sorrow, or rage, as you choose.
145145 \item go quietly back to their lives.
197197
198198 \begin{amove}{Devoted Healer}
199199 When you \condition{heal someone else of damage}, add your level to
200 the amount of damage healed. You may choose to take 1d6 damage
200 the amount of damage healed. You may choose to take \damage{1d6}
201201 (ignores armor) to remove a debility from a person you are healing.
202202 \end{amove}
203203
252252
253253 \begin{amove}{Penitent}
254254 When you \condition{take damage and embrace the pain}, you may take
255 +1d4 damage (ignoring armor). If you do, take +1 forward.
255 \damage{+1d4} (ignoring armor). If you do, take \forward{+1}.
256256 \end{amove}
257257
258258
280280 \begin{itemize}
281281 \item your deity's wrath is not yet over. It causes massive
282282 collateral damage.
283 \item your deity draws upon your strength for this act. Take -1
284 forward.
283 \item your deity draws upon your strength for this act. Take
284 \forward{-1}.
285285 \end{itemize}
286286 \onMiss, your deity cannot destroy this Enemy. The GM will tell you
287287 why.
305305
306306 \begin{amove}{Gaze Not Upon Him}
307307 \onMassiveSuccessFor{Invocation}, your deity's magnificence inspires
308 awe from all who see it. Allies take +1 forward and NPCs cower in
308 awe from all who see it. Allies take \forward{+1} and NPCs cower in
309309 awe, fear, or ecstacy, as is appropriate.
310310 \end{amove}
311311
312312
313313 \begin{amove}{Invigorate}
314 When you \condition{heal someone}, they take +2 forward against the
315 cause of their damage.
314 When you \condition{heal someone}, they take \forward{+2} against
315 the cause of their damage.
316316 \end{amove}
317317
318318
320320 \moveReplaces{Penitent}
321321
322322 When you \condition{take damage and embrace the pain}, you may take
323 +1d4 damage (ignoring armor). If you do, take +1 ongoing until you
324 roll a 12+.
323 \damage{+1d4} (ignoring armor). If you do, take \ongoing{+1} until
324 you roll a 12+.
325325 \end{amove}
326326
327327
350350
351351 \begin{amove}{Reaper}
352352 When you \condition{take time after a confict to dedicate your
353 victory to your deity and deal with the dead}, take +1 forward.
353 victory to your deity and deal with the dead}, take \forward{+1}.
354354 \end{amove}
355355
356356
320320
321321 When you \condition{set the watch for the night} everyone takes +1
322322 to take watch. After a night in camp when you set the watch everyone
323 takes +1 forward.
323 takes \forward{+1}.
324324 \end{amove}
325325
326326 \begin{amove}{Observant}
9191 cherish
9292 \item A mind shattered---you take +1 to \move{Defy Danger} against
9393 being manipulated in any way
94 \item A heart broken---take +1 forward against any who insult
94 \item A heart broken---take \forward{+1} against any who insult
9595 something you have lost
9696 \item A scar burning---this scar glows and burns when you are in
9797 danger
342342 \item Their weapons shatter against you
343343 \item You take half damage from the attack, rounded down
344344 \item Lesser enemies run in fear of you
345 \item Take +1 forward against them
345 \item Take \forward{+1} against them
346346 \end{itemize}
347347 \end{amove}
348348
104104 \begin{itemize}
105105 \item You don’t get into melee with them
106106 \item You deal your damage+1d6
107 \item You create an advantage, +1 forward to you or an ally acting
107 \item You create an advantage, \forward{+1} to you or an ally acting
108108 on it
109109 \item Reduce their armor by 1 until they repair it
110110 \end{itemize}
309309 \begin{amove}{Heist}
310310 When you \condition{take time to make a plan to steal something},
311311 name the thing you want to steal and ask the GM these
312 questions. When acting on the answers you and your allies take +1
313 forward.
312 questions. When acting on the answers you and your allies take
313 \forward{+1}.
314314
315315 \begin{itemize}
316316 \item Who will notice it’s missing?
5252 \begin{itemize}
5353 \item Redirect an attack from the thing you defend to yourself
5454 \item Halve the attack’s effect or damage
55 \item Open up the attacker to an ally giving that ally +1 forward
55 \item Open up the attacker to an ally giving that ally \forward{+1}
5656 against the attacker
5757 \item Deal damage to the attacker equal to your level
5858 \end{itemize}
7171 \begin{basicmove}{Discern Realities}
7272 When you \condition{closely study a situation or person}, roll
7373 +WIS. \onSuccess, ask the GM 3 questions from the list
74 below. \onPartial, ask 1. Take +1 forward when acting on the
74 below. \onPartial, ask 1. Take \forward{+1} when acting on the
7575 answers.
7676 \begin{itemize}
7777 \item What happened here recently?
201201 declares they’d like to come along (a foolhardy youth, a
202202 loose-cannon, or a veiled enemy, for example), bring them and take
203203 the consequences or turn them away. If you turn away applicants you
204 take -1 forward to Recruit.
204 take \forward{-1} to Recruit.
205205 \end{basicmove}
206206
207207 \columnbreak
348348 \begin{basicmove}{Take Watch}
349349 When you are \condition{on watch and something approaches the
350350 camp}, roll +WIS. \onSuccess, you notice in time to alert
351 everyone and prepare a response; all party members take +1
352 forward. \onPartial, you react just a moment too late; your
351 everyone and prepare a response; all party members take
352 \forward{+1}. \onPartial, you react just a moment too late; your
353353 companions in the camp are awake but haven't had time to
354354 prepare. They have weapons and armor but little else. \onMiss,
355355 whatever lurks outside the campfire's light has the drop on you.
396396 GM by how much)
397397 \item The party consumes the expected amount and the food you
398398 prepare is excellent—describe it, and everyone who ate it takes
399 +1 forward.
399 \forward{+1}.
400400 \end{itemize}
401401
402402 \onPartial, the party consumes the expected amount of
481481 XP on failure, and the GM will still introduce a negative
482482 consequence of your roll. If you don't want to risk it, you can
483483 always \move{Attend to Home}, which carries no risk but only a
484 modest reward, or \move{Cultivate Saplings}, which has benefits
485 going forward.
484 modest reward, or \move{Cultivate Saplings}, which has benefits in
485 subsequent sessions.
486486
487487 \begin{basicmove}{Attend to Home}
488488 If you \condition{spent time quietly, managing your affairs and
539539 \item The object required a favor: the GM will tell you who you
540540 had to call on and what they expect in return.
541541 \end{itemize}
542 \onMiss, you fail to create the object, but you can
543 learn from the attempt: take +1 forward the next time you try to
544 create the object in question.
542 \onMiss, you fail to create the object, but you can learn from the
543 attempt: take \forward{+1} the next time you try to create the
544 object in question.
545545 \end{basicmove}
546546
547547 \begin{basicmove}{Nose In A Book}
548548 When you \condition{spend time in research on a topic}, roll
549549 +INT. \onSuccess, take 3 hold when dealing with that
550550 topic. \onPartial, take 1 hold instead. You can spend 1 hold to
551 ask one of the following questions; take +1 forward whenever
551 ask one of the following questions; take \forward{+1} whenever
552552 asking on the answers
553553
554554 \begin{itemize}
593593 \itag{awkward}: It’s unwieldy and tough to use.
594594
595595 \itag{+bonus}: It modifies your effectiveness in a specified
596 situation. It might be ``+1 forward to spout lore'' or ``-1 ongoing
597 to \move{Hack and Slash}.''
596 situation. It might be ``\forward{+1} to spout lore'' or
597 ``\ongoing{-1} to \move{Hack and Slash}.''
598598
599599 \ntag{n}{coins}: How much it costs to buy, normally. If the cost
600600 includes ``-Charisma'', a little negotiation subtracts the haggler’s
939939 \item The vehicle regains the use of one Move.
940940 \item The vehicle suffers one less ongoing penalty.
941941 \item You repair any onboard equipment which requires it.
942 \item You give the vehicle a temporary boost, granting the pilot +1
943 forward on the next roll involving Control.
942 \item You give the vehicle a temporary boost, granting the pilot
943 \forward{+1} on the next roll involving Control.
944944 \end{itemize}
945945
946946 \onMiss, choose one anyway, but some side effect of the repair will
120120 get 3 doses per brew. Potion effects are always possible, but the GM
121121 will give you one to four of the following conditions:
122122 \begin{itemize}
123 \item Supplies are short---you only get 1 dose of your potion
123 \item Supplies are short---you only get 1 dose of your potion.
124124 \item The potion's effects are delayed, and won't take effect until
125 a short while after drinking
125 a short while after drinking.
126126 \item The potion's effects fade quickly---the imbiber will need to
127 hurry to get use out of it
128 \item The potion has strange and unwanted side effects
127 hurry to get use out of it.
128 \item The potion has strange and unwanted side effects.
129129 \item The potion is volatile, and will explode if dropped or treated
130 roughly
131 \item The potion smells and tastes horrible---the imbiber takes -1
132 forward
130 roughly.
131 \item The potion smells and tastes horrible---the imbiber takes
132 \forward{-1}.
133133 \item You're missing an ingredient and will need to acquire it to
134 finish the brew
134 finish the brew.
135135 \end{itemize}
136136 \end{basicmove}
137137
211211
212212 \begin{amove}{Know-It-All}
213213 When \condition{another player’s character comes to you for advice
214 and you tell them what you think is best}, they get +1 forward
214 and you tell them what you think is best}, they get \forward{+1}
215215 when following your advice and you mark experience if they do.
216216 \end{amove}
217217