Implement a forward macro
Getty Ritter
6 years ago
333 | 333 | \move{Jury-Rig}}, you can dismantle it to choose one: |
334 | 334 | \begin{itemize} |
335 | 335 | \item Gain 1-Charge |
336 |
\item Give |
|
336 | \item Give \armorForward{+2} to yourself or an ally within arm's | |
337 | 337 | reach |
338 | 338 | \item Immediately repair a damaged Gadget or other piece of |
339 | 339 | equipment |
191 | 191 | \newcommand{\weight}[1]{\ntag{#1}{weight}} |
192 | 192 | \newcommand{\damage}[1]{\ntag{#1}{damage}} |
193 | 193 | \newcommand{\armor}[1]{\ntag{#1}{armor}} |
194 | \newcommand{\armorForward}[1]{\ntag{#1}{armor} forward} | |
194 | 195 | \newcommand{\uses}[1]{\ntag{#1}{uses}} |
195 | 196 | \newcommand{\ammo}[1]{\ntag{#1}{ammo}} |
196 | 197 | |
197 | 198 | \newcommand{\hexes}[1]{\textit{#1 hexes}} |
198 | 199 | \newcommand{\forward}[1]{#1 forward} |
200 | \newcommand{\ongoing}[1]{#1 ongoing} | |
199 | 201 | \newcommand{\yourLoad}[1]{Your Load is \textbf{#1+STR}} |
200 | 202 | |
201 | 203 | \newcommand{\onSuccess}{\textbf{On a 10+}} |
213 | 215 | When you use \move{#1} and \textbf{roll a 12+}} |
214 | 216 | \newcommand{\onPlainSuccessFor}[1]{% |
215 | 217 | When you use \move{#1} and \textbf{roll a 10--11}} |
218 | \newcommand{\onPartialFor}[1]{% | |
219 | When you use \move{#1} and \textbf{roll a 7+}} | |
216 | 220 | |
217 | 221 | \newcommand{\advancesigil}{$\triangleright$} |
218 | 222 | \newcommand{\firstAdvances}{\advancesigil When you \textbf{gain a |
77 | 77 | |
78 | 78 | \begin{itemize} |
79 | 79 | \item Heal 1d8 damage |
80 |
\item |
|
80 | \item \forward{+1d4} to damage | |
81 | 81 | \item Their mind is shaken clear of one enchantment |
82 | 82 | \item The next time someone successfully assists the target with |
83 | 83 | aid, they get +2 instead of +1 |
229 | 229 | |
230 | 230 | |
231 | 231 | \begin{amove}{A Little Help From My Friends} |
232 |
When you \condition{successfully aid someone} you take |
|
232 | When you \condition{successfully aid someone} you take \forward{+1} as | |
233 | 233 | well. |
234 | 234 | \end{amove} |
235 | 235 | |
241 | 241 | |
242 | 242 | |
243 | 243 | \begin{amove}{Duelist’s Parry} |
244 |
When you \move{Hack and Slash}, you take \armor |
|
244 | When you \move{Hack and Slash}, you take \armorForward{+1}. | |
245 | 245 | \end{amove} |
246 | 246 | |
247 | 247 | \begin{amove}{Bamboozle} |
248 | When you \move{Parley} with someone, on a 7+ you also take +1 | |
249 | forward with them. | |
248 | \onPartialFor{Parley}, you also take \forward{+1} with them. | |
250 | 249 | \end{amove} |
251 | 250 | |
252 | 251 | |
283 | 282 | |
284 | 283 | \begin{amove}{Unforgettable Face} |
285 | 284 | When you \condition{meet someone you’ve met before} (your call) |
286 |
after some time apart you take |
|
285 | after some time apart you take \forward{+1} against them. | |
287 | 286 | \end{amove} |
288 | 287 | |
289 | 288 | |
305 | 304 | |
306 | 305 | \begin{amove}{An Ear For Magic} |
307 | 306 | When you \condition{hear an enemy cast a spell} the GM will tell you |
308 |
the name of the spell and its effects. Take |
|
307 | the name of the spell and its effects. Take \forward{+1} when acting | |
309 | 308 | on the answers. |
310 | 309 | \end{amove} |
311 | 310 | |
319 | 318 | \begin{amove}{Duelist’s Block} |
320 | 319 | \moveReplaces{Duelist’s Parry} |
321 | 320 | |
322 |
When you \move{Hack and Slash}, you take \armor |
|
321 | When you \move{Hack and Slash}, you take \armorForward{+2}. | |
323 | 322 | \end{amove} |
324 | 323 | |
325 | 324 | |
326 | 325 | \begin{amove}{Con} |
327 | \moveReplaces{Bamboozle} | |
328 | ||
329 | When you \move{Parley} with someone, on a 7+ you also take +1 forward with | |
330 | them and get to ask their player one question which they must answer | |
331 |
|
|
326 | \moveReplaces{Bamboozle} | |
327 | ||
328 | \onPartialFor{Parley}, you also take \forward{+1} with them and get | |
329 | to ask their player one question which they must answer truthfully. | |
332 | 330 | \end{amove} |
333 | 331 | |
334 | 332 |
224 | 224 | \end{amove} |
225 | 225 | |
226 | 226 | \begin{amove}{Invigorate} |
227 |
When you \condition{heal someone} they take |
|
227 | When you \condition{heal someone} they take \forward{+2} to their | |
228 | 228 | damage. |
229 | 229 | \end{amove} |
230 | 230 | |
306 | 306 | |
307 | 307 | \begin{amove}{Reaper} |
308 | 308 | When you \condition{take time after a conflict to dedicate your |
309 |
victory to your deity and deal with the dead}, take |
|
309 | victory to your deity and deal with the dead}, take \forward{+1}. | |
310 | 310 | \end{amove} |
311 | 311 | |
312 | 312 | \begin{amove}{Providence} |
335 | 335 | \begin{amove}{Martyr} |
336 | 336 | \moveReplaces{Penitent} |
337 | 337 | |
338 | When you \condition{take damage and embrace the pain}, you may take | |
339 | +1d4 damage (ignoring armor). If you do, take +1 forward to cast a | |
340 | spell and add your level to any damage done or healed by the spell. | |
338 | When you \condition{take damage and embrace the pain}, you may take | |
339 | +1d4 damage (ignoring armor). If you do, take \forward{+1} to cast a | |
340 | spell and add your level to any damage done or healed by the spell. | |
341 | 341 | \end{amove} |
342 | 342 | |
343 | 343 | \begin{amove}{Divine Armor} |
525 | 525 | \begin{aspell}{Revelation}{} |
526 | 526 | Your deity answers your prayers with a moment of perfect |
527 | 527 | understanding. The GM will shed light on the current situation. When |
528 |
acting on the information, you take |
|
528 | acting on the information, you take \forward{+1}. | |
529 | 529 | \end{aspell} |
530 | 530 | |
531 | 531 | \begin{aspell}{Cure Critical Wounds}{} |
226 | 226 | allies, and the spirits around you. \onSuccess, the vision will be |
227 | 227 | clear and helpful to you. \onPartial, the vision is unclear, its |
228 | 228 | meaning murky. \onMiss, the vision is upsetting, frightening, or |
229 |
traumatizing. The GM will describe it. Take |
|
229 | traumatizing. The GM will describe it. Take \forward{-1}. | |
230 | 230 | \end{amove} |
231 | 231 | |
232 | 232 | \begin{amove}{Barkskin} |
116 | 116 | \ |
117 | 117 | |
118 | 118 | \begin{basicmove}{Good Eats} |
119 | When you \condition{spend time making a delicious feast from the foods | |
120 | you have on hand for a group}, describe what sort of delicious | |
121 | meal you're making, mark off as many rations as people you're | |
122 | cooking for, and roll +WIS. \onSuccess, choose 2 from the list | |
123 | below. \onPartial, choose 1. \onMiss, everyone is full but | |
124 | underwhelmed: take -1 forward due to the dismal reception of your | |
119 | When you \condition{spend time making a delicious feast from the | |
120 | foods you have on hand for a group}, describe what sort of | |
121 | delicious meal you're making, mark off as many rations as people | |
122 | you're cooking for, and roll +WIS. \onSuccess, choose 2 from the | |
123 | list below. \onPartial, choose 1. \onMiss, everyone is full but | |
124 | underwhelmed: take \forward{-1} due to the dismal reception of your | |
125 | 125 | feast. |
126 | 126 | \begin{itemize} |
127 | 127 | \item The feast is filling. The next time those present \move{Make |
212 | 212 | \begin{amove}{Fit for a King} |
213 | 213 | Add the following option to the \move{Good Eats} move: |
214 | 214 | \begin{itemize} |
215 | \item The feast is energizing. Everyone who eats the feast takes +1 | |
216 | forward. | |
215 | \item The feast is energizing. Everyone who eats the feast takes | |
216 | \forward{+1}. | |
217 | 217 | \end{itemize} |
218 | 218 | \end{amove} |
219 | 219 | |
243 | 243 | |
244 | 244 | \begin{amove}{My Back Is Broad} |
245 | 245 | When you \condition{take damage from an enemy}, select one of your |
246 |
allies. That ally takes |
|
246 | allies. That ally takes \forward{+1} to attack the enemy. | |
247 | 247 | \end{amove} |
248 | 248 | |
249 | 249 | \begin{amove}{Gimme Shelter} |
308 | 308 | |
309 | 309 | \begin{amove}{Harvest Moon} |
310 | 310 | When you \condition{mark off a ration on behalf of someone else}, |
311 |
they take |
|
311 | they take \forward{+1}. | |
312 | 312 | \end{amove} |
313 | 313 | |
314 | 314 | \begin{amove}{Street Fighting Man} |
315 | 315 | \moveRequires{Ol' Fashioned Fisticuffs} |
316 | 316 | |
317 | 317 | When you \condition{fight with just your fists and you're |
318 |
outnumbered}, do |
|
318 | outnumbered}, do \damage{+2}. | |
319 | 319 | \end{amove} |
320 | 320 | |
321 | 321 | \begin{amove}{But It's A-Hurtin'} |
322 | 322 | \moveReplaces{My Back is Broad} |
323 | 323 | |
324 | 324 | When you \condition{take damage from an enemy}, select one of your |
325 | allies. That ally gets +1 forward to attack the enemy as well as +1 | |
326 | forward to damage that enemy. | |
325 | allies. That ally gets \forward{+1} to attack the enemy as well as | |
326 | \forward{+1} to damage that enemy. | |
327 | 327 | \end{amove} |
328 | 328 | |
329 | 329 | \begin{amove}{Sympathy for the Devil} |
336 | 336 | When you \move{Make Camp}, you can choose a player in your |
337 | 337 | travelling-party---possibly yourself---and ask them to tell a short |
338 | 338 | story: maybe a tale of past adventures, a family story, or a |
339 |
folktale. If they do, then everyone who listens takes |
|
339 | folktale. If they do, then everyone who listens takes \forward{+1}. | |
340 | 340 | \end{amove} |
341 | 341 | |
342 | 342 | \vfill\null |
124 | 124 | Choose the range that best fits your weapon: |
125 | 125 | |
126 | 126 | \begin{choices} |
127 | \item \itag{Hand} | |
128 | \item \itag{Close} | |
129 |
\item \itag{ |
|
127 | \item \itag{hand} | |
128 | \item \itag{close} | |
129 | \item \itag{reach} | |
130 | 130 | \end{choices} |
131 | 131 | |
132 | 132 | Choose two enhancements: |
202 | 202 | \firstAdvances |
203 | 203 | |
204 | 204 | \begin{amove}{Merciless} |
205 |
When you deal damage, deal |
|
205 | When you deal damage, deal \damage{+1d4}. | |
206 | 206 | \end{amove} |
207 | 207 | |
208 | 208 | \begin{amove}{Heirloom} |
236 | 236 | |
237 | 237 | \begin{amove}{Scent of Blood} |
238 | 238 | When you \move{Hack and Slash} an enemy, your next attack against |
239 |
that same foe deals |
|
239 | that same foe deals \damage{1d4}. | |
240 | 240 | \end{amove} |
241 | 241 | |
242 | 242 | \begin{amove}{Multiclass Dabbler} |
262 | 262 | \secondAdvances |
263 | 263 | |
264 | 264 | \begin{amove}{Bloodthirsty} |
265 | \moveReplaces{Merciless} | |
266 | ||
267 | When you deal damage, deal +1d8 damage. | |
265 | \moveReplaces{Merciless} | |
266 | ||
267 | When you deal damage, deal \damage{+1d8}. | |
268 | 268 | \end{amove} |
269 | 269 | |
270 | 270 | \begin{amove}{Armored Perfection} |
271 | \moveReplaces{Armor Mastery} | |
272 | ||
273 | When you choose to let your armor take the brunt of damage dealt to | |
274 | you, the damage is negated and you take +1 forward against the | |
275 | attacker, but you must reduce the armor value of your armor or shield | |
276 | (your choice) by 1. The value is reduced each time you make this | |
277 | choice. If the reduction leaves the item with 0 armor it is destroyed. | |
271 | \moveReplaces{Armor Mastery} | |
272 | ||
273 | When you choose to let your armor take the brunt of damage dealt to | |
274 | you, the damage is negated and you take \forward{+1} against the | |
275 | attacker, but you must reduce the armor value of your armor or | |
276 | shield (your choice) by 1. The value is reduced each time you make | |
277 | this choice. If the reduction leaves the item with 0 armor it is | |
278 | destroyed. | |
278 | 279 | \end{amove} |
279 | 280 | |
280 | 281 | \begin{amove}{Evil Eye} |
288 | 289 | \end{amove} |
289 | 290 | |
290 | 291 | \begin{amove}{Taste of Blood} |
291 | \moveReplaces{Scent of Blood} | |
292 | ||
293 | When you \move{Hack and Slash} an enemy, your next attack against that | |
294 | same foe deals +1d8 damage. | |
292 | \moveReplaces{Scent of Blood} | |
293 | ||
294 | When you \move{Hack and Slash} an enemy, your next attack against | |
295 | that same foe deals \damage{+1d8}. | |
295 | 296 | \end{amove} |
296 | 297 | |
297 | 298 | \begin{amove}{Multiclass Initiate} |
298 | \moveRequires{Multiclass Dabbler} | |
299 | ||
300 | Get one move from another class. Treat your level as one lower for | |
301 | choosing the move. | |
299 | \moveRequires{Multiclass Dabbler} | |
300 | ||
301 | Get one move from another class. Treat your level as one lower for | |
302 | choosing the move. | |
302 | 303 | \end{amove} |
303 | 304 | |
304 | 305 | \begin{amove}{Steel Hide} |
305 | \moveReplaces{Iron Hide} | |
306 | ||
307 | You gain \armor{+2}. | |
306 | \moveReplaces{Iron Hide} | |
307 | ||
308 | You gain \armor{+2}. | |
308 | 309 | \end{amove} |
309 | 310 | |
310 | 311 | \begin{amove}{Through Death’s Eyes} |
313 | 314 | someone who will live or someone who will die. Name NPCs, not player |
314 | 315 | characters. The GM will make your vision come true, if it’s even |
315 | 316 | remotely possible. \onMiss, you see your own death and consequently |
316 |
take |
|
317 | take \ongoing{-1} throughout the battle. | |
317 | 318 | \end{amove} |
318 | 319 | |
319 | 320 | \begin{amove}{Eye for Weaponry} |
114 | 114 | |
115 | 115 | \begin{basicmove}{Prime Directive} |
116 | 116 | When \condition{someone you have a bond with gives you an order}, |
117 | you take +1 forward to fulfill that order. When you \condition{take | |
118 | an action that ignores, resists, or directly contradicts an order | |
119 | given to you by someone you have a bond with}, take -1 to that | |
120 | action. When \condition{someone you have a bond with gives you an | |
121 | order you absolutely refuse to follow}, at any time before the | |
122 | order has been fulfilled, you may erase one of your bonds with that | |
123 |
|
|
117 | you take \forward{+1} to fulfill that order. When you | |
118 | \condition{take an action that ignores, resists, or directly | |
119 | contradicts an order given to you by someone you have a bond | |
120 | with}, take -1 to that action. When \condition{someone you have a | |
121 | bond with gives you an order you absolutely refuse to follow}, at | |
122 | any time before the order has been fulfilled, you may erase one of | |
123 | your bonds with that player to ignore that order completely. | |
124 | 124 | \end{basicmove} |
125 | 125 | \ |
126 | 126 | |
265 | 265 | |
266 | 266 | \begin{amove}{Search and Destroy} |
267 | 267 | When you \condition{are given the order to kill something}, take |
268 |
|
|
268 | \forward{+1d4} to damage against it. | |
269 | 269 | \end{amove} |
270 | 270 | |
271 | 271 | \begin{amove}{We Can Rebuild him} |
308 | 308 | \moveReplaces{Search and Destroy} |
309 | 309 | |
310 | 310 | When you \condition{are given the order to kill something}, take |
311 |
|
|
311 | \forward{+1d8} to damage against it. | |
312 | 312 | \end{amove} |
313 | 313 | |
314 | 314 | \begin{amove}{Magical Dabbler} |
146 | 146 | |
147 | 147 | When \condition{another player comes to you seeking advice}, tell |
148 | 148 | them what you think is their best course of action. If they act on |
149 |
your advice, they take |
|
149 | your advice, they take \forward{+1}. At the end of the session, if at | |
150 | 150 | least one player who acted on your advice actually benefitted from |
151 | 151 | it in the end, you mark XP. |
152 | 152 | \end{basicmove} |
216 | 216 | \begin{amove}{Healing Light (INT)} |
217 | 217 | When you \condition{stitch sunlight into a wound}, roll |
218 | 218 | +INT. \onHit, they heal 1d8 HP. \onSuccess, they are filled with |
219 | energy, taking +1 forward. \onMiss, the sunlight is | |
220 | uncooperative---they take -1 forward from the searing pain. | |
219 | energy, taking \forward{+1}. \onMiss, the sunlight is | |
220 | uncooperative---they take \forward{-1} from the searing pain. | |
221 | 221 | \end{amove} |
222 | 222 | |
223 | 223 | \begin{amove}{Illuminated Warrior} |
251 | 251 | \end{amove} |
252 | 252 | |
253 | 253 | \begin{amove}{Truth to Power} |
254 |
When you \move{Spout Lore} and get a 7+, take |
|
254 | When you \move{Spout Lore} and get a 7+, take \forward{+1} when | |
255 | 255 | acting on the information you gained. |
256 | 256 | \end{amove} |
257 | 257 | |
283 | 283 | |
284 | 284 | \begin{amove}{A Light in the Darkness} |
285 | 285 | When you \condition{stand firm against an approaching threat and don't |
286 |
back down}, you and each ally who backs you up takes |
|
286 | back down}, you and each ally who backs you up takes \forward{+1}. | |
287 | 287 | \end{amove} |
288 | 288 | |
289 | 289 | \begin{amove}{Archon} |
159 | 159 | \begin{itemize} |
160 | 160 | \item The spell deals no damage. |
161 | 161 | \item The spell's effects are superficial and temporary. |
162 |
\item You take |
|
162 | \item You take \forward{+1} against the caster. | |
163 | 163 | \item Use \move{Black Magic} against the caster immediately, even |
164 | 164 | if you don't have the move. You don't need to specify a Range tag. |
165 | 165 | \end{itemize} |
89 | 89 | \item Attack you |
90 | 90 | \end{itemize} |
91 | 91 | |
92 | \onSuccess, you also take +1 forward against them. \onMiss, they do | |
93 | as they please and you take -1 forward against them. | |
92 | \onSuccess, you also take \forward{+1} against them. \onMiss, they | |
93 | do as they please and you take \forward{-1} against them. | |
94 | 94 | \end{basicmove} |
95 | 95 | \ |
96 | 96 | |
206 | 206 | |
207 | 207 | \begin{amove}{Charge!} |
208 | 208 | When you \condition{lead the charge into combat}, those you lead |
209 |
take |
|
209 | take \forward{+1}. | |
210 | 210 | \end{amove} |
211 | 211 | |
212 | 212 | \begin{amove}{Staunch Defender} |
251 | 251 | \end{amove} |
252 | 252 | |
253 | 253 | \begin{amove}{Ever Onward} |
254 | \moveReplaces{Charge!} | |
255 | ||
256 | When you \condition{lead the charge into combat}, those you lead take +1 forward | |
257 | and \ntag{+2}{armor} forward. | |
254 | \moveReplaces{Charge!} | |
255 | ||
256 | When you \condition{lead the charge into combat}, those you lead | |
257 | take \forward{+1} and \armorForward{+2}. | |
258 | 258 | \end{amove} |
259 | 259 | |
260 | 260 | \begin{amove}{Impervious Defender} |
261 | \moveReplaces{Staunch Defender} | |
262 | ||
263 | When you \move{Defend} you always get +1 hold, even on a 6-. When | |
264 | you get a 12+ to \move{Defend} instead of getting hold the nearest | |
265 | attacking creature is stymied giving you a clear advantage, the GM | |
266 | will describe it. | |
261 | \moveReplaces{Staunch Defender} | |
262 | ||
263 | When you \move{Defend} you always get +1 hold, even on a | |
264 | 6-. \onMassiveSuccessFor{Defend}, instead of getting hold the | |
265 | nearest attacking creature is stymied giving you a clear advantage, | |
266 | the GM will describe it. | |
267 | 267 | \end{amove} |
268 | 268 | |
269 | 269 | \begin{amove}{Tandem Strike} |
270 |
|
|
270 | \moveReplaces{Setup Strike} | |
271 | 271 | |
272 | 272 | When you \move{Hack and Slash}, choose an ally. Their next attack |
273 |
against your target does |
|
273 | against your target does \damage{+1d4} and they take \forward{+1} | |
274 | 274 | against them. |
275 | 275 | \end{amove} |
276 | 276 | |
277 | 277 | \begin{amove}{Divine Protection} |
278 |
|
|
278 | \moveReplaces{Holy Protection} | |
279 | 279 | |
280 | 280 | You get \ntag{+2}{armor} while on a \move{Quest}. |
281 | 281 | \end{amove} |
282 | 282 | |
283 | 283 | \begin{amove}{Divine Authority} |
284 | \moveReplaces{Voice of Authority} | |
285 | ||
286 |
|
|
284 | \moveReplaces{Voice of Authority} | |
285 | ||
286 | Take +1 to order hirelings. \onMassiveSuccess, the hireling | |
287 | 287 | transcends their moment of fear and doubt and carries out your order |
288 | 288 | with particular effectiveness or efficiency. |
289 | 289 | \end{amove} |
290 | 290 | |
291 | 291 | \begin{amove}{Perfect Hospitaller} |
292 | \moveReplaces{Hospitaller} | |
293 | ||
294 |
|
|
292 | \moveReplaces{Hospitaller} | |
293 | ||
294 | When you \condition{heal an ally}, you heal \damage{+2d8}. | |
295 | 295 | \end{amove} |
296 | 296 | |
297 | 297 | \begin{amove}{Indomitable} |
298 | 298 | When you suffer a debility (even through \move{Bloody Aegis}) take |
299 |
|
|
299 | \forward{+1} against whatever caused it. | |
300 | 300 | \end{amove} |
301 | 301 | |
302 | 302 | \begin{amove}{Perfect Knight} |
37 | 37 | |
38 | 38 | \begin{optfeature}{Dwarf} |
39 | 39 | When you \condition{use your \move{Divine Ward} on someone else}, |
40 |
you take |
|
40 | you take \armorForward{+1}. | |
41 | 41 | \end{optfeature} |
42 | 42 | |
43 | 43 | \begin{optfeature}{Human} |
115 | 115 | \item The intervention is subtle or takes a while to manifest. |
116 | 116 | \item Your deity demands something in return. The GM will tell you what. |
117 | 117 | \item The divine experience leaves you dizzy with euphoria (or |
118 |
terror). You take |
|
118 | terror). You take \ongoing{-1} to Invoke until you have time to pray | |
119 | 119 | quietly for a while. |
120 | 120 | \end{itemize} |
121 | 121 | \end{basicmove} |
126 | 126 | effects to the subject of your prayers. \onPartial, grant one, and |
127 | 127 | your prayers draw unwanted attention. |
128 | 128 | \begin{itemize} |
129 | \item Heal 1d8 damage | |
130 | \item Take \armor{+2} forward | |
131 |
\item |
|
129 | \item Heal \damage{1d8} | |
130 | \item Take \armorForward{+2} | |
131 | \item Take \forward{+1} to \move{Defy Danger} | |
132 | 132 | \item An approaching enemy is driven back |
133 | 133 | \end{itemize} |
134 | 134 | \end{basicmove} |
138 | 138 | 3. \onPartial, hold 1. \onMiss, the mob turns on you. Spend your |
139 | 139 | hold 1-for-1 on the following: |
140 | 140 | \begin{itemize} |
141 | \item bring people forward and deliver them to you. | |
142 | \item bring forward all their precious things. | |
141 | \item bring people forth and deliver them to you. | |
142 | \item bring forth all their precious things. | |
143 | 143 | \item unite and fight for you. |
144 | 144 | \item fall into a frenzy of emotion: joy, sorrow, or rage, as you choose. |
145 | 145 | \item go quietly back to their lives. |
197 | 197 | |
198 | 198 | \begin{amove}{Devoted Healer} |
199 | 199 | When you \condition{heal someone else of damage}, add your level to |
200 |
the amount of damage healed. You may choose to take |
|
200 | the amount of damage healed. You may choose to take \damage{1d6} | |
201 | 201 | (ignores armor) to remove a debility from a person you are healing. |
202 | 202 | \end{amove} |
203 | 203 | |
252 | 252 | |
253 | 253 | \begin{amove}{Penitent} |
254 | 254 | When you \condition{take damage and embrace the pain}, you may take |
255 |
|
|
255 | \damage{+1d4} (ignoring armor). If you do, take \forward{+1}. | |
256 | 256 | \end{amove} |
257 | 257 | |
258 | 258 | |
280 | 280 | \begin{itemize} |
281 | 281 | \item your deity's wrath is not yet over. It causes massive |
282 | 282 | collateral damage. |
283 | \item your deity draws upon your strength for this act. Take -1 | |
284 | forward. | |
283 | \item your deity draws upon your strength for this act. Take | |
284 | \forward{-1}. | |
285 | 285 | \end{itemize} |
286 | 286 | \onMiss, your deity cannot destroy this Enemy. The GM will tell you |
287 | 287 | why. |
305 | 305 | |
306 | 306 | \begin{amove}{Gaze Not Upon Him} |
307 | 307 | \onMassiveSuccessFor{Invocation}, your deity's magnificence inspires |
308 |
awe from all who see it. Allies take |
|
308 | awe from all who see it. Allies take \forward{+1} and NPCs cower in | |
309 | 309 | awe, fear, or ecstacy, as is appropriate. |
310 | 310 | \end{amove} |
311 | 311 | |
312 | 312 | |
313 | 313 | \begin{amove}{Invigorate} |
314 | When you \condition{heal someone}, they take +2 forward against the | |
315 | cause of their damage. | |
314 | When you \condition{heal someone}, they take \forward{+2} against | |
315 | the cause of their damage. | |
316 | 316 | \end{amove} |
317 | 317 | |
318 | 318 | |
320 | 320 | \moveReplaces{Penitent} |
321 | 321 | |
322 | 322 | When you \condition{take damage and embrace the pain}, you may take |
323 | +1d4 damage (ignoring armor). If you do, take +1 ongoing until you | |
324 | roll a 12+. | |
323 | \damage{+1d4} (ignoring armor). If you do, take \ongoing{+1} until | |
324 | you roll a 12+. | |
325 | 325 | \end{amove} |
326 | 326 | |
327 | 327 | |
350 | 350 | |
351 | 351 | \begin{amove}{Reaper} |
352 | 352 | When you \condition{take time after a confict to dedicate your |
353 |
victory to your deity and deal with the dead}, take |
|
353 | victory to your deity and deal with the dead}, take \forward{+1}. | |
354 | 354 | \end{amove} |
355 | 355 | |
356 | 356 |
320 | 320 | |
321 | 321 | When you \condition{set the watch for the night} everyone takes +1 |
322 | 322 | to take watch. After a night in camp when you set the watch everyone |
323 |
takes |
|
323 | takes \forward{+1}. | |
324 | 324 | \end{amove} |
325 | 325 | |
326 | 326 | \begin{amove}{Observant} |
91 | 91 | cherish |
92 | 92 | \item A mind shattered---you take +1 to \move{Defy Danger} against |
93 | 93 | being manipulated in any way |
94 |
\item A heart broken---take |
|
94 | \item A heart broken---take \forward{+1} against any who insult | |
95 | 95 | something you have lost |
96 | 96 | \item A scar burning---this scar glows and burns when you are in |
97 | 97 | danger |
342 | 342 | \item Their weapons shatter against you |
343 | 343 | \item You take half damage from the attack, rounded down |
344 | 344 | \item Lesser enemies run in fear of you |
345 |
\item Take |
|
345 | \item Take \forward{+1} against them | |
346 | 346 | \end{itemize} |
347 | 347 | \end{amove} |
348 | 348 |
104 | 104 | \begin{itemize} |
105 | 105 | \item You don’t get into melee with them |
106 | 106 | \item You deal your damage+1d6 |
107 |
\item You create an advantage, |
|
107 | \item You create an advantage, \forward{+1} to you or an ally acting | |
108 | 108 | on it |
109 | 109 | \item Reduce their armor by 1 until they repair it |
110 | 110 | \end{itemize} |
309 | 309 | \begin{amove}{Heist} |
310 | 310 | When you \condition{take time to make a plan to steal something}, |
311 | 311 | name the thing you want to steal and ask the GM these |
312 | questions. When acting on the answers you and your allies take +1 | |
313 | forward. | |
312 | questions. When acting on the answers you and your allies take | |
313 | \forward{+1}. | |
314 | 314 | |
315 | 315 | \begin{itemize} |
316 | 316 | \item Who will notice it’s missing? |
52 | 52 | \begin{itemize} |
53 | 53 | \item Redirect an attack from the thing you defend to yourself |
54 | 54 | \item Halve the attack’s effect or damage |
55 |
\item Open up the attacker to an ally giving that ally |
|
55 | \item Open up the attacker to an ally giving that ally \forward{+1} | |
56 | 56 | against the attacker |
57 | 57 | \item Deal damage to the attacker equal to your level |
58 | 58 | \end{itemize} |
71 | 71 | \begin{basicmove}{Discern Realities} |
72 | 72 | When you \condition{closely study a situation or person}, roll |
73 | 73 | +WIS. \onSuccess, ask the GM 3 questions from the list |
74 |
below. \onPartial, ask 1. Take |
|
74 | below. \onPartial, ask 1. Take \forward{+1} when acting on the | |
75 | 75 | answers. |
76 | 76 | \begin{itemize} |
77 | 77 | \item What happened here recently? |
201 | 201 | declares they’d like to come along (a foolhardy youth, a |
202 | 202 | loose-cannon, or a veiled enemy, for example), bring them and take |
203 | 203 | the consequences or turn them away. If you turn away applicants you |
204 |
take |
|
204 | take \forward{-1} to Recruit. | |
205 | 205 | \end{basicmove} |
206 | 206 | |
207 | 207 | \columnbreak |
348 | 348 | \begin{basicmove}{Take Watch} |
349 | 349 | When you are \condition{on watch and something approaches the |
350 | 350 | camp}, roll +WIS. \onSuccess, you notice in time to alert |
351 | everyone and prepare a response; all party members take +1 | |
352 | forward. \onPartial, you react just a moment too late; your | |
351 | everyone and prepare a response; all party members take | |
352 | \forward{+1}. \onPartial, you react just a moment too late; your | |
353 | 353 | companions in the camp are awake but haven't had time to |
354 | 354 | prepare. They have weapons and armor but little else. \onMiss, |
355 | 355 | whatever lurks outside the campfire's light has the drop on you. |
396 | 396 | GM by how much) |
397 | 397 | \item The party consumes the expected amount and the food you |
398 | 398 | prepare is excellent—describe it, and everyone who ate it takes |
399 |
|
|
399 | \forward{+1}. | |
400 | 400 | \end{itemize} |
401 | 401 | |
402 | 402 | \onPartial, the party consumes the expected amount of |
481 | 481 | XP on failure, and the GM will still introduce a negative |
482 | 482 | consequence of your roll. If you don't want to risk it, you can |
483 | 483 | always \move{Attend to Home}, which carries no risk but only a |
484 | modest reward, or \move{Cultivate Saplings}, which has benefits | |
485 | going forward. | |
484 | modest reward, or \move{Cultivate Saplings}, which has benefits in | |
485 | subsequent sessions. | |
486 | 486 | |
487 | 487 | \begin{basicmove}{Attend to Home} |
488 | 488 | If you \condition{spent time quietly, managing your affairs and |
539 | 539 | \item The object required a favor: the GM will tell you who you |
540 | 540 | had to call on and what they expect in return. |
541 | 541 | \end{itemize} |
542 | \onMiss, you fail to create the object, but you can | |
543 | learn from the attempt: take +1 forward the next time you try to | |
544 |
|
|
542 | \onMiss, you fail to create the object, but you can learn from the | |
543 | attempt: take \forward{+1} the next time you try to create the | |
544 | object in question. | |
545 | 545 | \end{basicmove} |
546 | 546 | |
547 | 547 | \begin{basicmove}{Nose In A Book} |
548 | 548 | When you \condition{spend time in research on a topic}, roll |
549 | 549 | +INT. \onSuccess, take 3 hold when dealing with that |
550 | 550 | topic. \onPartial, take 1 hold instead. You can spend 1 hold to |
551 |
ask one of the following questions; take |
|
551 | ask one of the following questions; take \forward{+1} whenever | |
552 | 552 | asking on the answers |
553 | 553 | |
554 | 554 | \begin{itemize} |
593 | 593 | \itag{awkward}: It’s unwieldy and tough to use. |
594 | 594 | |
595 | 595 | \itag{+bonus}: It modifies your effectiveness in a specified |
596 | situation. It might be ``+1 forward to spout lore'' or ``-1 ongoing | |
597 | to \move{Hack and Slash}.'' | |
596 | situation. It might be ``\forward{+1} to spout lore'' or | |
597 | ``\ongoing{-1} to \move{Hack and Slash}.'' | |
598 | 598 | |
599 | 599 | \ntag{n}{coins}: How much it costs to buy, normally. If the cost |
600 | 600 | includes ``-Charisma'', a little negotiation subtracts the haggler’s |
939 | 939 | \item The vehicle regains the use of one Move. |
940 | 940 | \item The vehicle suffers one less ongoing penalty. |
941 | 941 | \item You repair any onboard equipment which requires it. |
942 | \item You give the vehicle a temporary boost, granting the pilot +1 | |
943 | forward on the next roll involving Control. | |
942 | \item You give the vehicle a temporary boost, granting the pilot | |
943 | \forward{+1} on the next roll involving Control. | |
944 | 944 | \end{itemize} |
945 | 945 | |
946 | 946 | \onMiss, choose one anyway, but some side effect of the repair will |
120 | 120 | get 3 doses per brew. Potion effects are always possible, but the GM |
121 | 121 | will give you one to four of the following conditions: |
122 | 122 | \begin{itemize} |
123 |
\item Supplies are short---you only get 1 dose of your potion |
|
123 | \item Supplies are short---you only get 1 dose of your potion. | |
124 | 124 | \item The potion's effects are delayed, and won't take effect until |
125 |
a short while after drinking |
|
125 | a short while after drinking. | |
126 | 126 | \item The potion's effects fade quickly---the imbiber will need to |
127 | hurry to get use out of it | |
128 | \item The potion has strange and unwanted side effects | |
127 | hurry to get use out of it. | |
128 | \item The potion has strange and unwanted side effects. | |
129 | 129 | \item The potion is volatile, and will explode if dropped or treated |
130 | roughly | |
131 | \item The potion smells and tastes horrible---the imbiber takes -1 | |
132 |
|
|
130 | roughly. | |
131 | \item The potion smells and tastes horrible---the imbiber takes | |
132 | \forward{-1}. | |
133 | 133 | \item You're missing an ingredient and will need to acquire it to |
134 |
finish the brew |
|
134 | finish the brew. | |
135 | 135 | \end{itemize} |
136 | 136 | \end{basicmove} |
137 | 137 |
211 | 211 | |
212 | 212 | \begin{amove}{Know-It-All} |
213 | 213 | When \condition{another player’s character comes to you for advice |
214 |
and you tell them what you think is best}, they get |
|
214 | and you tell them what you think is best}, they get \forward{+1} | |
215 | 215 | when following your advice and you mark experience if they do. |
216 | 216 | \end{amove} |
217 | 217 |