Implement a forward macro
Getty Ritter
7 years ago
| 333 | 333 | \move{Jury-Rig}}, you can dismantle it to choose one: |
| 334 | 334 | \begin{itemize} |
| 335 | 335 | \item Gain 1-Charge |
| 336 |
\item Give |
|
| 336 | \item Give \armorForward{+2} to yourself or an ally within arm's | |
| 337 | 337 | reach |
| 338 | 338 | \item Immediately repair a damaged Gadget or other piece of |
| 339 | 339 | equipment |
| 191 | 191 | \newcommand{\weight}[1]{\ntag{#1}{weight}} |
| 192 | 192 | \newcommand{\damage}[1]{\ntag{#1}{damage}} |
| 193 | 193 | \newcommand{\armor}[1]{\ntag{#1}{armor}} |
| 194 | \newcommand{\armorForward}[1]{\ntag{#1}{armor} forward} | |
| 194 | 195 | \newcommand{\uses}[1]{\ntag{#1}{uses}} |
| 195 | 196 | \newcommand{\ammo}[1]{\ntag{#1}{ammo}} |
| 196 | 197 | |
| 197 | 198 | \newcommand{\hexes}[1]{\textit{#1 hexes}} |
| 198 | 199 | \newcommand{\forward}[1]{#1 forward} |
| 200 | \newcommand{\ongoing}[1]{#1 ongoing} | |
| 199 | 201 | \newcommand{\yourLoad}[1]{Your Load is \textbf{#1+STR}} |
| 200 | 202 | |
| 201 | 203 | \newcommand{\onSuccess}{\textbf{On a 10+}} |
| 213 | 215 | When you use \move{#1} and \textbf{roll a 12+}} |
| 214 | 216 | \newcommand{\onPlainSuccessFor}[1]{% |
| 215 | 217 | When you use \move{#1} and \textbf{roll a 10--11}} |
| 218 | \newcommand{\onPartialFor}[1]{% | |
| 219 | When you use \move{#1} and \textbf{roll a 7+}} | |
| 216 | 220 | |
| 217 | 221 | \newcommand{\advancesigil}{$\triangleright$} |
| 218 | 222 | \newcommand{\firstAdvances}{\advancesigil When you \textbf{gain a |
| 77 | 77 | |
| 78 | 78 | \begin{itemize} |
| 79 | 79 | \item Heal 1d8 damage |
| 80 |
\item |
|
| 80 | \item \forward{+1d4} to damage | |
| 81 | 81 | \item Their mind is shaken clear of one enchantment |
| 82 | 82 | \item The next time someone successfully assists the target with |
| 83 | 83 | aid, they get +2 instead of +1 |
| 229 | 229 | |
| 230 | 230 | |
| 231 | 231 | \begin{amove}{A Little Help From My Friends} |
| 232 |
When you \condition{successfully aid someone} you take |
|
| 232 | When you \condition{successfully aid someone} you take \forward{+1} as | |
| 233 | 233 | well. |
| 234 | 234 | \end{amove} |
| 235 | 235 | |
| 241 | 241 | |
| 242 | 242 | |
| 243 | 243 | \begin{amove}{Duelist’s Parry} |
| 244 |
When you \move{Hack and Slash}, you take \armor |
|
| 244 | When you \move{Hack and Slash}, you take \armorForward{+1}. | |
| 245 | 245 | \end{amove} |
| 246 | 246 | |
| 247 | 247 | \begin{amove}{Bamboozle} |
| 248 | When you \move{Parley} with someone, on a 7+ you also take +1 | |
| 249 | forward with them. | |
| 248 | \onPartialFor{Parley}, you also take \forward{+1} with them. | |
| 250 | 249 | \end{amove} |
| 251 | 250 | |
| 252 | 251 | |
| 283 | 282 | |
| 284 | 283 | \begin{amove}{Unforgettable Face} |
| 285 | 284 | When you \condition{meet someone you’ve met before} (your call) |
| 286 |
after some time apart you take |
|
| 285 | after some time apart you take \forward{+1} against them. | |
| 287 | 286 | \end{amove} |
| 288 | 287 | |
| 289 | 288 | |
| 305 | 304 | |
| 306 | 305 | \begin{amove}{An Ear For Magic} |
| 307 | 306 | When you \condition{hear an enemy cast a spell} the GM will tell you |
| 308 |
the name of the spell and its effects. Take |
|
| 307 | the name of the spell and its effects. Take \forward{+1} when acting | |
| 309 | 308 | on the answers. |
| 310 | 309 | \end{amove} |
| 311 | 310 | |
| 319 | 318 | \begin{amove}{Duelist’s Block} |
| 320 | 319 | \moveReplaces{Duelist’s Parry} |
| 321 | 320 | |
| 322 |
When you \move{Hack and Slash}, you take \armor |
|
| 321 | When you \move{Hack and Slash}, you take \armorForward{+2}. | |
| 323 | 322 | \end{amove} |
| 324 | 323 | |
| 325 | 324 | |
| 326 | 325 | \begin{amove}{Con} |
| 327 | \moveReplaces{Bamboozle} | |
| 328 | ||
| 329 | When you \move{Parley} with someone, on a 7+ you also take +1 forward with | |
| 330 | them and get to ask their player one question which they must answer | |
| 331 |
|
|
| 326 | \moveReplaces{Bamboozle} | |
| 327 | ||
| 328 | \onPartialFor{Parley}, you also take \forward{+1} with them and get | |
| 329 | to ask their player one question which they must answer truthfully. | |
| 332 | 330 | \end{amove} |
| 333 | 331 | |
| 334 | 332 | |
| 224 | 224 | \end{amove} |
| 225 | 225 | |
| 226 | 226 | \begin{amove}{Invigorate} |
| 227 |
When you \condition{heal someone} they take |
|
| 227 | When you \condition{heal someone} they take \forward{+2} to their | |
| 228 | 228 | damage. |
| 229 | 229 | \end{amove} |
| 230 | 230 | |
| 306 | 306 | |
| 307 | 307 | \begin{amove}{Reaper} |
| 308 | 308 | When you \condition{take time after a conflict to dedicate your |
| 309 |
victory to your deity and deal with the dead}, take |
|
| 309 | victory to your deity and deal with the dead}, take \forward{+1}. | |
| 310 | 310 | \end{amove} |
| 311 | 311 | |
| 312 | 312 | \begin{amove}{Providence} |
| 335 | 335 | \begin{amove}{Martyr} |
| 336 | 336 | \moveReplaces{Penitent} |
| 337 | 337 | |
| 338 | When you \condition{take damage and embrace the pain}, you may take | |
| 339 | +1d4 damage (ignoring armor). If you do, take +1 forward to cast a | |
| 340 | spell and add your level to any damage done or healed by the spell. | |
| 338 | When you \condition{take damage and embrace the pain}, you may take | |
| 339 | +1d4 damage (ignoring armor). If you do, take \forward{+1} to cast a | |
| 340 | spell and add your level to any damage done or healed by the spell. | |
| 341 | 341 | \end{amove} |
| 342 | 342 | |
| 343 | 343 | \begin{amove}{Divine Armor} |
| 525 | 525 | \begin{aspell}{Revelation}{} |
| 526 | 526 | Your deity answers your prayers with a moment of perfect |
| 527 | 527 | understanding. The GM will shed light on the current situation. When |
| 528 |
acting on the information, you take |
|
| 528 | acting on the information, you take \forward{+1}. | |
| 529 | 529 | \end{aspell} |
| 530 | 530 | |
| 531 | 531 | \begin{aspell}{Cure Critical Wounds}{} |
| 226 | 226 | allies, and the spirits around you. \onSuccess, the vision will be |
| 227 | 227 | clear and helpful to you. \onPartial, the vision is unclear, its |
| 228 | 228 | meaning murky. \onMiss, the vision is upsetting, frightening, or |
| 229 |
traumatizing. The GM will describe it. Take |
|
| 229 | traumatizing. The GM will describe it. Take \forward{-1}. | |
| 230 | 230 | \end{amove} |
| 231 | 231 | |
| 232 | 232 | \begin{amove}{Barkskin} |
| 116 | 116 | \ |
| 117 | 117 | |
| 118 | 118 | \begin{basicmove}{Good Eats} |
| 119 | When you \condition{spend time making a delicious feast from the foods | |
| 120 | you have on hand for a group}, describe what sort of delicious | |
| 121 | meal you're making, mark off as many rations as people you're | |
| 122 | cooking for, and roll +WIS. \onSuccess, choose 2 from the list | |
| 123 | below. \onPartial, choose 1. \onMiss, everyone is full but | |
| 124 | underwhelmed: take -1 forward due to the dismal reception of your | |
| 119 | When you \condition{spend time making a delicious feast from the | |
| 120 | foods you have on hand for a group}, describe what sort of | |
| 121 | delicious meal you're making, mark off as many rations as people | |
| 122 | you're cooking for, and roll +WIS. \onSuccess, choose 2 from the | |
| 123 | list below. \onPartial, choose 1. \onMiss, everyone is full but | |
| 124 | underwhelmed: take \forward{-1} due to the dismal reception of your | |
| 125 | 125 | feast. |
| 126 | 126 | \begin{itemize} |
| 127 | 127 | \item The feast is filling. The next time those present \move{Make |
| 212 | 212 | \begin{amove}{Fit for a King} |
| 213 | 213 | Add the following option to the \move{Good Eats} move: |
| 214 | 214 | \begin{itemize} |
| 215 | \item The feast is energizing. Everyone who eats the feast takes +1 | |
| 216 | forward. | |
| 215 | \item The feast is energizing. Everyone who eats the feast takes | |
| 216 | \forward{+1}. | |
| 217 | 217 | \end{itemize} |
| 218 | 218 | \end{amove} |
| 219 | 219 | |
| 243 | 243 | |
| 244 | 244 | \begin{amove}{My Back Is Broad} |
| 245 | 245 | When you \condition{take damage from an enemy}, select one of your |
| 246 |
allies. That ally takes |
|
| 246 | allies. That ally takes \forward{+1} to attack the enemy. | |
| 247 | 247 | \end{amove} |
| 248 | 248 | |
| 249 | 249 | \begin{amove}{Gimme Shelter} |
| 308 | 308 | |
| 309 | 309 | \begin{amove}{Harvest Moon} |
| 310 | 310 | When you \condition{mark off a ration on behalf of someone else}, |
| 311 |
they take |
|
| 311 | they take \forward{+1}. | |
| 312 | 312 | \end{amove} |
| 313 | 313 | |
| 314 | 314 | \begin{amove}{Street Fighting Man} |
| 315 | 315 | \moveRequires{Ol' Fashioned Fisticuffs} |
| 316 | 316 | |
| 317 | 317 | When you \condition{fight with just your fists and you're |
| 318 |
outnumbered}, do |
|
| 318 | outnumbered}, do \damage{+2}. | |
| 319 | 319 | \end{amove} |
| 320 | 320 | |
| 321 | 321 | \begin{amove}{But It's A-Hurtin'} |
| 322 | 322 | \moveReplaces{My Back is Broad} |
| 323 | 323 | |
| 324 | 324 | When you \condition{take damage from an enemy}, select one of your |
| 325 | allies. That ally gets +1 forward to attack the enemy as well as +1 | |
| 326 | forward to damage that enemy. | |
| 325 | allies. That ally gets \forward{+1} to attack the enemy as well as | |
| 326 | \forward{+1} to damage that enemy. | |
| 327 | 327 | \end{amove} |
| 328 | 328 | |
| 329 | 329 | \begin{amove}{Sympathy for the Devil} |
| 336 | 336 | When you \move{Make Camp}, you can choose a player in your |
| 337 | 337 | travelling-party---possibly yourself---and ask them to tell a short |
| 338 | 338 | story: maybe a tale of past adventures, a family story, or a |
| 339 |
folktale. If they do, then everyone who listens takes |
|
| 339 | folktale. If they do, then everyone who listens takes \forward{+1}. | |
| 340 | 340 | \end{amove} |
| 341 | 341 | |
| 342 | 342 | \vfill\null |
| 124 | 124 | Choose the range that best fits your weapon: |
| 125 | 125 | |
| 126 | 126 | \begin{choices} |
| 127 | \item \itag{Hand} | |
| 128 | \item \itag{Close} | |
| 129 |
\item \itag{ |
|
| 127 | \item \itag{hand} | |
| 128 | \item \itag{close} | |
| 129 | \item \itag{reach} | |
| 130 | 130 | \end{choices} |
| 131 | 131 | |
| 132 | 132 | Choose two enhancements: |
| 202 | 202 | \firstAdvances |
| 203 | 203 | |
| 204 | 204 | \begin{amove}{Merciless} |
| 205 |
When you deal damage, deal |
|
| 205 | When you deal damage, deal \damage{+1d4}. | |
| 206 | 206 | \end{amove} |
| 207 | 207 | |
| 208 | 208 | \begin{amove}{Heirloom} |
| 236 | 236 | |
| 237 | 237 | \begin{amove}{Scent of Blood} |
| 238 | 238 | When you \move{Hack and Slash} an enemy, your next attack against |
| 239 |
that same foe deals |
|
| 239 | that same foe deals \damage{1d4}. | |
| 240 | 240 | \end{amove} |
| 241 | 241 | |
| 242 | 242 | \begin{amove}{Multiclass Dabbler} |
| 262 | 262 | \secondAdvances |
| 263 | 263 | |
| 264 | 264 | \begin{amove}{Bloodthirsty} |
| 265 | \moveReplaces{Merciless} | |
| 266 | ||
| 267 | When you deal damage, deal +1d8 damage. | |
| 265 | \moveReplaces{Merciless} | |
| 266 | ||
| 267 | When you deal damage, deal \damage{+1d8}. | |
| 268 | 268 | \end{amove} |
| 269 | 269 | |
| 270 | 270 | \begin{amove}{Armored Perfection} |
| 271 | \moveReplaces{Armor Mastery} | |
| 272 | ||
| 273 | When you choose to let your armor take the brunt of damage dealt to | |
| 274 | you, the damage is negated and you take +1 forward against the | |
| 275 | attacker, but you must reduce the armor value of your armor or shield | |
| 276 | (your choice) by 1. The value is reduced each time you make this | |
| 277 | choice. If the reduction leaves the item with 0 armor it is destroyed. | |
| 271 | \moveReplaces{Armor Mastery} | |
| 272 | ||
| 273 | When you choose to let your armor take the brunt of damage dealt to | |
| 274 | you, the damage is negated and you take \forward{+1} against the | |
| 275 | attacker, but you must reduce the armor value of your armor or | |
| 276 | shield (your choice) by 1. The value is reduced each time you make | |
| 277 | this choice. If the reduction leaves the item with 0 armor it is | |
| 278 | destroyed. | |
| 278 | 279 | \end{amove} |
| 279 | 280 | |
| 280 | 281 | \begin{amove}{Evil Eye} |
| 288 | 289 | \end{amove} |
| 289 | 290 | |
| 290 | 291 | \begin{amove}{Taste of Blood} |
| 291 | \moveReplaces{Scent of Blood} | |
| 292 | ||
| 293 | When you \move{Hack and Slash} an enemy, your next attack against that | |
| 294 | same foe deals +1d8 damage. | |
| 292 | \moveReplaces{Scent of Blood} | |
| 293 | ||
| 294 | When you \move{Hack and Slash} an enemy, your next attack against | |
| 295 | that same foe deals \damage{+1d8}. | |
| 295 | 296 | \end{amove} |
| 296 | 297 | |
| 297 | 298 | \begin{amove}{Multiclass Initiate} |
| 298 | \moveRequires{Multiclass Dabbler} | |
| 299 | ||
| 300 | Get one move from another class. Treat your level as one lower for | |
| 301 | choosing the move. | |
| 299 | \moveRequires{Multiclass Dabbler} | |
| 300 | ||
| 301 | Get one move from another class. Treat your level as one lower for | |
| 302 | choosing the move. | |
| 302 | 303 | \end{amove} |
| 303 | 304 | |
| 304 | 305 | \begin{amove}{Steel Hide} |
| 305 | \moveReplaces{Iron Hide} | |
| 306 | ||
| 307 | You gain \armor{+2}. | |
| 306 | \moveReplaces{Iron Hide} | |
| 307 | ||
| 308 | You gain \armor{+2}. | |
| 308 | 309 | \end{amove} |
| 309 | 310 | |
| 310 | 311 | \begin{amove}{Through Death’s Eyes} |
| 313 | 314 | someone who will live or someone who will die. Name NPCs, not player |
| 314 | 315 | characters. The GM will make your vision come true, if it’s even |
| 315 | 316 | remotely possible. \onMiss, you see your own death and consequently |
| 316 |
take |
|
| 317 | take \ongoing{-1} throughout the battle. | |
| 317 | 318 | \end{amove} |
| 318 | 319 | |
| 319 | 320 | \begin{amove}{Eye for Weaponry} |
| 114 | 114 | |
| 115 | 115 | \begin{basicmove}{Prime Directive} |
| 116 | 116 | When \condition{someone you have a bond with gives you an order}, |
| 117 | you take +1 forward to fulfill that order. When you \condition{take | |
| 118 | an action that ignores, resists, or directly contradicts an order | |
| 119 | given to you by someone you have a bond with}, take -1 to that | |
| 120 | action. When \condition{someone you have a bond with gives you an | |
| 121 | order you absolutely refuse to follow}, at any time before the | |
| 122 | order has been fulfilled, you may erase one of your bonds with that | |
| 123 |
|
|
| 117 | you take \forward{+1} to fulfill that order. When you | |
| 118 | \condition{take an action that ignores, resists, or directly | |
| 119 | contradicts an order given to you by someone you have a bond | |
| 120 | with}, take -1 to that action. When \condition{someone you have a | |
| 121 | bond with gives you an order you absolutely refuse to follow}, at | |
| 122 | any time before the order has been fulfilled, you may erase one of | |
| 123 | your bonds with that player to ignore that order completely. | |
| 124 | 124 | \end{basicmove} |
| 125 | 125 | \ |
| 126 | 126 | |
| 265 | 265 | |
| 266 | 266 | \begin{amove}{Search and Destroy} |
| 267 | 267 | When you \condition{are given the order to kill something}, take |
| 268 |
|
|
| 268 | \forward{+1d4} to damage against it. | |
| 269 | 269 | \end{amove} |
| 270 | 270 | |
| 271 | 271 | \begin{amove}{We Can Rebuild him} |
| 308 | 308 | \moveReplaces{Search and Destroy} |
| 309 | 309 | |
| 310 | 310 | When you \condition{are given the order to kill something}, take |
| 311 |
|
|
| 311 | \forward{+1d8} to damage against it. | |
| 312 | 312 | \end{amove} |
| 313 | 313 | |
| 314 | 314 | \begin{amove}{Magical Dabbler} |
| 146 | 146 | |
| 147 | 147 | When \condition{another player comes to you seeking advice}, tell |
| 148 | 148 | them what you think is their best course of action. If they act on |
| 149 |
your advice, they take |
|
| 149 | your advice, they take \forward{+1}. At the end of the session, if at | |
| 150 | 150 | least one player who acted on your advice actually benefitted from |
| 151 | 151 | it in the end, you mark XP. |
| 152 | 152 | \end{basicmove} |
| 216 | 216 | \begin{amove}{Healing Light (INT)} |
| 217 | 217 | When you \condition{stitch sunlight into a wound}, roll |
| 218 | 218 | +INT. \onHit, they heal 1d8 HP. \onSuccess, they are filled with |
| 219 | energy, taking +1 forward. \onMiss, the sunlight is | |
| 220 | uncooperative---they take -1 forward from the searing pain. | |
| 219 | energy, taking \forward{+1}. \onMiss, the sunlight is | |
| 220 | uncooperative---they take \forward{-1} from the searing pain. | |
| 221 | 221 | \end{amove} |
| 222 | 222 | |
| 223 | 223 | \begin{amove}{Illuminated Warrior} |
| 251 | 251 | \end{amove} |
| 252 | 252 | |
| 253 | 253 | \begin{amove}{Truth to Power} |
| 254 |
When you \move{Spout Lore} and get a 7+, take |
|
| 254 | When you \move{Spout Lore} and get a 7+, take \forward{+1} when | |
| 255 | 255 | acting on the information you gained. |
| 256 | 256 | \end{amove} |
| 257 | 257 | |
| 283 | 283 | |
| 284 | 284 | \begin{amove}{A Light in the Darkness} |
| 285 | 285 | When you \condition{stand firm against an approaching threat and don't |
| 286 |
back down}, you and each ally who backs you up takes |
|
| 286 | back down}, you and each ally who backs you up takes \forward{+1}. | |
| 287 | 287 | \end{amove} |
| 288 | 288 | |
| 289 | 289 | \begin{amove}{Archon} |
| 159 | 159 | \begin{itemize} |
| 160 | 160 | \item The spell deals no damage. |
| 161 | 161 | \item The spell's effects are superficial and temporary. |
| 162 |
\item You take |
|
| 162 | \item You take \forward{+1} against the caster. | |
| 163 | 163 | \item Use \move{Black Magic} against the caster immediately, even |
| 164 | 164 | if you don't have the move. You don't need to specify a Range tag. |
| 165 | 165 | \end{itemize} |
| 89 | 89 | \item Attack you |
| 90 | 90 | \end{itemize} |
| 91 | 91 | |
| 92 | \onSuccess, you also take +1 forward against them. \onMiss, they do | |
| 93 | as they please and you take -1 forward against them. | |
| 92 | \onSuccess, you also take \forward{+1} against them. \onMiss, they | |
| 93 | do as they please and you take \forward{-1} against them. | |
| 94 | 94 | \end{basicmove} |
| 95 | 95 | \ |
| 96 | 96 | |
| 206 | 206 | |
| 207 | 207 | \begin{amove}{Charge!} |
| 208 | 208 | When you \condition{lead the charge into combat}, those you lead |
| 209 |
take |
|
| 209 | take \forward{+1}. | |
| 210 | 210 | \end{amove} |
| 211 | 211 | |
| 212 | 212 | \begin{amove}{Staunch Defender} |
| 251 | 251 | \end{amove} |
| 252 | 252 | |
| 253 | 253 | \begin{amove}{Ever Onward} |
| 254 | \moveReplaces{Charge!} | |
| 255 | ||
| 256 | When you \condition{lead the charge into combat}, those you lead take +1 forward | |
| 257 | and \ntag{+2}{armor} forward. | |
| 254 | \moveReplaces{Charge!} | |
| 255 | ||
| 256 | When you \condition{lead the charge into combat}, those you lead | |
| 257 | take \forward{+1} and \armorForward{+2}. | |
| 258 | 258 | \end{amove} |
| 259 | 259 | |
| 260 | 260 | \begin{amove}{Impervious Defender} |
| 261 | \moveReplaces{Staunch Defender} | |
| 262 | ||
| 263 | When you \move{Defend} you always get +1 hold, even on a 6-. When | |
| 264 | you get a 12+ to \move{Defend} instead of getting hold the nearest | |
| 265 | attacking creature is stymied giving you a clear advantage, the GM | |
| 266 | will describe it. | |
| 261 | \moveReplaces{Staunch Defender} | |
| 262 | ||
| 263 | When you \move{Defend} you always get +1 hold, even on a | |
| 264 | 6-. \onMassiveSuccessFor{Defend}, instead of getting hold the | |
| 265 | nearest attacking creature is stymied giving you a clear advantage, | |
| 266 | the GM will describe it. | |
| 267 | 267 | \end{amove} |
| 268 | 268 | |
| 269 | 269 | \begin{amove}{Tandem Strike} |
| 270 |
|
|
| 270 | \moveReplaces{Setup Strike} | |
| 271 | 271 | |
| 272 | 272 | When you \move{Hack and Slash}, choose an ally. Their next attack |
| 273 |
against your target does |
|
| 273 | against your target does \damage{+1d4} and they take \forward{+1} | |
| 274 | 274 | against them. |
| 275 | 275 | \end{amove} |
| 276 | 276 | |
| 277 | 277 | \begin{amove}{Divine Protection} |
| 278 |
|
|
| 278 | \moveReplaces{Holy Protection} | |
| 279 | 279 | |
| 280 | 280 | You get \ntag{+2}{armor} while on a \move{Quest}. |
| 281 | 281 | \end{amove} |
| 282 | 282 | |
| 283 | 283 | \begin{amove}{Divine Authority} |
| 284 | \moveReplaces{Voice of Authority} | |
| 285 | ||
| 286 |
|
|
| 284 | \moveReplaces{Voice of Authority} | |
| 285 | ||
| 286 | Take +1 to order hirelings. \onMassiveSuccess, the hireling | |
| 287 | 287 | transcends their moment of fear and doubt and carries out your order |
| 288 | 288 | with particular effectiveness or efficiency. |
| 289 | 289 | \end{amove} |
| 290 | 290 | |
| 291 | 291 | \begin{amove}{Perfect Hospitaller} |
| 292 | \moveReplaces{Hospitaller} | |
| 293 | ||
| 294 |
|
|
| 292 | \moveReplaces{Hospitaller} | |
| 293 | ||
| 294 | When you \condition{heal an ally}, you heal \damage{+2d8}. | |
| 295 | 295 | \end{amove} |
| 296 | 296 | |
| 297 | 297 | \begin{amove}{Indomitable} |
| 298 | 298 | When you suffer a debility (even through \move{Bloody Aegis}) take |
| 299 |
|
|
| 299 | \forward{+1} against whatever caused it. | |
| 300 | 300 | \end{amove} |
| 301 | 301 | |
| 302 | 302 | \begin{amove}{Perfect Knight} |
| 37 | 37 | |
| 38 | 38 | \begin{optfeature}{Dwarf} |
| 39 | 39 | When you \condition{use your \move{Divine Ward} on someone else}, |
| 40 |
you take |
|
| 40 | you take \armorForward{+1}. | |
| 41 | 41 | \end{optfeature} |
| 42 | 42 | |
| 43 | 43 | \begin{optfeature}{Human} |
| 115 | 115 | \item The intervention is subtle or takes a while to manifest. |
| 116 | 116 | \item Your deity demands something in return. The GM will tell you what. |
| 117 | 117 | \item The divine experience leaves you dizzy with euphoria (or |
| 118 |
terror). You take |
|
| 118 | terror). You take \ongoing{-1} to Invoke until you have time to pray | |
| 119 | 119 | quietly for a while. |
| 120 | 120 | \end{itemize} |
| 121 | 121 | \end{basicmove} |
| 126 | 126 | effects to the subject of your prayers. \onPartial, grant one, and |
| 127 | 127 | your prayers draw unwanted attention. |
| 128 | 128 | \begin{itemize} |
| 129 | \item Heal 1d8 damage | |
| 130 | \item Take \armor{+2} forward | |
| 131 |
\item |
|
| 129 | \item Heal \damage{1d8} | |
| 130 | \item Take \armorForward{+2} | |
| 131 | \item Take \forward{+1} to \move{Defy Danger} | |
| 132 | 132 | \item An approaching enemy is driven back |
| 133 | 133 | \end{itemize} |
| 134 | 134 | \end{basicmove} |
| 138 | 138 | 3. \onPartial, hold 1. \onMiss, the mob turns on you. Spend your |
| 139 | 139 | hold 1-for-1 on the following: |
| 140 | 140 | \begin{itemize} |
| 141 | \item bring people forward and deliver them to you. | |
| 142 | \item bring forward all their precious things. | |
| 141 | \item bring people forth and deliver them to you. | |
| 142 | \item bring forth all their precious things. | |
| 143 | 143 | \item unite and fight for you. |
| 144 | 144 | \item fall into a frenzy of emotion: joy, sorrow, or rage, as you choose. |
| 145 | 145 | \item go quietly back to their lives. |
| 197 | 197 | |
| 198 | 198 | \begin{amove}{Devoted Healer} |
| 199 | 199 | When you \condition{heal someone else of damage}, add your level to |
| 200 |
the amount of damage healed. You may choose to take |
|
| 200 | the amount of damage healed. You may choose to take \damage{1d6} | |
| 201 | 201 | (ignores armor) to remove a debility from a person you are healing. |
| 202 | 202 | \end{amove} |
| 203 | 203 | |
| 252 | 252 | |
| 253 | 253 | \begin{amove}{Penitent} |
| 254 | 254 | When you \condition{take damage and embrace the pain}, you may take |
| 255 |
|
|
| 255 | \damage{+1d4} (ignoring armor). If you do, take \forward{+1}. | |
| 256 | 256 | \end{amove} |
| 257 | 257 | |
| 258 | 258 | |
| 280 | 280 | \begin{itemize} |
| 281 | 281 | \item your deity's wrath is not yet over. It causes massive |
| 282 | 282 | collateral damage. |
| 283 | \item your deity draws upon your strength for this act. Take -1 | |
| 284 | forward. | |
| 283 | \item your deity draws upon your strength for this act. Take | |
| 284 | \forward{-1}. | |
| 285 | 285 | \end{itemize} |
| 286 | 286 | \onMiss, your deity cannot destroy this Enemy. The GM will tell you |
| 287 | 287 | why. |
| 305 | 305 | |
| 306 | 306 | \begin{amove}{Gaze Not Upon Him} |
| 307 | 307 | \onMassiveSuccessFor{Invocation}, your deity's magnificence inspires |
| 308 |
awe from all who see it. Allies take |
|
| 308 | awe from all who see it. Allies take \forward{+1} and NPCs cower in | |
| 309 | 309 | awe, fear, or ecstacy, as is appropriate. |
| 310 | 310 | \end{amove} |
| 311 | 311 | |
| 312 | 312 | |
| 313 | 313 | \begin{amove}{Invigorate} |
| 314 | When you \condition{heal someone}, they take +2 forward against the | |
| 315 | cause of their damage. | |
| 314 | When you \condition{heal someone}, they take \forward{+2} against | |
| 315 | the cause of their damage. | |
| 316 | 316 | \end{amove} |
| 317 | 317 | |
| 318 | 318 | |
| 320 | 320 | \moveReplaces{Penitent} |
| 321 | 321 | |
| 322 | 322 | When you \condition{take damage and embrace the pain}, you may take |
| 323 | +1d4 damage (ignoring armor). If you do, take +1 ongoing until you | |
| 324 | roll a 12+. | |
| 323 | \damage{+1d4} (ignoring armor). If you do, take \ongoing{+1} until | |
| 324 | you roll a 12+. | |
| 325 | 325 | \end{amove} |
| 326 | 326 | |
| 327 | 327 | |
| 350 | 350 | |
| 351 | 351 | \begin{amove}{Reaper} |
| 352 | 352 | When you \condition{take time after a confict to dedicate your |
| 353 |
victory to your deity and deal with the dead}, take |
|
| 353 | victory to your deity and deal with the dead}, take \forward{+1}. | |
| 354 | 354 | \end{amove} |
| 355 | 355 | |
| 356 | 356 | |
| 320 | 320 | |
| 321 | 321 | When you \condition{set the watch for the night} everyone takes +1 |
| 322 | 322 | to take watch. After a night in camp when you set the watch everyone |
| 323 |
takes |
|
| 323 | takes \forward{+1}. | |
| 324 | 324 | \end{amove} |
| 325 | 325 | |
| 326 | 326 | \begin{amove}{Observant} |
| 91 | 91 | cherish |
| 92 | 92 | \item A mind shattered---you take +1 to \move{Defy Danger} against |
| 93 | 93 | being manipulated in any way |
| 94 |
\item A heart broken---take |
|
| 94 | \item A heart broken---take \forward{+1} against any who insult | |
| 95 | 95 | something you have lost |
| 96 | 96 | \item A scar burning---this scar glows and burns when you are in |
| 97 | 97 | danger |
| 342 | 342 | \item Their weapons shatter against you |
| 343 | 343 | \item You take half damage from the attack, rounded down |
| 344 | 344 | \item Lesser enemies run in fear of you |
| 345 |
\item Take |
|
| 345 | \item Take \forward{+1} against them | |
| 346 | 346 | \end{itemize} |
| 347 | 347 | \end{amove} |
| 348 | 348 | |
| 104 | 104 | \begin{itemize} |
| 105 | 105 | \item You don’t get into melee with them |
| 106 | 106 | \item You deal your damage+1d6 |
| 107 |
\item You create an advantage, |
|
| 107 | \item You create an advantage, \forward{+1} to you or an ally acting | |
| 108 | 108 | on it |
| 109 | 109 | \item Reduce their armor by 1 until they repair it |
| 110 | 110 | \end{itemize} |
| 309 | 309 | \begin{amove}{Heist} |
| 310 | 310 | When you \condition{take time to make a plan to steal something}, |
| 311 | 311 | name the thing you want to steal and ask the GM these |
| 312 | questions. When acting on the answers you and your allies take +1 | |
| 313 | forward. | |
| 312 | questions. When acting on the answers you and your allies take | |
| 313 | \forward{+1}. | |
| 314 | 314 | |
| 315 | 315 | \begin{itemize} |
| 316 | 316 | \item Who will notice it’s missing? |
| 52 | 52 | \begin{itemize} |
| 53 | 53 | \item Redirect an attack from the thing you defend to yourself |
| 54 | 54 | \item Halve the attack’s effect or damage |
| 55 |
\item Open up the attacker to an ally giving that ally |
|
| 55 | \item Open up the attacker to an ally giving that ally \forward{+1} | |
| 56 | 56 | against the attacker |
| 57 | 57 | \item Deal damage to the attacker equal to your level |
| 58 | 58 | \end{itemize} |
| 71 | 71 | \begin{basicmove}{Discern Realities} |
| 72 | 72 | When you \condition{closely study a situation or person}, roll |
| 73 | 73 | +WIS. \onSuccess, ask the GM 3 questions from the list |
| 74 |
below. \onPartial, ask 1. Take |
|
| 74 | below. \onPartial, ask 1. Take \forward{+1} when acting on the | |
| 75 | 75 | answers. |
| 76 | 76 | \begin{itemize} |
| 77 | 77 | \item What happened here recently? |
| 201 | 201 | declares they’d like to come along (a foolhardy youth, a |
| 202 | 202 | loose-cannon, or a veiled enemy, for example), bring them and take |
| 203 | 203 | the consequences or turn them away. If you turn away applicants you |
| 204 |
take |
|
| 204 | take \forward{-1} to Recruit. | |
| 205 | 205 | \end{basicmove} |
| 206 | 206 | |
| 207 | 207 | \columnbreak |
| 348 | 348 | \begin{basicmove}{Take Watch} |
| 349 | 349 | When you are \condition{on watch and something approaches the |
| 350 | 350 | camp}, roll +WIS. \onSuccess, you notice in time to alert |
| 351 | everyone and prepare a response; all party members take +1 | |
| 352 | forward. \onPartial, you react just a moment too late; your | |
| 351 | everyone and prepare a response; all party members take | |
| 352 | \forward{+1}. \onPartial, you react just a moment too late; your | |
| 353 | 353 | companions in the camp are awake but haven't had time to |
| 354 | 354 | prepare. They have weapons and armor but little else. \onMiss, |
| 355 | 355 | whatever lurks outside the campfire's light has the drop on you. |
| 396 | 396 | GM by how much) |
| 397 | 397 | \item The party consumes the expected amount and the food you |
| 398 | 398 | prepare is excellent—describe it, and everyone who ate it takes |
| 399 |
|
|
| 399 | \forward{+1}. | |
| 400 | 400 | \end{itemize} |
| 401 | 401 | |
| 402 | 402 | \onPartial, the party consumes the expected amount of |
| 481 | 481 | XP on failure, and the GM will still introduce a negative |
| 482 | 482 | consequence of your roll. If you don't want to risk it, you can |
| 483 | 483 | always \move{Attend to Home}, which carries no risk but only a |
| 484 | modest reward, or \move{Cultivate Saplings}, which has benefits | |
| 485 | going forward. | |
| 484 | modest reward, or \move{Cultivate Saplings}, which has benefits in | |
| 485 | subsequent sessions. | |
| 486 | 486 | |
| 487 | 487 | \begin{basicmove}{Attend to Home} |
| 488 | 488 | If you \condition{spent time quietly, managing your affairs and |
| 539 | 539 | \item The object required a favor: the GM will tell you who you |
| 540 | 540 | had to call on and what they expect in return. |
| 541 | 541 | \end{itemize} |
| 542 | \onMiss, you fail to create the object, but you can | |
| 543 | learn from the attempt: take +1 forward the next time you try to | |
| 544 |
|
|
| 542 | \onMiss, you fail to create the object, but you can learn from the | |
| 543 | attempt: take \forward{+1} the next time you try to create the | |
| 544 | object in question. | |
| 545 | 545 | \end{basicmove} |
| 546 | 546 | |
| 547 | 547 | \begin{basicmove}{Nose In A Book} |
| 548 | 548 | When you \condition{spend time in research on a topic}, roll |
| 549 | 549 | +INT. \onSuccess, take 3 hold when dealing with that |
| 550 | 550 | topic. \onPartial, take 1 hold instead. You can spend 1 hold to |
| 551 |
ask one of the following questions; take |
|
| 551 | ask one of the following questions; take \forward{+1} whenever | |
| 552 | 552 | asking on the answers |
| 553 | 553 | |
| 554 | 554 | \begin{itemize} |
| 593 | 593 | \itag{awkward}: It’s unwieldy and tough to use. |
| 594 | 594 | |
| 595 | 595 | \itag{+bonus}: It modifies your effectiveness in a specified |
| 596 | situation. It might be ``+1 forward to spout lore'' or ``-1 ongoing | |
| 597 | to \move{Hack and Slash}.'' | |
| 596 | situation. It might be ``\forward{+1} to spout lore'' or | |
| 597 | ``\ongoing{-1} to \move{Hack and Slash}.'' | |
| 598 | 598 | |
| 599 | 599 | \ntag{n}{coins}: How much it costs to buy, normally. If the cost |
| 600 | 600 | includes ``-Charisma'', a little negotiation subtracts the haggler’s |
| 939 | 939 | \item The vehicle regains the use of one Move. |
| 940 | 940 | \item The vehicle suffers one less ongoing penalty. |
| 941 | 941 | \item You repair any onboard equipment which requires it. |
| 942 | \item You give the vehicle a temporary boost, granting the pilot +1 | |
| 943 | forward on the next roll involving Control. | |
| 942 | \item You give the vehicle a temporary boost, granting the pilot | |
| 943 | \forward{+1} on the next roll involving Control. | |
| 944 | 944 | \end{itemize} |
| 945 | 945 | |
| 946 | 946 | \onMiss, choose one anyway, but some side effect of the repair will |
| 120 | 120 | get 3 doses per brew. Potion effects are always possible, but the GM |
| 121 | 121 | will give you one to four of the following conditions: |
| 122 | 122 | \begin{itemize} |
| 123 |
\item Supplies are short---you only get 1 dose of your potion |
|
| 123 | \item Supplies are short---you only get 1 dose of your potion. | |
| 124 | 124 | \item The potion's effects are delayed, and won't take effect until |
| 125 |
a short while after drinking |
|
| 125 | a short while after drinking. | |
| 126 | 126 | \item The potion's effects fade quickly---the imbiber will need to |
| 127 | hurry to get use out of it | |
| 128 | \item The potion has strange and unwanted side effects | |
| 127 | hurry to get use out of it. | |
| 128 | \item The potion has strange and unwanted side effects. | |
| 129 | 129 | \item The potion is volatile, and will explode if dropped or treated |
| 130 | roughly | |
| 131 | \item The potion smells and tastes horrible---the imbiber takes -1 | |
| 132 |
|
|
| 130 | roughly. | |
| 131 | \item The potion smells and tastes horrible---the imbiber takes | |
| 132 | \forward{-1}. | |
| 133 | 133 | \item You're missing an ingredient and will need to acquire it to |
| 134 |
finish the brew |
|
| 134 | finish the brew. | |
| 135 | 135 | \end{itemize} |
| 136 | 136 | \end{basicmove} |
| 137 | 137 |
| 211 | 211 | |
| 212 | 212 | \begin{amove}{Know-It-All} |
| 213 | 213 | When \condition{another player’s character comes to you for advice |
| 214 |
and you tell them what you think is best}, they get |
|
| 214 | and you tell them what you think is best}, they get \forward{+1} | |
| 215 | 215 | when following your advice and you mark experience if they do. |
| 216 | 216 | \end{amove} |
| 217 | 217 |