More merchant moves
Getty Ritter
6 years ago
9 | 9 | |
10 | 10 | \charbanner |
11 | 11 | |
12 |
\begin{m |
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12 | \begin{minipage}[t]{3.2in} | |
13 | 13 | \leftbanner{Folk} |
14 | 14 | |
15 | 15 | \begin{amove}{Elf} |
53 | 53 | |
54 | 54 | |
55 | 55 | \vfill\null |
56 |
\ |
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56 | \end{minipage} | |
57 | \begin{minipage}[t]{4.6in} | |
57 | 58 | |
58 | 59 | |
59 | 60 | \rightbanner{Starting Moves} |
60 | 61 | |
61 | \begin{basicmove}{Capital} | |
62 | You begin with 3 Capital. When in a city large enough to have a | |
63 | market, you can once per day exchange 1 Capital for 100 gold, or | |
64 | exchange 100 gold for 1 Capital. | |
62 | \begin{basicmove}{Sell at Market} | |
63 | When you \condition{set up a stall or wagon to sell your goods at | |
64 | market}, roll +CHA. \onHit, your goods sell at market | |
65 | price. \onSuccess, choose 2 additional items from the list | |
66 | below. \onPartial, choose 1. | |
67 | \begin{itemize} | |
68 | \item The demand is high and you sell for +coin. | |
69 | \item The market is brisk and fast. | |
70 | \item You also get a bartered object of value to you. | |
71 | \item You make a cheerful connection with someone at the market. | |
72 | \end{itemize} | |
73 | \end{basicmove} | |
74 | ||
75 | \begin{basicmove}{Appraise} | |
76 | When you have time and safety, you can accurately appraise the | |
77 | market price of any object and get a rough idea of where or how you | |
78 | might sell it, if possible. | |
65 | 79 | \end{basicmove} |
66 | 80 | |
67 | 81 | \begin{basicmove}{Connections} |
68 | You have connections who can supply you with goods that you can then | |
69 | sell at the market. Choose two of the following categories: you can | |
70 |
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82 | You have several friendly acquaintances in towns you've been to, | |
83 | people who work in trades and sell to you so you can resell | |
84 | elsewhere. Choose two: | |
85 | \begin{choices} | |
86 | \item Farmers and Ranchers | |
87 | \item Artisans and Crafters | |
88 | \item Hunters and Trappers | |
89 | \item Bookbinders and Scholars | |
90 | \item Smiths and Weapon-Makers | |
91 | \item Mint-Workers and Coiners | |
92 | \item Clothiers | |
93 | \item Miners and Stone-Workers | |
94 | \end{choices} | |
95 | \end{basicmove} | |
96 | ||
97 | \begin{basicmove}{Play the Market} | |
98 | ||
71 | 99 | \end{basicmove} |
72 | 100 | |
73 | 101 | \vfill\null |
74 |
\end{m |
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102 | \end{minipage} | |
75 | 103 | \clearpage |
76 | 104 | |
77 | 105 | \gearbanner |
90 | 118 | |
91 | 119 | \end{multicols} |
92 | 120 | |
121 | \widebanner{Advanced Moves} | |
122 | ||
93 | 123 | \begin{multicols}{2} |
94 | \leftbanner{Advanced Moves (2-5)} | |
95 | ||
96 | When you \textbf{gain a level from 2--5}, choose from these moves. | |
124 | \firstAdvances | |
97 | 125 | |
98 | 126 | \begin{amove}{The Deals Warlock} |
99 | 127 | foo |
101 | 129 | |
102 | 130 | \begin{amove}{Wager} |
103 | 131 | foo |
132 | \end{amove} | |
133 | ||
134 | \begin{amove}{Acquisitions} | |
135 | When you \condition{are tasked with retrieving a particular object | |
136 | for a buyer}, take 3 hold. Spend this hold 1 for 1 to ask the | |
137 | following questions. Take +1 when acting on the answers. | |
138 | \begin{itemize} | |
139 | \item What's the best way to get the object? | |
140 | \item Who stands between me and the object? | |
141 | \item What tools would help me in acquiring the object? | |
142 | \item What's the best next step from here toward the object? | |
143 | \item Who would be my best ally in acquiring the object? | |
144 | \end{itemize} | |
145 | \end{amove} | |
146 | ||
147 | \begin{amove}{Black Market} | |
148 | Take 1 move from the Thief playbook. | |
149 | \end{amove} | |
150 | ||
151 | \begin{amove}{Insurance} | |
152 | When you \move{Make Camp}, you can spend 20 coin as insurance. Lost | |
153 | any hold you have and then hold 3. You can spend 1 hold to reduce | |
154 | any damage taken by you or an ally by 1d6. | |
155 | \end{amove} | |
156 | ||
157 | \begin{amove}{Stringer Bell} | |
158 | Take a new connection, either in an existing unmarked category, or | |
159 | take the following new connection: | |
160 | \begin{choices} | |
161 | \item Dealers and Hawkers | |
162 | \end{choices} | |
163 | \end{amove} | |
164 | ||
165 | \begin{amove}{Lud-in-the-Mist} | |
166 | Take a new connection, either in an existing unmarked category, or | |
167 | take the following new connection: | |
168 | \begin{choices} | |
169 | \item Spirits and Entities | |
170 | \end{choices} | |
104 | 171 | \end{amove} |
105 | 172 | |
106 | 173 | \begin{amove}{Spice and Wolf} |
112 | 179 | \vfill\null |
113 | 180 | \columnbreak |
114 | 181 | |
115 |
\ |
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182 | \secondAdvances | |
116 | 183 | |
117 | When you \textbf{gain a level from 6--10}, choose from these moves or | |
118 | the level 2--5 moves. | |
184 | \begin{amove}{Insurance} | |
185 | \moveRequires{Insurance} | |
186 | ||
187 | The hold you get from \move{Insurance} can also be used to deal an | |
188 | extra 1d6 to an enemy. | |
189 | \end{amove} | |
119 | 190 | |
120 | 191 | |
121 | 192 | \vfill\null |