More merchant moves
Getty Ritter
7 years ago
| 9 | 9 | |
| 10 | 10 | \charbanner |
| 11 | 11 | |
| 12 |
\begin{m |
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| 12 | \begin{minipage}[t]{3.2in} | |
| 13 | 13 | \leftbanner{Folk} |
| 14 | 14 | |
| 15 | 15 | \begin{amove}{Elf} |
| 53 | 53 | |
| 54 | 54 | |
| 55 | 55 | \vfill\null |
| 56 |
\ |
|
| 56 | \end{minipage} | |
| 57 | \begin{minipage}[t]{4.6in} | |
| 57 | 58 | |
| 58 | 59 | |
| 59 | 60 | \rightbanner{Starting Moves} |
| 60 | 61 | |
| 61 | \begin{basicmove}{Capital} | |
| 62 | You begin with 3 Capital. When in a city large enough to have a | |
| 63 | market, you can once per day exchange 1 Capital for 100 gold, or | |
| 64 | exchange 100 gold for 1 Capital. | |
| 62 | \begin{basicmove}{Sell at Market} | |
| 63 | When you \condition{set up a stall or wagon to sell your goods at | |
| 64 | market}, roll +CHA. \onHit, your goods sell at market | |
| 65 | price. \onSuccess, choose 2 additional items from the list | |
| 66 | below. \onPartial, choose 1. | |
| 67 | \begin{itemize} | |
| 68 | \item The demand is high and you sell for +coin. | |
| 69 | \item The market is brisk and fast. | |
| 70 | \item You also get a bartered object of value to you. | |
| 71 | \item You make a cheerful connection with someone at the market. | |
| 72 | \end{itemize} | |
| 73 | \end{basicmove} | |
| 74 | ||
| 75 | \begin{basicmove}{Appraise} | |
| 76 | When you have time and safety, you can accurately appraise the | |
| 77 | market price of any object and get a rough idea of where or how you | |
| 78 | might sell it, if possible. | |
| 65 | 79 | \end{basicmove} |
| 66 | 80 | |
| 67 | 81 | \begin{basicmove}{Connections} |
| 68 | You have connections who can supply you with goods that you can then | |
| 69 | sell at the market. Choose two of the following categories: you can | |
| 70 |
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| 82 | You have several friendly acquaintances in towns you've been to, | |
| 83 | people who work in trades and sell to you so you can resell | |
| 84 | elsewhere. Choose two: | |
| 85 | \begin{choices} | |
| 86 | \item Farmers and Ranchers | |
| 87 | \item Artisans and Crafters | |
| 88 | \item Hunters and Trappers | |
| 89 | \item Bookbinders and Scholars | |
| 90 | \item Smiths and Weapon-Makers | |
| 91 | \item Mint-Workers and Coiners | |
| 92 | \item Clothiers | |
| 93 | \item Miners and Stone-Workers | |
| 94 | \end{choices} | |
| 95 | \end{basicmove} | |
| 96 | ||
| 97 | \begin{basicmove}{Play the Market} | |
| 98 | ||
| 71 | 99 | \end{basicmove} |
| 72 | 100 | |
| 73 | 101 | \vfill\null |
| 74 |
\end{m |
|
| 102 | \end{minipage} | |
| 75 | 103 | \clearpage |
| 76 | 104 | |
| 77 | 105 | \gearbanner |
| 90 | 118 | |
| 91 | 119 | \end{multicols} |
| 92 | 120 | |
| 121 | \widebanner{Advanced Moves} | |
| 122 | ||
| 93 | 123 | \begin{multicols}{2} |
| 94 | \leftbanner{Advanced Moves (2-5)} | |
| 95 | ||
| 96 | When you \textbf{gain a level from 2--5}, choose from these moves. | |
| 124 | \firstAdvances | |
| 97 | 125 | |
| 98 | 126 | \begin{amove}{The Deals Warlock} |
| 99 | 127 | foo |
| 101 | 129 | |
| 102 | 130 | \begin{amove}{Wager} |
| 103 | 131 | foo |
| 132 | \end{amove} | |
| 133 | ||
| 134 | \begin{amove}{Acquisitions} | |
| 135 | When you \condition{are tasked with retrieving a particular object | |
| 136 | for a buyer}, take 3 hold. Spend this hold 1 for 1 to ask the | |
| 137 | following questions. Take +1 when acting on the answers. | |
| 138 | \begin{itemize} | |
| 139 | \item What's the best way to get the object? | |
| 140 | \item Who stands between me and the object? | |
| 141 | \item What tools would help me in acquiring the object? | |
| 142 | \item What's the best next step from here toward the object? | |
| 143 | \item Who would be my best ally in acquiring the object? | |
| 144 | \end{itemize} | |
| 145 | \end{amove} | |
| 146 | ||
| 147 | \begin{amove}{Black Market} | |
| 148 | Take 1 move from the Thief playbook. | |
| 149 | \end{amove} | |
| 150 | ||
| 151 | \begin{amove}{Insurance} | |
| 152 | When you \move{Make Camp}, you can spend 20 coin as insurance. Lost | |
| 153 | any hold you have and then hold 3. You can spend 1 hold to reduce | |
| 154 | any damage taken by you or an ally by 1d6. | |
| 155 | \end{amove} | |
| 156 | ||
| 157 | \begin{amove}{Stringer Bell} | |
| 158 | Take a new connection, either in an existing unmarked category, or | |
| 159 | take the following new connection: | |
| 160 | \begin{choices} | |
| 161 | \item Dealers and Hawkers | |
| 162 | \end{choices} | |
| 163 | \end{amove} | |
| 164 | ||
| 165 | \begin{amove}{Lud-in-the-Mist} | |
| 166 | Take a new connection, either in an existing unmarked category, or | |
| 167 | take the following new connection: | |
| 168 | \begin{choices} | |
| 169 | \item Spirits and Entities | |
| 170 | \end{choices} | |
| 104 | 171 | \end{amove} |
| 105 | 172 | |
| 106 | 173 | \begin{amove}{Spice and Wolf} |
| 112 | 179 | \vfill\null |
| 113 | 180 | \columnbreak |
| 114 | 181 | |
| 115 |
\ |
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| 182 | \secondAdvances | |
| 116 | 183 | |
| 117 | When you \textbf{gain a level from 6--10}, choose from these moves or | |
| 118 | the level 2--5 moves. | |
| 184 | \begin{amove}{Insurance} | |
| 185 | \moveRequires{Insurance} | |
| 186 | ||
| 187 | The hold you get from \move{Insurance} can also be used to deal an | |
| 188 | extra 1d6 to an enemy. | |
| 189 | \end{amove} | |
| 119 | 190 | |
| 120 | 191 | |
| 121 | 192 | \vfill\null |