gdritter repos chalcedony-playbooks / d995ab7
More merchant moves Getty Ritter 5 years ago
1 changed file(s) with 87 addition(s) and 16 deletion(s). Collapse all Expand all
99
1010 \charbanner
1111
12 \begin{multicols}{2}
12 \begin{minipage}[t]{3.2in}
1313 \leftbanner{Folk}
1414
1515 \begin{amove}{Elf}
5353
5454
5555 \vfill\null
56 \columnbreak
56 \end{minipage}
57 \begin{minipage}[t]{4.6in}
5758
5859
5960 \rightbanner{Starting Moves}
6061
61 \begin{basicmove}{Capital}
62 You begin with 3 Capital. When in a city large enough to have a
63 market, you can once per day exchange 1 Capital for 100 gold, or
64 exchange 100 gold for 1 Capital.
62 \begin{basicmove}{Sell at Market}
63 When you \condition{set up a stall or wagon to sell your goods at
64 market}, roll +CHA. \onHit, your goods sell at market
65 price. \onSuccess, choose 2 additional items from the list
66 below. \onPartial, choose 1.
67 \begin{itemize}
68 \item The demand is high and you sell for +coin.
69 \item The market is brisk and fast.
70 \item You also get a bartered object of value to you.
71 \item You make a cheerful connection with someone at the market.
72 \end{itemize}
73 \end{basicmove}
74
75 \begin{basicmove}{Appraise}
76 When you have time and safety, you can accurately appraise the
77 market price of any object and get a rough idea of where or how you
78 might sell it, if possible.
6579 \end{basicmove}
6680
6781 \begin{basicmove}{Connections}
68 You have connections who can supply you with goods that you can then
69 sell at the market. Choose two of the following categories: you can
70 always \textbf{Buy in Bulk} from them.
82 You have several friendly acquaintances in towns you've been to,
83 people who work in trades and sell to you so you can resell
84 elsewhere. Choose two:
85 \begin{choices}
86 \item Farmers and Ranchers
87 \item Artisans and Crafters
88 \item Hunters and Trappers
89 \item Bookbinders and Scholars
90 \item Smiths and Weapon-Makers
91 \item Mint-Workers and Coiners
92 \item Clothiers
93 \item Miners and Stone-Workers
94 \end{choices}
95 \end{basicmove}
96
97 \begin{basicmove}{Play the Market}
98
7199 \end{basicmove}
72100
73101 \vfill\null
74 \end{multicols}
102 \end{minipage}
75103 \clearpage
76104
77105 \gearbanner
90118
91119 \end{multicols}
92120
121 \widebanner{Advanced Moves}
122
93123 \begin{multicols}{2}
94 \leftbanner{Advanced Moves (2-5)}
95
96 When you \textbf{gain a level from 2--5}, choose from these moves.
124 \firstAdvances
97125
98126 \begin{amove}{The Deals Warlock}
99127 foo
101129
102130 \begin{amove}{Wager}
103131 foo
132 \end{amove}
133
134 \begin{amove}{Acquisitions}
135 When you \condition{are tasked with retrieving a particular object
136 for a buyer}, take 3 hold. Spend this hold 1 for 1 to ask the
137 following questions. Take +1 when acting on the answers.
138 \begin{itemize}
139 \item What's the best way to get the object?
140 \item Who stands between me and the object?
141 \item What tools would help me in acquiring the object?
142 \item What's the best next step from here toward the object?
143 \item Who would be my best ally in acquiring the object?
144 \end{itemize}
145 \end{amove}
146
147 \begin{amove}{Black Market}
148 Take 1 move from the Thief playbook.
149 \end{amove}
150
151 \begin{amove}{Insurance}
152 When you \move{Make Camp}, you can spend 20 coin as insurance. Lost
153 any hold you have and then hold 3. You can spend 1 hold to reduce
154 any damage taken by you or an ally by 1d6.
155 \end{amove}
156
157 \begin{amove}{Stringer Bell}
158 Take a new connection, either in an existing unmarked category, or
159 take the following new connection:
160 \begin{choices}
161 \item Dealers and Hawkers
162 \end{choices}
163 \end{amove}
164
165 \begin{amove}{Lud-in-the-Mist}
166 Take a new connection, either in an existing unmarked category, or
167 take the following new connection:
168 \begin{choices}
169 \item Spirits and Entities
170 \end{choices}
104171 \end{amove}
105172
106173 \begin{amove}{Spice and Wolf}
112179 \vfill\null
113180 \columnbreak
114181
115 \rightbanner{Advanced Moves (6-10)}
182 \secondAdvances
116183
117 When you \textbf{gain a level from 6--10}, choose from these moves or
118 the level 2--5 moves.
184 \begin{amove}{Insurance}
185 \moveRequires{Insurance}
186
187 The hold you get from \move{Insurance} can also be used to deal an
188 extra 1d6 to an enemy.
189 \end{amove}
119190
120191
121192 \vfill\null