starting some edits on merchang
Rosencrantz
6 years ago
58 | 58 | |
59 | 59 | |
60 | 60 | \rightbanner{Starting Moves} |
61 | ||
62 | \begin{basicmove}{Sell at Market} | |
63 | When you \condition{set up a stall or wagon to sell your goods at | |
64 | market}, roll +CHA. \onHit, your goods sell at market | |
65 | price. \onSuccess, choose 2 additional items from the list | |
66 | below. \onPartial, choose 1. | |
67 | \begin{itemize} | |
68 | \item The demand is high and you sell for +coin. | |
69 | \item The market is brisk and fast. | |
70 | \item You also get a bartered object of value to you. | |
71 | \item You make a cheerful connection with someone at the market. | |
72 | \end{itemize} | |
73 | \end{basicmove} | |
74 | ||
75 | \begin{basicmove}{Appraise} | |
76 | When you have time and safety, you can accurately appraise the | |
77 | market price of any object and get a rough idea of where or how you | |
78 | might sell it, if possible. | |
79 | \end{basicmove} | |
80 | 61 | |
81 | 62 | \begin{basicmove}{Connections} |
82 | 63 | You have several friendly acquaintances in towns you've been to, |
89 | 70 | \item Bookbinders and Scholars |
90 | 71 | \item Smiths and Weapon-Makers |
91 | 72 | \item Mint-Workers and Coiners |
92 |
\item Clothiers |
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73 | \item Clothiers and Costumers | |
93 | 74 | \item Miners and Stone-Workers |
94 | 75 | \end{choices} |
95 | 76 | \end{basicmove} |
96 | 77 | |
97 | 78 | \begin{basicmove}{Play the Market} |
98 |
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79 | When you \condition{seek out a load of goods to resell from a | |
80 | connection}, choose an amount of gold to put down and roll | |
81 | +INT. \onHit, you acquire 5 load worth of goods, which can be sold | |
82 | in another settlement for five times the gold you put | |
83 | down. \onPartial, the GM will give you one of these complications: | |
84 | \begin{itemize} | |
85 | \item The goods are fragile ??? | |
86 | \item The goods are dangerous in some way | |
87 | \item The goods are intended for a specific market, and must be | |
88 | transported there first | |
89 | \item The goods are in high demand, and might make you the target of | |
90 | thieves, brigands, or unscrupulous types | |
91 | \begin{itemize} | |
92 | ||
93 | When you \condition{set up a stall or wagon to sell your goods at | |
94 | market}, roll +CHA. \onHit, your goods sell at market | |
95 | price. \onSuccess, choose 2 additional items from the list | |
96 | below. \onPartial, choose 1. | |
97 | \begin{itemize} | |
98 | \item The demand is high and you sell for +coin. | |
99 | \item The market is brisk and fast. | |
100 | \item You also get a bartered object of value to you. | |
101 | \item You make a cheerful connection with someone at the market. | |
102 | \end{itemize} | |
99 | 103 | \end{basicmove} |
104 | ||
105 | \begin{basicmove}{Appraise} | |
106 | When you have time and safety, you can accurately appraise the | |
107 | market price of any object and get a rough idea of where or how you | |
108 | might sell it, if possible. | |
109 | \end{basicmove} | |
110 | ||
100 | 111 | |
101 | 112 | \vfill\null |
102 | 113 | \end{minipage} |
149 | 160 | \end{amove} |
150 | 161 | |
151 | 162 | \begin{amove}{Insurance} |
152 |
When you \move{Make Camp}, you can spend 20 coin as insurance. Los |
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163 | When you \move{Make Camp}, you can spend 20 coin as insurance. Lose | |
153 | 164 | any hold you have and then hold 3. You can spend 1 hold to reduce |
154 | 165 | any damage taken by you or an ally by 1d6. |
155 | 166 | \end{amove} |
188 | 199 | extra 1d6 to an enemy. |
189 | 200 | \end{amove} |
190 | 201 | |
202 | \begin{amove}{Friend of a Friend} | |
203 | When you \textbf{try to hire help that's specifically associated | |
204 | with one of your \move{Connections}}, take +1 to the | |
205 | \move{Recruit} roll. | |
206 | \end{amove} | |
207 | ||
208 | ||
209 | \begin{amove}{Recettear} | |
210 | You have a shop that | |
211 | \end{amove} | |
212 | ||
191 | 213 | |
192 | 214 | \vfill\null |
193 | 215 | \end{multicols} |