gdritter repos chalcedony-playbooks / dacbbe2
starting some edits on merchang Rosencrantz 6 years ago
1 changed file(s) with 44 addition(s) and 22 deletion(s). Collapse all Expand all
5858
5959
6060 \rightbanner{Starting Moves}
61
62 \begin{basicmove}{Sell at Market}
63 When you \condition{set up a stall or wagon to sell your goods at
64 market}, roll +CHA. \onHit, your goods sell at market
65 price. \onSuccess, choose 2 additional items from the list
66 below. \onPartial, choose 1.
67 \begin{itemize}
68 \item The demand is high and you sell for +coin.
69 \item The market is brisk and fast.
70 \item You also get a bartered object of value to you.
71 \item You make a cheerful connection with someone at the market.
72 \end{itemize}
73 \end{basicmove}
74
75 \begin{basicmove}{Appraise}
76 When you have time and safety, you can accurately appraise the
77 market price of any object and get a rough idea of where or how you
78 might sell it, if possible.
79 \end{basicmove}
8061
8162 \begin{basicmove}{Connections}
8263 You have several friendly acquaintances in towns you've been to,
8970 \item Bookbinders and Scholars
9071 \item Smiths and Weapon-Makers
9172 \item Mint-Workers and Coiners
92 \item Clothiers
73 \item Clothiers and Costumers
9374 \item Miners and Stone-Workers
9475 \end{choices}
9576 \end{basicmove}
9677
9778 \begin{basicmove}{Play the Market}
98
79 When you \condition{seek out a load of goods to resell from a
80 connection}, choose an amount of gold to put down and roll
81 +INT. \onHit, you acquire 5 load worth of goods, which can be sold
82 in another settlement for five times the gold you put
83 down. \onPartial, the GM will give you one of these complications:
84 \begin{itemize}
85 \item The goods are fragile ???
86 \item The goods are dangerous in some way
87 \item The goods are intended for a specific market, and must be
88 transported there first
89 \item The goods are in high demand, and might make you the target of
90 thieves, brigands, or unscrupulous types
91 \begin{itemize}
92
93 When you \condition{set up a stall or wagon to sell your goods at
94 market}, roll +CHA. \onHit, your goods sell at market
95 price. \onSuccess, choose 2 additional items from the list
96 below. \onPartial, choose 1.
97 \begin{itemize}
98 \item The demand is high and you sell for +coin.
99 \item The market is brisk and fast.
100 \item You also get a bartered object of value to you.
101 \item You make a cheerful connection with someone at the market.
102 \end{itemize}
99103 \end{basicmove}
104
105 \begin{basicmove}{Appraise}
106 When you have time and safety, you can accurately appraise the
107 market price of any object and get a rough idea of where or how you
108 might sell it, if possible.
109 \end{basicmove}
110
100111
101112 \vfill\null
102113 \end{minipage}
149160 \end{amove}
150161
151162 \begin{amove}{Insurance}
152 When you \move{Make Camp}, you can spend 20 coin as insurance. Lost
163 When you \move{Make Camp}, you can spend 20 coin as insurance. Lose
153164 any hold you have and then hold 3. You can spend 1 hold to reduce
154165 any damage taken by you or an ally by 1d6.
155166 \end{amove}
188199 extra 1d6 to an enemy.
189200 \end{amove}
190201
202 \begin{amove}{Friend of a Friend}
203 When you \textbf{try to hire help that's specifically associated
204 with one of your \move{Connections}}, take +1 to the
205 \move{Recruit} roll.
206 \end{amove}
207
208
209 \begin{amove}{Recettear}
210 You have a shop that
211 \end{amove}
212
191213
192214 \vfill\null
193215 \end{multicols}