gdritter repos chalcedony-playbooks / df7aecf
Added thief playbook Getty Ritter 6 years ago
2 changed file(s) with 327 addition(s) and 1 deletion(s). Collapse all Expand all
120120 \choice Ferocity +1, Cunning +1, 1 Armor, Instinct +1 \\
121121 \choice Ferocity +2, Cunning +2, 0 Armor, Instinct +1 \\
122122 \choice Ferocity +1, Cunning +2, 1 Armor, Instinct +1 \\
123 \choice Ferocity +3, Cunning +1, 1 Armor, Instinct +2 \\
123 \choice Ferocity +3, Cunning +1, 1 Armor, Instinct +2
124124 \end{quote}
125125
126126 Choose as many strengths as its ferocity:
1 \documentclass[8pt]{extarticle}
2 \input{prelude}
3
4 % Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number)
5 \newcommand{\Class}{Thief}
6 \newcommand{\BaseHP}{6}
7 \newcommand{\BaseLoad}{9}
8 \newcommand{\Damage}{8}
9
10 \begin{document}
11 \openup -0.2em
12
13 \charbanner
14
15 \begin{multicols}{2}
16 \leftbanner{Folk}
17
18 \begin{amove}{Halfling}
19 When you \textbf{attack with a ranged weapon}, deal +2 damage.
20 \end{amove}
21
22 \begin{amove}{Human}
23 You are a professional. When you \textbf{Spout Lore} or
24 \textbf{Discern Realities} about criminal activities, take +1.
25 \end{amove}
26
27 \begin{amove}{Kitt}
28 You are sneaky and daring. When you \textbf{Defy Danger} by trying to
29 remain unseen, take +1.
30 \end{amove}
31
32 \
33
34 \leftbanner{Alignment}
35
36 \begin{amove}{Chaotic}
37 Leap into danger without a plan.
38 \end{amove}
39
40 \begin{amove}{Neutral}
41 Avoid detection or infiltrate a location.
42 \end{amove}
43
44 \begin{amove}{Evil}
45 Shift danger or blame from yourself to someone else.
46 \end{amove}
47
48 \
49
50 \leftbanner{Bonds}
51
52 \begin{quote}
53 \textbf{V:}\enspace\hrulefill
54
55 \enspace\hrulefill
56
57 \textbf{V:}\enspace\hrulefill
58
59 \enspace\hrulefill
60
61 \textbf{V:}\enspace\hrulefill
62
63 \enspace\hrulefill
64
65 \textbf{V:}\enspace\hrulefill
66
67 \enspace\hrulefill
68
69 \textbf{V:}\enspace\hrulefill
70
71 \enspace\hrulefill
72 \end{quote}
73
74
75 \vfill\null
76 \columnbreak
77
78
79 \rightbanner{Starting Moves}
80
81 \begin{basicmove}{Trap Expert}
82 When you spend a moment to survey a dangerous area,
83 roll+DEX. \textbf{On a 10+}, hold 3. \textbf{On a 7–9}, hold
84 1. Spend your hold as you walk through the area to ask these
85 questions:
86
87 \begin{itemize}
88 \item Is there a trap here and if so, what activates it?
89 \item What does the trap do when activated?
90 \item What else is hidden here?
91 \end{itemize}
92 \end{basicmove}
93
94 \begin{basicmove}{Tricks of the Trade}
95 When you pick locks or pockets or disable traps,
96 roll+DEX. \textbf{On a 10+}, you do it, no problem. \textbf{On a
97 7–9}, you still do it, but the GM will offer you two options
98 between suspicion, danger, or cost.
99 \end{basicmove}
100
101 \begin{basicmove}{Backstab}
102 When you attack a surprised or defenseless enemy with a melee
103 weapon, you can choose to deal your damage or roll+DEX. \textbf{On a
104 10+}, choose two. \textbf{On a 7–9}, choose one.
105
106 \begin{itemize}
107 \item You don’t get into melee with them
108 \item You deal your damage+1d6
109 \item You create an advantage, +1 forward to you or an ally acting
110 on it
111 \item Reduce their armor by 1 until they repair it
112 \end{itemize}
113
114 \end{basicmove}
115
116
117 \begin{basicmove}{Flexible Morals}
118 When someone tries to detect your alignment you can tell them any
119 alignment you like.
120 \end{basicmove}
121
122 \begin{basicmove}{Poisoner}
123 You’ve mastered the care and use of a poison. Choose a poison from
124 the list below; that poison is no longer dangerous for you to
125 use. You also start with three uses of the poison you
126 choose. Whenever you have time to gather materials and a safe place
127 to brew you can make three uses of the poison you choose for
128 free. Note that some poisons are applied, meaning you have to
129 carefully apply it to the target or something they eat or
130 drink. Touch poisons just need to touch the target, they can even be
131 used on the blade of a weapon.
132
133 \begin{itemize}
134 \item Oil of Tagit (applied): The target falls into a light sleep
135 \item Bloodweed (touch): The target deals -1d4 damage ongoing until
136 cured
137 \item Goldenroot (applied): The target treats the next creature they
138 see as a trusted ally, until proved otherwise
139 \item Serpent’s Tears (touch): Anyone dealing damage to the target
140 rolls twice and takes the better result.
141 \end{itemize}
142 \end{basicmove}
143
144
145 \vfill\null
146 \end{multicols}
147
148 \clearpage
149
150 \gearbanner
151
152 \begin{multicols}{2}
153 Your load is 9+STR. You start with dungeon rations (5 uses, 1
154 weight), leather armor (1 armor, 1 weight), 3 uses of your chosen
155 poison, and 10 coins. Choose your arms:
156
157 \begin{quote}
158 \choice Dagger (hand, 1 weight) and short sword (close, 1 weight) \\
159 \choice Rapier (close, precise, 1 weight)
160 \end{quote}
161
162 Choose a ranged weapon:
163
164 \begin{quote}
165 \choice 3 throwing daggers (thrown, near, 0 weight) \\
166 \choice Ragged Bow (near, 2 weight) and bundle of arrows (3 ammo, 1 weight)
167 \end{quote}
168
169 Choose one:
170
171 \begin{quote}
172 \choice Adventuring gear (1 weight) \\
173 \choice Healing potion (0 weight)
174 \end{quote}
175
176 \columnbreak
177
178 \
179
180 \end{multicols}
181
182 \begin{multicols}{2}
183 \leftbanner{Advanced Moves (2-5)}
184 When you \textbf{gain a level from 2--5}, choose from these moves.
185
186 \begin{amove}{Cheap Shot}
187 When using a precise or hand weapon, your backstab deals an extra
188 +1d6 damage.
189 \end{amove}
190
191 \begin{amove}{Cautious}
192 When you use trap expert you always get +1 hold, even on a 6-.
193 \end{amove}
194
195 \begin{amove}{Wealth and Taste}
196 When you make a show of flashing around your most valuable
197 possession, choose someone present. They will do anything they can
198 to obtain your item or one like it.
199 \end{amove}
200
201 \begin{amove}{Shoot First}
202 You’re never caught by surprise. When an enemy would get the drop
203 on you, you get to act first instead.
204 \end{amove}
205
206 \begin{amove}{Poison Master}
207 After you’ve used a poison once it’s no longer dangerous for you
208 to use.
209 \end{amove}
210
211 \begin{amove}{Envenom}
212 You can apply even complex poisons with a pinprick. When you apply
213 a poison that’s not dangerous for you to use to your weapon it’s
214 touch instead of applied.
215 \end{amove}
216
217 \begin{amove}{Brewer}
218 When you have time to gather materials and a safe place to brew
219 you can create three doses of any one poison you’ve used before.
220 \end{amove}
221
222 \begin{amove}{Underdog}
223 When you’re outnumbered, you have +1 armor.
224 \end{amove}
225
226 \begin{amove}{Connections}
227 When you put out word to the criminal underbelly about something
228 you want or need, roll+CHA. \textbf{On a 10+}, someone has it,
229 just for you. \textbf{On a 7–9}, you’ll have to settle for
230 something close or it comes with strings attached, your call.
231 \end{amove}
232
233 \rightbanner{Advanced Moves (6-10)}
234
235 When you \textbf{gain a level from 6--10}, choose from these moves or
236 the level 2--5 moves.
237
238 \begin{amove}{Dirty Fighter}
239 \textbf{Replaces}: Cheap Shot
240
241 When using a precise or hand weapon, your backstab deals an extra
242 +1d8 damage and all other attacks deal +1d4 damage.
243 \end{amove}
244
245 \begin{amove}{Extremely Cautious}
246 \textbf{Replaces}: Cautious
247
248 When you use trap expert you always get +1 hold, even on a
249 6-. \textbf{On a 12+}, you get 3 hold and the next time you come
250 near a trap the GM will immediately tell you what it does, what
251 triggers it, who set it, and how you can use it to your advantage.
252 \end{amove}
253
254 \vfill\null
255 \columnbreak
256
257 \rightbanner{Advanced Moves (6-10)}
258
259 \begin{amove}{Alchemist}
260 \textbf{Replaces}: Brewer
261
262 When you have you have time to gather materials and a safe place to
263 brew you can create three doses of any poison you’ve used
264 before. Alternately you can describe the effects of a poison you’d
265 like to create. The GM will tell you that you can create it, but
266 with one or more caveats:
267
268 \begin{itemize}
269 \item It will only work under specific circumstances
270 \item The best you can manage is a weaker version
271 \item It’ll take a while to take effect
272 \item It’ll have obvious side effects
273 \end{itemize}
274
275 \end{amove}
276
277 \begin{amove}{Serious Underdog}
278 \textbf{Replaces}: Underdog
279
280 You have +1 armor. When you’re outnumbered, you have +2 armor
281 instead.
282 \end{amove}
283
284 \begin{amove}{Evasion}
285 When you \textbf{Defy Danger on a 12+}, you transcend the
286 danger. You not only do what you set out to, but the GM will offer
287 you a better outcome, true beauty, or a moment of grace.
288 \end{amove}
289
290 \begin{amove}{Strong Arm, True Aim}
291 You can throw any melee weapon, using it to volley. A thrown melee
292 weapon is gone; you can never choose to reduce ammo on a 7–9.
293 \end{amove}
294
295 \begin{amove}{Escape Route}
296 When you’re in too deep and need a way out, name your escape route
297 and roll+DEX. \textbf{On a 10+}, you’re gone. \textbf{On a 7–9}, you
298 can stay or go, but if you go it costs you: leave something behind
299 or take something with you, the GM will tell you what.
300 \end{amove}
301
302 \begin{amove}{Disguise}
303 When you have time and materials you can create a disguise that will
304 fool anyone into thinking you’re another creature of about the same
305 size and shape. Your actions can give you away but your appearance
306 won’t.
307 \end{amove}
308
309 \begin{amove}{Heist}
310 When you take time to make a plan to steal something, name the thing
311 you want to steal and ask the GM these questions. When acting on the
312 answers you and your allies take +1 forward.
313
314 \begin{itemize}
315 \item Who will notice it’s missing?
316 \item What’s its most powerful defense?
317 \item Who will come after it?
318 \item Who else wants it?
319 \end{itemize}
320 \end{amove}
321
322
323 \vfill\null
324 \end{multicols}
325
326 \end{document}