Use the assets in this repo now
Getty Ritter
6 years ago
23 | 23 | /// event loop |
24 | 24 | pub fn main_loop() -> Result<(), gfx::Error> { |
25 | 25 | let t = tiled::parse_file( |
26 |
std::path::Path::new(" |
|
26 | std::path::Path::new("assets/maps/main.tmx") | |
27 | 27 | ).unwrap(); |
28 | 28 | let board = board::Board::from_tiled(&t); |
29 | 29 | |
35 | 35 | gfx::Shader::compile(gfx::ShaderType::Fragment, FS_SRC)?, |
36 | 36 | ])?; |
37 | 37 | |
38 | let tex = gfx::Texture::new_from_png("/home/gdritter/projects/animaltransiro/tiles/spritesheet.png")?; | |
39 | let nrm = gfx::Texture::new_from_png("/home/gdritter/projects/animaltransiro/tiles/spritesheet-normal.png")?; | |
38 | let tex = gfx::Texture::new_from_png("assets/tiles/spritesheet.png")?; | |
39 | let nrm = gfx::Texture::new_from_png("assets/tiles/spritesheet-normal.png")?; | |
40 | 40 | |
41 | 41 | let tile_data = graphics::vertices::make_grid_with( |
42 | 42 | board::BOARD_WIDTH as usize, |