Delete and suppress warnings
Getty Ritter
7 years ago
| 14 | 14 | pub use graphics::*; |
| 15 | 15 | } |
| 16 | 16 | |
| 17 | #[allow(dead_code)] | |
| 17 | 18 | struct Vertex { |
| 18 | 19 | x: gl::GLfloat, |
| 19 | 20 | y: gl::GLfloat, |
| 21 | 22 | v: gl::GLfloat, |
| 22 | 23 | } |
| 23 | 24 | |
| 24 | impl Vertex { | |
| 25 | fn new( | |
| 26 | x: gl::GLfloat, | |
| 27 | y: gl::GLfloat, | |
| 28 | u: gl::GLfloat, | |
| 29 | v: gl::GLfloat, | |
| 30 | ) -> Vertex { | |
| 31 | Vertex { x, y, u, v } | |
| 32 | } | |
| 33 | } | |
| 34 | ||
| 35 | 25 | static TILE_DATA: [Vertex; 4] = [ |
| 36 | 26 | Vertex { x: 0.5, y: -0.5, u: 1.0, v: 0.0 }, |
| 37 | 27 | Vertex { x: -0.5, y: -0.5, u: 0.0, v: 0.0 }, |
| 38 | 28 | Vertex { x: 0.5, y: 0.5, u: 1.0, v: 1.0 }, |
| 39 | 29 | Vertex { x: -0.5, y: 0.5, u: 0.0, v: 1.0 }, |
| 40 | ]; | |
| 41 | ||
| 42 | static VERTEX_DATA: [Vertex; 3] = [ | |
| 43 | Vertex { x: 0.0, y: 0.5, u: 0.0, v: 0.0 }, | |
| 44 | Vertex { x: 0.5, y: -0.5, u: 0.0, v: 0.0 }, | |
| 45 | Vertex { x: -0.5, y: -0.5, u: 0.0, v: 0.0 }, | |
| 46 | 30 | ]; |
| 47 | 31 | |
| 48 | 32 | // Shader sources |