Split apart functionality into library
Getty Ritter
7 years ago
| 2 | 2 | name = "chenoska" |
| 3 | 3 | version = "0.1.0" |
| 4 | 4 | authors = ["Getty Ritter <samothes@infinitenegativeutility.com>"] |
| 5 | ||
| 6 | [lib] | |
| 7 | name = "chenoska" | |
| 8 | path = "src/lib.rs" | |
| 9 | ||
| 10 | [[bin]] | |
| 11 | name = "chenoska" | |
| 12 | path = "src/main.rs" | |
| 5 | 13 | |
| 6 | 14 | [dependencies] |
| 7 | 15 | gl = "0.6.0" |
| 1 | 1 | use glutin; |
| 2 |
use |
|
| 2 | use imagefmt; | |
| 3 | use std::{convert, ffi, io, string}; | |
| 3 | 4 | |
| 4 | 5 | #[derive(Debug)] |
| 5 | 6 | pub enum Error { |
| 9 | 10 | LinkError(String), |
| 10 | 11 | GlutinCreation(glutin::CreationError), |
| 11 | 12 | GlutinContext(glutin::ContextError), |
| 13 | ImageError(imagefmt::Error), | |
| 14 | IOError(io::Error), | |
| 12 | 15 | OtherError(String), |
| 13 | 16 | } |
| 14 | 17 | |
| 35 | 38 | Error::InvalidShaderLog |
| 36 | 39 | } |
| 37 | 40 | } |
| 41 | ||
| 42 | impl convert::From<imagefmt::Error> for Error { | |
| 43 | fn from(image_error: imagefmt::Error) -> Error { | |
| 44 | Error::ImageError(image_error) | |
| 45 | } | |
| 46 | } | |
| 47 | ||
| 48 | impl convert::From<io::Error> for Error { | |
| 49 | fn from(io_error: io::Error) -> Error { | |
| 50 | Error::IOError(io_error) | |
| 51 | } | |
| 52 | } | |
| 1 | mod gl { | |
| 2 | extern crate gl; | |
| 3 | pub use self::gl::types::*; | |
| 4 | pub use self::gl::*; | |
| 5 | } | |
| 6 | extern crate glutin; | |
| 7 | extern crate imagefmt; | |
| 8 | ||
| 9 | pub mod board; | |
| 10 | pub mod graphics; | |
| 11 | pub mod pan { | |
| 12 | pub use graphics::*; | |
| 13 | } | |
| 14 | use graphics::vertices::V2D; | |
| 15 | ||
| 16 | static TILE_DATA: [V2D; 4] = [ | |
| 17 | V2D { x: 0.5, y: -0.5, u: 1.0, v: 1.0 }, | |
| 18 | V2D { x: -0.5, y: -0.5, u: 0.0, v: 1.0 }, | |
| 19 | V2D { x: 0.5, y: 0.5, u: 1.0, v: 0.0 }, | |
| 20 | V2D { x: -0.5, y: 0.5, u: 0.0, v: 0.0 }, | |
| 21 | ]; | |
| 22 | ||
| 23 | // Shader sources | |
| 24 | static VS_SRC: &'static str = " | |
| 25 | #version 150 | |
| 26 | in vec2 position; | |
| 27 | in vec2 uv; | |
| 28 | ||
| 29 | out vec2 t_uv; | |
| 30 | ||
| 31 | void main() { | |
| 32 | gl_Position = vec4(position.x, position.y, 0.5, 1.0); | |
| 33 | t_uv = uv; | |
| 34 | }"; | |
| 35 | ||
| 36 | static FS_SRC: &'static str = " | |
| 37 | #version 150 | |
| 38 | ||
| 39 | in vec2 t_uv; | |
| 40 | out vec4 out_color; | |
| 41 | ||
| 42 | uniform sampler2D tex; | |
| 43 | ||
| 44 | void main() { | |
| 45 | out_color = texture(tex, t_uv); | |
| 46 | }"; | |
| 47 | ||
| 48 | pub fn main_loop() -> Result<(), pan::Error> { | |
| 49 | let mut f = std::fs::File::open("sample.png")?; | |
| 50 | let texture: imagefmt::Image<u8> = imagefmt::png::read( | |
| 51 | &mut f, | |
| 52 | imagefmt::ColFmt::RGBA, | |
| 53 | )?; | |
| 54 | ||
| 55 | let window = pan::Window::create()?; | |
| 56 | ||
| 57 | let vs = pan::Shader::compile(pan::ShaderType::Vertex, VS_SRC)?; | |
| 58 | let fs = pan::Shader::compile(pan::ShaderType::Fragment, FS_SRC)?; | |
| 59 | let program = pan::Program::link(vec![vs, fs])?; | |
| 60 | ||
| 61 | let tex = pan::Texture::new_from_bitmap(&texture); | |
| 62 | ||
| 63 | let vbo = pan::VertexBuffer::new_array_buffer( | |
| 64 | pan::VertexArray::new(&program), | |
| 65 | &TILE_DATA, | |
| 66 | ); | |
| 67 | ||
| 68 | program.use_program(); | |
| 69 | program.bind_frag_data_location(0, "out_color")?; | |
| 70 | ||
| 71 | vbo.bind_position("position")?; | |
| 72 | vbo.bind_uv("uv")?; | |
| 73 | vbo.unbind(); | |
| 74 | ||
| 75 | window.run(|event| { | |
| 76 | use glutin::{ControlFlow, Event, WindowEvent, VirtualKeyCode}; | |
| 77 | ||
| 78 | match event { | |
| 79 | Event::WindowEvent { event: WindowEvent::Closed, .. } => | |
| 80 | return ControlFlow::Break, | |
| 81 | Event::WindowEvent { | |
| 82 | event: WindowEvent::KeyboardInput { | |
| 83 | input: k, | |
| 84 | .. | |
| 85 | }, | |
| 86 | .. | |
| 87 | } if k.state == glutin::ElementState::Pressed => { | |
| 88 | match k.virtual_keycode { | |
| 89 | Some(VirtualKeyCode::Q) => | |
| 90 | return ControlFlow::Break, | |
| 91 | Some(c) => println!("pressed {:#?}", c), | |
| 92 | _ => (), | |
| 93 | } | |
| 94 | } | |
| 95 | _ => (), | |
| 96 | } | |
| 97 | ||
| 98 | pan::clear(); | |
| 99 | program.set_texture("tex", &tex).unwrap(); | |
| 100 | vbo.draw(); | |
| 101 | ||
| 102 | ControlFlow::Continue | |
| 103 | })?; | |
| 104 | ||
| 105 | Ok(()) | |
| 106 | } |
| 1 | mod gl { | |
| 2 | extern crate gl; | |
| 3 | pub use self::gl::types::*; | |
| 4 | pub use self::gl::*; | |
| 5 | } | |
| 6 | extern crate glutin; | |
| 7 | extern crate imagefmt; | |
| 8 | ||
| 9 | mod board; | |
| 10 | mod graphics; | |
| 11 | mod pan { | |
| 12 | pub use graphics::*; | |
| 13 | } | |
| 14 | use graphics::vertices::V2D; | |
| 15 | ||
| 16 | static TILE_DATA: [V2D; 4] = [ | |
| 17 | V2D { x: 0.5, y: -0.5, u: 1.0, v: 1.0 }, | |
| 18 | V2D { x: -0.5, y: -0.5, u: 0.0, v: 1.0 }, | |
| 19 | V2D { x: 0.5, y: 0.5, u: 1.0, v: 0.0 }, | |
| 20 | V2D { x: -0.5, y: 0.5, u: 0.0, v: 0.0 }, | |
| 21 | ]; | |
| 22 | ||
| 23 | // Shader sources | |
| 24 | static VS_SRC: &'static str = " | |
| 25 | #version 150 | |
| 26 | in vec2 position; | |
| 27 | in vec2 uv; | |
| 28 | ||
| 29 | out vec2 t_uv; | |
| 30 | ||
| 31 | void main() { | |
| 32 | gl_Position = vec4(position.x, position.y, 0.5, 1.0); | |
| 33 | t_uv = uv; | |
| 34 | }"; | |
| 35 | ||
| 36 | static FS_SRC: &'static str = " | |
| 37 | #version 150 | |
| 38 | ||
| 39 | in vec2 t_uv; | |
| 40 | out vec4 out_color; | |
| 41 | ||
| 42 | uniform sampler2D tex; | |
| 43 | ||
| 44 | void main() { | |
| 45 | out_color = texture(tex, t_uv); | |
| 46 | }"; | |
| 47 | ||
| 48 | pub fn main_loop() -> Result<(), pan::Error> { | |
| 49 | let mut f = std::fs::File::open("sample.png").unwrap(); | |
| 50 | let texture: imagefmt::Image<u8> = imagefmt::png::read(&mut f, imagefmt::ColFmt::RGBA).unwrap(); | |
| 51 | ||
| 52 | let window = pan::Window::create()?; | |
| 53 | ||
| 54 | let vs = pan::Shader::compile(pan::ShaderType::Vertex, VS_SRC)?; | |
| 55 | let fs = pan::Shader::compile(pan::ShaderType::Fragment, FS_SRC)?; | |
| 56 | let program = pan::Program::link(vec![vs, fs])?; | |
| 57 | ||
| 58 | let tex = pan::Texture::new_from_bitmap(&texture); | |
| 59 | ||
| 60 | let vbo = pan::VertexBuffer::new_array_buffer( | |
| 61 | pan::VertexArray::new(&program), | |
| 62 | &TILE_DATA, | |
| 63 | ); | |
| 64 | ||
| 65 | program.use_program(); | |
| 66 | program.bind_frag_data_location(0, "out_color")?; | |
| 67 | ||
| 68 | vbo.bind_position("position")?; | |
| 69 | vbo.bind_uv("uv")?; | |
| 70 | vbo.unbind(); | |
| 71 | ||
| 72 | window.run(|event| { | |
| 73 | use glutin::{ControlFlow, Event, WindowEvent, VirtualKeyCode}; | |
| 74 | ||
| 75 | match event { | |
| 76 | Event::WindowEvent { event: WindowEvent::Closed, .. } => | |
| 77 | return ControlFlow::Break, | |
| 78 | Event::WindowEvent { | |
| 79 | event: WindowEvent::KeyboardInput { | |
| 80 | input: k, | |
| 81 | .. | |
| 82 | }, | |
| 83 | .. | |
| 84 | } if k.state == glutin::ElementState::Pressed => { | |
| 85 | match k.virtual_keycode { | |
| 86 | Some(VirtualKeyCode::Q) => | |
| 87 | return ControlFlow::Break, | |
| 88 | Some(c) => println!("pressed {:#?}", c), | |
| 89 | _ => (), | |
| 90 | } | |
| 91 | } | |
| 92 | _ => (), | |
| 93 | } | |
| 94 | ||
| 95 | pan::clear(); | |
| 96 | program.set_texture("tex", &tex).unwrap(); | |
| 97 | vbo.draw(); | |
| 98 | ||
| 99 | ControlFlow::Continue | |
| 100 | })?; | |
| 101 | ||
| 102 | Ok(()) | |
| 103 | } | |
| 104 | ||
| 1 | extern crate chenoska; | |
| 105 | 2 | |
| 106 | 3 | fn main() { |
| 107 |
if let Err(err) = |
|
| 4 | if let Err(err) = chenoska::main_loop() { | |
| 108 | 5 | println!("{:?}", err); |
| 109 | 6 | } |
| 110 | 7 | } |