gdritter repos delve / 0adb4a0
Schema for Delve cards Getty Ritter 6 years ago
1 changed file(s) with 372 addition(s) and 0 deletion(s). Collapse all Expand all
1 %rec: Weapon
2 %mandatory: Name Type Ability Effect
3 %type: Name line
4 %type: Type enum ranged melee magic
5
6 Name: Bow
7 Type: ranged
8 Ability: Arrow-Split Shot
9 Effect: Split your Ranged dice to attack multiple non-adjacent targets up to 6 squares away.
10
11 Name: Claymore
12 Type: melee
13 Ability: All-Out Attack
14 Effect: Take +1d to a Melee attack, but until the start of your next turn your Defense pool has no dice.
15
16 Name: Crossbow
17 Type: ranged
18 Ability: Cover Shot
19 Effect: Move 1 square, make a Ranged attack with -1d, then return to your original position.
20
21 Name: Cutlass
22 Type: melee
23 Ability: Pressing Attack
24 Effect: Melee attack a target with -1d; the target is also pushed back 1 square and you move into its square.
25
26 Name: Daggers
27 Type: ranged
28 Ability: Sneaky Attack
29 Effect: You can make a +1d Ranged attack at any engaged target in range.
30
31 Name: Mace
32 Type: melee
33 Ability: Knockback
34 Effect: Melee attack at an adjacent with -1d. If the attack hits, the target is also pushed back 4 squares.
35
36 Name: Hammer
37 Type: melee
38 Ability: Iron Wall
39 Effect: Your Defense pool gains 1 extra die until the start of your next turn.
40
41 Name: Longsword
42 Type: melee
43 Ability: Strikeback Attack
44 Effect: If an adjacent target has attacked you since your last turn, you can attack that target with +1d.
45
46 Name: Shortsword
47 Type: melee
48 Ability: Whirlwind
49 Effect: Split your Melee dice to make Melee attacks at multiple adjacent targets.
50
51 Name: Staff of Fire
52 Type: magic
53 Ability: Flame Burst
54 Effect: Make 1 die Arcane attacks at all adjacent targets, including enemies and allies.
55
56 Name: Staff of Light
57 Type: magic
58 Ability: Healing Touch
59 Effect: Remove 1 damage from yourself or an adjacent ally.
60
61 Name: Staff of Telekinesis
62 Type: magic
63 Ability: Wave of Force
64 Effect: Make a +1d Arcane attack. If it hits, do not deal damage, but move the target up to 4 squares away from its current position.
65
66 Name: Staff of Thunder
67 Type: magic
68 Ability: Fork Lightning
69 Effect: Split your Arcande dice to make Arcane attacks at multiple targets in range.
70
71 Name: Staff of Vines
72 Type: magic
73 Ability: Tangling Roots
74 Effect: Make a -1d Arcane attack at a target in range. If it hits, the target also cannot move on its next turn.
75
76 Name: Staff of Water
77 Type: magic
78 Ability: Freezing Strike
79 Effect: When you roll a 6 on an attack die, your target cannot move during their next turn.
80
81 Name: Whip
82 Type: ranged
83 Ability: Lasso
84 Effect: Make a Ranged attack at a target in range. If it hits, the target takes no damage, but is pulled to an empty square closer to you.
85
86 Name: Longbow
87 Type: ranged
88 Ability: Distant Shot
89 Effect: Make a -1d Ranged attack at a non-adjacent target up to 8 squares away.
90
91 Name: Brigand's Axe
92 Type: melee
93 Ability: Brutal Slash
94 Effect: Re-roll any Melee attack dice that roll a 1.
95
96 Name: Footman's Pike
97 Type: melee
98 Ability: Reaching Strike
99 Effect: Your Melee attacks can target characters up to 1 square away, but your Melee attacks at adjacent targets take -1d.
100
101 Name: Lucky Longsword
102 Type: melee
103 Ability: Warrior's Luck
104 Effect: Once per encounter, you can re-roll all of your Melee attack dice.
105
106 Name: Raider's Battleaxe
107 Type: melee
108 Ability: Reaping Strike
109 Effect: When you KO an enemy with a Melee attack, you can immediately make a Melee attack at another adjacent target.
110
111 Name: Swift Sword
112 Type: melee
113 Ability: Following Cut
114 Effect: When you roll a 6 on a Melee attack die, you can immediately make a 1d Melee attack at an adjacent target.
115
116 Name: Bloodthirsty Blade
117 Type: melee
118 Ability: Quenching Hit
119 Effect: The first time in each encounter that you hit with a Melee attack, the attack deals 1 extra damage.
120
121 Name: Thundering Hammer
122 Type: melee
123 Ability: Thunder Strike
124 Effect: Once per encounter, you can deal 1 extra damage when you hit with a Melee attack.
125
126 Name: Heavy Crossbow
127 Type: ranged
128 Ability: Opening Shot
129 Effect: Once per encounter, you can use your action to make a 3d Ranged attack at a target in range.
130
131 Name: Faerie Wand
132 Type: magic
133 Ability: Faerie Fire
134 Effect: When you hit a target with an Arcane attack, all attacks against that target gain +1d.
135
136 Name: Explosive Wand
137 Type: magic
138 Ability: Arcane Burst
139 Effect: When you KO a target with an Arcane attack, you must immediately make 1d attacks at all characters adjacent to that target.
140
141 Name: Throwing Axe
142 Type: ranged
143 Ability: Spinning Throw
144 Effect: Once per encounter, instead of moving, you can make a 2d Ranged attack at a target up to 3 squares away.
145
146 Name: Bandit's Bow
147 Type: ranged
148 Ability: Brutal Shot
149 Effect: Re-roll any Ranged attack dice that roll a 1.
150
151 Name: Deepwood Bow
152 Type: ranged
153 Ability: Precision Shot
154 Effect: Once per encounter, you can add +1d when you make a Ranged attack.
155
156 Name: Sharpshooter's Bow
157 Type: ranged
158 Ability: Surprise Shot
159 Effect: Your first ranged attack in each encounter deals 1 extra damage if it hits.
160
161 Name: Staff of Light
162 Type: magic
163 Ability: Healing Touch
164 Effect: Remove 1 damage from yourself or an adjacent ally.
165
166 Name: Vampiric Staff
167 Type: magic
168 Ability: Leech
169 Effect: On a successful Arcane attack against an enemy, you can also remove 1 damage from 1ally adjacent to that enemy.
170
171 Name: Staff of Dawn's Light
172 Type: magic
173 Ability: Bolt of Comfort
174 Effect: Make an Arcane roll against an ally in range. On a hit, remove 1 damage from them.
175
176 Name: Divine Staff
177 Type: magic
178 Ability: Godly Sigil
179 Effect: Mark an adjacent square. For the next 5 turns, if any creature ends its turn in that square, they remove 1 damage.
180
181 Name: Staff of Dusk's Shadow
182 Type: magic
183 Ability:
184 Effect: Make an Arcane roll against yourself. On a hit, remove 2 damage from yourself or from adjacent allies.
185
186 %rec: Item
187
188 Name: Bomb
189 Effect: Make 1d attacks at a target or square up to 5 squares away and all adjacent targets.
190
191 Name: Ward of Force
192 Effect: Mark an adjacent square. The next creature to enter that square takes 2 damage.
193
194 Name: Ward of Healing
195 Effect: Mark an adjacent square. The next creature to enter that square recovers 2 damage.
196
197 Name: Cruel Oil
198 Effect: On your next successful hit, deal 1 extra damage.
199
200 Name: Greedy Oil
201 Effect: On your next successful hit, remove 1 damage from yourself.
202
203 Name: Rope
204 Effect: Take +1d to any ability test to climb or traverse obstacles or difficult terrain.
205
206 Name: Bait
207 Effect: Toss this item on an adjacent square. On their next turn, one enemy will ignore everything else and move straight for the targeted square.
208
209 Name: Potion of Healing
210 Effect: Restore yourself or an ally to full health.
211
212 Name: Potion of Charisma
213 Effect: You become extra-charismatic for 5 minutes. You gain +2d to Intelligence (Talking) tests.
214
215 Name: Potion of Dexterity
216 Effect: You become nimble for 5 minutes. You gain +2d to your Ranged pool and when making Dexterity ability tests.
217
218 Name: Potion of Intelligence
219 Effect: You become smarter for 5 minutes. You gain +2d to your Arcane pool and when making Intelligence ability tests.
220
221 Name: Potion of Invisibility
222 Effect: You become invisible for 5 minutes. You gain +2d to your Defense pool and when making Dexterity (Stealth) ability tests.
223
224 Name: Potion of Quickness
225 Effect: You become quicker for 5 minutes. If you don't move on your turn, you can take 2 actions.
226
227 Name: Potion of Strength
228 Effect: You become stronger for 5 minutes. Gain +2d to your Melee pool and when making Strength ability tests.
229
230 %rec: Plant
231
232 Name: Goldleaf Herb
233 Effect: Can be used to brew a Potion of Healing. Requires an Intelligence (Alchemy) roll of 5 or higher to brew.
234
235 Name: Frostberry Seeds
236 Effect: Can be used to brew a Potion of Dexterity. Requires an Intelligence (Alchemy) roll of 5 or higher to brew.
237
238 Name: Oxroot Strands
239 Effect: Can be used to brew a Potion of Strength. Requires an Intelligence (Alchemy) roll of 5 or higher to brew.
240
241 Name: Coldwine Flowers
242 Effect: Can be used to brew a Potion of Intelligence. Requires an Intelligence (Alchemy) roll of 5 or higher to brew.
243
244 %rec: Treasure
245
246 Name: Stack of Gold
247 Effect: Treasure. Can be exchanged for goods and services.
248
249 Name: Pile of Gems
250 Effect: Treasure. Can be exchanged for goods and services.
251
252 %rec: Ability
253
254 Name: Teamwork
255 Effect: When your target is engaged, your Melee attacks gain +1d.
256
257 Name: Nimble
258 Effect: You can move up to 5 squares on your turn, ignoring obstacles, enemies, and allies.
259
260 Name: Revenge Strike
261 Effect: Take an extra +1d when attacking an enemy that has previously attacked you.
262
263 Name: Retaliation
264 Effect: When you hit a target that has damaged you since your last turn, deal 2 damage.
265
266 Name: Power Surge
267 Effect: When you are not at full health, your attacks gain +1d.
268
269 Name: Keen Reflexes
270 Effect: When defending against Melee attacks, you gain +1d to your Defense pool.
271
272 Name: Evasive Maneuver
273 Effect: When you're damaged by an attack, you can immediately move 1 square.
274
275 Name: Alchemical Training
276 Effect: Take +1d on all Intelligence (Alchemy) ability tests.
277
278 Name: Rhetorical Training
279 Effect: Take +1d on all Intelligence (Talking) ability tests.
280
281 Name: Stealth Training
282 Effect: Take +1d on all Dexterity (Stealth) ability tests.
283
284 Name: Keen Vision
285 Effect: You can see even in dark or low-light conditions.
286
287 Name: Academic Background
288 Effect: Take +1d on all Intelligence (Lore) ability tests.
289
290 Name: Defender
291 Effect: When an adjacent ally is hit, you can take the damage instead of the ally.
292
293 Name: Hard to Kill
294 Effect: When you take damage that would KO you, you can still act on your next turn. If you're still KO'd at the end of your next turn, you are knocked out.
295
296 Name: Unstoppable
297 Effect: You can move through spaces occupied by enemies.
298
299 Name: Aggravated
300 Effect: When you miss an enemy with an attack, you can add +1d to your next attack against that enemy.
301
302 Name: Momentum
303 Effect: When you deal damage to an enemy, you can add +1d to your next attack against that enemy.
304
305 Name: Barkskin
306 Effect: When you are not at full health, your Defense pool gains +1d.
307
308 %rec: Equipment
309
310 Name: Boomerang Buckler
311 Effect: Ranged attack with your Defense dice at a target up to 4 squares away, but until the start of your next turn your Defense pool has no dice.
312
313 Name: Defender's Shield
314 Effect: Move 1 die from your Defense pool to an adjacent ally's Defense pool until the start of your next turn.
315
316 Name: Everpresent Shield
317 Effect: When you are attacked by more than 1 enemy, your Defense pool gains 1 extra die until the start of your next turn.
318
319 Name: Guard's Shield
320 Effect: Use your action to add all of your Melee, Ranged, or Arcane dice to your Defense pool until the start of your next turn.
321
322 Name: Heavy Shield
323 Effect: Gain 1 extra Defence die. Your movement is reduced by 2 squares.
324
325 Name: Light Shield
326 Effect: Re-roll any Defence dice that roll a 1.
327
328 Name: Striker's Spauldron
329 Effect: When you are attacked by an enemy that attacked last turn, you gain 1 die to your Defence pool.
330
331 Name: Wrist Bracers
332 Effect: You can add 1 extra die to your Defence pool, but on your next turn your attacks have 1 fewer dice.
333
334 Name: Charged Amulet
335 Effect: Once per encounter, you can add +1d to any Arcane attack.
336
337 Name: Crystal Amulet
338 Effect: Re-roll any Arcane attack die that rolls a 1.
339
340 Name: Amulet of Protection
341 Effect: At the start of your turn, you can move 1d from your Arcane pool to your Defense pool until the start of your next turn.
342
343 Name: Amulet of Retreat
344 Effect: After you have been attacked, you can teleport up to 3 squares away.
345
346 Name: Amulet of Healing
347 Effect: Extend the range of healing powers 1 square (including touch or adjacent powers.)
348
349 Name: Lucky Charm
350 Effect: Once per encounter, you can re-roll 1d in an attack, Defence, or ability test.
351
352 Name: Vengeful Pendant
353 Effect: When you take attack damage that will KO you, you can immediately make a normal attack.
354
355 Name: Focus Charm
356 Effect: Once per encounter, you can add +1d to any Ranged attack.
357
358 Name: Charm of Power
359 Effect: Once per encounter, you can add +1d to any Melee attack.
360
361 Name: Studded Armor
362 Effect: Take +1d to your Defense dice when defending against any Melee attack.
363
364 Name: Leather Armor
365 Effect: Take +1d to your Defense dice when defending against any Ranged attack.
366
367 Name: Consecrated Armor
368 Effect: Take +1d to your Defense dice when defending against any Arcane attack.
369
370 Name: Banded Armor
371 Effect: Take +1d to your Defense dice when defending against any Arcane attack.
372