Add some pitch details for the RZ ideas
Getty Ritter
6 years ago
370 | 370 | Name: Banded Armor |
371 | 371 | Effect: Take +1d to your Defense dice when defending against any Arcane attack. |
372 | 372 | |
373 | %rec: Monster | |
374 | %mandatory: Name HP Action Effect | |
375 | %type: Melee,Ranged,Arcane,Defense int | |
376 | ||
377 | Name: Bat | |
378 | HP: 1 | |
379 | Melee: 1 | |
380 | Defense: 2 | |
381 | Action: Taste for Blood | |
382 | Effect: Take +1d to damage a target that you attacked on the last turn | |
383 | ||
384 | Name: Wolf | |
385 | HP: 1 | |
386 | Melee: 2 | |
387 | Defense: 1 | |
388 | Action: Pack Mentality | |
389 | Effect: Take +1d when attacking a target engaged by another Wolf | |
390 | ||
391 | Name: Dire Wolf | |
392 | HP: 2 | |
393 | Melee: 2 | |
394 | Defense: 1 | |
395 | Action: Pack Mentality | |
396 | Effect: Take +1d when attacking a target engaged by another Wolf | |
397 | ||
398 | Name: Bear | |
399 | HP: 2 | |
400 | Melee: 2 | |
401 | Defense: 2 | |
402 | Action: Crush | |
403 | Effect: Take -1d when attacking a target; if that attack hits, then the \ | |
404 | target cannot move until their next turn. | |
405 | ||
406 | Name: Boar | |
407 | HP: 2 | |
408 | Melee: 1 | |
409 | Defense: 2 | |
410 | Action: Charging Attack | |
411 | Effect: If you are not engaged, then you can move up to 3 squares and \ | |
412 | make an melee attack with +1d. | |
413 | ||
414 | # some goblins! | |
415 | ||
416 | Name: Goblin Skirmisher | |
417 | HP: 2 | |
418 | Melee: 2 | |
419 | Defense: 1 | |
420 | Action: Tricksy | |
421 | Effect: If an adjacent target failed to attack you on the previous turn, \ | |
422 | take +1d to any melee attacks against that target. | |
423 | ||
424 | Name: Goblin Stonethrower | |
425 | HP: 2 | |
426 | Ranged: 2 | |
427 | Defense: 1 | |
428 | Action: Arrow Hail | |
429 | Effect: Make a ranged attack with -1d; if it hits, then it also damages \ | |
430 | any enemies adjacent to your target. | |
431 | ||
432 | Name: Goblin Summoner | |
433 | HP: 2 | |
434 | Arcane: 2 | |
435 | Defense: 1 | |
436 | Action: Thornbush | |
437 | Effect: Grow a thornbush in an empty square. This square now counts \ | |
438 | as an obstacle. | |
439 | ||
440 | # some orcs! | |
441 | ||
442 | Name: Orc Fencer | |
443 | HP: 2 | |
444 | Melee: 2 | |
445 | Defense: 2 | |
446 | Action: Blood Fury | |
447 | Effect: Make a melee attack with -1d; if it hits, then restore 1 hp. | |
448 | ||
449 | Name: Orc Axe-Thrower | |
450 | HP: 2 | |
451 | Ranged: 2 | |
452 | Defense: 2 | |
453 | Action: Axe Spin | |
454 | Effect: Split your Ranged dice to attack multiple non-adjacent targets \ | |
455 | up to 6 squares away. | |
456 | ||
457 | Name: Orc Arcanist | |
458 | HP: 2 | |
459 | Arcane: 2 | |
460 | Defense: 2 | |
461 | Action: Wild Magic | |
462 | Effect: Make an Arcane attack at all adjacent opponents; if an attack \ | |
463 | hits, the target takes no damage but is pushed back up to 5 squares. | |
464 | ||
465 | # boss monsters! | |
466 | ||
467 | Name: Green Dragon | |
468 | HP: 4 | |
469 | Melee: 3 | |
470 | Defense: 2 | |
471 | Action: Poison Breath | |
472 | Effect: Make a Ranged attack with 1 fewer die than your Melee pool. \ | |
473 | If it hits, then the target takes 1 damage on this turn and 1 on \ | |
474 | the next. | |
475 | ||
476 | Name: Red Dragon | |
477 | HP: 4 | |
478 | Melee: 3 | |
479 | Defense: 2 | |
480 | Action: Fire Breath | |
481 | Effect: Make a Ranged attack with 1 fewer die than your Melee pool. \ | |
482 | If it hits, then deal 1 damage to the target as well as any targets \ | |
483 | in adjacent squares. | |
484 | ||
485 | Name: Blue Dragon | |
486 | HP: 4 | |
487 | Melee: 3 | |
488 | Defense: 2 | |
489 | Action: Ice Breath | |
490 | Effect: Make a Ranged attack with 1 fewer die than your Melee pool. \ | |
491 | If it hits, then deal 1 damage, and the target is also immobilized \ | |
492 | for the next turn. |