gdritter repos delve / 798a2d0
Add some pitch details for the RZ ideas Getty Ritter 6 years ago
1 changed file(s) with 120 addition(s) and 0 deletion(s). Collapse all Expand all
370370 Name: Banded Armor
371371 Effect: Take +1d to your Defense dice when defending against any Arcane attack.
372372
373 %rec: Monster
374 %mandatory: Name HP Action Effect
375 %type: Melee,Ranged,Arcane,Defense int
376
377 Name: Bat
378 HP: 1
379 Melee: 1
380 Defense: 2
381 Action: Taste for Blood
382 Effect: Take +1d to damage a target that you attacked on the last turn
383
384 Name: Wolf
385 HP: 1
386 Melee: 2
387 Defense: 1
388 Action: Pack Mentality
389 Effect: Take +1d when attacking a target engaged by another Wolf
390
391 Name: Dire Wolf
392 HP: 2
393 Melee: 2
394 Defense: 1
395 Action: Pack Mentality
396 Effect: Take +1d when attacking a target engaged by another Wolf
397
398 Name: Bear
399 HP: 2
400 Melee: 2
401 Defense: 2
402 Action: Crush
403 Effect: Take -1d when attacking a target; if that attack hits, then the \
404 target cannot move until their next turn.
405
406 Name: Boar
407 HP: 2
408 Melee: 1
409 Defense: 2
410 Action: Charging Attack
411 Effect: If you are not engaged, then you can move up to 3 squares and \
412 make an melee attack with +1d.
413
414 # some goblins!
415
416 Name: Goblin Skirmisher
417 HP: 2
418 Melee: 2
419 Defense: 1
420 Action: Tricksy
421 Effect: If an adjacent target failed to attack you on the previous turn, \
422 take +1d to any melee attacks against that target.
423
424 Name: Goblin Stonethrower
425 HP: 2
426 Ranged: 2
427 Defense: 1
428 Action: Arrow Hail
429 Effect: Make a ranged attack with -1d; if it hits, then it also damages \
430 any enemies adjacent to your target.
431
432 Name: Goblin Summoner
433 HP: 2
434 Arcane: 2
435 Defense: 1
436 Action: Thornbush
437 Effect: Grow a thornbush in an empty square. This square now counts \
438 as an obstacle.
439
440 # some orcs!
441
442 Name: Orc Fencer
443 HP: 2
444 Melee: 2
445 Defense: 2
446 Action: Blood Fury
447 Effect: Make a melee attack with -1d; if it hits, then restore 1 hp.
448
449 Name: Orc Axe-Thrower
450 HP: 2
451 Ranged: 2
452 Defense: 2
453 Action: Axe Spin
454 Effect: Split your Ranged dice to attack multiple non-adjacent targets \
455 up to 6 squares away.
456
457 Name: Orc Arcanist
458 HP: 2
459 Arcane: 2
460 Defense: 2
461 Action: Wild Magic
462 Effect: Make an Arcane attack at all adjacent opponents; if an attack \
463 hits, the target takes no damage but is pushed back up to 5 squares.
464
465 # boss monsters!
466
467 Name: Green Dragon
468 HP: 4
469 Melee: 3
470 Defense: 2
471 Action: Poison Breath
472 Effect: Make a Ranged attack with 1 fewer die than your Melee pool. \
473 If it hits, then the target takes 1 damage on this turn and 1 on \
474 the next.
475
476 Name: Red Dragon
477 HP: 4
478 Melee: 3
479 Defense: 2
480 Action: Fire Breath
481 Effect: Make a Ranged attack with 1 fewer die than your Melee pool. \
482 If it hits, then deal 1 damage to the target as well as any targets \
483 in adjacent squares.
484
485 Name: Blue Dragon
486 HP: 4
487 Melee: 3
488 Defense: 2
489 Action: Ice Breath
490 Effect: Make a Ranged attack with 1 fewer die than your Melee pool. \
491 If it hits, then deal 1 damage, and the target is also immobilized \
492 for the next turn.