Add some pitch details for the RZ ideas
Getty Ritter
7 years ago
| 370 | 370 | Name: Banded Armor |
| 371 | 371 | Effect: Take +1d to your Defense dice when defending against any Arcane attack. |
| 372 | 372 | |
| 373 | %rec: Monster | |
| 374 | %mandatory: Name HP Action Effect | |
| 375 | %type: Melee,Ranged,Arcane,Defense int | |
| 376 | ||
| 377 | Name: Bat | |
| 378 | HP: 1 | |
| 379 | Melee: 1 | |
| 380 | Defense: 2 | |
| 381 | Action: Taste for Blood | |
| 382 | Effect: Take +1d to damage a target that you attacked on the last turn | |
| 383 | ||
| 384 | Name: Wolf | |
| 385 | HP: 1 | |
| 386 | Melee: 2 | |
| 387 | Defense: 1 | |
| 388 | Action: Pack Mentality | |
| 389 | Effect: Take +1d when attacking a target engaged by another Wolf | |
| 390 | ||
| 391 | Name: Dire Wolf | |
| 392 | HP: 2 | |
| 393 | Melee: 2 | |
| 394 | Defense: 1 | |
| 395 | Action: Pack Mentality | |
| 396 | Effect: Take +1d when attacking a target engaged by another Wolf | |
| 397 | ||
| 398 | Name: Bear | |
| 399 | HP: 2 | |
| 400 | Melee: 2 | |
| 401 | Defense: 2 | |
| 402 | Action: Crush | |
| 403 | Effect: Take -1d when attacking a target; if that attack hits, then the \ | |
| 404 | target cannot move until their next turn. | |
| 405 | ||
| 406 | Name: Boar | |
| 407 | HP: 2 | |
| 408 | Melee: 1 | |
| 409 | Defense: 2 | |
| 410 | Action: Charging Attack | |
| 411 | Effect: If you are not engaged, then you can move up to 3 squares and \ | |
| 412 | make an melee attack with +1d. | |
| 413 | ||
| 414 | # some goblins! | |
| 415 | ||
| 416 | Name: Goblin Skirmisher | |
| 417 | HP: 2 | |
| 418 | Melee: 2 | |
| 419 | Defense: 1 | |
| 420 | Action: Tricksy | |
| 421 | Effect: If an adjacent target failed to attack you on the previous turn, \ | |
| 422 | take +1d to any melee attacks against that target. | |
| 423 | ||
| 424 | Name: Goblin Stonethrower | |
| 425 | HP: 2 | |
| 426 | Ranged: 2 | |
| 427 | Defense: 1 | |
| 428 | Action: Arrow Hail | |
| 429 | Effect: Make a ranged attack with -1d; if it hits, then it also damages \ | |
| 430 | any enemies adjacent to your target. | |
| 431 | ||
| 432 | Name: Goblin Summoner | |
| 433 | HP: 2 | |
| 434 | Arcane: 2 | |
| 435 | Defense: 1 | |
| 436 | Action: Thornbush | |
| 437 | Effect: Grow a thornbush in an empty square. This square now counts \ | |
| 438 | as an obstacle. | |
| 439 | ||
| 440 | # some orcs! | |
| 441 | ||
| 442 | Name: Orc Fencer | |
| 443 | HP: 2 | |
| 444 | Melee: 2 | |
| 445 | Defense: 2 | |
| 446 | Action: Blood Fury | |
| 447 | Effect: Make a melee attack with -1d; if it hits, then restore 1 hp. | |
| 448 | ||
| 449 | Name: Orc Axe-Thrower | |
| 450 | HP: 2 | |
| 451 | Ranged: 2 | |
| 452 | Defense: 2 | |
| 453 | Action: Axe Spin | |
| 454 | Effect: Split your Ranged dice to attack multiple non-adjacent targets \ | |
| 455 | up to 6 squares away. | |
| 456 | ||
| 457 | Name: Orc Arcanist | |
| 458 | HP: 2 | |
| 459 | Arcane: 2 | |
| 460 | Defense: 2 | |
| 461 | Action: Wild Magic | |
| 462 | Effect: Make an Arcane attack at all adjacent opponents; if an attack \ | |
| 463 | hits, the target takes no damage but is pushed back up to 5 squares. | |
| 464 | ||
| 465 | # boss monsters! | |
| 466 | ||
| 467 | Name: Green Dragon | |
| 468 | HP: 4 | |
| 469 | Melee: 3 | |
| 470 | Defense: 2 | |
| 471 | Action: Poison Breath | |
| 472 | Effect: Make a Ranged attack with 1 fewer die than your Melee pool. \ | |
| 473 | If it hits, then the target takes 1 damage on this turn and 1 on \ | |
| 474 | the next. | |
| 475 | ||
| 476 | Name: Red Dragon | |
| 477 | HP: 4 | |
| 478 | Melee: 3 | |
| 479 | Defense: 2 | |
| 480 | Action: Fire Breath | |
| 481 | Effect: Make a Ranged attack with 1 fewer die than your Melee pool. \ | |
| 482 | If it hits, then deal 1 damage to the target as well as any targets \ | |
| 483 | in adjacent squares. | |
| 484 | ||
| 485 | Name: Blue Dragon | |
| 486 | HP: 4 | |
| 487 | Melee: 3 | |
| 488 | Defense: 2 | |
| 489 | Action: Ice Breath | |
| 490 | Effect: Make a Ranged attack with 1 fewer die than your Melee pool. \ | |
| 491 | If it hits, then deal 1 damage, and the target is also immobilized \ | |
| 492 | for the next turn. |