\subsection{Wind Walk}\label{wind-walk}

\emph{6th-level transmutation}

\begin{itemize}
\tightlist
\item
  \textbf{Casting Time:} 1 minute
\item
  \textbf{Range:} 30 feet
\item
  \textbf{Components:} V, S, M (fire and holy water)
\item
  \textbf{Duration:} 8 hours
\end{itemize}

You and up to ten willing creatures you can see within range assume a
gaseous form for the duration, appearing as wisps of cloud. While in
this cloud form. a creature has a flying speed of 300 feet and has
resistance to damage from nonmagical weapons. The only actions a
creature can take in this form are the Dash action or to revert to its
normal form. Reverting takes 1 minute, during which time a creature is
incapacitated and can`t move. Until the spell ends, a creature can
revert to cloud form, which also requires the 1---minute transformation.

If a creature is in cloud form and flying when the effect ends, the
creature descends 60 feet per round for 1 minute until it lands, which
it does safely. If it can't land after 1 minute, the creature falls the
remaining distance.
