\subsection{Zone of Truth}\label{zone-of-truth}

\emph{2nd---level enchantment}

\begin{itemize}
\tightlist
\item
  \textbf{Casting Time:} 1 action
\item
  \textbf{Range:} 60 feet
\item
  \textbf{Components:} V, S
\item
  \textbf{Duration:} 10 minutes
\end{itemize}

You create a magical zone that guards against deception in a
15---foot---radius sphere centered on a point of your choice within
range. Until the spell ends, a creature that enters the spell's area for
the first time on a turn or starts its turn there must make a Charisma
saving throw. On a failed save, a creature can't speak a deliberate lie
while in the radius. You know whether each creature succeeds or fails on
its saving throw.

An affected creature is aware of the spell and can thus avoid answering
questions to which it would normally respond with a lie. Such a creature
can be evasive in its answers as long as it remains within the
boundaries of the truth.
