\subsection{Crown of Madness}\label{crown-of-madness}

\emph{2nd-level enchantment}

\begin{itemize}
\tightlist
\item
  \textbf{Casting Time:} 1 action
\item
  \textbf{Range:} 120 feet
\item
  \textbf{Components:} V, S
\item
  \textbf{Duration:} Concentration, up to 1 minute
\end{itemize}

One humanoid of your choice that you can see within range must succeed
on a Wisdom saving throw or become charmed by you for the duration.
While the target is charmed in this way, a twisted crown ofjagged iron
appears on its head, and a madness glows in its eyes.

The charmed target must use its action before moving on each of its
turns to make a melee attack against a creature other than itself that
you mentally choose.

The target can act normally on its turn if you choose no creature or if
none are within its reach.

On your subsequent turns, you must use your action . maintain control
over the target, or the spell ends. Also, the target can make a Wisdom
saving throw at the end of each of its turns. On a success, the spell
ends.
