========
Halfling
========


The comforts of home are the goals of most halflings' lives: a place to settle
in peace and quiet, far from marauding monsters and clashing armies; a blazing
fire and a generous meal; fine drink and fine conversation. Though some
halflings live out their days in remote agricultural communities, others form
nomadic bands that travel constantly, lured by the open road and the wide
horizon to discover the wonders of new lands and peoples. But even these
wanderers love peace, food, hearth, and home, though home might be a wagon
jostling along an dirt road or a raft floating downriver.


Small and Practical
-------------------

The diminutive halflings survive ina world full of larger creatures by
avoiding notice or, barring that, avoiding offense. Standing about 3 feet
tall, they appear relatively harmless and so have managed to survive for
centuries in the shadow of empires and on the edges of wars and political
strife. They are inclined to be stout, weighing between 40 and 45 pounds.

Halflings’ skin ranges from tan to pale with a ruddy cast, and their hair is
usually brown or sandy brown and wavy. They have brown or hazel eyes. Halfling
men often sport long sideburns, but beards are rare among them and mustaches
even more so. They like to wear simple, comfortable, and practical clothes,
favoring bright colors.

Halfling practicality extends beyond their clothing. They ’re concerned with
basic need sand simple pleasures and have little use for ostentation. Even the
wealthiest of halflings keep their treasures locked ina cellar rather than on
display for all to see. They have a knack for finding the most straightforward
solution to a problem, and have little patience for dithering.



Kind and Curious
----------------


Halflings are an affable and cheerful people. They cherish the bonds of family
and friendship as well as the comforts of hearth and home, harboring few
dreams of gold or glory. Even adventurers among them usually venture into the
world for reasons of community, friendship, wanderlust, or curiosity. They
love discovering new things, even simple things, such as an exotic food oran
unfamiliar style of clothing.

Halflings are easily moved to pity and hate to see any living thing suffer.
They are generous, happily sharing what they have even in lean times.


Affable and Positive
--------------------

Halflings try to get along with everyone else and are loath to make sweeping
generalizations— especially negative ones.

**Dwarves.**
“
Dwarves make loyal friends, and you can count on them to keep their word. But
would it hurt them to smile once ina while?”

**Elves.**
"They’re so beautiful! Their faces,
their music, their grace and all. It’s like they stepped out of a wonderful
dream. But there’sno telling what’s going on behind their smiling faces—
surely more than they ever let on.
”

**Humans.**
“
Humans area lot like us, really. At least some of them are. Step out of the
castles and keeps, go talk to the farmers and herders and you’ll find good,
solid folk. Not that there’s anything wrong with the barons and soldiers— you
have to admire their conviction. And by protecting their own lands, they
protect us as well.
”


Blend into the Crowd
--------------------

Halflings are adept at fitting into a community of humans, dwarves, or elves,
making themselves valuable and welcome. The combination of their inherent
stealth and their unassuming nature helps halflings to avoid unwanted
attention.

Halflings work readily with others, and they are loyal to their friends,
whether halfling or otherwise. They can display remarkable ferocity when their
friends, families, or communities are threatened.


Pastoral Pleasantries
---------------------

Most halflings live in small, peaceful communities with large farm sand
well-kept groves. They rarely build kingdoms of their ow nor even hold much
land beyond their quiet shires. They typically don ’t recognize any sort of
halfling nobility or royalty, instead looking to family elders to guide them.
Families preserve their traditional ways despite the rise and fall of empires.

Many halflings live among other races, where the halflings’ hard work and
loyal outlook offer them abundant rewards and creature comforts. Some halfling
communities travel as away of life, driving wagons or guiding boats from place
to place and maintaining no permanent home.

Exploring Opportunities
-----------------------


Halflings usually set out on the adventurer’s path to defend their
communities, support their friends, or explore a wide and wonder-filled world.
For them, adventuring is less a career than an opportunity or sometimes a
necessity.

Halfling Names
--------------


A halfling has a given name, a family name, and possibly a nickname. Family
names are often nicknames that stuck so tenaciously they have been passed down
through the generations.

**Male Names:**
Alton, Ander, Cade, Corrin, Eldon, Errich, Finnan, Garret, Lindal, Lyle,
Merric, Milo, Osborn, Perrin, Reed, Roscoe, Wellby

**Female Names:**
Andry, Bree, Callie, Cora, Euphemia, Jillian, Kithri, Lavinia, Lidda, Merla,
Nedda, Paela, Portia, Seraphina, Shaena, Trym, Vani, Verna

**Family Names:**
Brushgather, Goodbarrel, Greenbottle, High-hill, Hilltopple, Leagallow,
Tealeaf, Thorngage, Tosscobble, Underbough


Halfling Traits
---------------

Your halfling character has a number of traits in common with all other
halflings.

**Ability Score Increase.**
Your Dexterity score increases by 2.

**Age.**
A halfling reaches adulthood at the age of 20 and generally lives into the
middle of his or her second century.

**Alignment.**
Most halflings are lawful good. As a rule, they are good-hearted and kind,
hate to see others in pain, and haven o tolerance for oppression. They are
also very orderly and traditional, leaning heavily on the support of their
community and the comfort of their old ways.

**Size.**
Halflings average about 3 feet tall and weigh about 40 pounds. Your size is
Small.

**Speed.**
Your base walking speed is 25 feet.

**Lucky.**
When you roll a 1 on an attack roll, ability check, or saving throw, you can
reroll the die and must use the new roll.

**Brave.**
You have advantage on saving throws against being frightened.

**Halfling Nimbleness.**
You can move through the space of any creature that is of a size larger than
yours.

**Languages.**
You can speak, read, and write Common and Halfling. The Halfling language
isn’t secret, but halflings are loath to share it with others. They write very
little, so they don ’t have a rich body of literature. Their oral tradition,
however, is very strong. Almost all halflings speak Common to converse with
the people in whose lands they dwell or through which they are traveling.

Subraces
--------

The two main kinds of halfling, lightfoot and stout, are more like closely
related families than true su braces. Choose one of these subraces.


Lightfoot
^^^^^^^^^

As a lightfoot halfling, you can easily hide from notice, even using other
people as cover. You’re inclined to be affable and get along well with others.
In the Forgotten Realms, lightfoot halflings have spread the farthest and thus
are the most common variety.

Lightfoots are more prone to wanderlust than other halflings, and often dwell
alongside other races or take up a nomadic life. In the world of Greyhawk,
these halflings are called hairfeet or tallfellows.

**Ability Score Increase.**
Your Charisma score increases by 1.

**Naturally Stealthy.**
You can attempt to hide even when you are obscured only by a creature that is
at least one size larger than you.


Stout
^^^^^

As a stout halfling, you ’re hardier than average and have some resistance to
poison. Some say that stouts have dwarven blood. In the Forgotten Realms,
these halflings are called stronghearts, and they’re most common in the south.

**Ability Score Increase.**
Your Constitution score increases by 1.

**Stout Resilience.**
You have advantage on saving
throws against poison,
and you have resistance
against poison damage.