\subsection{Animate Objects}\label{animate-objects}

\emph{5th---level transmutation}

\begin{itemize}
\tightlist
\item
  \textbf{Casting Time:} 1 action
\item
  \textbf{Range:} 120 feet
\item
  \textbf{Components:} V, S
\item
  \textbf{Duration:} Concentration, up to 1 minute
\end{itemize}

Objects come to life at your command. Choose up to ten nonmagical
objects within range that are not being worn or carried. Medium targets
count as two objects, Large targets count as four objects, Huge targets
count as eight objects. You can't animate any object larger than Huge.
Each target animates and becomes a creature under your control until the
spell ends or until reduced to 0 hit points.

As a bonus action, you can mentally command any creature you made with
this spell if the creature is Within 500 feet of you (if you control
multiple creatures, you can command any or all of them at the same time,
issuing the same command to each one). You decide What action the
creature will take and where it will move during its next turn, or you
can issue a general command, such as to guard a particular chamber or
corridor. If you issue no commands, the creature only defends itself
against hostile creatures. Once given an order, the creature continues
to follow it until its task is complete.

An animated object is a construct with AC, hit points, attacks,
Strength, and Dexterity determined by its size. Its Constitution is 10
and its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed
is 30 feet; if the object lacks legs or other appendages it can use for
locomotion, it instead has a flying speed 0f 30 feet and can hover. If
the object is securely attached to a surface or a larger object, such as
a chain bolted to a wall, its speed is 0. It has blindsight with a
radius of 30 feet and is blind beyond that distance. When the animated
object drops to 0 hit points, it reverts to its original object form,
and any remaining damage carries over to its original object form.

If you command an object to attack, it can make a single melee attack
against a creature Within 5 feet of it. It makes a slam attack with an
attack bonus and bludgeoning damage determined by its size. The DM might
rule that a specific object inflicts slashing or piercing damage based
on its form.

\textbf{At Higher Levels:} If you cast this spell using a spell slot of
6th level or higher, you can animate two additional objects for each
slot level above 5th.

\textbf{Animated Object Statistics}
