Lots of small edits
Getty Ritter
6 years ago
11 | 11 |
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\pbNames{Human}{Baldric, Leena, Dunwick, Willem, Edwyn, Florian,
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Seraphine, Quorra, Charlotte, Lily, Ramonde, Cassandra}
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\pbNames{Rihamm}{Albis, Quren, Ulduqan, Ebresa, Yudrus, Depremm,
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Rubuqin, Umas, Elqorim}
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\pbLook{Knowing Eyes, Fiery Eyes, or Joyous Eyes}
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\pbLook{Fancy Hair, Wild Hair, or Stylish Cap}
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\begin{document}
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\openup -0.2em
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\charbanner
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custom of hospitality to minstrels will take you in as their guest.
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\end{optfeature}
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\begin{optfeature}{Rihamm}
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When you use \move{Charming and Friendly} with someone, ask them two
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questions instead of one.
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\end{optfeature}
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\
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\leftbanner{Alignment}
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\begin{optfeature}{Chaotic}
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Spur others to significant and unplanned decisive action.
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\end{optfeature}
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\
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\leftbanner{Bonds}
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\vfill\null
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\end{optfeature}
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\begin{optfeature}{Human}
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Your faith is diverse. Choose one wizard spell. You can cast and be
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granted that spell as if it was a cleric spell.
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Your faith is diverse. Choose one Wizard spell. You can cast and be
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granted that spell as if it was a Cleric spell.
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\end{optfeature}
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\
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these conditions to fulfill:
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\begin{itemize}
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\item It’s going to take days/weeks/months
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\item You must get help from \hrulefill
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\item You must get help from \blank
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\item It will require a lot of money
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\item You must sacrifice \hrulefill\ to do it
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\item You must sacrifice \blank\ to do it
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\end{itemize}
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The GM may, depending on the circumstances, allow you to resurrect
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the corpse now, with the understanding that the conditions must be
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\documentclass[8pt]{extarticle}
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\input{assets/prelude}
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% Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number)
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\pbClass{Fighter}
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\pbBaseHP{10}
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\pbDamage{10}
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\pbLook{Built Body, Lithe Body, or Ravaged Body}
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\begin{document}
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\openup -0.2em
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\charbanner
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\documentclass[8pt]{extarticle}
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\input{assets/prelude}
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% Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number)
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\pbClass{Paladin}
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\pbBaseHP{10}
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\pbDamage{10}
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\pbLook{Fit Body, Bulky Body, or Thin Body}
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\begin{document}
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\openup -0.2em
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\charbanner
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already been established). You gain the \move{Commune} and
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\move{Cast a Spell} Cleric moves. When you select this move, treat
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yourself as a Cleric of level 1 for using spells. Every time you
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gain a level thereafter, increase your effective cleric level by 1.
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gain a level thereafter, increase your effective Cleric level by 1.
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\end{amove}
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\begin{amove}{Bloody Aegis}
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\pbLook{Lithe Body, Knobby Body, or Flabby Body}
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\begin{document}
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\openup -0.2em
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\charbanner
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\begin{minipage}[t]{3.2in}
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\move{Discern Realities} about criminal activities, take +1.
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\end{optfeature}
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\
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\
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\leftbanner{Alignment}
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Shift danger or blame from yourself to someone else.
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\end{optfeature}
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\
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\
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\leftbanner{Bonds}
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\end{optfeature}
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\begin{optfeature}{Human}
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Choose one cleric spell. You can cast it as if it was a wizard
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Choose one Cleric spell. You can cast it as if it was a Wizard
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spell.
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\end{optfeature}
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spell. Your physical characteristics match theirs exactly but your
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behavior may not. This change persists until you take damage or
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choose to return to your own form. While this spell is ongoing you
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lose access to all your wizard moves.
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lose access to all your Wizard moves.
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\end{aspell}
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\begin{aspell}{Mirror Image}{Illusion}
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