Added Makefile to generate spritesheet
Getty Ritter
9 years ago
1 | SVGS ::= $(wildcard raws/*.svg) | |
2 | PNGS ::= $(SVGS:.svg=.png) | |
3 | ||
4 | all: $(PNGS) sheet/spritesheet.png sheet/spritesheet.xml | |
5 | ||
6 | %.png: %.svg | |
7 | inkscape -e $@ $< | |
8 | ||
9 | sheet/spritesheet.png: $(PNGS) | |
10 | mkdir -p sheet | |
11 | montage $(sort $(PNGS)) -background None -geometry +0+0 -tile 8x8 $@ | |
12 | ||
13 | sheet/spritesheet.xml: $(PNGS) | |
14 | mkdir -p sheet | |
15 | echo "<TextureAtlas>" >$@ | |
16 | for Y in `seq 0 8`; do \ | |
17 | for X in `seq 0 8`; do \ | |
18 | NX=`echo $$X '*' 40 | bc`; \ | |
19 | NY=`echo $$Y '*' 40 | bc`; \ | |
20 | C=`echo $$X + $$Y '*' 8 | bc`; \ | |
21 | FN=`printf '%03d-' $$C`; \ | |
22 | FL=raws/$$FN*.png; \ | |
23 | test '!' -e $$FL || \ | |
24 | echo " <SubTexture name=\"$${FN}sprite\" x=\"$$NX\" y=\"$$NY\" width=\"40\" height=\"40\" />" >>$@; \ | |
25 | done;\ | |
26 | done | |
27 | echo "</TextureAtlas>" >>$@ | |
28 | ||
29 | clean: | |
30 | rm -f sheet/spritesheet.xml sheet/spritesheet.png raws/*.png |