gdritter repos outlander / master
update glutin Getty Ritter 3 years ago
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1 mod gl {
2 pub use gl::types::*;
3 pub use gl::*;
4 }
5
16 #[derive(Debug,PartialEq)]
27 pub struct OBJError(String);
38
97102 Err(e) => return Err(e),
98103 }
99104
100 Some("") => (),
101 _ => return Err(err()),
105 _ => (),
102106 }
103107 }
104108
105109 Ok(OBJFile { vertices, texcoords, normals, faces })
110 }
111
112 pub fn to_bare_object(&self) -> Result<Vec<gl::GLfloat>, OBJError> {
113 let mut rs = Vec::new();
114 for &Face(ref f) in self.faces.iter() {
115 if f.len() != 3 {
116 return Err(OBJError(format!("Face length not, uh, three")));
117 }
118
119 for pt in f {
120 let vertex: &Vertex = self
121 .vertices.get(pt.vertex - 1)
122 .ok_or(OBJError(format!("Face length not, uh, three")))?;
123 rs.push(vertex.x);
124 rs.push(vertex.y);
125 rs.push(vertex.z);
126 }
127 }
128
129 Ok(rs)
106130 }
107131 }
108132
66
77 use errors::Error;
88 use graphics;
9 use data::obj::OBJFile;
910
1011 // Vertex data
11 static VERTEX_DATA: [gl::GLfloat; 6] = [0.0, 0.5, 0.5, -0.5, -0.5, -0.5];
12 static ALT_VERTEX_DATA: [gl::GLfloat; 6] = [0.0, -0.5, -0.5, 0.5, 0.5, 0.5];
12 // static VERTEX_DATA: [gl::GLfloat; 6] = [0.0, 0.5, 0.5, -0.5, -0.5, -0.5];
13 static TRI_OBJ: &'static str = "
14 v 0.0 0.5 0.0
15 v 0.5 -0.5 0.0
16 v -0.5 -0.5 0.0
17 v 0.0 0.5 0.0
18 v 0.5 -0.5 0.0
19 v -0.5 -0.5 0.0
20 f 1 2 3
21 ";
1322
1423 // Shader sources
1524 static VS_SRC: &'static str = "
1625 #version 150
17 in vec2 position;
26 in vec3 position;
1827 void main() {
19 gl_Position = vec4(position, 0.0, 1.0);
28 gl_Position = vec4(position, 1.0);
2029 }";
2130
2231 static FS_SRC: &'static str = "
3342 let fs = graphics::Shader::compile(graphics::ShaderType::Fragment, FS_SRC)?;
3443 let program = graphics::Program::link(vec![vs, fs])?;
3544
45 let vertex_data = OBJFile::parse(TRI_OBJ).unwrap().to_bare_object().unwrap();
3646 let vbo = graphics::VertexBuffer::new_array_buffer(
3747 graphics::VertexArray::new(),
38 &VERTEX_DATA,
48 &vertex_data,
3949 );
4050
4151 program.use_program();
4656 gl::EnableVertexAttribArray(pos_attr as gl::GLuint);
4757 gl::VertexAttribPointer(
4858 pos_attr as gl::GLuint,
49 2,
59 3,
5060 gl::FLOAT,
5161 gl::FALSE as gl::GLboolean,
5262 0,
5666
5767 vbo.unbind();
5868
59 window.run(|event| {
60 use glutin::{ControlFlow, Event, WindowEvent, VirtualKeyCode};
69 window.run(move |event| {
70 use glutin::event_loop::ControlFlow;
71 use glutin::event::{Event, WindowEvent, VirtualKeyCode};
6172
73 println!("{:?}", event);
6274 match event {
63 Event::WindowEvent { event: WindowEvent::Closed, .. } =>
64 return ControlFlow::Break,
75 Event::WindowEvent { event: WindowEvent::CloseRequested, .. } =>
76 return ControlFlow::Exit,
6577 Event::WindowEvent {
6678 event: WindowEvent::KeyboardInput {
6779 input: k,
7183 } => {
7284 match k.virtual_keycode {
7385 Some(VirtualKeyCode::Q) =>
74 return ControlFlow::Break,
86 return ControlFlow::Exit,
7587 _ => println!("{:#?}", k),
7688 }
7789 }
8799 gl::DrawArrays(gl::TRIANGLES, 0, 3);
88100 }
89101
90 ControlFlow::Continue
102 ControlFlow::Wait
91103 })?;
92104
93105 Ok(())
22 pub use gl::types::*;
33 pub use gl::*;
44 }
5 use glutin;
65 use errors::Error;
76 use std::{ffi,mem,ptr};
87
98 //
109
1110 pub struct Window {
12 events: glutin::EventsLoop,
13 gl_window: glutin::GlWindow,
11 events: glutin::event_loop::EventLoop<()>,
12 gl_window: glutin::WindowedContext<glutin::PossiblyCurrent>,
1413 }
1514
1615 impl Window {
1716 pub fn create() -> Result<Window, Error> {
18 use glutin::GlContext;
19 let events = glutin::EventsLoop::new();
20 let window = glutin::WindowBuilder::new();
17 let events = glutin::event_loop::EventLoop::new();
18 let wb = glutin::window::WindowBuilder::new();
2119 let context = glutin::ContextBuilder::new();
22 let gl_window = glutin::GlWindow::new(window, context, &events)?;
23
24 unsafe { gl_window.make_current() }?;
20 let gl_window = context.build_windowed(wb, &events)?;
21
22 let gl_window = unsafe { gl_window.make_current() }.unwrap();
2523
2624 gl::load_with(|symbol| gl_window.get_proc_address(symbol) as *const _);
2725
2826 Ok(Window { events, gl_window })
2927 }
3028
31 pub fn run<F>(self, mut cb: F) -> Result<(), Error>
32 where F: FnMut(glutin::Event) -> glutin::ControlFlow
29 pub fn run<F: 'static>(self, mut cb: F) -> Result<(), Error>
30 where F: for<'a> FnMut(glutin::event::Event<'a, ()>) -> glutin::event_loop::ControlFlow
3331 {
34 use glutin::GlContext;
3532 let Window { mut events, gl_window } = self;
3633 let mut result = Ok(());
3734
38 events.run_forever(|ev| {
35 events.run(move |ev, _, tgt| {
3936 let r = cb(ev);
4037
4138 match gl_window.swap_buffers() {
42 Ok(()) => r,
39 Ok(()) => *tgt = r,
4340 Err(ctx) => {
4441 result = Err(Error::GlutinContext(ctx));
45 glutin::ControlFlow::Break
42 *tgt = glutin::event_loop::ControlFlow::Exit
4643 }
4744 }
48 });
49
50 result
45 })
5146 }
5247 }
5348