dungeon
size
1-3: small (2 themes, 6 areas)
4-9: medium (3 themes, 12 areas)
10-11: large (4 themes, 16 aras)
12: huge (5 themes, 24 areas)
discovery
1: unthemed, common, empty
2: unthemed, common, danger
3-4: unthemed, common, danger + discovery
5-6: unthemed, common, discovery
7: themed, common, danger
8: themed, common, danger + discovery
9: themed, common, discovery
10: themed, unique, danger
11: themed, unique, danger + discovery
12: themed, unique, discovery
ruination
1: arcane disaster
2: damnation/curse
3-4: earthquate/fire/flood
5-6: plague/famine/drought
7-8: overrun by monsters
9-10: war/invasion
11: depleted resources
12: better prospects elsewhere
foundation
builder
1: aliens/precursors
2: demigod/demon
3-4: natural (caves etc.)
5: religious order/cult
6-7: humanoid
8-9: dwarves/gnomes
10: elves
11: wizard/madman
12: monarch/warlord
function
1: source/portal
2: mine
3-4: tomb/crypt
5: prison
6-7: lair/den/hideout
8-9: stronghold/sanctuary
10: shrine/temple/oracle
11: archive/library
12: unknown/mystery
theme
1-5: @{self/mundane}
6-9: @{self/unusual}
10-12: @{self/extraordinary}
mundane
1: rot/decay
2: torture/agony
3: madness
4: all is lost
5: noble sacrifice
6: savage fury
7: survival
8: criminal activity
9: secrets/treachery
10: tricks and traps
11: invasion/infestation
12: factions at war
unusual
1: creation/invention
2: element
3: knowledge/learning
4: growth/expansion
5: deepening mystery
6: transformation/change
7: chaos and destruction
8: shadowy forces
9: forbidden knowledge
10: poison/disease
11: corruption/blight
12: impending disaster
extraordinary
1: scheming evil
2: divination/scrying
3: blasphemy
4: arcane research
5: occult forces
6: an ancient curse
7: mutation
8: the unquiet dead
9: bottomless hunger
10: incredible power
11: unspeakable horrors
12: holy war
discovery
1-3: @{self/dressing}
4-9: @{self/feature}
10-12: @{self/find}
dressing
1: junk/debris
2: tracks/marks
3: signs of battle
4: writing/carving
5: warning
6: dead creature
7: bones/remains
8: book/scroll/map
9: broken door/wall
10: breeze/wind/smell
11: lichen/moss/fungus
12: @{details/oddity}
feature
1: cave-in/collapse
2: pit/shaft/column
3: pillars/columns
4: locked door/gate
5: alcoves/niches
6: bridge/stairs/ramp
7: fountain/well/pool
8: puzzle
9: altar/dais/platform
10: statue/idol
11: magic pool/statue/idol
12: connection to another dungeon
find
1: trinkets
2: tools
3: weapons/armor
4: supplies/trade goods
5: coins/gems/jewelry
6: poisons/potions
7: adventurer/captive
8: magic item
9: scroll/book
10: magic weapon/armor
11: artifact
12: @{self} and @{self}
danger
1-4: @{self/trap}
5-11: @{self/creature}
12: @{self/entity}
trap
1: alarm
2: ensnaring/paralyzing
3: pit
4: crushing
5: piercing/puncturing
6: chopping/slashing
7: confusing (maze, etc.)
8: gas (poison, etc.)
9: element
10: ambush
11: magical
12: @{self} and @{self}
creature:
1: waiting in ambush
2: fighting/squabbling
3: prowling/on patrol
4: looking for food
5: eating/resting
6: guarding
7: on the move
8: searching/scavenging
9: returning to den
10: making plans
11: sleeping
12: dying
entity:
1: alien interloper
2: vermin lord
3: criminal mastermind
4: warlord
5: high priest
6: oracle
7: wizard/witch/alchemist
8: monster lord
9: evil spirit/ghost
10: undead lord
11: demon
12: dark god
creature
beast
1-7: @{self/earthbound}
8-10: @{self/airborne}
11-12: @{self/aquatic}
earthbound
1: termite/tick/louse
2: snail/slug/worm
3: ant/centipede/scorpion
4: snake/lizard
5: vole/rat/weasel
6: boar/pig
7: dog/fox/wolf
8: cat/lion/panther
9: deer/horse/camel
10: ox/rhino
11: bear/ape/gorilla
12: mammoth/dinosaur
airborne
1: mosquito/firefly
2: locust/dragonfly/moth
3: bee/wasp
4: chicken/duck/goose
5: songbird/parrot
6: gull/waterbird
7: heron/crane/stork
8: crow/raven
9: hawk/falcon
10: eagle/owl
11: condor
12: pteranodon
aquatic
1: insect
2: jelly/anemone
3: clam/oyster/snail
4: eel/snake
5: frog/toad
6: fish
7: crab/lobster
8: turtle
9: alligator/crocodile
10: dolphin/shark
11: squid/octopus
12: whale
humanoid
1-7: @{self/common}
8-10: @{self/uncommon}
11-12: @{self/hybrid}
common
1-3: halfling (small)
4-5: goblin/kobold (small)
6-7: dwarf/gnome (small)
8-9: orc/hobgoblin/gnoll
10-11: half-elf/half-orc, etc.
12: elf
uncommon
1: fey (tiny)
2-3: catfolk/dogfolk
4-6: lizardfolk/merfolk
7: birdfolk
8-10: ogre/troll (large)
11-12: cycops/giant (large)
hybrid
1-2: centaur
3-5: werewolf/werebear
6: were-@{creature/beast}
7-10: human and a @{creature/beast}
11-12: human and two @{creature/beast}s
monster
1-7: @{self/unusual}
8-10: @{self/rare}
11-12: @{self/legendary}
unusual
1-3: plant/fungus
4-5: undead human
6: undead @{creature/humanoid}
7-8: @{creature/beast} + @{creature/beast}
9-10: @{creature/beast} with the @{details/ability} ability
11-12: @{details/feature} @{creature/beast}
rare
1-3: slime/ooze (amorphous)
4-6: creation (construct)
7-9: @{creature/beast}, with oddity @{details/oddity}
10-12: UNNATURAL ENTITY
legendary
1-3: dragon/colossus (huge)
4-6: huge @{creature/monster/unusual}
7-9: huge @{creature/monster/rare}
10: @{creature/beast}-dragon
11: @{creature/monster/unusual}-dragon
12: @{creature/monster/rare}-dragon
details
ability
1: bless/curse
2: entagle/trap/snare
3: poison/disease
4: paralyze/petrify
5: mimic/camouflage
6: seduce/hypnotize
7: dissolve/disintegrate
8: @{details/magic type}
9: drain life/magic
10: immunity to @{details/element}
11: read/control minds
12: both @{self} and @{self}
element
1: air
2: earth
3: fire
4: water
5: light
6: dark
magic type
1: divination
2: enchantment
3: evocation
4: illusion
5: necromancy
6: summoning
oddity
1: weird color/smell/sound
2: geometric
3: web/network/system
4: crystalline/glass-like
5: fungal
6: gaseous/smokey
7: mirage/illusion
8: volcanic/explosive
9: magnetic/repellant
10: devoid of life
11: unexpectedly alive
12: @{self} and @{self}
feature
1: heavily armored
2-3: winged/flying
4: many-headed
5: many-eyed or one-eyed
6: many-limbed or many-tailed
7: tentacled
8: ASPECT
9: @{details/element}
10: @{details/magic type}
11: @{details/oddity}
12: @{self} and @{self}